
Aerŷn Blȧkkrrǫnd |

I would love to play/run a chain of the APs starting from RotRL and have the same group of Players for all of them. And have the World update Persistently based on whether we Succeed or Fail in the AP.
Great now I need to get to reading through RotRL and the rest...
Thanks Lucent... I both Love & Hate you right now...

Javell DeLeon |

Man, just reading a few of the areas, you paint a heck of a picture of mass destruction, bud. An amazing scene of utter desolation to go with it. Well done. I had to quit reading them, it was just too depressing. :)
Heck, if the heroes make it through this AP, there gonna have to scour the world destroying all the other bad guys. Reign of Winter series would turn out to be only the beginning. :P
@Aeryn: I'm with ya on the Anniversary Edition bit. Well, playing it anyway. RotRL is my favorite AP.

Albrecht |

Designing a campaign is never an easy feat, and anyone who says otherwise is a liar (or has been doing it or something like it for a loooong time.) I'm doing the same thing with my own homebrew worlds and characters, and I'm about ten different kinds of lost at this point, so don't ever feel bad about not being good at it. It's hard.

Aerŷn Blȧkkrrǫnd |

I have been doing it for 3 Years for 100+ Campaigns.
Now if you build a single World or a small number and just reuse the Worlds but change the Adventures it is easy.
I find building the World and a detailing a single area at a time as needed to work wonders.
If you allow the Players to roam their PCs through the World as a Sandbox it is ridiculously easy as they seem to design the Adventure Hooks for you. I often times only need to provide the Maps and build the Encounters most of which are reusable.

Kagehiro |

I have been doing it for 3 Years for 100+ Campaigns.
Now if you build a single World or a small number and just reuse the Worlds but change the Adventures it is easy.
I find building the World and a detailing a single area at a time as needed to work wonders.
If you allow the Players to roam their PCs through the World as a Sandbox it is ridiculously easy as they seem to design the Adventure Hooks for you. I often times only need to provide the Maps and build the Encounters most of which are reusable.
That's the thing about the most carefully laid plans. The PCs never want to follow 'em. Use the same approach, myself.

darkwhisper |

Designing your own world is a massive undertaking that is never to be underestimated. However, I'm not surprised it's easier than using other, pre-written sources for some. The amount of customization you can do freely, without having to worry about the other pieces that you didn't create is quite freeing and makes the job of making things fit to your group so terribly much easier.
I'm loving the amount of customization that Lucent is doing to not only the Reign of Winter AP, but the world of Golarion itself. It shows fantastic amount of familiarity with the lore of the world, something that I wish I had, but alas, I've only been working with Pathfinder for about 10 months now, and such things take time. Curse my decision to play 4e for so long!
Anyways, I've been working on a character for this game and been having a hard time to get an erutaki to work until recently. Thought about an osirian flame oracle, but couldn't get that to work. So, I picked up the People of the North companion and started rummaging around in the Guide to the Crown of the World in AP 51. I'm finally settling on something, but I'm not quite there yet.
I'm not seeing a whole lot of full divine casters, so I'm leaning towards a druid. However, I have a few questions. Is the Giant Weasel animal companion available from the Bestiary section of AP 67: Snows of Summer? What of the Rugged Northerner feat in the Inner Sea World Guide? Would I be allowed to take the Animalistic Affliction trait normally reserved to Ulfen characters?
I might have more questions, but I'm being forgetful now. Oh well.
For the backstory, I was thinking of an erutaki spirit-talker (arctic druid) who grew up amongst the Miusunnit clan. In her childhood, she had issues with urges that pulled her into the wilds on a regular basis, unlike some of her more settled kin. Eventually, she learned to cope with them during an apprenticeship with an elder spirit-talker. Shortly before the disasters that befell much of the erutaki (and I'm assuming that they didn't completely ruin her home, but left it with many refugees and assaulted from all sides), she had a vision in one of the spirit-lodges of a great shining city suddenly cast down by a great storm. This leads her to leave her home and travel the length of Golarion in an attempt to find the city in her vision, Almas.
Still really rough, but I'll work it into something prettier and with greater detail. Any feedback is appreciated. Thanks.

darkwhisper |

Aerŷn Blȧkkrrǫnd wrote:That's the thing about the most carefully laid plans. The PCs never want to follow 'em. Use the same approach, myself.I have been doing it for 3 Years for 100+ Campaigns.
Now if you build a single World or a small number and just reuse the Worlds but change the Adventures it is easy.
I find building the World and a detailing a single area at a time as needed to work wonders.
If you allow the Players to roam their PCs through the World as a Sandbox it is ridiculously easy as they seem to design the Adventure Hooks for you. I often times only need to provide the Maps and build the Encounters most of which are reusable.
I have yet to try that approach, but I've heard a lot about it. I need to try it someday.

