SFS PbP Gameday 6 - Scenario #1-00: Claim to Salvation - DMRhino (Inactive)

Game Master RyanH

Campaign Doc
Recruitment doc and current class choices


201 to 250 of 390 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia continues to re-enforce the shields further.

Engineering Check: DC=18: 1d20 + 11 ⇒ (19) + 11 = 30

Shaking off her previous distractions Raia returns to her previous focus...once again negating the goblins hit.

Shields now at FPSA [13\12\12\12]


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

Targeting red: 1d20 + 5 ⇒ (1) + 5 = 6


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Perception Evade: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17

DC 18

Feeling the pressure of the final moments of battle, Iseph slips in their attempts to evade the gobin's gunfire, but still flies the ship around to get their own guns pointed at them once again.

Moved 9 hexes

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri fire against the(red) goblin spaceship.

turret: 1d20 + 11 ⇒ (10) + 11 = 213d6 ⇒ (2, 1, 5) = 8


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

This round
Starboard Laser Cannon at Blue La-ba-dee-la-ba-da: 1d20 + 4 + 4 + 2 ⇒ (15) + 4 + 4 + 2 = 252d4 ⇒ (2, 3) = 5

Next round
Front big gun Blue: 1d20 + 4 + 4 + 2 - 4 ⇒ (2) + 4 + 4 + 2 - 4 = 83d6 ⇒ (5, 6, 1) = 12
Starboard Laser Cannon at Red: 1d20 + 4 + 4 + 2 - 4 ⇒ (8) + 4 + 4 + 2 - 4 = 142d4 ⇒ (3, 1) = 4


Zhri destroy's red!

Changing Kluddes Starboard gun to Port Laser Net for 4 damage to FWD on blue
crit effect: 1d100 ⇒ 11 - life support pitching

tractor beam: 1d20 + 4 ⇒ (10) + 4 = 14
Miss!

Blue Fires!

Turret flak thrower: 1d20 + 5 + 1 - 2 ⇒ (2) + 5 + 1 - 2 = 6
damage: 3d4 ⇒ (1, 3, 4) = 8

Current Status:

Goblin Junkers
Blue FPAS (5,0,0,5) Damage 9 - Engines Glitching -2 to all pilot actions, Life Support Glitching

Pegasus
---
AC 13, TL 14
Current AC 13, TL 14
With piloting skill 17, 18
HP 65/65
Shields now at FPSA [13\12\12\12]

Pilot: Iseph
Gunner: Obozata, Navasi,
Science Officer: Keskodai
Engineer: Raia

You may

This round
- Zhri - Fire the turret

Next Round
Change Rolls
Engineering Actions

initiative:

Pegasus/Iseph: 1d20 + 14 ⇒ (6) + 14 = 20
blue: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11

Pilot move (Blue has moved)
Science officer
Tractor Beam: 1d20 + 4 ⇒ (14) + 4 = 18

After you move go ahead and fire


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia continues to re-enforce the shields further; almost missing the key as the goblin ship explodes in her peripheries.

Engineering Check: DC=18: 1d20 + 11 ⇒ (7) + 11 = 18

"Nice shot Obozata....only one to go"

Shields now at FPSA [15\14\14\14]


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

target blue: 1d20 + 5 ⇒ (18) + 5 = 23

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

- Thanks Raia! They must fall!

Turret blue: 1d20 + 11 ⇒ (13) + 11 = 243d6 ⇒ (5, 4, 4) = 13

Ozoboya fires to the last ship.


The last ship blows into bits!

Combat over!

Now that combat is over the crew is able to easily avoid the tractor beam.

Keskodai detects a strong signal coming from the false moon’s surface. After further scanning, several suitable locations to land near the source of the signal to land on Salvation’s End are detected.

Once landed it's only short overland journey to the source of the signal.

An amalgam of crudely tethered starships rises from the pocked outer crust of Salvation’s End, like a broken finger pathetically reaching towards the stars. The entrance into this carapace of hulls—the exposed hanger bay of a doomed space transport—rests atop a quarter-mile of crushed starship hulls.

