| "Bandersnatch" McTwilliger |
Bander continues his move to the fate to prepare for the actual attack. If he is there he will climb the wall and fire his crossbow
| Robert "Bo" Hardin |
Whats next, a gnome?
| drbuzzard |
Bo hits once, and the halflings continue to be sneaky.
Drainy's mecha misses.
The giants lay hands on the shop's display of pink flamingo statues, and whirl them around for a hammer throw.
There's a flock of stone flamingos inbound.
Bo
to hit: 2d20 ⇒ (1, 8) = 9 miss miss
Mecha primary to hit: 2d20 ⇒ (7, 15) = 22 miss, hit
Mecha iterative to hit: 2d20 ⇒ (2, 12) = 14 miss, hit
concealment: 4d100 ⇒ (28, 88, 16, 74) = 206
the two hits actually hit
damage: 2d8 + 24 ⇒ (7, 2) + 24 = 33
PCs are up again.
| "Bandersnatch" McTwilliger |
Sneaky sneaky sneaky
Continuing on.
| Robert "Bo" Hardin |
Bo continues to rake his lever action rifle, amazed at the assortment of decor being thrown at them..
Attack 1: 1d20 + 12 ⇒ (1) + 12 = 13
Attack 2: 1d20 + 7 ⇒ (1) + 7 = 8
And somehow he manages to break his rifle..
| drbuzzard |
Ok, back from gaming con, back to running virtual instead of physical games.
A variety of lawn ornaments are chucked at Bo and the giants, not seeing that the Mecha is broken yet, throw still more rocks at it.
Bo to hit: 2d20 ⇒ (19, 1) = 20 hit, miss
damage: 1d8 + 12 ⇒ (4) + 12 = 16
next round they will figure out the smoke cloud is no longer firing and shift work back to the gate.
PCs are up again.
| Robert "Bo" Hardin |
He fires with his broke rifle..
1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Dam 1: 1d10 + 6 ⇒ (4) + 6 = 10
Dam 2: 1d10 + 6 ⇒ (6) + 6 = 12
| Robert "Bo" Hardin |
Dang i didn't notice i got hit again lol.. Back to almost full.. That giant has been hit alot as well.
| "Bandersnatch" McTwilliger |
sneaky sneaky sneaky getting close to the wall?
| "Bandersnatch" McTwilliger |
I was going to clb up the wall and start firing with the militia. Must have gotten misses in the realy action that was happening
| "Bandersnatch" McTwilliger |
I have a heavy crossbow
| "Bandersnatch" McTwilliger |
1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15 1d8 ⇒ 3
Attempt to restealth 1d20 + 22 - 10 ⇒ (13) + 22 - 10 = 25
| drbuzzard |
The giants concentrate their fire on Bo now that they see no more rocks coming from the smoke cloud.
to hit: 2d20 ⇒ (5, 8) = 13 miss, miss
to hit: 2d20 ⇒ (16, 15) = 31 hit, miss
damage: 1d8 + 12 ⇒ (4) + 12 = 16
As this happens you hear yelling from guards that word has come of another giant assault at the east wall at Tanners Bridge with giants driving bears into the city.
| Robert "Bo" Hardin |
What happened to knocking the wall down lol..
Bo fires twice more tnen takes cover behind the wall as he takes a full on assault of lawn ornaments.. He heals himself as a swift..
1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 5 ⇒ (1) + 5 = 6
Dam: 1d10 + 6 ⇒ (2) + 6 = 8
LoH: 3d6 ⇒ (2, 3, 5) = 10
"Did he say driving bears? We need to get over there asap!"
| "Bandersnatch" McTwilliger |
Bander will climb down the wall and run to that side of the city
| drbuzzard |
The guards at the gate are happy to open it up for you if you ask, but will get rather perturbed if someone invisible does it without warning. They will also close it immediately behind you.
Tirion is still outside sneaking along. I'm not sure how fast he's moving.
The other two proceed through town towards a major hubbub. As you get near the Tanner's Bridge you hear a lot of growling and screaming.
| Robert "Bo" Hardin |
Bo pulls his pistol along the way and activates his divine bond making the weapon keen for 6 mins. He also activates his judgement of justice..
| Tirion Took |
Tirion has been double-moving (40'/round) whilst sneaking (Swift as Shadows allows him to sneak with no movement penalty): at the end of round 3 he had moved 120' forward. The giants are 180' from the gate, but Tirion started around the corner from the gate (so they wouldn't observe him going over the wall), so I figure Tirion started another 30' from the giants -- thus he is now 90' from them.
Now he's in range to use his wand o' Magic Missiles (with UMD=19 he can automatically use wands). He'll stand up and zap one that looks hurt by Bo's fire:
Magic Missile damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7
then pop Vanishing Trick as a swift action, and quietly move up and to his left, another 20'...
Tirion's Stealth check: 1d20 + 23 + 5 ⇒ (9) + 23 + 5 = 37
| "Bandersnatch" McTwilliger |
who are we waiting on?
| "Bandersnatch" McTwilliger |
No just double moving. Sorry thought that was clear
| drbuzzard |
You come upon a group of 2 stone giants and 3 big mean looking bears. They are currently having their way with the town guard.
One odd thing you do notice is that one of the giants actually grabs one of the fleeing civilians and stuffs him into a sack which he places over his shoulder.
The giants at the north gate go back to tossing statues at the gate. It's fairly apparently that the gate will hold for a while yet.
You can act.
| "Bandersnatch" McTwilliger |
Bander closes his eyes and becomes invisible greater invis moves forward and slashes at the tendon of the nearest giant
Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (19) + 18 + 2 - 3 = 36 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (1) + 1 + 1 + 6 + (6, 3, 3, 1, 3) = 25
to confirm Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (8) + 18 + 2 - 3 = 25 for 1d4 + 1 + 1 + 6 ⇒ (4) + 1 + 1 + 6 = 12
should be vs FF
| Robert "Bo" Hardin |
How far are we from them?
Bo will take aim at the wounded Giant and fire off 3 rounds from his pistol.. Burning a Grit as well..
Attack 1: 1d20 + 13 ⇒ (4) + 13 = 17 fireing steel
Attack 2: 1d20 + 13 ⇒ (15) + 13 = 28
Attack 3: 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1: 1d8 + 18 ⇒ (6) + 18 = 24
Damage 2: 1d8 + 18 ⇒ (7) + 18 = 25
Damage 3: 1d8 + 18 ⇒ (2) + 18 = 20
He heals as a swift action..
3d6 ⇒ (6, 3, 1) = 10
| Robert "Bo" Hardin |
Ok he'll move to 30' before fireing.. Activating Power of Faith as well..
Current AC = 27
I edited his above attacks to inlcude all bonuses..