SFS PbP Gameday 6 - Scenario #1-00: Claim to Salvation - DMRhino (Inactive)

Game Master RyanH

Campaign Doc
Recruitment doc and current class choices


151 to 200 of 390 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Port gun: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (10) + 4 + 4 + 2 - 2 - 4 = 142d6 ⇒ (1, 3) = 4
Starboard gun, at green: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (17) + 4 + 4 + 2 - 2 - 4 = 212d4 ⇒ (3, 1) = 4


The port gun narrowly misses its target, but the starboard gun strikes green's already damaged forward shields... debris sprays into the void.

Green (FPSA 5,0,0,0), Damage 8)

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Torret vs Green goblin (with -2): 1d20 + 7 ⇒ (9) + 7 = 163d6 ⇒ (5, 3, 4) = 12

Zri fires again.

Sorry for the delay


Actual damage on Green was 2 + Navasi's 4 + Zhri's 12... = 18

Green is looking in poor shape as it takes some crits!

Green Goblin crits:

Crit: 1d100 + 1d100 + 1d100 + 1d100 ⇒ (17) + (8) + (79) + (20) = 124
Sensors, Life Support, Engines, Sensors

Life Support = Glitching (-2 to captain actions)
Sensors = Malfunctioning (-4 to ski officer, can't push)
Engines = Glitching -2 to pilot actions

Current Status:

Effects still in play
Last round of Gunners being shaken on Pegasus (-2 to hit) - The horrible song continues!
Goblin Junkers
Green (FPSA 5,0,0,0), Damage 18) - many systems glitching and malfunctioning!
Blue
Red (FPSA 0,0,0,5)
Yello (FPSA 5,0,0,0), Damage 5) FWD Laser Glitching -2 to hit

Pegasus
---
AC 13, TL 14
Current AC with Iseph's fine work AC 15, TL 16
Tractor beam makes AC 11 and TC 12
HP 65/65
Boosted to - (FPAS) 6/1/4/10

Pilot: Iseph
Gunner: Obozata, Navasi,
Science Officer: Keskodai
Engineer: Raia

Pegasus crew can Rearrange
Pegasus crew can take Engineering actions

I want to post initiative at the same time here... but it possibly alters what you guys do, which shields you boost etc... I don't see a way to combine more actions per post... anyone have any recommendations to speed this up for PbP?


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Enginering Check, DC=18: 1d20 + 11 ⇒ (8) + 11 = 19

Raia once again boost the shields trying her best to keep them balanced.

New shields - (FPAS) 7/6/6/10

as for speeding things up the only thing I can think of is doing things concurrently like you suggested and trust us not to Metagame.


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

"Nice work Raia, It reads thatvthe shields have been boosted, I will attempt to redistribute them," Keskodai says into the Technomancer's mind

Redistribute: 1d20 + 7 ⇒ (15) + 7 = 22

[7/7/7/8]

I don't know enough about what I am doing I dont think I could metagame


initiative:

Pegasus/Iseph: 1d20 + 14 ⇒ (7) + 14 = 21
Yellow: 1d20 + 10 ⇒ (5) + 10 = 15
blue: 1d20 + 10 ⇒ (6) + 10 = 16
green: 1d20 + 10 ⇒ (14) + 10 = 24
red: 1d20 + 10 ⇒ (13) + 10 = 23

Blue and yellow both perform flyby's
DC 22 Flyby blue: 1d20 + 10 ⇒ (14) + 10 = 24
DC 22 Flyby Yellow: 1d20 + 10 ⇒ (6) + 10 = 16

The two ships fly dangerously close, flashing by guns blazing... yellow exposes itself to the Pegasuses guns as it flys by... You get an AOO

Current Status:

Effects still in play
Last round of Gunners being shaken on Pegasus (-2 to hit) - The horrible song continues!
Goblin Junkers
Green (FPSA 5,0,0,0), Damage 18)
Blue
Red (FPSA 0,0,0,5)
Yello (FPSA 5,0,0,0), Damage 5) FWD Laser Glitching -2 to hit

