Ruins of Pathfinder: Reign of Winter (Inactive)

Game Master Robert Brookes

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust."

T.S. Eliot


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Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I'm still pondering whether to submit a character to that Dwarven exploration game. I absolutely love exploration, settlement building style RP and I would like a chance to play a dwarf with a more 'traditional' mindset.

The captain should have listened to NPC'd Ar'Zarrcal and came forward "shield's leading" - so far the dice roller seems to be pitching this battle into a bit of a comedy of errors.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

I say go for it, Ar'z, we'd love to have you in that campaign! :D


I am so excited to finally be getting to this encounter. Aaaaaaa.


Also, unrelated question (kinda), has anyone in the group played through Jade Regent before? There's some callbacks to events that occur at the Crown of the World towards the end of part 1 here, and I wasn't sure if anyone would get the references.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

I haven't played it, but I have read through it. I am an AP suscriber. I'm betting I would pick up on it.


Awesome, awesome :D


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

My PbP got put on a month hiatus about as soon as we got to Brinewall; I own the AP though, but I haven't flipped through that one.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

I've read through minor parts of it.. mostly just the first part, though.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Never played it. Haven't read it. I know little about it, save that the caravan mechanic seemed interesting to me in theory and from an RP perspective. I haven't actually looked at the mechanic.


Also worth noting, once this encounter is over you'll be about 2/3rds of the way through the first book.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I know I am not up yet and things could change by the time it gets to Ar'Zarrcal's action phase, but how well lit is the interior of the lodge's main room? What sources of light are there? Is there any chance of a description of what lays beyond the door?


1 person marked this as a favorite.
Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1
Marcellano Kain wrote:
I say go for it, Ar'z, we'd love to have you in that campaign! :D

Second.


Marcellano: Going in through a 1st story window would require a standard action to break it and a move action to climb in. If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.

There is no second floor, only the tower where Thuldrin's bedroom is. There are windows on all seven of eight sides of the tower, all shuttered. You'd need to climb up onto the roof, then force those windows open. If you want to try that let me know and I'll get you the DCs.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1
Lucent wrote:

If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.

definitely doing this, could I make a charge attack on the hunter inside and just run through that window with my shield?


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)
Styvanus Rozier wrote:
Lucent wrote:

If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.

definitely doing this.

Well worth it sir.. well worth it.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3
Lucent wrote:

Marcellano: Going in through a 1st story window would require a standard action to break it and a move action to climb in. If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.

There is no second floor, only the tower where Thuldrin's bedroom is. There are windows on all seven of eight sides of the tower, all shuttered. You'd need to climb up onto the roof, then force those windows open. If you want to try that let me know and I'll get you the DCs.

What about grappling hook? What would the AC of the window be for that? :D

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1
Teladon Azuth wrote:
Styvanus Rozier wrote:
Lucent wrote:

If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.

definitely doing this.
Well worth it sir.. well worth it.

As long as someone understands. : P


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

I'm back, too. Never played or read Jade Regent.

I've got 18 unread gameplay posts to catch up.

Lucent, I'll try to get to my dwarved explorer detailed tonight, but maybe tomorrow.

EDIT: what was in the tent?

cheers


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

No Jade Regent knowledge here.


Ar'Zarrcal wrote:
I know I am not up yet and things could change by the time it gets to Ar'Zarrcal's action phase, but how well lit is the interior of the lodge's main room? What sources of light are there? Is there any chance of a description of what lays beyond the door?

The lodge is lit by several oil lanterns hanging from hooks by the ceiling, enough so that the entire lodge is illuminated in bright light in the common room in the middle. There is also a large hearth facing the kitchen area that is shedding light. The bedrooms are all dark, it's only the light from outside coming in, so they have dim illumination.

From the windows by the back door you can see a well stocked larder and kitchen with a galley table dominating the middle. The furnishings and such are pretty much spot for spot on the map. If anything is unclear or if you are looking for an in in particular let me know.

