[SF] Dead Suns AP - GM Ewok (Inactive)

Game Master EwokBanshee

Map

Ship!


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Grand Lodge

Slides

Yeah, with their description, this group of kish seems very militant and xenophobic. I thought this "bonus" encounter would be a fun way to highlight that!


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

And who doesn't want to fight a murderous murder demon who was summoned with blood sacrifice?

Well, now I kinda don't want to fight it after typing that out...


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Kish look awesome.

I wanna make a Kish character.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Kish (race)

Looks like it'd take a boon. perhaps one of these chapters provides it? That would be thematic.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Neat.

Too bad I don't have the time for SFS characters any longer, let alone the extra work/time/events generally required to get sweet boons.

Two kids under 4 and a new puppy will do that.

Grand Lodge

Slides
Lenny Shiroyuki wrote:

Kish (race)

Looks like it'd take a boon. perhaps one of these chapters provides it? That would be thematic.

I'll say this, it does require a boon. And I've seen kish characters in Society before. :)


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

I see that I managed to forget to take my 5th (not very useful anyway) and 7th (possibly very useful) exocortex upgrades, oops.

Also, GM, how would the possibility of the experimental weapon alternate class feature as a switch up when we next have down time.

Been wishing I had a bigger gun lately :)

Grand Lodge

Slides

Yeah, that's pretty freaking awesome. In between books, feel free to swap that out.

That goes for anybody who is looking at cool stuff from the Operations Manual.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Cool. Second question, do you want me to buy a new base foe my experimental weapon or do you want me to be able to "replace a lost item for free" at a level - 2 item.

I'm gonna go heavy weapon so I'll need to calculate cash and hope I have enough for a decent one if I can't make the free one. Or borrow one from Pippimi or something :)


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Also, Vanguard class is pretty cool looking on a first read.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Nevermind, you were correct. After seeing that sweet pistol the gears are a turning ;)

(Just finally read the game post)

Grand Lodge

Slides

Yeah, looks like you would need to use one of the guns you have as a base? Though if it's between books you would be leveling up as well. So maybe you get it for free? I don't know why I'm having a hard time reading that. lol


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Yeah, it's odd, but by my reading you can use any gun as a base, but if you lose yours for some reason you can make a new one with a weapon of level - 2 for free.

Seems open for exploit if you don't find a new gun in a few levels though.

"Oops, my custom rifle fell out of the airlock on this space voyage. Guess I'll just build a new, free one. It's a 3 level upgrade? You don't say!"

My gut says I still want some type of assault weapon, guess I'll see where my budget is at. Always can keep my current rifle and upgrade it.

I think Davrin could do some sick stuff with the pistol he's getting shot with right now.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Yeah, why did I not think any armor was worth buying last time we had the chance... Let me know when our next purchase opportunity is.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

If Zulu ever actually took damage (thanks Lenny and Pippimi!!) I'd highly consider going experimental armor and going full powered armor because, dangit, powered armor with missiles and plasma is awesome.

Maybe if I ever get back into SFS I'll make a PA soldier and pretend I'm a TAG from Infinity.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Okay Jetpack or similar is on the top of the shopping list. Till then I am going to bard it up from down here.

And I am totally..not..well not completely trying to make the Kish develop hatred for the undead. Maybe.

The Kish avatars are even great!


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

GM Talk for Ewok:
Not sure if you're aware, but the dev for this book admitted that he'd messed up Xavra's AC and provided corrected numbers in the GM Discussion thread. Here's the comment from him.

If we're up against an unnerfed Xavra on purpose, with extra damage as well... oooh, this is going to be a tough one :)


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Whoa, Zoran got all dark and awesome now.

Grand Lodge

Slides

Alright, that Kish avatar is SCARY! Hot dang.

Also, Pippimi pointed out an author note on the forums (Which I had FAVORITED and FORGOT!) that points out this boss' armor is SIX POINTS higher than it should be. lolol.

I'm not going to retcon, because that would cause way to much chaos. But... his millenia old armor is about to have a teensy failure.

Grand Lodge

Slides

Wow, playing a Solarian is fun! Especially when I don't have allies to protect from my Supernova. :)

And yes, it's been about two months since Clank posted so we're a 5 person group now. [Time for someone to die and roll a Mystic for some HP healing. ;) ]


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

We've only had people go down to zero what, 3 times so far?