Pegasus
---
AC 13, TL 14
Current AC with Iseph's fine work AC 15, TL 16
Tractor beam makes AC 11 and TC 12
HP 65/65
(FPAS) 6/1/4/10
Altered to [7/7/7/8]

Pilot: Iseph
Gunner: Obozata, Navasi,
Science Officer: Keskodai
Engineer: Raia

Yellow and Blue have moved

Pegasus can take free attack - either Gunnar on the aft of the ship.
Science officer already acted
Pegasus Pilot can fly

Green and Red on deck


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Go Obozata!


and to be clear you can fire with any of your guns at the goblin's aft

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri Obozoya tries to hit one of the crazy goblins.

Torret vs Yellow AoO: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 173d6 ⇒ (1, 6, 6) = 13


Zhri takes a devastating shot, doing heavy damage to yellow

5 Damage to shields, 8 to hull...
for each increment damage to the hull exceeds critical threshold the ship takes critical effects

Yello (FPSA 5,0,0,5), Damage 13) FWD Laser Glitching -2 to hit

crit effects X2: 1d100 + 1d100 ⇒ (73) + (65) = 138

Engines X2 Glitching->Malfunctioning, -4 to piloting and can't push
Lasers - Already glitching -2 to hit

Pegasus Pilot can fly

Green and Red on deck


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Ispeh, realizing the enemy is behind them again, sends the ship forward and quickly flips around to get the gobins back in their sights.

Piloting stunt flip and burn, DC 23

Piloting: 1d20 + 14 ⇒ (18) + 14 = 32

Moved 5 hexes and flipped


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Holding onto her station as the ship violently changes direction, Raia berates the pilot. " Nice flying Iseph....although some warning next time would be appreciated!"

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri Ozoboyo screams:

- Yeah! We are hell space demons! Yuju!!!


Yellow does a hard turn and is coming right at the pegasus... you think it's the goblin on that ship you hear screaming a battle cry!

Red also heads straight for the Pegasus... Raia can see the goblin staring back at him from the red junker... and is startled as the tractor beam again engages!

Tractor Beam: 1d20 + 4 ⇒ (12) + 4 = 16 it hits it's mark, making the Pegasus sluggish ... AC and TL -2

The tractor Beam is locked on and will take a DC 20 pilot check to break free!

Gunner Phase

Goblins all fire a shot -2 for snap shot... they're all focusing on flying

Green at FWD
Turret flak thrower -2 snapshot -2 range: 1d20 + 5 - 2 - 2 ⇒ (11) + 5 - 2 - 2 = 12
damage: 3d4 ⇒ (1, 4, 2) = 7

Blue at forward
Turret flak thrower - snap - range: 1d20 + 5 - 2 - 2 ⇒ (12) + 5 - 2 - 2 = 13
damage: 3d4 ⇒ (1, 4, 4) = 9

Red
Turret flak thrower - snap: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
damage: 3d4 ⇒ (4, 2, 3) = 9

Yellow Crited weapon -2 to his
FWD Light Laser -2 snap -2 crit: 1d20 + 5 - 2 - 2 ⇒ (5) + 5 - 2 - 2 = 6
damage: 2d4 ⇒ (3, 1) = 4

Green Has FWD for 7
Blue Hits FWD for 9
Red hits Port for 9

FWD and Port shields go down... and the ship takes 13 damage

Current Status:

Goblin Junkers
Green (FPSA 5,0,0,0), Damage 18)
Blue
Red (FPSA 0,0,0,5)
Yellow (FPSA 5,0,0,5), Damage 13)
Engines X2 Glitching->Malfunctioning, -4 to piloting and can't push
FWD Lasers - glitching -2 to hit

Pegasus
---
AC 13, TL 14
Current AC 13, TL 14
Tractor beam makes AC 11 and TC 12
HP 54/65
Altered to FPAS [0/0/7/8]

Pilot: Iseph
Gunner: Obozata, Navasi,
Science Officer: Keskodai
Engineer: Raia

Gunners are up!

And go ahead and give me next turn's change of position and engineering!


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi is a bit too eager to fire the forward gun, and the shot goes well wide. She then rushes over to the laser net, and fares better.