A shattered spacecraft covers the entry area and back end of this immense hangar. The remains of the ship spread across the exposed northern bulkhead. Several sparks ash amid exposed wiring. The telltale shrieks of goblin songs ring out from the hangar’s rear, accompanied by the recognizable bangs and whirrs of a salvaging crew. A ship hull plate sits discarded near the entrance. Just below a number designation, in bold red letters, reads the ship’s call sign: Archer.

check out the map


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

"Livewire's ship." Iseph pulls out their semi-auto pistol as they hear even more goblin songs echoing from the rear of the ship. "The ysoki claimed there were audio logs on her ship detailing the moment of the Archer's crash. I would be interested to hear them."

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4


" Yes, we must board that ship and find the files."

Obozoya smiles seeing the last goblin ship remains, burning in the space.


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

"Agreed, but we should proceed with caution. At the moment we have the element of surprise" says Raia as she draws her pistol.

"Cmon, lets go" Riaa then moves up carefully and glances around using the debris as cover.

stealth check: 1d20 + 2 ⇒ (18) + 2 = 20


Peaking around the corner Raia see the rest of the bay. The archer is crashed at the back of the bay.

Eight space goblins are working in this hangar bay. Five space goblins gleefully salvage the remaining wreckage of the Archer, singing a vicious song revering the fire that currently burns here.

Three space goblins are on the raised platform. The upper group’s goblins, appear to be harassing their kin by tossing scrap metal down onto them.

Raia does the SWAT thing... pointing at his eyes, making an 8 symbol and pointing in... the rest of the party moves up.

This area has low gravity and thin atmosphere due to the smashed opening in the hangar door. The ceiling goes up 80 feet. A 40-foot-high steel catwalk bisects the open expanse of the chamber and skirts the perimeter. There is a slight bump in this catwalk, where The Archer’s wreckage slid below and into the hangar’s northern wall. Treat the area of the catwalk above the ship as di cult terrain (as marked on the map).

A set of stairs in the southeastern corner of the hangar ascends to the catwalk.

Shattered pieces of the Archer cover the hangar bay’s floor.

The goblins do not seem to notice you.

initiative:

Raia: 1d20 + 2 ⇒ (6) + 2 = 8
Zhri: 1d20 + 7 ⇒ (7) + 7 = 14
Iseph: 1d20 + 6 ⇒ (10) + 6 = 16
Keskodai: 1d20 + 1 ⇒ (14) + 1 = 15
Navasi: 1d20 + 2 ⇒ (8) + 2 = 10
solid lined goblins: 1d20 + 3 ⇒ (17) + 3 = 20
dashed lined goblins: 1d20 + 7 ⇒ (5) + 7 = 12

You have a surprise round (at least, if you want to just stand out here and prep you can)

After that...
Solid lined goblins

Iseph
Keskodai
Zehri

Dashed Lined Goblins

Navasi
Raia

Take your initial actions!


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia stickers her head out from behind the piece of junk she is hiding behind, holds out her arm and shoots two missiles of energy at one of the Goblins on the catwalk. The missiles strike true against their foes.

Magic Missile Vs Green Goblin: 1d4 + 1 ⇒ (1) + 1 = 2
Magic Missile Vs Green Goblin: 1d4 + 1 ⇒ (1) + 1 = 2


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Iseph begins moving in closer, headed for the closest piece of cover they can immediately see.

Move 30 feet


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi runs for cover, hoping to get a good shot at one of the goblins from there.


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

Keskodai moves to a more advantageous position and draws his blaster.

I am not on my computer but when I get a chance I want to put him takong cover behind the southern pilenof metal.

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri Obozoya runs for cover.


Surprise Round
The party runs to positions of cover, and Raia alerts the goblins to your presence with a couple of force blasts. The goblin squeals in pain.

You all have cover... +4 AC

Round 1
The goblins scramble, some running for cover. Orange stand in the middle of the bay squealing, "Come get SnizzleBIt! I burn you!".

Red is out of sight.

Black w/junklaser vs Keskodai with cover: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
Orange w/junklaser vs Keskodai with cover: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12

Yellow w/junklaser vs Keskodai with cover: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Green w/junklaser vs Keskodai with cover: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7

Blue runs down the catwalk

Bits of debris fly off the parties cover, but everyone is safe for now!