Lantern Lodge RPG Superstar 2014 Top 4

Styvanus Rozier wrote:
Lucent wrote:

If you want to be an action hero you can instead make a charge and just dive through the window to break it, though you'll take 1 point of damage doing that.

definitely doing this, could I make a charge attack on the hunter inside and just run through that window with my shield?

As long as you have a straight line of effect and succeed on a do 10 acrobatics check to make the jump clean. The hunter will have cover, however, and they may wind up moving out of the way since your turn comes after theirs. But if you can line everything up, it is possible.


Ordrud wrote:

I'm back, too. Never played or read Jade Regent.

I've got 18 unread gameplay posts to catch up.

Lucent, I'll try to get to my dwarved explorer detailed tonight, but maybe tomorrow.

EDIT: what was in the tent?

cheers

The tents are kind of cluttered on the inside. Bedrolls, cooking pots, a few backpacks and sacks, probably personal effects the villagers have tried to keep. The rent ordered looked in had a small table erected in it with a tiny wooden figurine atop it surrounded by a handful of copper coins and a decoratively carved wooden key; probably some kind of personal altar.


Female Human (erutaki) Druid (arctic) 3 / Guardian/Hierophant 1

I think I mentioned that I'm running a game IRL of Jade Regent, but if not, I'm running a game of Jade Regent.

I'll get on making a gameplay post, post haste. Life is... Yeah... Mentally not doing as well as I'd like, honestly. No excuse for my tardiness, though.


Life does a lot of crazy things. Just make ure that if you don't have the brain space for both PbPs and life, that you choose the latter over the former (as much as we'd all like the inverse)


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Ordrud will wait for Payday and the Hunters to go before posting an action.

Lucent, there are 198 unread posts for me in your dwarven recruitment. I'm just getting to Grima's background now. I'll post in Recruitment when it's ready, then start to read and integrate into the Lollapo-dwarfa festival.

cheers


Yeah that dwarf thing really took off like a rocket!


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

And how! So... is Fenyx about to be troll food?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I'm having tons of fun RPing in the funeral. Especially now that I'm creepin' on the stuffy paladin. -evil grin-


Marcellano Kain wrote:
What about grappling hook? What would the AC of the window be for that? :D

Not sure what you mean. To grapple to the upstairs by one of the shuttered windows, or to throw a grappling hook through one of the ground floor windows?

If the upstairs thing, since there's no "ample" areas for the hook to grab I'm going to increase the AC by 5 to an AC of 10 to attach it. If downstairs, the AC of the window is like, 4? Largely inconsequential if you want to throw something through it to break it.


Male Foo Lion (Eidolon) Male Celestial Foo-Lion (Eidolon) Summoner 2 AC 16/12/14 / HP 22/22 / F +4 R +5 W +1 (Outsider Immunities) / Init. +2/ Perc. +5 / Sense Motive +4 / Survival +10; Scent; Darkvision

Well, I stayed up for three hours last night working on my concept for Lucents campaign. Mechanically she is done and so is her small entourage of followers.

As a teaser I though I might post on her eidolon... a "celestial" Foo-Lion..

Oh and she also happens to be a Princess..

And the name? Mineko Yamauchi ("Summit Child of the White Mountain Peaks")

Yep.. Imperial Princess of a mountain dwelling Dwarf Dynasty from the Wall of Heaven.


Oh man I already loved that concept but a summoner too? I love summoners :>

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Well, while the grappling hook may be a good option.. for now I'm just going to reload my musket and decide if I want to go the action hero route (Minus graceful swan dives and yelling my country's name), or see if I want to try and grappling hook up.

The Exchange

Male Elf Fighter 3

I know you do! Its actually my first summoner on the boards. I plan for Komainu-Kun to be a Celestial Guardian of the Yamauchi Imperial Line. With the death of most of the Yamauchi Imperial Bloodline following the events in Jade Regent, the power that was bestowed upon them was passed to Mineko in the form of Komainu-Kun. With the lands overrun with the Jade Regent, The Yamauchi clan fled into the Darklands back to their distant cousins in Avistan, where I had imagined that the Yamauchi's had kept a small diplomatic embassy in Highhold.