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Yeah, motivating words can be pretty effective but Pip is taking a beating this fight.

Grand Lodge

Slides

Yeah, I was thinking that too! It's only been a handful of times.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

If Pip died we can just make a Borai Pip too!


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

No way Pippimi is dying any time soon, despite the brutal damage she ended up taking. :)

From what I've seen GM-ing and playing, Starfinder is not particularly lethal thanks to Resolve being an enormous buffer. Like the boss would have to get a ranged weapon and start purposefully shooting Pippimi for a couple more rounds to finish her.

In Pathfinder if you took a huge crit sometimes that just outright killed you with no warning. Here, I'm not too worried. You guys have got this!


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Yeah, unless you burned all your RP on abilities, Lenny uses them sometimes And Zoran too?

AFAIK my only RP burners are in ship combat. But I clearly do not have a mastery of this system.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

I think this book and only recently in it with the Kish/Elementals have I actually been using my RP to get Get'ems out to more targets.

Grand Lodge

Slides

Yeah, it feels like poison and disease are the real killers of Starfinder. That or 10 fights in a day, like y'all were at before the boss fight. Ooh, or bad environments. Like the acid pit in book 2 or the MULTIPLE eternal drop offs in this book.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Lenny's RPs are used to regain hit points though, so it's a nice complementary usage. An ounce of early +16hp is worth a pound of RPs to stay at stable 0.

Grand Lodge

Slides

True! You've taken a TON of damage throughout those fights.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Clean living and a good pilates routine is good for durability.

Must be the focus on core strength.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

My hunch is mostly they wont be made stable then immediately try to attack use this sect is more prone to psychical feats of prowess which we beat them. Plus we have the deceased Buitz and Nibbuls plus the two in the hallway to vogue for us.

My characters selfish goal is to unite the Kish.

Grand Lodge

Slides

With Zoran's silver tongue, you might just do that! :)

Everybody should start thinking about leveling up your character. We are effectively at the end of this book, once we clear things up in the city. :)


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

I figure it is the best way to help them grow...Xavra surely wouldn't move them forward (or backwards to their technological age). Plus establishing pilgrimage routes for Kasathan pilgrims to a place that worships a form of Talavet is a plus. Also they already dislike the skull-bearers so they are A+ in Zorans book.

And awesome I can level him up fairly quickly when the time comes.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

OK, I think Pippimi is leveled up. Still wobbling a bit on which secondary fighting style to take, but we'll see.

Number one priority now is getting Lenny some new armor.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Yeah, not sure about my next feat. Nothing jumps out at me. Might just get Toughness for that nice Stamina boost.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Yes yes, I'll shop around first thing at level-up time :) And a medkit.


Male CG halfling ghost operative (ace pilot) 12 | SP 84/84 HP 74/74 | RP 4/13 | EAC 25; KAC 26 | Fort +9; Ref +16 evasion; Will +11 (+2 vs fear) | Init: +11 | Perc: +23, SM: +21 | Speed 50ft fly 40ft| Active conditions:

Hmm came across Reality Glimmer, which seems like a nice way to jazz up Davrin a bit. I'm starting to feel like he's a one-trick pony (trick attack x infinity). Trying to figure out how he could have gotten the ability though without being contrived. And also trying to figure out what 1st level spell would be appropriate. (Detect thoughts 3 times a nice seems nice?)


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

I'll be converting over to the expirimental weapon kit, so it will somewhat depend on what kind of cash I have laying around if I go Heavy Weapons like I'd prefer, or just stick with the laser rifle I already have.

Basically just takes away my exocortex +2 to hit and some of my computer skill to increase my Damage output. No trick shot, but it should help some.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

I did pick up Improved Get'em myself so that helps my action economy.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Right, feats. Given the armor need, I'm thinking of the DR==your BAB feat to make it a defensive themed level.

Extra Resolve is also a strong contender, given that it keeps me alive, but maybe the defensive theme reduces that need.

Grand Lodge

Slides

Woohoo! That was such a fun book, I hope you all enjoyed it! Feel free to RP a goodbye to Clank. Though his player isn't here, I felt like it was fitting to have a farewell to the character we've spent the last two years with!

