SFS PbP Gameday 6 - Scenario #1-00: Claim to Salvation - DMRhino (Inactive)

Game Master RyanH

Campaign Doc
Recruitment doc and current class choices


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Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri shoots to Borgor.

Perception: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 4 ⇒ (1) + 4 = 5


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi, unsure what to do, defends herself with a shot from her pistol.

Pistol: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (1) + 2 = 3


Bold is up

Zhri, distracted from the blow shoots wildly... while Navasi sneaks in a shot from her pistol

Bold is up

Bago/Borgor (10)

Iseph
Navasi
Keskodai
Zhri (SP: 12)
Raia


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia steps to the side of Zhri as she places her hand over her pistol, a bright Blue glow emanating from her hand.

She then lines up her pistol and unleashes a powerful sonic blast towards Borgor.

Move action: Empower Weapon with lvl 2 spell
Standard: Shoot at Borgor

Empowered Thunderstrike Pistol: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Empowered Damage, Sonic: 1d8 + 2 + 2d6 ⇒ (1) + 2 + (3, 6) = 12


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Iseph silently curses inwardly as Borgor spots him. They quickly fire off another shot and then take a step back into the cover of the boxes.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13

Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Move 5 feet


Raias shot is low and explodes a crate right in front of her!.

Iseph shoots, nearly missing the ettin, and then slips behind cover.

Bold is up

Zhri, distracted from the blow shoots wildly... while Navasi sneaks in a shot from her pistol

Bold is up
Someone take Keskodai's turn please...

Bago/Borgor (10)

Iseph
Navasi
Keskodai
Zhri (SP: 12)
Raia


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

ACTING FOR KESKODAI

Keskodai moves up behind Navasi and Iseph, holds up a hand and glares deep into the depths of Borgor's mind before unleashing a mental assault like no other.

Lvl 2 Mind Thrust, DC 16 Will to half dmg: 4d10 ⇒ (8, 6, 4, 9) = 27


will: 1d20 + 5 ⇒ (17) + 5 = 22

Borgor grimaces as he shakes off some of the mind thrust (13 damage).

In rage he screams at the party, hurling another force disk....

Again, it heads first at the intimidating Zhri
Ranged attack vs EAC: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 3d6 ⇒ (6, 6, 3) = 15

Zhri feels the air displaced by the force as it narrowly misses him... dissipating into nothingness...

Bago/Borgor (23)

Bold is up!
Iseph
Navasi
Keskodai
Zhri (SP: 12)
Raia


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi is glad to be in the back, and fires her gun at the dual-headed giant.

Auto-Pistol: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 2 ⇒ (6) + 2 = 8

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

- Come on, nasty boy! Fall down!

Rifle: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (2) + 4 = 6


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

"Maybe it's time we warm things up a bit in here...everyone, Stand Clear"

Raia holds her arms out to the sides as wisps of red energy start to flow from every direction into her outstretched hands. As this happens everyone feels the ambient temperature of the room drop slightly before she throws her arms towards Borgor, unleashing a wave of heat and fire.

Overheat, DC 16 Reflex Half: 2d8 ⇒ (8, 7) = 15


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Iseph takes aim again at Borgor, and fires off another shot.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16

Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Then quickly steps back into cover as Raia unleashes a heatwave at Borgor.


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

Keskodai pulls out his pistol and fires at Borgor.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Navasi blasts Borgor (and sadly Bago)... ripping off flesh as the rounds strike home.

Zhri... the supposed soldier... blasts apart more crates!

reflex: 1d20 + 8 ⇒ (17) + 8 = 25

"Arrrrg... what the hells!", screams Borgor... "Ahhhrg... owe!", wails Bago. The blast has less effect than Raia had hoped.

Iseph narrowly misses... the cover Borgor is behind protects him Sorry, need to track that in the list

Keskodai satisfyingly scores a hit!

Borgor is irate... but also a little shaken and there is fear in his eyes... He utters some mystical words, casting a spell.

1d20 + 5 + 5 ⇒ (8) + 5 + 5 = 18

Bago yells, "That's not going to work on me any more brother!"

Bago/Borgor (41) Cover

Bold is up!

Iseph cover
Navasi
Keskodai
Zhri (SP: 12)
Raia


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

"Give up Borgor...you cannot win"

Raia places her hand over her pistol, a bright Blue glow emanating from her hand.