Black Goblin - cover
Red Goblin - out of site
Orange Goblin
Yellow Goblin - Cover
Green Goblin (4)
Blue Goblin

some of the party is up!
Iseph
Keskodai
Zehri

Blue-dash Bigger Goblin
Pink-Dash Bigger Goblin

Navasi
Raia

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri shoots to the blue, almost hits to Navasi and moves.

rifle: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (2) + 4 = 6


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Iseph hurries to the other side of the room and positions behind the debris, looking for a good shot to take.

Move 30 feet, Move 30 feet.


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

Keskodai hunkers down as pieces of metal flying all around him. Durong a lull he takes a breath and quickly raises squeezong off a shot at the Orange goblin taunting them.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Round 1

Keskodai let's loose a shot from his semi-auto pistol hitting the gobby smack in the forehead. He crumples to the ground with a final squeak.

Shrapnel flies into Navasi's face from Zhri's off kilter shot.

Blue Goblin roars and yells at Iseph, "Ha, you thinky you safe there, we will gut you like the snack you are!... and he yells at the other goblins to focus their fire on Iseph.

demoralize Iseph: 1d20 + 10 ⇒ (16) + 10 = 26

Pink goblin waves his junk laser at zhri, "You and freindzies die now!"

demoralize Zhri: 1d20 + 10 ⇒ (19) + 10 = 29

Demoralize:

As a standard action, you can use Intimidate to cause a creature within 30 feet of you to become shaken for a number of rounds. This is a sense-dependent ability. The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC.

shaken - You take a –2 penalty to ability checks, attack rolls, saving throws, and skill checks.

Black Goblin - cover
Red Goblin - out of site
Orange Goblin - DEAD
Yellow Goblin - Cover
Green Goblin (4)
Blue Goblin

Iseph - Shaken 2 rounds (-2 to most rolls)
Keskodai
Zer - Shaken 3 rounds (-2 to most rolls)

Blue-Dashed Bigger Goblin
Pink-Dashed Bigger Goblin

Last of you are up
Navasi
Raia


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia glances out once again from her hiding place and holds out her arm releasing three mire missiles of energy at the Goblins on the catwalk. The missiles strike true against their foes.

Magic Missile Vs Green Goblin: 1d4 + 1 ⇒ (2) + 1 = 3

Magic Missile Vs Pink Goblin: 1d4 + 1 ⇒ (1) + 1 = 2

Magic Missile Vs Pink Goblin: 1d4 + 1 ⇒ (4) + 1 = 5


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi shoot her gun at the yellow goblin, trying to lure him out of cover, while she shouts Get the big ones!

Tactical gun, Yellow goblin: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 2 ⇒ (3) + 2 = 5

+ Get'em for a +1 one the Blue-dashed goblin

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

rifñe: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 4 ⇒ (1) + 4 = 5

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri shoots again

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri shoots and failed.

- Damn it!


Zhri... was not your turn yet... NOW it is... go ahead and roll now.

Raia blasts the green, it's always unreal watching the force misses self direct right into their target. She crumbles to the ground, dead, smoke rising from the impact. The pink takes two good hits, but looks relatively unfazed!

Navasi's projectile strikes a back wall

Round 2!

Red climbs up over the debris and fires down at Iseph

Red and yellow shoot at Iseph
Red w/junklaser vs Iseph with cover: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
damage: 1d4 ⇒ 4
yellow w/junklaser vs Iseph with cover: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
damage: 1d4 ⇒ 4

Black and light blue shoot at Zhri
Red w/junklaser vs Zhri with cover: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
damage: 1d4 ⇒ 3
yellow w/junklaser vs Zrh with cover: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
damage: 1d4 ⇒ 4

Shots hit everywhere but on a target... its almost as if the goblins lack skill.

Red Goblin - out of site
Yellow Goblin - Cover
LIght Blue Goblin
Black Goblin

Iseph - Shaken 2 rounds (-2 to most rolls)
Keskodai
Zhri - Shaken 3 rounds (-2 to most rolls)

Blue-Dashed Bigger Goblin
Pink-Dashed Bigger Goblin (7)

Last of you are up
Navasi
Raia

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri shoots to he goblin (black) with no luck.

