[SF] Dead Suns AP - GM Ewok

Game Master EwokBanshee

Map

Ship!


Grand Lodge

I will be GMing a game of Incident at Absalom Station, the first book in the first Adventure Path in Campaign mode. We will play with characters at Level 1, who will level up partway through. At the end of the book, you will receive a chronicle sheet which can be applied to a SFS character, and this game will be reported like any SFS game. These characters must follow ALL SFS rules, except I will review and allow most alternative races. At the moment, the commitment is only to Book 1. However, I am not firmly against doing more books of the AP.

This recruitment will be open from now until Friday at 5:00 PM, Pacific Time. At that point characters will be chosen. We will start in earnest next week, when everyone's characters are ready. To apply, please post the following information.

Player Handle:
GM Handle, if applicable:
Character Class:
Preferred race:

Have you played or GM'd this AP book before? :
Have you played or GM'd book 2 or 3 of this AP before?:
Have you played in a scenario featuring starships before? :

NOTE: Three spots are already reserved. The recruitment is for three more players.

Please be prepared to post a minimum of once per day. I tend to post my large posts during the evenings, Pacific time, but will check in during the day. I expect quality posts, with more than just dice rolls or OOC text. During combat, I will bot any player who has not posted within 24 hours. Outside of combat, all choices will follow the "rule of 2", and players will only be botted if there is an important skill roll which they are necessary for.

If you have any questions, feel free to ask.

My Expectations:

1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and at least once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. It is the responsibility of the player to keep track of the game, including referencing the map on google slides and moving your token.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. Alright, let's talk about the elephant in the room. Space Combat.

In PbP, it's terribly slow and boring. So, this is how I propose we run it. If you have any suggestions or comments, please speak up. I'm still refining this.

I'll ask for the scan roll as the group enters the ship. Then, I’ll roll the initiative at the start for all ships based on the respective piloting checks.

Then, once it reaches your ship’s turn, everyone will post* but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers.

*There are two exceptions to this.
(1) Gunnery phase might need to wait for all the ship movement to finalize to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning. (2) If the Captain wishes to buff the pilot’s initiative roll, please indicate this and roll for this in the previous round, or state if that’s your default for start of combat (in which case I’ll roll that as well.

Rolls and Skill Checks
8. I will do your initiative rolls, as well as perception rolls for surprise rounds.

9. On knowledge checks for general information, sometimes I use spoilers, sometimes I fill you in based on your roll. I'll let you know each time it comes up. (Don’t forget that you can make knowledge checks untrained for DC10.)

10. On skill checks where there could be team effort involved, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

11. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I often give bonuses.

Roleplaying Matters
12. The maps and handouts link (at the top of the page, and my statblock) will display all the maps, handouts, pictures, etc as the scenario progresses. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

13. Please have your full character information up on your character's profile page. Also, please have your stat block updated with the key information.


Synopsis:

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...

This scenario has the Repeatable and Starship tags.

Dark Archive

Hi, I'm interested to play

Character Class: Any (I would prefer not to play a mechanic as I have several of them as SFS characters)
Preferred race: Any

Have you played or GM'd this AP book before? : Yes, played and GM'd
Have you played in a scenario featuring starships before? : Yes, in FtF and by PbP


Pathfinder Starfinder Society Subscriber

Oooh, I just recently stepped down from playing IaAS in order to GM it, so this sounds right up my alley! Especially because I'd love to play a skittermander and doubt I'll pick up a boon to unlock it for SFS for a long time.

Player Handle: Cellion
GM Handle, if applicable: GM Cellion
Character Class: Soldier (Bombard)
Preferred race: Skittermander

Have you played or GM'd this AP book before? : Yep.
Have you played or GM'd book 2 or 3 of this AP before?: Nope.
Have you played in a scenario featuring starships before? : Quite a few.

Grand Lodge

*Four spots are reserved. Seeking two more players. I will PM the chosen two and post the list here on Friday evening. Good luck, everyone, and thanks for applying.

Shadow Lodge

This looks like fun! I looked into Discussion for any class choices of those already signed up; I found three of the four. Hopefully not stepping on anyone's toes here.

Player Handle: Crunch
GM Handle, if applicable: GM Crunch
Character Class: Operative
Preferred race: Bantrid if allowed (otherwise I dunno, elf or halfling?)

