
Ar'Zarrcal |

I'm still pondering whether to submit a character to that Dwarven exploration game. I absolutely love exploration, settlement building style RP and I would like a chance to play a dwarf with a more 'traditional' mindset.
The captain should have listened to NPC'd Ar'Zarrcal and came forward "shield's leading" - so far the dice roller seems to be pitching this battle into a bit of a comedy of errors.

Ar'Zarrcal |

I know I am not up yet and things could change by the time it gets to Ar'Zarrcal's action phase, but how well lit is the interior of the lodge's main room? What sources of light are there? Is there any chance of a description of what lays beyond the door?

Fenyx Dagannauth |

Lucent |

Marcellano: Going in through a 1st story window would require a standard action to break it and a move action to climb in. If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.
There is no second floor, only the tower where Thuldrin's bedroom is. There are windows on all seven of eight sides of the tower, all shuttered. You'd need to climb up onto the roof, then force those windows open. If you want to try that let me know and I'll get you the DCs.

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- HP 25/25
- AC 20( T: 12/ FF:16)
- Fort + 4|Ref + 2|Will + 2
- Init + 2
- Perception +1

If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.
definitely doing this, could I make a charge attack on the hunter inside and just run through that window with my shield?

Teladon Azuth |

Lucent wrote:definitely doing this.If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.
Well worth it sir.. well worth it.

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Marcellano: Going in through a 1st story window would require a standard action to break it and a move action to climb in. If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.
There is no second floor, only the tower where Thuldrin's bedroom is. There are windows on all seven of eight sides of the tower, all shuttered. You'd need to climb up onto the roof, then force those windows open. If you want to try that let me know and I'll get you the DCs.
What about grappling hook? What would the AC of the window be for that? :D

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- HP 25/25
- AC 20( T: 12/ FF:16)
- Fort + 4|Ref + 2|Will + 2
- Init + 2
- Perception +1

Styvanus Rozier wrote:Well worth it sir.. well worth it.Lucent wrote:definitely doing this.If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.
As long as someone understands. : P

Ordrud |

I'm back, too. Never played or read Jade Regent.
I've got 18 unread gameplay posts to catch up.
Lucent, I'll try to get to my dwarved explorer detailed tonight, but maybe tomorrow.
EDIT: what was in the tent?
cheers

Lucent |

I know I am not up yet and things could change by the time it gets to Ar'Zarrcal's action phase, but how well lit is the interior of the lodge's main room? What sources of light are there? Is there any chance of a description of what lays beyond the door?
The lodge is lit by several oil lanterns hanging from hooks by the ceiling, enough so that the entire lodge is illuminated in bright light in the common room in the middle. There is also a large hearth facing the kitchen area that is shedding light. The bedrooms are all dark, it's only the light from outside coming in, so they have dim illumination.
From the windows by the back door you can see a well stocked larder and kitchen with a galley table dominating the middle. The furnishings and such are pretty much spot for spot on the map. If anything is unclear or if you are looking for an in in particular let me know.

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Lucent wrote:definitely doing this, could I make a charge attack on the hunter inside and just run through that window with my shield?If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.
As long as you have a straight line of effect and succeed on a do 10 acrobatics check to make the jump clean. The hunter will have cover, however, and they may wind up moving out of the way since your turn comes after theirs. But if you can line everything up, it is possible.

Lucent |

I'm back, too. Never played or read Jade Regent.
I've got 18 unread gameplay posts to catch up.
Lucent, I'll try to get to my dwarved explorer detailed tonight, but maybe tomorrow.
EDIT: what was in the tent?
cheers
The tents are kind of cluttered on the inside. Bedrolls, cooking pots, a few backpacks and sacks, probably personal effects the villagers have tried to keep. The rent ordered looked in had a small table erected in it with a tiny wooden figurine atop it surrounded by a handful of copper coins and a decoratively carved wooden key; probably some kind of personal altar.

Talavuc |

I think I mentioned that I'm running a game IRL of Jade Regent, but if not, I'm running a game of Jade Regent.
I'll get on making a gameplay post, post haste. Life is... Yeah... Mentally not doing as well as I'd like, honestly. No excuse for my tardiness, though.

Ordrud |

Ordrud will wait for Payday and the Hunters to go before posting an action.
Lucent, there are 198 unread posts for me in your dwarven recruitment. I'm just getting to Grima's background now. I'll post in Recruitment when it's ready, then start to read and integrate into the Lollapo-dwarfa festival.
cheers

Lucent |

What about grappling hook? What would the AC of the window be for that? :D
Not sure what you mean. To grapple to the upstairs by one of the shuttered windows, or to throw a grappling hook through one of the ground floor windows?
If the upstairs thing, since there's no "ample" areas for the hook to grab I'm going to increase the AC by 5 to an AC of 10 to attach it. If downstairs, the AC of the window is like, 4? Largely inconsequential if you want to throw something through it to break it.