She then lines up her pistol and unleashes another powerful sonic blast towards Borgor.

Move action: Empower Weapon with lvl 2 spell
Standard: Shoot at Borgor

Empowered Thunderstrike Pistol: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Empowered Damage, Sonic: 1d8 + 2 + 2d6 ⇒ (4) + 2 + (4, 2) = 12


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi has a clear shot now, and shoots her gun at Borgor

Auto-Pistol: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (5) + 2 = 7

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri shoots to Borgo.

rifle: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 4 ⇒ (2) + 4 = 6


With Borgo distracted trying to cast spells on Bago, Navasi, Raia, and Zrhi all are able to land significant hits!

Bago/Borgor (66) Cover

Bold is up!

Iseph cover
Navasi
Keskodai
Zhri (SP: 12)
Raia


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Iseph pulls out of cover, risking the open floor for a clean shot.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27

Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Critical damage: 1d6 + 2 ⇒ (5) + 2 = 7


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

Keskodai takes aim and fires again "What a creature, shame we must kill it. I would love nothing more than to just sit down and speak with...Them?"

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Keskodai's shot whizzes past the ettin, who fight back in rage...

Seeing how many opponents he has, he hurls another force disk... his best chance to affect more than one of you...

at Zhri again...
Ranged attack vs EAC: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
damage: 3d6 ⇒ (1, 6, 1) = 8

"BAH! Should just smash!, screams Borgo as the force disk misses yet again!

Bago/Borgor (66) Cover

Bold is up!

Iseph cover
Navasi
Keskodai
Zhri (SP: 12)
Raia


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Gun: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (4) + 2 = 6

Navasi keeps pulling the trigger, unnerved a bit by the toughness of her opponent.

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri shoots again.

rifle: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 4 ⇒ (2) + 4 = 6


Shots ricochet all around the beast, but don't hit their mark!

Bago/Borgor (66) Cover

Bold is up!

Iseph cover
Navasi
Keskodai
Zhri (SP: 12)
Raia


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia once again places her hand over her pistol, a bright Blue glow emanating from her hand.

She then lines up her pistol and unleashes another psonic blast towards Borgor.

Move action: Empower Weapon with lvl 1 spell
Standard: Shoot at Borgor

Empowered Thunderstrike Pistol: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Empowered Damage, Sonic: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7

I think you missed Iseph's crit last turn


Yep...

Iseph takes a well aimed shot... pegging the ettin critically... blood squirts from the wound...

Shots ring out all around Borgor as he looks at his horrific wound!

Bago/Borgor (76) Cover

Bold is up!

Iseph cover
Navasi
Keskodai
Zhri (SP: 12)
Raia

He raises his hand, "Fine... stop... enough! I can't fight all of you and my brother at the same time... enough! I surrender!"

Borgor stands there, gun dropped to the ground, one hand raised.


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Iseph keeps their gun trained on Borgor. "Keep your arm raised," the android commands. "Where are the others?"


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Jumping down from the crates and approaching the Ettin with her pistol still raised,

"Well Keskodai, you may get your chance to have that litle chat, Now....Bago, Borgor, we have been commissioned to investigate this moon and detected some kind of a signal coming from below the surface. Would you be so kind as to enlighten us on your experiences here."

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22


The Bago persona provides no resistance and even helps to bind and gag his brother’s mouth. He happily accepts any form of restraints. After securing Borgor, the first words out of Bago’s mouth are asking for any information about Livewire. He provides a description of the ysoki down to her soft eyes... a description you all immediately recognize from your time with Livewire..

Hearing what the group has to say of Livewire, Bago asks for forgiveness and begs you to take him to Absalom Station so he and his brother can take her place indentured on Varos. Borgor begrudgingly remains docile, not wanting to risk angering his new captors.

After some more time talking you learn their story... Initially, the Exhaust Drinker goblins subdued the ettin and brought him here for sacrifice to the Spirit Hole (he refers to the area you have yet to visit, B5 on the map). However, when BorgorBago awoke, he overpowered his captors, killed the goblin leader, and quickly assumed control of the Exhaust Drinkers tribe. The ettin immediately ordered the goblins to bring his orbiting ship, the Archer, to the false moon’s surface.