Crustypeanut |

My very first DM-ing role was me trying to make my own world. It ended up with terrorist-paladins teaming up with freedom fighter kobolds and otyughs trying to blow up the corrupt pirate city's (The city being known as S@&%creek) castle V-For-Vendetta style. The players, after saving the city (Despite being evil themselves), were then awarded by being given the chance to be the first to explore and colonize a new continent filled with wild magic, dinosaurs, velociraptor-people (Think Dinosaur kobolds) and their Psionic Serpentfolk overlords, while being on a boat captained by Nigel Thornfruit. I had planned on going Kingmaker-style with that, but we didn't get far enough, as I was getting in over my head.
They had a Skeletal Champion Monkey Necromancer named Jack who loved to be spanked (His old master spanked him on a daily basis - she enjoyed spanking her monkey), who eventually got ressurected (And thus was an 'Awakened' Monkey instead). Jack was the team's mascot and the one who nearly killed them on numerous occasions, one being with a summoned devil (The blob one) blocking them in a room because Jack couldn't speak its language.
The only real good parts of the campaign were the time they went to a newly opened tavern for free meals (Grand Opening!) only to find that the oysters (specifically) were tainted with Vegipygmy spores, and that they burst open 2-3 Vegipygmies within minutes. Luckily the players didn't eat it, but they had to contend with the many Vegi's that did come out. One NPC, a Dwarven Gun Tank Gunslinger named Vash, also ate the oyster soup, but had resisted it only with a 'very upset stomach'. He helped them kill the Vegipymgy chieftain barbarian in the basement, who had taken control of the halfling tavern owners.
The other good part of the campaign was the haunted orphanage (Where they found Jack in the basement) that culminated with one of those undead children.. whom the barbarian nearly killed in one hit. (Curse you crits with a Scythe!) They enjoyed the creepiness factor of the child-themed haunts, rabid dog outside, and spider-filled closets. And the fact that there was a gunslinger in the party who kept breaking the silence periodically with his pistol.
---------
So, while I certainly enjoy coming up with ideas and the like, I have too many, and they're too hard to properly organize, for me to make my own world. I plan on sticking with Golarion, as I can still modify the AP to suit my needs. But I still love the current campaign idea, as not only does the post-apocalyptic theme fit in perfectly with what would happen if the AP's had failed, but its just awesome in many ways.
Maybe eventually I'll give it another shot.. but doing it as my first DMing experience? Not quite a good idea on my part lol.

Crustypeanut |

I would love to play/run a chain of the APs starting from RotRL and have the same group of Players for all of them. And have the World update Persistently based on whether we Succeed or Fail in the AP.
Great now I need to get to reading through RotRL and the rest...
Thanks Lucent... I both Love & Hate you right now...
I'm in! When does it start? :D

Gaandik Fatebound |

Gaandik has changed his background to answer the questions.
His quest was to lastwall, where he distinguishes himself.
He survives the cold from his divine heritage.
Mother is a full Valkyrie.
Gaandik's older brothers rub in the fact that they are slaying the monsters of import mentioned while he is not.

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I would love to play/run a chain of the APs starting from RotRL and have the same group of Players for all of them. And have the World update Persistently based on whether we Succeed or Fail in the AP.
Great now I need to get to reading through RotRL and the rest...
Thanks Lucent... I both Love & Hate you right now...
That would be phenominal. I'm in.

Crustypeanut |

That brings me to ask a question about Cold Resistance.
How does Cold Resist help against cold weather, per say? Is the Nonlethal damage from exposure considered Cold damage, so the Resist would help negate that? Or does it give a bonus on Fort saves against Cold Weather equal to the Resist amount?
I don't see it anywhere in any of the books.. and it would be nice to know for future reference.

Asmar Eriksson |

I am writing a more fleshed out backstory, but basically I want to be a member of the Eagle Knights, chosen by Calisaria Reinn to represent Andoran. Partially for his Combat ability and partially because of romantic feelings that Asmar has for his Knight-Commander.
I built him as a "Charismatic" fighter for flavor, and figured Dazzling Display would be a good feat choice mechanically. Hate to have a dump stat, but I chose wisdom over charisma for flavor reasons. He is of Ulfen heritage.