Forward gun, yellow: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (1) + 4 + 4 + 2 - 2 - 4 = 53d6 ⇒ (5, 5, 4) = 14
Port gun, red: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (11) + 4 + 4 + 2 - 2 - 4 = 152d6 ⇒ (4, 3) = 7


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Engineering Check, Boost Shields, DC=18: 1d20 + 11 ⇒ (7) + 11 = 18

Raia fiddles with the controls and just manages to transfer power to the shields just as the hits from the Golins knock her over and away from her station momentarily.

Shields are now FPAS [4/4/7/8]

DMRhino...out of curiosity, isn't our AC = Ships listed AC + Pilots ranks in Piloting = 13 + 4 = 17? Then with the Tractor beam -> AC = 15?

DMRhino wrote:


Your Ship's AC = 10 + the pilot’s ranks in the Piloting skill + the ship’s armor bonus + modifier based on the ship’s size + bonuses and penalties from successful or failed stunts and actions

I think your AC is 13 + Pilot Skill RANKS (4) = 17


Seeing their lives flash before their eyes... they let out their breath as they realize none of the shots connected!

AC 17, TL 18
Tractor beam makes AC 15 and TC 16
HP 65/65
FPAS [7/7/7/8]

Boost your shields based off that
Geesh... thanks, I updated the pegasus stats page so I don't do that again.

Just waiting for Obozata to shoot and we can hop right into the next helm phase.


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Shields are now boosted to FPAS [10/9/9/9]


Can someone shoot for Obozata


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Obozatabot swivels the turrent around fires at the yellow Goblin.

Turret, light particle beam (BAB + Dex + Computers): 1d20 + 4 + 3 + 4 ⇒ (11) + 4 + 3 + 4 = 22
Damage: 3d6 ⇒ (4, 6, 4) = 14

The Particle beams strike true and inflict considerable damage on the goblin junker.


Yellow explodes into countless bits!

Engineering phase done already
Pegasus shields readjusted

Helm Phase!

initiative:

Pegasus/Iseph: 1d20 + 14 ⇒ (16) + 14 = 30
blue: 1d20 + 10 ⇒ (14) + 10 = 24
green: 1d20 + 10 ⇒ (10) + 10 = 20
red: 1d20 + 10 ⇒ (10) + 10 = 20

Goblins all swoop around attacking from the aft and the foward... evading as they fly.
blue evade: 1d20 + 10 ⇒ (7) + 10 = 17
green evade: 1d20 + 10 ⇒ (5) + 10 = 15
Red evade: 1d20 + 10 ⇒ (8) + 10 = 18

Current Status:

Goblin Junkers
Green (FPSA 5,0,0,0), Damage 18)
Blue
Red (FPSA 0,0,0,5)
Yellow Dead!

Pegasus
---
AC 13, TL 14
Current AC 13, TL 14
With piloting skill 17, 18
Tractor beam makes AC 11 and TC 12
HP 52/65
FPAS [10/9/9/9]

Pilot: Iseph
Gunner: Obozata, Navasi,
Science Officer: Keskodai
Engineer: Raia

Pilot must make a DC 20 check to break free from the tractor beam or remain stationary. If break free fly as normal
Science officer can act


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None
DMRhino wrote:

AC 17, TL 18
Tractor beam makes AC 15 and TC 16
HP 65/65
FPAS [7/7/7/8]

Boost your shields based off that
Geesh... thanks, I updated the pegasus stats page so I don't do that again.

[ooc] Also...when did we loose 13 Hull points.....I didn't think they had penetrated the shields yet?


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Piloting: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34

"My apologies Raia. Please prepare yourself for another sudden movement." Iseph pulls on a lever and pushes the ship out of the tractor beam. They fly the ship quickly over an enemy ship, giving one of the gunners a chance to take a shot.

Piloting: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
DC Flyby = 20 + (2 x enemy starship tier) I don't remember if you told us their tier but I'm pretty sure I succeeded. During the gunnery phase any one weapon arc can fire at the green ship as if it were close range against any quadrant of the ship they choose. I also left a map of how I got there since it was a little more complicated than normal.