Have you played or GM'd this AP book before? : Yes, I played it. That was a bit ago, though; I forgot most of the specifics.
Have you played or GM'd book 2 or 3 of this AP before?: No, but I'm planning to in my F2F group. So I wouldn't be sticking around for that, which could matter.
Have you played in a scenario featuring starships before? : Plenty.


Player Handle: Caro Cogitatus
GM Handle, if applicable: GM ThinkingFlesh
Character Class: Flexible, but Mystic preferred
Preferred race: Early Stage Barathu

Have you played or GM'd this AP book before? : Played
Have you played or GM'd book 2 or 3 of this AP before? : No, but have heard it played on podcast
Have you played in a scenario featuring starships before? : Yes, several times, and GM'ed it in person

This might be my only chance to play a Barathu, which I find fascinating as a race. Have not created the crunch yet, but if chosen can do it in a day or so.


Yeah, I'm interested.

Player Handle: kuey
GM Handle, if applicable: GM kuey
Character Class: I know it's campaign mode but want to play one of my current PFS characters as I'm attached to them. :) Operative (Ghost).
Preferred race: Halfling

Have you played or GM'd this AP book before? : Played.
Have you played or GM'd book 2 or 3 of this AP before?: Nope.
Have you played in a scenario featuring starships before? : Yup.

When are we likely to start though? I'll be on vacation starting tomorrow til 17 Jun. Should be able to still post once a day, but might be iffy. So I understand if you would rather choose someone else. :)


Pathfinder Adventure Path Subscriber

Player Handle: Wolfspirit
GM Handle, if applicable: GM Wolfspirit
Character Class / Preferred race:
I have several ideas and can be flexible based on the the party composition, such as an Android(?) Technomancer musician, Baddass (Vesk or Nuar?) Solider, a Mystic, or an envoy of some sort. I'm fairly flexible.

Have you played or GM'd this AP book before? : GMed x2
Have you played or GM'd book 2 or 3 of this AP before?: No
Have you played in a scenario featuring starships before? : Captain Brobdingnagian ;)

Grand Lodge

Player Handle: Eguzki
GM Handle, if applicable: --
Character Class: Operative(hacker or explorer) or Envoy
Preferred race: Human

Have you played or GM'd this AP book before? : No
Have you played or GM'd book 2 or 3 of this AP before?: No
Have you played in a scenario featuring starships before? : Not yet but there is a first time for everything. I am fairly new to starfinder but have played lots of pathfinder.


Player Handle: MrStr4ng3
GM Handle, if applicable: N/A
Character Class: Technomancer
Preferred race: Ysoki

Have you played or GM'd this AP book before? : No
Have you played or GM'd book 2 or 3 of this AP before?: No
Have you played in a scenario featuring starships before? : Yes


Some great competition for those spots! But I'll throw my hat in anyways as hope springs eternal!

Player Handle: Lysle
GM Handle, if applicable: GM Valen
Character Class / Preferred race: I have a few ideas, including:
i) artifact merchant/thief (witchwyrd spy/operative)
ii) former sheriff of small town on Akiton (human investigator/operative)
iii) ambassador of the Veskarium (vesk envoy/soldier)

Have you played or GM'd this AP book before? Played only, via fast-paced PbP
Have you played or GM'd book 2 or 3 of this AP before? No
Have you played in a scenario featuring starships before? Yes, several. Have both GM'd and played starship,both via PbP and FtF


Player Handle: zebeev
GM Handle, if applicable: GM zebeev
Character Class / Preferred race:
Bozril "Boz" Marbleheart (Dwarf Soldier) - or -
Bajus (Damaya-Lashunta Technomancer)

Have you played or GM'd this AP book before? Nope!
Have you played or GM'd book 2 or 3 of this AP before? Nope!
Have you played in a scenario featuring starships before? GM'd one, played as PC in two SFS scenarios, piloting the ship in both.

Grand Lodge

My apologies for my tardiness, apparently I hit Preview last night instead of Submit.

Alright, I want to thank everyone who applied. But, unfortunately, I cannot take everyone. The following three players have been selected to join the AP.


Cellion
Kuey
Wolfspirit

Please report to the Discussion tab to discuss what character class/race you want to bring!


Have fun, guys!

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