Crustypeanut |

I am writing a more fleshed out backstory, but basically I want to be a member of the Eagle Knights, chosen by Calisaria Reinn to represent Andoran. Partially for his Combat ability and partially because of romantic feelings that Asmar has for his Knight-Commander.
I built him as a "Charismatic" fighter for flavor, and figured Dazzling Display would be a good feat choice mechanically. Hate to have a dump stat, but I chose wisdom over charisma for flavor reasons. He is of Ulfen heritage.
Charisma is usually my dump stat on most characters.. I generally like to think of them as being rough guys who aren't one for fancy words, but instead prefer action. That, and most of them aren't known for their hygiene. Especially my dwarves. 5 Charisma all around! This guy however, at least keeps his hair and beard trimmed, but he himself is a rough-around-the-edges type of guy. He's not great with words.
Still, it would be interesting to see the campaign if both of our characters got in! Your guy is a charismatic, lawful good leader who values freedom, while my guy is a rough and gruff down to earth lawful-neutral soldier who is of a nation that is basically the total opposite of yours, yet we're both proud nationalists and soldiers. Can't say your guy would like the fact that, while not being a worshiper of him, my guy does pay his respects to Asmodeus, due to Asmodeus being a god favored in Cheliax.
Hehehe.. much fun would be had..

Asmar Eriksson |

Asmar Eriksson wrote:I am writing a more fleshed out backstory, but basically I want to be a member of the Eagle Knights, chosen by Calisaria Reinn to represent Andoran. Partially for his Combat ability and partially because of romantic feelings that Asmar has for his Knight-Commander.
I built him as a "Charismatic" fighter for flavor, and figured Dazzling Display would be a good feat choice mechanically. Hate to have a dump stat, but I chose wisdom over charisma for flavor reasons. He is of Ulfen heritage.
Charisma is usually my dump stat on most characters.. I generally like to think of them as being rough guys who aren't one for fancy words, but instead prefer action. That, and most of them aren't known for their hygiene. Especially my dwarves. 5 Charisma all around! This guy however, at least keeps his hair and beard trimmed, but he himself is a rough-around-the-edges type of guy. He's not great with words.
Still, it would be interesting to see the campaign if both of our characters got in! Your guy is a charismatic, lawful good leader who values freedom, while my guy is a rough and gruff down to earth lawful-neutral soldier who is of a nation that is basically the total opposite of yours, yet we're both proud nationalists and soldiers. Can't say your guy would like the fact that, while not being a worshiper of him, my guy does pay his respects to Asmodeus, due to Asmodeus being a god favored in Cheliax.
Hehehe.. much fun would be had..
I like Charisma, because of social interactions, but I can definitely see a Charisma dump dwarf making sense. My guy has wisdom as a dump stat, and he is of above average intelligence and charismatic. Thus, he probably tends to act without considering all angles of a situation (i.e. impulsive), and can be narrow minded as far as thinking his way is the best way (which is another reason he would be impulsive.) However, he wouldn't be totally disagreeable due to his charismatic nature. I can see him being a tad gullible, and easy to influence especially by attractive women.
Definitely would be interesting! I do enjoy writing backstories, but I really enjoy fleshing out a character's personality as I play. Character interaction is key for any roleplaying game, but for PBP it can be done really well due to the fact that you get so much time to think about what to say and do.

Crustypeanut |

I like Charisma, because of social interactions, but I can definitely see a Charisma dump dwarf making sense. My guy has wisdom as a dump stat, and he is of above average intelligence and charismatic. Thus, he probably tends to act without considering all angles of a situation (i.e. impulsive), and can be narrow minded as far as thinking his way is the best way (which is another reason he would be impulsive.) However, he wouldn't be totally disagreeable due to his charismatic nature. I can see him being a tad gullible, and easy to influence especially by attractive women.
Definitely would be interesting! I do enjoy writing backstories, but I really enjoy fleshing out a character's personality as I play. Character interaction is key for any roleplaying game, but for PBP it can be done really well due to the fact that you get so much time to think about what to say and do.
My guy's quite the opposite.. though he's also of above average intelligence, he's of above average wisdom, so he's less prone to impulsive actions, and everything he does has a purpose. He's less than gullible, as well, as he's had to contend with liars and thieves (Also known as Pirates) during his career. Woo for a Trait giving him Sense motive as a class skill!
And yes, I agree 100%. My background could be considered less than fleshed out, but this guy, due to his pride, is likely to mention his backstory as the game progresses, by mentioning previous experience. I prefer to do this as I play as well, as I can come up with stuff as I go. Lets me create a more interesting character, as making it all at the beginning feels too stifling for me, at least.