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Sorry


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

As Iseph pulls on the controls and jerks the ship free of the tractor beam, Raia takes heed of Iseph's warning and steadies herself against the console.

"Much obliged, Iseph"


Sorry, that was left over from when your AC was wrong... no damage on the hull... I had changed it, but then cut and paste the stats from my notepad where I'm trying to consolidate

And technically, when your hull hits zero, you're dead in space... but we're going with yellow goblin blew to bits.

Current Status:

Goblin Junkers
Green (FPSA 5,0,0,0), Damage 18)
Blue
Red (FPSA 0,0,0,5)
Yellow Dead!

Pegasus
---
AC 13, TL 14
Current AC 13, TL 14
With piloting skilll 17, 18
HP 65/65
FPAS [10/9/9/9]

Pilot: Iseph
Gunner: Obozata, Navasi,
Science Officer: Keskodai
Engineer: Raia

Someone want to science officer for Keskodai...

Once you've done that, go ahead and shoot!


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Science action:
Scan (Blue): 1d20 + 5 ⇒ (3) + 5 = 8

Guns
Gun, Forward (at Green): 1d20 + 4 + 4 + 2 - 4 ⇒ (6) + 4 + 4 + 2 - 4 = 123d6 ⇒ (1, 5, 1) = 7
Gun, Port (at Blue): 1d20 + 4 + 4 + 2 - 4 ⇒ (8) + 4 + 4 + 2 - 4 = 142d6 ⇒ (5, 5) = 10

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Turret, light to GREEN ... if he is KO, Red: 1d20 + 11 ⇒ (12) + 11 = 233d6 ⇒ (2, 1, 4) = 7

Zri fires against the goblins.

- Die, die, die bastards!


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

"Nice Shot Obozata...we might make it through this yet"


The forward gun misses, but the port gets a solid hit on blue Goblin's starboard side...

Blue FPAS (0,0,0,5) Damage 5
Critical Threshold Damage: 1d100 ⇒ 76
Engines Glitching -2 to all pilot actions

Zhri gets a nice hit on greens aft... getting through the shields and doing just enough damage to cause the ship to tumble through space.

Green is able to get off one last shot though... because he can he fires his laser cannon... they never get to shoot the aft laser cannon!

Green
AFT Light Laser: 1d20 + 5 + 1 - 2 - 2 ⇒ (4) + 5 + 1 - 2 - 2 = 6
damage: 2d4 ⇒ (1, 3) = 4

The others fire their more powerful flak throwers though

Blue
Turret flak thrower: 1d20 + 5 + 1 - 2 ⇒ (16) + 5 + 1 - 2 = 20
damage: 3d4 ⇒ (1, 1, 4) = 6

Red
Turret flak thrower: 1d20 + 5 + 1 - 2 - 2 ⇒ (8) + 5 + 1 - 2 - 2 = 10
damage: 3d4 ⇒ (1, 2, 4) = 7

Blue hits your port shields...

Current Status:

Goblin Junkers
Green Hurtling through space!
Blue FPAS (0,0,0,5) Damage 5 - Engines Glitching -2 to all pilot actions
Red (FPAS 0,0,5,0)
Yellow Dead!

Pegasus
---
AC 13, TL 14
Current AC 13, TL 14
With piloting skill 17, 18
HP 65/65
FPAS [10/3/9/9]

Pilot: Iseph
Gunner: Obozata, Navasi,
Science Officer: Keskodai
Engineer: Raia

initiative:

Pegasus/Iseph: 1d20 + 14 ⇒ (5) + 14 = 19
blue: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
red: 1d20 + 10 ⇒ (12) + 10 = 22

Change positions if you wish
Make any engineering roles
Pegasus Move!
Science officer act


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia attempts to patch the hole in the port shield.

Engineering Check: 1d20 + 11 ⇒ (17) + 11 = 28

Showing her ever increasing synergy with the ship, a few quick taps and the port shield icons light up..."booya....hit negated"

Shields now at FPSA [10/9/10/10]


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

"You sure are handy with those controls," Keskodai telepathically tells Raia as he attempts to target the red ship.

