SO Crypt of the Everflame
(Inactive)
Game Master
ScorchedOne
Maps
Still not Dragall's turn yet, Zombies will get a turn first.
Rizzok delays as he still can't get past the group and into the room.
Yellow tries to attack the new target, Talondreal, while green attacks Dragall.
Yellow: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Green: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Both land solid hits, and our intrepid heroes must make fortitude saves or be in peril. PERIL!
Fort saves from the two involved, then party may act. Except Dragall, who dropped Green.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Kara sees an opening past Dragall to get out of the way of the more martial party members, and takes it, careful to avoid the zombie's grasp.
Withdraw as a Full Round action
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
It would be nice if characters did something other than letting active players get the crap beat out of them.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Fort 1d20 + 8 ⇒ (9) + 8 = 17
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
He attacks the zombie in front of him
1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12
And with that, Talondreal has felled the last zombie.
Still need fort from Dragall.
The zombies also explode in dust, a sort of pollen or other material falling on those surrounding them when they perished. Need another fort save from Dragall and Talondreal.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
fort: 1d20 + 1 ⇒ (19) + 1 = 20
fort: 1d20 + 1 ⇒ (9) + 1 = 10
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
One per hit or one per round?
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
1d20 + 8 ⇒ (10) + 8 = 18 Fort
One per dead one adjacent to you. Talondreal has passed, Dragall doesn't feel anything YET, but definitely is not doing great.
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Damnable cramped hallways. Don't they know that spacious passages with high vaulted ceilings are all the rage these days? I have a wand I can pass up to whomever needs healing.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
"I need healing. I don't feel so good!"
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
I have been hit as well, but let me try to help you a bit Dragall
Lay oh hands 1d6 ⇒ 3
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall takes out his wand of CLW and make use of it.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
"Someone wants some of this!"
Dragall will search enemy items and room.
perception: 1d20 + 4 ⇒ (18) + 4 = 22
The zombies seem relatively young, as if they'd only been dead a few months. Their garb, what remains of it, reminds you of the body you'd found near the watering hole.
A recess in the southeast corner of the room contains one of their packs. Sitting atop a large bloodstain, this pack holds some rotten rations, a map (detailing the area and pointing out the entrance to the crypt), a potion of cure moderate wounds, a pouch with 13 gp, and a small handbill (of a type typically found posted in taverns). Although faded, the handbill clearly reads as a notice of employment, telling all those interested to meet at “The Ranger’s Lament.” (No other details are forthcoming.)
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
It almost seems as if whoever came to set up the challenge of the Everflame is suffering horrible fates
Can we go back to the healing well?
He lays on hands himself
1d6 ⇒ 1
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
"Let's go all to healing well and recover and rest there. We can even sleep there. I guess we will not be attacked during sleep."
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
I'm out of spells. That will make me much more effective.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Drinking from the fountain a second time does not have any beneficial effect. If those who have not drunk before do so, they will find themselves healed. Your friendly neighborhood Lem-bot does not object to a rest after that fight.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Kara studies some different spells after waking.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Next day after rest. "Guys are we ready to continue?"
If everyone is ready.
Dragall start to move deeper in the crypt.
perception on the door: 1d20 + 4 ⇒ (1) + 4 = 5
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Wait for me!
Wand of Mage Armor 46/50.
Dragall hears a tremendous amount of door. He sees door. He can be fairly certain there is a door, and that there may or may not be something beyond it.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall opens the door.
perception: 1d20 + 4 ⇒ (2) + 4 = 6
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
You...uhhh...waiting for something, Big Guy?
A shallow reflecting pool divides this long chamber, running from one end to the other. The water looks cloudy and stagnant. What must have once been marvelous murals covering both walls are now scorched and ruined, the original subject lost in the destruction.
The far end of the room is blocked by an iron portcullis, which bars further passage.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
He will use the last 2 lay on hands on himself that evening
2d6 ⇒ (1, 1) = 2
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
LOL, Apsu hates him
Any idea on how to by pass this? as he begins to looks around
1d20 + 3 ⇒ (1) + 3 = 4
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Kara casts Detect Magic, just in case.
Odd that the murals are scorched, but there's still water. Anyone got a pole or something to see how deep it goes?
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Or is it really water? Perhaps it's a door...
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Once others have made way for him, Rizzok will carefully search the room for any way to open the portcullis.
Take 20 to search the room (26).
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
He will detect evil as well.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Is it possible to squeeze through portcullis?
Or is it possible to break it down?
You feel like it might be possible for Lem to squeeze through, or to bend it open. Rizzok, I need a will save.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
So, small creature scan squeeze through. If is that so then Rizzok can squeeze through also. Ratfolk are small race.
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
WILL: 1d20 + 0 ⇒ (6) + 0 = 6
I do forget that. Yes, you feel Rizzok might be able to do that after whatever he has to do on this failed save...
Rizzok begins screaming and scurrying away as quickly as he possibly can! He barely avoids brushing against Dragall as he flees. As he does so, a number of bats begin flowing through the portcullis towards the sounds of noise!
You are fleeing for 1d4 ⇒ 1 round(s), so after this you are going to be able to act!
Kara: 1d20 + 8 ⇒ (7) + 8 = 15
Talondreal: 1d20 + 2 ⇒ (13) + 2 = 15
Dragall: 1d20 + 1 ⇒ (16) + 1 = 17
Lem-Bot: 1d20 + 2 ⇒ (14) + 2 = 16
Rizzok: 1d20 + 4 ⇒ (10) + 4 = 14
BATS!: 1d20 + 2 ⇒ (18) + 2 = 20
Hundreds of bats fly from the chamber ahead, straight through the bars and at you!
Team may go.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Do we have splash weapons?
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Rizzok does. Is this the round Rizzok is running?
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Kara readies and throws a flask of alchemist's fire.
Alchemist's Fire: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d6 ⇒ 2 + 1 splash
Damage next round: 1d6 ⇒ 3
Nah, your running triggered the bats, and it was only 1 round, so I'll count that as having occurred. You can act in this round.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall takes out Flint and steal. "I have Flint and steal! Anybody got a torch?"
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Make sure we spread out as much as we can.
Rizzok moves to a corner of the room and takes out his flask of alchemist's fire.
Lem has no weapon useful against these creatures. So he tries to encourage his allies to be better. "Oh my, these creatures are driving me absolutely batty." Bardic performance +1/+1
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
I dont have any way to attack them
Moving at all, or just gonna get swarmed?
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
He will move out of the way of the swarm, I am on my phone so can someone move me please?
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