Kagehiro |

That brings me to ask a question about Cold Resistance.
How does Cold Resist help against cold weather, per say? Is the Nonlethal damage from exposure considered Cold damage, so the Resist would help negate that? Or does it give a bonus on Fort saves against Cold Weather equal to the Resist amount?
I don't see it anywhere in any of the books.. and it would be nice to know for future reference.
I believe cold resist of any sort affords you immunity to cold weather conditions (as per endure elements). I couldn't find anything specifically about cold weather, but there are two other hints in this regard: 1.) Immunity or resistance to fire serves as an immunity to lava or magma. 2.) Class archetypes that develop immunity to cold generally begin with endure elements before they gain any actual cold resist, and that spell is generally "inferior" to actual resists.

Lucent |

You need cold resistance 6 to be completely immune to cold environment conditions. What cold weather amounts to is 1d6 points of lethal or nonlethal damage (depending on how cold it is). If you take damage, then you also gain conditions like exhausted (hypothermic).
If you can soak all 6 points of cold damage (and with a common cold resistance of 5, it's quite common) you're okay.
Also, I put details (lots of them) for Belkzen and Lastwall in the campaign tab.

Crustypeanut |

You need cold resistance 6 to be completely immune to cold environment conditions. What cold weather amounts to is 1d6 points of lethal or nonlethal damage (depending on how cold it is). If you take damage, then you also gain conditions like exhausted (hypothermic).
If you can soak all 6 points of cold damage (and with a common cold resistance of 5, it's quite common) you're okay.
Also, I put details (lots of them) for Belkzen and Lastwall in the campaign tab.
Alright, makes perfect sense! I was thinking it was handled somewhat like that.

Ordrud |

You need cold resistance 6 to be completely immune to cold environment conditions. What cold weather amounts to is 1d6 points of lethal or nonlethal damage (depending on how cold it is). If you take damage, then you also gain conditions like exhausted (hypothermic).
If you can soak all 6 points of cold damage (and with a common cold resistance of 5, it's quite common) you're okay.
Also, I put details (lots of them) for Belkzen and Lastwall in the campaign tab.
Thanks for the details!
It might be great to see a unified timeline of important events, too. Maybe counting back from the game start to divergent Golarion.
cheers

Ordrud |

Ordrud has an updated background and sketch of Ordrud by Kagehiro. Notice the sacred tattoos from his witch mother.
cheers
PS THANKS to Kagehiro!

Cuàn |

As a change of pace I decided to instead go for a Half Elven Alchemist of Vudrani descent (I have a thing for Vudrani).
The guy/gall comes from the city of Oenopion in Nex (and as such will have the Oenopian Researcher archetype, as well as Bramble Brewer) where he/she used to work as the assistant of the assistant of Borume, the city's master alchemist.
He/She is sent to Absalom after his/her master's death as a result of a freak accident caused by the lower temperature. Hearing of the meeting in Absalom "character" volunteered to attend in an attempt to learn more of the situation. The reason for her volunteering however has more to do with a prediction she heard from the hivemind of the ooze lake than with her mentor's death.
I truly can't describe how much I love the ooze lake at the center of Oenopion which actually developed a communal mind and now performs very potent divinations while also serving as a waste disposal.

Kagehiro |

Ordrud has an updated background and sketch of Ordrud by Kagehiro. Notice the sacred tattoos from his witch mother.
cheers
PS THANKS to Kagehiro!
Yer welcome ;>

darkwhisper |

@Lucent: Could I get an answer to the questions I asked? I'm not sure if it just got overlooked in that block of text or do you want to see a completed character first?
@Kagehiro: Another really great drawing. I really love the tattoo design and the overall facial design makes him seem both bestial, but civilized. Alien yet understandable. Very cool.

Crustypeanut |

@Lucent: Could I get an answer to the questions I asked? I'm not sure if it just got overlooked in that block of text or do you want to see a completed character first?
@Kagehiro: Another really great drawing. I really love the tattoo design and the overall facial design makes him seem both bestial, but civilized. Alien yet understandable. Very cool.
Usually if Lucent doesn't comment on your stuff, it means its great already. He only comments usually if theres something amiss. I found this out when I had the same thing happen to me XD

darkwhisper |

Yeah, I just had a couple of questions that where mixed in, so I was hoping to get them answered. I just get worried that they're overlooked or the GM is annoyed by it. It's happened to me in other recruitment forums, sadly, although the vibe I've gotten from Lucent doesn't indicate the latter to me.
Edit: I'll just build as if things are okay and keep alternates on the backburner.

Selina Aldaeth |

Hey Lucent, this is Lucendar and here is my Inquisitor submission (hope to make your selection process a little more difficult). I didn't see a posting for Korvosa in your campaign tab but I improvised. Let me know if something doesn't make sense in your timeline so I can amend it. Background and all are in the character's profile. Any questions, let me know.