Komainu-Kun |

Well, I stayed up for three hours last night working on my concept for Lucents campaign. Mechanically she is done and so is her small entourage of followers.
As a teaser I though I might post on her eidolon... a "celestial" Foo-Lion..
Oh and she also happens to be a Princess..
And the name? Mineko Yamauchi ("Summit Child of the White Mountain Peaks")
Yep.. Imperial Princess of a mountain dwelling Dwarf Dynasty from the Wall of Heaven.

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Well, while the grappling hook may be a good option.. for now I'm just going to reload my musket and decide if I want to go the action hero route (Minus graceful swan dives and yelling my country's name), or see if I want to try and grappling hook up.

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I know you do! Its actually my first summoner on the boards. I plan for Komainu-Kun to be a Celestial Guardian of the Yamauchi Imperial Line. With the death of most of the Yamauchi Imperial Bloodline following the events in Jade Regent, the power that was bestowed upon them was passed to Mineko in the form of Komainu-Kun. With the lands overrun with the Jade Regent, The Yamauchi clan fled into the Darklands back to their distant cousins in Avistan, where I had imagined that the Yamauchi's had kept a small diplomatic embassy in Highhold.
Followers will include:
Motomi Himura- Kaseifu (Maid: Dwarf Commoner 1)
Kaori Inoue - Watashi-boku (Hand Maiden: Dwarf Aristocrat 1)
Koki Hayashi - Uruwashii (Guardsman: Dwarf Warrior 1)
Tokuzo Akiyama - Itamae (Court Taster: Dwarf Expert 1)

Ordrud |

Celeador
My dwarf character pales in comparison to yours. Unbelievable.
cheers

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- HP 25/25
- AC 20( T: 12/ FF:16)
- Fort + 4|Ref + 2|Will + 2
- Init + 2
- Perception +1

hmm, you know, I'm not sure if I can bull rush a prone opponent, But I guess it's possible, Styv would just be looking like a bulldozer with his shield or something.
Since Styv is taking 1 point of damage from the shattered glass with armor on and the hunter is directly in the square where Styv'll be breakin' through in his jammies , any chance the hunter will be taking a point or two of damage from that?

Teladon Azuth |

Celeador
My dwarf character pales in comparison to yours. Unbelievable.
cheers
Thanks buddy.
The concept was pretty out there mixing eastern styling with dwarven culture and I am sure that there will be some hiccups along the way, but I felt that if any GM would have been willing to let me break the dwarven mold, it would be this one.

Ar'Zarrcal |

I was originally going to make a dwarf from Kalgard, but couldn't decide between a wizard or a warrior... then I began to notice that a lot of people had similar builds and niches to what I would have brought with the character, so after much pondering and sketching out of a backstory I went with a member of the little detailed Pahmet - trying to bring a mix of egyptian, jewish, and babylonian feel while still being "dwarven".

Ar'Zarrcal |

Well you see, here is the thing... Ar'Zarrcal was a prisoner once. That didn't end too well. He'd probably have rather died. So, in his twisted jigsaw puzzle of a mind he believes the prisoner dying might be a blessing.
What do you expect from Shalasti scum?

Ordrud |

Payden was aware of the dwarven rifleman they never found the body of, and the ship that they had seen arrive hours earlier.
Second time you mentioned not finding the body of the dwarven rifleman. What about not finding the half-orc? Just saying...
cheers

Ordrud |

Haha, I believe the half-orc is about to find them. And I don't reckon he's very happy with 'em.
Exactly. I think these are the hunters that unsuccessfully chased Ordrud for days, but they did see him a couple of times.

Lucent |

Lucent wrote:Payden was aware of the dwarven rifleman they never found the body of, and the ship that they had seen arrive hours earlier.Second time you mentioned not finding the body of the dwarven rifleman. What about not finding the half-orc? Just saying...
cheers
You know I totally forgot to mention that twice. And yeah, the five men that were asleep were the hunters that chased him for days. Payden, was here, admittedly, but he still heard the report. I'll make a point to reference that in a little bit.

Ar'Zarrcal |

It seems like the room that the window at P14 leads to will be my target. The darkness inside is no hinderence to Ar'Zarrcal and that barrel will get in the way where I have currenly position the rune-scarred dwarf.
I wish I could be more useful for this battle, but then again we didn't have much time to get into position thanks to failed stealth checks (not that mine would have been much better had I tried)