Followers will include:

Motomi Himura- Kaseifu (Maid: Dwarf Commoner 1)
Kaori Inoue - Watashi-boku (Hand Maiden: Dwarf Aristocrat 1)
Koki Hayashi - Uruwashii (Guardsman: Dwarf Warrior 1)
Tokuzo Akiyama - Itamae (Court Taster: Dwarf Expert 1)


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

What are those blocks that Ar'Zarrcal is currently behind?


Stacked firewood.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Celeador

My dwarf character pales in comparison to yours. Unbelievable.

cheers

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

hmm, you know, I'm not sure if I can bull rush a prone opponent, But I guess it's possible, Styv would just be looking like a bulldozer with his shield or something.

Since Styv is taking 1 point of damage from the shattered glass with armor on and the hunter is directly in the square where Styv'll be breakin' through in his jammies , any chance the hunter will be taking a point or two of damage from that?


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Room full of dwarves that won't throw down? I feel like I'm in a Golarion episode of the Twilight Zone, hah!


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)
Ordrud wrote:

Celeador

My dwarf character pales in comparison to yours. Unbelievable.

cheers

Thanks buddy.

The concept was pretty out there mixing eastern styling with dwarven culture and I am sure that there will be some hiccups along the way, but I felt that if any GM would have been willing to let me break the dwarven mold, it would be this one.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I was originally going to make a dwarf from Kalgard, but couldn't decide between a wizard or a warrior... then I began to notice that a lot of people had similar builds and niches to what I would have brought with the character, so after much pondering and sketching out of a backstory I went with a member of the little detailed Pahmet - trying to bring a mix of egyptian, jewish, and babylonian feel while still being "dwarven".


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I'm pretty sure that the doors are barred shut Ar'. There is also a prisoner in here we're trying to rescue, who we shouldn't burn down.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Well you see, here is the thing... Ar'Zarrcal was a prisoner once. That didn't end too well. He'd probably have rather died. So, in his twisted jigsaw puzzle of a mind he believes the prisoner dying might be a blessing.

What do you expect from Shalasti scum?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

-sigh- Better kill quick I suppose.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

The barred doors hinder things, which is probably a plus for those with thoughts alongside Rasso. Thus far no fire started. Yet. Dwarven speed can be a real pain at times.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Lucent wrote:
Payden was aware of the dwarven rifleman they never found the body of, and the ship that they had seen arrive hours earlier.

Second time you mentioned not finding the body of the dwarven rifleman. What about not finding the half-orc? Just saying...

cheers


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Haha, I believe the half-orc is about to find them. And I don't reckon he's very happy with 'em.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Fenyx Dagannauth wrote:
Haha, I believe the half-orc is about to find them. And I don't reckon he's very happy with 'em.

Exactly. I think these are the hunters that unsuccessfully chased Ordrud for days, but they did see him a couple of times.


Ordrud wrote:
Lucent wrote:
Payden was aware of the dwarven rifleman they never found the body of, and the ship that they had seen arrive hours earlier.

Second time you mentioned not finding the body of the dwarven rifleman. What about not finding the half-orc? Just saying...

cheers

You know I totally forgot to mention that twice. And yeah, the five men that were asleep were the hunters that chased him for days. Payden, was here, admittedly, but he still heard the report. I'll make a point to reference that in a little bit.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

It seems like the room that the window at P14 leads to will be my target. The darkness inside is no hinderence to Ar'Zarrcal and that barrel will get in the way where I have currenly position the rune-scarred dwarf.

I wish I could be more useful for this battle, but then again we didn't have much time to get into position thanks to failed stealth checks (not that mine would have been much better had I tried)

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Dibs on the 1000th Post! Woo!

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