Target: 1d20 + 5 ⇒ (15) + 5 = 20


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Iseph holds the ship's position facing the two goblin ships and performs evasive maneuvers.

Piloting: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25

DC 18 +2 to AC and TL


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None
Keskodai the Mysticman wrote:

"You sure are handy with those controls," Keskodai telepathically tells Raia as he attempts to target the red ship.

Raia smirks slightly at Keskodia

Technomancer....remember , she remarks as she grabs the console, steadying against the evasive movements of the ship.

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Turret to the RED: 1d20 + 11 ⇒ (14) + 11 = 253d6 ⇒ (3, 1, 6) = 10

Zri fires against the red spaceship.


They need to move first Zhri... but I don't think it will matter...

Tractor beam shoots!
tractor beam: 1d20 + 4 ⇒ (5) + 4 = 9

The goblins curse over the radio!

The two remaining goblin ships fly into formation right at the Pegasus, performing weaving evasive maneuvers...

evade blue: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 +2 AC
evade Red: 1d20 + 10 ⇒ (9) + 10 = 19 +2 AC

Zhri fires at red's FWD shield scoring a direct hit!
5 damage to shield, 5 to hull, crit effect: 1d100 ⇒ 7
Life support glitching (-2 to captain actions... meh)

They both hail fire from their junk throwers!

Red
Turret flak thrower: 1d20 + 5 + 1 - 2 ⇒ (9) + 5 + 1 - 2 = 13
damage: 3d4 ⇒ (3, 3, 3) = 9

blue
Turret flak thrower: 1d20 + 5 + 1 - 2 ⇒ (5) + 5 + 1 - 2 = 9
damage: 3d4 ⇒ (2, 2, 3) = 7

More goblin cursing is heard over the radio...

Do the rest of the firing
Change positions if you want
Engineering actions please
Science officer go ahead and act
And go ahead and move... I have last and next round of movement displayed
Once you have your new position, fire as well

initiative:

Pegasus/Iseph: 1d20 + 14 ⇒ (16) + 14 = 30
blue: 1d20 + 10 ⇒ (16) + 10 = 26
red: 1d20 + 10 ⇒ (1) + 10 = 11


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi keeps firing the guns, but can only fire a single arc at a time.

Last round
Front Gun, at red: 1d20 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 113d6 ⇒ (1, 5, 3) = 9
This round
Port Gun, at red: 1d20 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 152d6 ⇒ (6, 3) = 9


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia takes the opportunity provided by the Goblin's missed shots and re-enforces the shields further.

Engineering Check: DC=18: 1d20 + 11 ⇒ (19) + 11 = 30

man I wish there was some kind of bonus for exceeding the DC by almost double several times in a row :-P

"Man I'm good.....like to a see a Male do that" she spouts with ever increasing confidence.

Shields now at FPSA [12/11/12/12]

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4
GM said wrote:

Science officer go ahead and act

And go ahead and move... I have last and next round of movement displayed

I have to wait for pilot & science officer, havent I?

By the way ... It seems like we are out of time for pbp gameday in a few weeks ... and I am going to be out from Wednesday 22nd to Sunday 26th, NPCing if you need it


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

target Red: 1d20 + 5 ⇒ (4) + 5 = 9

"You see that," He says to his son, "never underestimate a woman's prowess in battle"


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Piloting Evade: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
DC 18 +2 AC and TL

Moved 8 hexes

Iseph flies the ship around continuing to try to avoid the goblin's attacks, and keeping the guns focused on the enemy ships. "Keep up the pressure," they say, half to the others and half to themselves.


Both of Navasi's shots miss due to the goblin's evasive maneuvers!

Tractor Beam Fires!: 1d20 + 4 ⇒ (1) + 4 = 5

The Gobbies fire!

Blue
Turret flak thrower: 1d20 + 5 + 1 - 2 ⇒ (6) + 5 + 1 - 2 = 10
damage: 3d4 ⇒ (1, 3, 3) = 7

Red
Turret flak thrower: 1d20 + 1 - 2 ⇒ (18) + 1 - 2 = 17
damage: 3d4 ⇒ (1, 3, 3) = 7

Both misses!

