Conchobhar Shortstone

_Davrin Emalon_'s page

432 posts. Alias of kuey.


Full Name

Davrin Emalon

Race

| SP 84/84 HP 74/74 | RP 4/13 | EAC 25; KAC 26 | Fort +9; Ref +16 evasion; Will +11 (+2 vs fear) | Init: +11 | Perc: +23, SM: +21

Classes/Levels

| Speed 50ft fly 40ft| Active conditions:

Gender

Male CG halfling ghost operative (ace pilot) 12

About _Davrin Emalon_

Acquired:

Davrin Emalon (C)
Male halfling ace pilot operative 12
CG Small humanoid (halfling)
Init +11; Senses darkvision 60 ft., low-light vision; Perception +23
--------------------
Defense SP 84 HP 74 RP 13
--------------------
EAC 25; KAC 26
Fort +9; Ref +16; Will +11; +3 vs. fear effects
Defensive Abilities evasion, uncanny agility
--------------------
Offense
--------------------
Speed 50 ft.
Melee survival knife +16 (1d4+5 S plus 6d8 S; thrown [20 ft.], analog, operative)
Ranged advanced Diasporan rifle +16 (2d8+12 F; unwieldy, sniper [500 ft.]) or
. . seeking hailstorm-class zero pistol +18 (2d6+6 C plus 6d8 C; staggered [DC 22]) or
. . survival knife +8 (1d4+5 S plus 6d8 S; thrown [20 ft.], analog, operative) or
. . tactical semi-auto pistol +18 (1d6+6 P plus 6d8 P; analog) or
. . thunderstrike sonic pistol +18 (1d8+6 So plus 6d8 So; deafen [DC 19])
Offensive Abilities debilitating trick, trick attack +6d8, triple attack
Reality Glimmer Known (CL 12th)
. . 1st (4/day)—detect thoughts (DC 15)
. . 0 (at will)—charming veneer (at-will)[COM], psychokinetic hand (at-will)
--------------------
Statistics
--------------------
Str 8 (-1); Dex 24 (+7); Con 12 (+1); Int 14 (+2); Wis 14 (+2); Cha 18 (+4)
Skills Acrobatics +28, Athletics +20, Bluff +23, Computers +13 (4 ranks), Culture +16, Diplomacy +12, Disguise +13, Engineering +10 (1 ranks), Intimidate +23, Medicine +21, Perception +23, Piloting +27 (+26 to penalties when operating a vehicle and when taking double maneuver action during chase) (12 ranks), Profession (courtesan) +12, Sense Motive +21, Sleight Of Hand +19, Stealth +29, Survival +21; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Great Fortitude, Improved Great Fortitude, Reality Glimmer[COM][COM], Skill Focus (Acrobatics), Skill Focus (Stealth), Sky Jockey, Veiled Threat, Weapon Focus (small arms)
Languages Abyssal, Akitonian, Aklo, Brethedan, Castrovelian, Common, Drow, Eoxian, Halfling, Infernal, Vercite, Ysoki
Other Abilities bleeding shot, cloaking field, deactivating shot, field treatment [36 HP], ghost specialization, glimpse the truth, halfling luck, lone wolf, need for speed, phase shift escape, sneaky, specialization skill mastery , uncanny mobility
Combat Gear mk I serums of healing (4); Other Gear advanced lashunta tempweave (upgrade: jetpack), advanced Diasporan rifle with 1 battery (20 charges), seeking hailstorm-class zero pistol with 1 high-capacity battery (40 charges), survival knife, tactical semi-auto pistol with 9 small arm rounds, thunderstrike sonic pistol with 1 battery (20 charges), batteriess (2), consumer backpack, engineering tool kit, field rations (1 week), hot climate environmental clothing, longarm and sniper rounds (50), mk 1 ring of resistance, professional clothing, professional's tools, small arm rounds (50), titanium alloy cable (50 ft.), credstick (286 credits); Augmentations mk 2 synergizing symbiote (dexterity)
gos are trademarks of Paizo Inc., and are used under license.

Bot Me!:

tbc

[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC]1d20+18[/dice] [dice=sonic dmg]3d6+6[/dice]
If crit, fort save DC23 of staggered 1 round
Debilitating trick: If trick attack succeeds, flat-footed for 1 round

[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=seeking hailstorm-class zero pistol vs EAC]1d20+18[/dice] [dice=cold dmg]2d6+6[/dice]
If crit, fort save DC22 of staggered 1 round
Debilitating trick: If trick attack succeeds, flat-footed for 1 round

[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=thunderstrike sonic pistol vs EAC]1d20+18[/dice] [dice=sonic dmg]1d8+6[/dice]
Debilitating trick: If trick attack succeeds, flat-footed for 1 round

[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] [ooc]flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=semi-auto pistol vs KAC]1d20+18[/dice] [dice=pierce dmg]1d6+6[/dice][/ooc]

[dice= advanced Diasporan rifle vs EAC]1d20+16[/dice] [dice=fire dmg]2d8+12[/dice][/ooc]

[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] [ooc]flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=survival knife vs KAC]1d20+16[/dice] [dice=slashing dmg]1d4+5[/dice]

In ship combat, he aims to be the pilot but is just as comfortable being the gunner.

[dice=piloting]1d20+27[/dice]
[dice=shoot]1d20+19[/dice]