- Damn it!

rifle: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 4 ⇒ (4) + 4 = 8


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Iseph shakes their head at the goblins' taunts, but the android feels the sudden threat of death rattle them. Iseph takes a careful step forward to get a better shot, and takes aim at the yellow goblin.

Move: Guarded step

Attack: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11

Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi keeps firing at the closest goblin, and screams Concentrate your fire on that closest one!

Gun, at yellow: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 2 ⇒ (6) + 2 = 8 Plus Get'em on yellow for a +1


Sorry, bold are up, stray cut and paste there... just waiting for Keskodai

Zhri and Iseph shoot up some of the debris... the goblins scream at you, "Surrender so we can eat your brains!"


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

Keskodai steps over and fires at the light blue goblin moving around his side.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


The goblin on topples over the rails from Keskodai's shot, falling with a crash to the floor.

The goblin bullies rush forward, shooting larger junk lasers.

Pink shoots down at Zhri..

Attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d6 ⇒ 4

Blue-dashed runs up to yellow, pushing him, yelling, "Get out there, get them!", and fires at Iseph.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 ⇒ 6

Iseph takes a nasty hit!

The yellow goblin is pushed out by the goblin bully... put down instantly by Navasi!

status
Red Goblin
Black Goblin

Iseph - Shaken 1 rounds (-2 to most rolls)
Keskodai
Zhri - Shaken 2 rounds (-2 to most rolls)

Blue-Dashed Bigger Goblin
Pink-Dashed Bigger Goblin (7)

Navasi
Raia, last of the round!
Raia


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia draws her Thunderstrike pistol and continues her assault on the pink goblin.

Thunderstrike Pistol vs Pink: 1d20 + 6 ⇒ (17) + 6 = 23
damage, Sonic: 1d8 + 2 ⇒ (7) + 2 = 9


Raia grazes pink in the head... his ear goes flopping about like a tassel, blood spraying out... he seems angry about it...

Round 3!

The two remaining smaller goblins look at each other, look at the bigger goblins... then drop their guns and run towards you, falling on their knees... "Pllleeeeease spare ussss, we are just lowly goblins... they made us do it... pleeeease!"

Red Goblin
Black Goblin

These three are up
Iseph - not shaken
Keskodai
Zhri - Shaken 1 rounds (-2 to most rolls)

Blue-Dashed Bigger Goblin
Pink-Dashed Bigger Goblin (16)

Navasi
Raia


| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 Blindsense (vibration) | Speed 30ft | Active conditions: None

Keskodai moves forward and raises his hand towards the Big blue goblin. A calm rushes through him and reaches into the goblins mind "Crumble" he whispers as he grabs on something and pulls on it.

2nd Level Mind Thrust: 4d10 ⇒ (1, 7, 10, 1) = 19 DC 17 to half

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Zri takes her flamethrower and shoots to the next active goblin. Blue

- Don`t move small goblins or I will do roasted goblin for lunch!

flame: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 4 ⇒ (6) + 4 = 10


Not Zhri's turn... see the bolded ones, now, big ones.

The big blue goblin's face contorts in agony, he falls to a knee, but struggles up... stumbling, and with blood pouring from his nose and ears he takes a shot at Zhri.

Attack Junk lazer: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d6 ⇒ 5

Sparks shoot from the gun, and he gets an evil bloody scream as he throws it to the ground just as it explodes, percentile low is effect: 1d100 ⇒ 67

The space around the gun warps in a sphere around the gun and with a FWOOOP! it's gone. The goblin looks disappointed.

Pink takes two shots at Kesendoki since he's in the clear...
Attack Junk laxer - Two Attacks: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
damage: 1d6 ⇒ 6
Attack Junk laxer - two attacks: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
damage: 1d6 ⇒ 1

The pink goblin also looks disappointed.

Zhri uses his flame thrower to envelope blue in flame... his look of disappointment briefly goes away and is replaced with excitement about the fire... but then quickly slips back into disappointment as he crumbles to the ground dead and burning.

