About Zoran Duvahl
Dead Suns Campaign Character
EAC 16|KAC 16|CMB AC 22|
Lashunta Tempweave, Basic
BAB 3| Melee 3| Ranged 6| Thrown 3|
Laser Pistol, Azimuth
dice=Laser Pistol, Azimuth]1d20+3+3[/dice
Sword Cane, Tactical
dice=Sword Cane, Tactical]1d20+3+3[/dice
Racial & Theme Abilities:
Resist Energy Drain:
Theme Knowledge (1st)
You have read and studied much in your eagerness to learn about and experience new cultures, and you often know about them before you encounter them. Reduce the DC of Culture checks to recall knowledge about a culture’s customs and related topics by 5. In addition, whenever you take a rank in Culture, you learn to speak and read two new languages instead of one. Culture is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Culture checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.
ENVOY IMPROVISATION 1ST LEVEL
You learn your first envoy improvisation at 1st level, and you learn an additional improvisation at 2nd level and every 2 levels thereafter.
If an improvisation allows you to grant an effect to an ally, you cannot grant yourself that effect unless the improvisation states otherwise. If an envoy improvisation allows a saving throw to resist its effects or requires an enemy to attempt a skill check, the DC is equal to 10 + half your envoy level + your Charisma modifier.
Some envoy improvisations are language-dependent, mind-affecting, sense-dependent, or some combination of any or all of these.
You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
EXPERTISE (EX) 1ST LEVEL
Beginning at 9th level, you have even greater expertise with skills to which you can add your expertise die that you have also selected with the Skill Focus feat. For each such skill, once per day when rolling your expertise die to add to that skill, you may roll the expertise die twice and take the better of the two results.
SKILL EXPERTISE (EX) 1ST LEVEL
Dispiriting Taunt (Ex) [language/mind/sense-dependent]
At 6th level, you can spend 1 Resolve Point to treat a failed Intimidate check for dispiriting taunt as if it were a success
Inspiring Boost (Ex) [language-dependent, mind-affecting, sense-dependent]
At 6th level, you can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained.
Menacing Gaze (Ex; Intimidate)
45 (9 Per Level)
Feats & Proficiency:
-Weapon Specialization (Proficient Weapons)
Ability Score Increases::
Intelligence: 10 to 12
Hand Cannon, Swagger (3450C| L)
Laser Pistol, Azimuth (LOOT | L)
Sword Cane, Tac. (250C | L)
Zoran was a rebellious young Kasathan who often ignored tradition and spent his time on the Idari among the children of outsiders in the Outland Markets of Almolar. It was here that he developed his desire to explore the cultures of different races and defend them vigorously when they are unjustly discriminated against. However due to him not excelling in the martial practices he learned to overcome obstacles with force of personality from the merchant families.
His ever growing set of skills and reputation made him the perfect mediator between the Doyenate members and the foreign merchants, visitors, and Red Corridor criminals. The name he made for himself was not without consequence and he was ever more constantly pulled into the criminal underpinnings of the Idari. After one or two bad negotiations his enemies were cemented and ready to come after him. This forced him to turn to his connections within the Doyenate who decided it had become time to leave on his pilgrimage. Although he was a bit older than most Kasathans that embark on their journey off the station it was viewed as the most effective way to rescue him from his enemies. As the pilgrim vessel left the dock he looked back only to see the crime lord, Valux, watching intently.
After his year among the stars it came time to return home or choose to continue his new life. The choice was easy as the wild fire in his heart was still alive and the face of Valux was still a recurring nightmare...his journey was to continue. He would go on to captain various pilgrim vessels between his odd jobs as a dealbroker...until one trip where the Corpse Fleet would cripple his ship before boarding and dragging off the crew. He thought of how this section of space was relatively safe and how this could happen as he awaited death. After what felt like weeks of excruciating pain came the release of death but it was not permanent for Zoran. A wicked ritual and various necrografts brought him back forced to continue serving the Corpse Fleet until their ship was discovered smuggling goods to Eox. His freedom was granted but he was forced to face what he had become and the discrimination that came with it.