Current Status:

Goblin Junkers
Green Hurtling through space!
Blue FPAS (0,0,0,5) Damage 5 - Engines Glitching -2 to all pilot actions,
Red (FPAS 5,0,5,0) Damage 5 -life support Glitching
Yellow Dead!

Pegasus
---
AC 13, TL 14
Current AC 13, TL 14
With piloting skill 17, 18
HP 65/65
FPSA [12/11/12/12]

Pilot: Iseph
Gunner: Obozata, Navasi,
Science Officer: Keskodai
Engineer: Raia

initiative:

Pegasus/Iseph: 1d20 + 14 ⇒ (5) + 14 = 19
blue: 1d20 + 10 ⇒ (9) + 10 = 19
red: 1d20 + 10 ⇒ (20) + 10 = 30

Zrhi Shoot for this round
Change rolls
Do engineering
Pilot your ship... blue has moved
Science officer go!


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Piloting Evade: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16

DC 18, failure but not catastrophic!

Iseph continues to try to evade as they fly the ship around, aiming for the weakened sides of the remaining ships. But as the fight continues, they can feel their reflexes slowing down.


See the discussion tab... I need you stats for gameday reporting.

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri fires again to the (red) goblin spaceship.

Turret: 1d20 + 11 ⇒ (7) + 11 = 183d6 ⇒ (5, 5, 2) = 12


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None
Keskodai the Mysticman wrote:


"You see that," He says to his son, "never underestimate a woman's prowess in battle"

Raia continues to re-enforce the shields further.

Engineering Check: DC=18: 1d20 + 11 ⇒ (5) + 11 = 16

but being slightly distractred by Keskodai's comment, she accidentally hits the wrong button and fails to transfer adequate power.

Damn it Raia she thinks to herself focus on what your doing


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

target red: 1d20 + 5 ⇒ (4) + 5 = 9

Keskodai continues to struggle with his controls


Prior Round

Zhri shoots and scores a major hit on red!

Red (FPAS 5,0,5,0) Damage 17 -life support Glitching ..
three new crit effects: 1d100 + 1d100 + 1d100 ⇒ (56) + (36) + (86) = 178
Weapons Array Malfunctioning (-4 attacks)
Power Core Glitching (-2 Engineering)

This round

After all the movement the tractor beam attempts to lock on again... 1d20 + 4 ⇒ (10) + 4 = 14

And the ships fire!

Red
Turret flak thrower: 1d20 + 5 + 1 - 2 - 4 ⇒ (8) + 5 + 1 - 2 - 4 = 8
damage: 3d4 ⇒ (4, 3, 2) = 9

Blue
Turret flak thrower: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 22
damage: 3d4 ⇒ (1, 2, 3) = 6

Blue hits the forward shields

Current Status:

Goblin Junkers
Green Hurtling through space!
Blue FPAS (0,0,0,5) Damage 5 - Engines Glitching -2 to all pilot actions,
Red (FPAS 5,0,5,0) Damage 17 -
life support Glitching
Weapons Array Malfunctioning (-4 attacks)
Power Core Glitching (-2 Engineering)
Yellow Dead!

Pegasus
---
AC 13, TL 14
Current AC 13, TL 14
With piloting skill 17, 18
HP 65/65
FPSA [6/11/12/12]

Pilot: Iseph
Gunner: Obozata, Navasi,
Science Officer: Keskodai
Engineer: Raia

This round
Everyone shoot!

Start Next Round as well
Everyone can change positions
Engineering tasks

initiative:

Pegasus/Iseph: 1d20 + 14 ⇒ (9) + 14 = 23
blue: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
red: 1d20 + 10 ⇒ (12) + 10 = 22

I've placed blue for next turn already
You may perform Pilot actions
You may perform science officer actions

351 to 390 of 390 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / SFS PbP Gameday 6 - Scenario #1-00: Claim to Salvation - DMRhino All Messageboards

Want to post a reply? Sign in.