Red Goblin
Black Goblin

Iseph - not shaken
Keskodai
Zhri - Shaken 1 rounds (-2 to most rolls)

Pink-Dashed Bigger Goblin (16)

Navasi
Navasi
Raia


Navasi, Raina, and Iseph can still go


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Watching the Pink Goblin continue to take pot shots at her friends, Raia places her hand on her Pistol and a blue glow encompasses the weapon.

She then lines up another shot and fires at the goblin unleashing blast of sonic energy.

Move action: Empower Weapon with lvl 2 spell
Standard: Shoot at Goblin.

Empowered Thunderstrike Pistol: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Empowered Damage, Sonic: 1d8 + 2 + 2d6 ⇒ (3) + 2 + (2, 4) = 11


A large hole is blown in pink's chest... and he goes down.

The two goblins continue to cry for mercy...

Everyone is up
Iseph
Keskodai
Zhri
Navasi
Raia

Red Goblin - Groveling
Black Goblin - Groveling


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Ok, drop your weapons and put your hands where I can see them! Navasi shouts, making sure the the nasty creatures are well within her gunsight. No tricks, or you be food!

Wayfinders

(as soldier4 pregen Obozata) N Init +7; Percep+0 SP 32 HP 34 RP 5 EAC 21; KAC 23 F+5;R+4;W+4; (+2vsfear) Speed35 EmberFlame+7(1d8+8 F) flamethrower+5(1d6+4 F;crit-burn1d6;15-foot blast) or rifle+7(1d6+4 P; analog, automatic) female vesk mercenary soldier 4

Come on, little devils! Surrender ... or make my day!


Female Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells Remaining: Lvl 1: 1/4; Lvl 2: 0/3 | Active conditions: None

Raia emerges from her cover and walks towards the pleading goblins, pointing her pistol towards them.

"Tell us what you know of this moon, if you value your lives..."

No sooner does she finish asking the question, that her antennae twitch and point in the direction of the goblins as they feel her push into their minds in an attempt to psychically draw out the answer to the question.

Casting Detect Thoughts - Pg 349 CRB - DC 12 Will save negates.


HP 28/28 | SP 18/24 | RP 6/6 | EAC 19 | KAC 19 | CMD 27 | F +1 R +8 W +5| Init +6 | Perc + 9|Speed 40' Fly 30'|Darkvision 60'| Android Operative 4 (Ace Pilot)

Iseph keeps their weapon trained on the goblins, giving them a steely stare as they wait for the goblins to respond to Raia. "Tell us now. Who made you do this?"

Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29


1 person marked this as a favorite.

Will Black: 1d20 + 2 ⇒ (3) + 2 = 5
Will Read: 1d20 + 2 ⇒ (2) + 2 = 4

Raia spends the next half minute delving deeper into the goblins' minds... they were terrified of the goblin bullies, but more terrified of you. They are quite hostile towards you at the moment.

After Twillik's show of force Raia can tell they feel a little less hostile, and a bit more amenable to talking... well, not dying...

They spill the beans, Raia seeing what they're thinking while talking...

Raia sees, "The Archer, crashed right here in the bay, goblins salvaging it"

"We came here when this longhshank ship smashed, bang boom, into the bay!"

Raia sees in the goblin's mind a nearby room, with what appears to be a computer...

Sadly the goblin relates through gritted teeth, "Glowing green God no longer give miracles after Archer ship bang, boom into the bay..."

Raia sees the "miracles", turning on and off lights, rooms warming up, doors automatically sliding open...

"Our wire-shaman... Gutproud Techtalker, brings us here to takey what we can from ship... she speak with Green God. Make miracles come back"

Raia sees what must be the shaman in a computer room, a glowing green chamber

Raia see images of the goblins being freed, eating rat, and being happy... but also images of a Vesk stomping on the dead goblins...

one goblin looks at you smiling, "We do good? We go now?", The other goblin whimpering...


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Did anyone crawl out of the ship when it crashed?

1 to 50 of 390 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / SFS PbP Gameday 6 - Scenario #1-00: Claim to Salvation - DMRhino All Messageboards

Want to post a reply? Sign in.