While his new subjects rushed off to do his bidding, BorgorBago turned his attention toward the Spirit Hole, something he immediately recognized as an outer hatch into Salvation’s End. As the ettin began his work to open this hatch, his ship, the Archer, violently crashed into Shantyspire. He has thus far been frustrated by the hatch... unable to open it.

That's when Borgor charmed his other head, Bago, in order to maintain authority over the Exhaust Drinkers.


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia takes out her rope and binds the Ettin as best she can.

"Well Bago, that is a very interesting story. I am sure that Livewire will be very pleased to see you, now let's take a look at this 'Spirit hole' as the Goblins call it."

Raia proceeds over to the hatch and inspects the area.


The electric hum of a powered computer console echoes throughout the bowels of this recessed chamber. A series of thick cords attached to the console connect to a large, gore-covered hatch. The hatch firmly seals against the room’s rough stone floor. Several vents surround the hatch, each spewing forth gouts of miasmic exhaust and emitting angry whistles at irregular intervals.

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

- Come on, let me see how we can go down.


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Computers: 1d20 + 14 ⇒ (10) + 14 = 24

Following the thick cords back to the console, Raia inspects the hatch console, trying to figure out how to open the hatch. "I wonder if I can get this thing to unlock"

Engineering: 1d20 + 11 ⇒ (6) + 11 = 17 Is that exhaust gas dangerous?


The computer console’s screen rapidly scrolls through a series of blueprints, plans, and schematics that hint at a larger substructure beyond the closed hatch. Raia is able to easily download this information... the society will be eager to see it.

The hatch looks extremely sturdy .

DC 15 Engineering or Physical Science:

The hatch is constructed of pure adamantine.

Raia, starts digging into the system, a tier 5, hardened computer, likely trapped. She does discover that if she links the console here to the mainframe she hacked in the hanger, she can use its processing power to assist in the hack.

She doesn't think the exhaust gas is dangerous.

Computers check with +20 for the mainframe assist


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

"Wow...the Society will be fascinated by these schematics. Hmm but what if I....and then If I...", As she starts mumbling to herself, Raia punches in several commands to the console and quickly switches between fiddling with her comm unit and the console.

Raia then stops suddenly and looks over at her comrades, "Umm, you all might want to step back out of the room for a minute. If I get this wrong it could be very bad for all of us"

Once everyone has cleared the room Raia will attempt to finish her hack.

Computers: 1d20 + 14 + 20 ⇒ (16) + 14 + 20 = 50


Nice...

With a flourish, Raia dives deep into the system's code, and in just a few moments, there's a clank and a hiss and the hatch opens.

Just on the other side of the hatch the party finds the melted remains of the two crew members of the Archer. With Bago's help, and to his horror, you later determined it to be Snips and Xalak-don. Some searching through this mess of melted bodies reveals a credstick containing 1,500 credits, three mk 2 serums of healing, a carbon steel curve blade with an entangling fusion seal (6th level), and a mk 2 ring of resistance.

As true Starfinders, everyone is eager to delve further into the structure. But your orders are to return to Luwazi Elsebo at Absalom Station. Luckily, the Starstone will make for a quick return trip.

From the hatch the party contacts Luwazi, who graciously thanks the crew for their efforts on Salvation’s End and beckons them to return to Absalom Station for debriefng, indicating that future exploration of the moon needs to wait.

Luwazi then adds that the payment can be claimed upon their return: 3,000 credits for each member. Luwazi heaps praise upon the group for a mission well done and is excited to discuss future opportunities with them, if they so desire.

Future Starfinder Society missions are sure to explore the interior of Salvation’s End. For now, the party should take satisfaction that their discovery of such an immense and unexplored location is sure to get the attention of countless organizations—not to mention catapult the Starfinder Society back onto the galactic stage as an organization with sole rights to explore the false moon!

She says she'll be awaiting your return and ends the transmission.

Anything else you'd like to do?


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

I think that's it. Thanks a lot for running!


Lastly... having freed Bago from Borgor’s influence and bringing the Archer’s former captain (and attached first mate) to the authorities, the party is able to provide Borgor as a replacement for Livewire. The Starfinder Society grants Bago clemency by downloading his consciousness into an appropriate receptacle, thus freeing him from his vile brother.

I'll get chronicles done soon! Thanks for playing!


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Thanks for the run through everyone. Was good fun and definitely think I wanna make a technomancer now.

Silver Crusade

Very funny, thanks to all

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