We are almost perfectly at a book every six months, that's crazy. I'm super excited for the next book, from what I've read it looks pretty great.

Some questions:
1. Everybody's good to continue, right?
2. I feel like we might not have written down all of the loot from this book... This is a very equipment heavy and Credits light book, so catching it all is important. I may go back through and tally it up soon to make sure we got it all.
3. Everybody level up and tell us what changed! Woohoo! (You spend so little time at that level 8, it's weird. Just 4 fights, technically.)
4. We're at a 5 person party. I'm totally ok with that. However, I am also ok with inviting someone to join us. (Do people join an AP five books in?) I love this group to much to do an open call, but if anyone knows someone who would be a good fit I am open to putting it to a vote. Please give your thoughts. :)
5. I will be camping this weekend, Friday through Tuesday. So let's plan on spending a few days to breathe and level and then starting Book 5 next Wednesday!
6. You definitely want to stop at Absalom Station. Where you're going, there are no shops. (Also, everyone should plan a good RP post for your return to Absalom. Most of you have loved ones, friends, or work waiting you back there, have fun with it. You're returning several levels higher than when you last left it. You went from being local heroes to being freaking intergalactic Indiana Jones. Enjoy it.)

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

1. Always.
2. Oh yeah. Wring that rag out. Teh Armor.
3. Almost done actually, just laboring over feat choice.
4. Let's all take one level in technomancer to make up for it.
5. Nice. Enjoy the trip.
6. The return to the gym, this should be good.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Our gobbo will be missed even if he thought I talked too much! Lol.

1. Oh for sure! Gotta see this through to the end!
2. That would be sorely appreciated. I may not have paid attention at all.
3. Improved Get'em: Gonna be attacking more often while still keeping our Attack and Damage boost. Extra Resolve to boost more often without fear, Toughness to add some heft, or Divine Blessing to blast some undead.
4. I can ping some of my favorite players like melorial to see if any of them want to join in. People are always hungry for APs maybe even enough to join for the last 2 books, lol. If we don't get in bites of quality I can always rope in one of my IRL players who I have been running through the ringer in PbP.
5. Have fun!
6. Oh boy! Probably a much nicer temple to Pharasma there compared to Eox.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)
Zoran Duvahl wrote:
4. I can ping some of my favorite players like melorial to see if any of them want to join in.

Oh right, great choice. I forgot that most of us came from that long-running GM Shieldbug game with her long ago. She'd be a great addition.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Yeah, we have most of the group together still thanks to GM Ewok taking us to space! I wonder how ShieldBug is doing in grad school, hopefully doing well.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Lenny Solarian 9:

Zenith revelations
Graviton: Wormholes (2, 4 rounds) (Su) Std: wormhole adjacent to you connects to wormhole in Medium range, and allows travel
Photon: Solar Acceleration (Su) Full atk as std, and give yourself and up to 6 allies haste for 1m

Enhanced Resistance (Kinetic) You have trained your body to resist a particular type of damage.
• Prerequisites: Base attack bonus +4.
• Benefit: Choose either kinetic damage or one of acid, cold, electricity, fire, or sonic. If you choose kinetic damage, you gain damage reduction equal to your base attack bonus. If you choose acid, cold, electricity, fire, or sonic, you gain energy resistance against that type of energy equal to your base attack bonus.

– Added Abilities –
Damage Reduction: You have Damage Reduction against all physical attacks.
------------------------------

Next up, after loot is sold and credits obtained: armor and a medkit; and the absalom post (sometime over the next couple of days).


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|
Zoran Duvahl wrote:
Yeah, we have most of the group together still thanks to GM Ewok taking us to space! I wonder how ShieldBug is doing in grad school, hopefully doing well.

Agree.

Brock remains unplayed since in the vain hope that somehow that game starts back up.

That and I stopped playing PFS much at that point.

Extra shout out to Zoran for some amazing speechcraft this book, incredible.


2 people marked this as a favorite.
Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Thanks this book and character have really let me exposit like a bard, new to me but enjoyable.

Meloriel is busy with work but doing really well with her freelance TTRPG work!


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Anyone use a drone Mechanic yet?

Trying to make Zulu feel a bit ... more. Worth it compared to the exocortex skill monkey turret?

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