RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

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Bander hits with the revolver once and with one shuriken.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

what you mean they don't have massive dex scores and dodge-bah what good is invis!


Sorry, ready the revolver line wrong, thought it said total was a 12 to it. Revolver hits twice. Still only one shuriken.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore drinks a Cure Moderate Wounds, and stays within 30' of giant.

cure: 2d8 + 9 ⇒ (1, 4) + 9 = 14


There is a dead giant within 30' of you so you're good.


The giants at the mill try to pin down where the shooting is coming from.

3d20 ⇒ (16, 7, 8) = 31 2 out of 3 figure out which square you are in and move to attack

2d20 ⇒ (15, 18) = 33

miss chance: 2d100 ⇒ (77, 1) = 78 hit, miss

The first one, who is oddly equipped with two picks (heavy and light) smacks you once with the heavy one.

damage: 1d8 + 17 ⇒ (5) + 17 = 22

PCs are up.


dude halfling

Tirion declares victory in the north, slurps down his potion of Cure Serious Wounds (3d8 + 5 ⇒ (2, 2, 4) + 5 = 13), and starts back north; he'll also quaff his potion of Cure Moderate Wounds (2d8 + 3 ⇒ (5, 6) + 3 = 14) and move another 20' south north. After that 2nd round, he'll take off at a dead run -- 80' per turn! -- for a few rounds. I imagine he'll arrive just in time to see his brother take the final swing of the day...

On second thought, Tirion will follow the giant's blood trail, ninja'ing his way north, and scout the enemy camp -- like a good spy! Then he'll sneak away, breaking into a full run to the south when he thinks it's safe.

Tirion's Perception check to follow blood trail: 1d20 + 16 + 5 ⇒ (1) + 16 + 5 = 22 (at +22, do I even have to roll to find dripping blood?)
Tirion's Stealth check to sneak up to spying position: 1d20 + 23 + 5 ⇒ (15) + 23 + 5 = 43

Tirion's Perception check to examine the enemy's operations: 1d20 + 16 + 5 ⇒ (10) + 16 + 5 = 31
Tirion's Stealth check to sneak away: 1d20 + 23 + 5 ⇒ (20) + 23 + 5 = 48


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander snicker snacks the giant. As he does he shouts SNICKER SNACK! NOW YOU TAKE THAT!

Snicker/PS: 1d20 + 16 + 2 - 3 + 2 ⇒ (7) + 16 + 2 - 3 + 2 = 24 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (1, 4, 3, 3, 6) = 28 and
Snack/PS: 1d20 + 16 + 2 - 3 + 2 ⇒ (11) + 16 + 2 - 3 + 2 = 28 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (1, 3, 1, 2, 1) = 19
Snicker/PS: 1d20 + 11 + 2 - 3 + 2 ⇒ (5) + 11 + 2 - 3 + 2 = 17 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (4) + 1 + 1 + 6 + (3, 5, 5, 1, 1) = 27 and
Snack/PS: 1d20 + 11 + 2 - 3 + 2 ⇒ (1) + 11 + 2 - 3 + 2 = 13 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (4) + 1 + 1 + 6 + (6, 2, 3, 5, 4) = 32

then he takes a 5 ft step to the side, leaving the giant unsure where he is

f me. terrible dice rolling, even vs FF thosse might all miss


You hit the pick wielder once.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo double moves towards the mill..


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

how far to closest giant?


At the north gate? Several hundred feet away behind cover running away. Inside town at the mill? about 600'.

This does, of course, assume you mean living giants.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

ok, well, moving to the closest living giant...i will keep going till I get within 30' ...so let me know when I get there


So you'll follow Bo into the city. What is your movement rate now?


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

60'


Then you can easily keep up with Bo. He is double moving at 50, so it will take him 6 rounds (5 more). Way I see it, you can probably keep up a triple move the whole way (parts at 4x, parts at 2x). If you triple moved for 3 rounds it would put you 60' away from the giants tussling with Bander.


Tirion: At your rate of movement vs. his rate of movement (running), you are going to take a very long time to follow him. If you wish to continue, I will just ignore you for this combat.

Bander, even against flat footed, you hit only once.

The three giants continue to try to locate and eliminate you.

perception: 3d20 ⇒ (7, 9, 6) = 22 one of the giants wearing a white T shirt which says 'Stone Giant' seems to figure out which square you are in and swings at it.

to hit: 2d20 ⇒ (20, 5) = 25

One potential hit, miss chance 1d100 ⇒ 98

confirm: 1d20 ⇒ 10 miss, you lucky little murder hobo.

damage: 2d8 + 21 ⇒ (4, 8) + 21 = 33

The rest of the team is, at best, a few rounds away.

PCs are up again.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

oh I know I can barely hit a barn right now...and I could imagine Bander trying


dude halfling

that's correct: Tirion is out of the fight -- with his low movement, I figure that's probably the case even if he tried to get to it! might as well collect some intelligence. Later in the day, he can report what he learns of the enemy's position and order-of-battle to the party...


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Still running


Need actions for Bander this round.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Sorry folks, was a busy week, missed that note that said pcs are up

Bander attacks from his new position then 5 fts to a side to confuse the giant

Snicker/PS: 1d20 + 16 + 2 + 2 - 3 ⇒ (14) + 16 + 2 + 2 - 3 = 31 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (4) + 1 + 1 + 6 + (5, 6, 1, 2, 3) = 29 and
Snack/PS: 1d20 + 16 + 2 + 2 - 3 ⇒ (13) + 16 + 2 + 2 - 3 = 30 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (4) + 1 + 1 + 6 + (5, 3, 2, 4, 6) = 32
Snicker/PS: 1d20 + 11 + 2 + 2 - 3 ⇒ (16) + 11 + 2 + 2 - 3 = 28 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (1) + 1 + 1 + 6 + (4, 3, 4, 5, 2) = 27 and
Snack/PS: 1d20 + 11 + 2 + 2 - 3 ⇒ (1) + 11 + 2 + 2 - 3 = 13 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (4) + 1 + 1 + 6 + (4, 5, 2, 5, 5) = 33


Bander drops the apparent leader of the giants at the millpond.

The other two again try to find him to swat him (move action).

perception: 2d20 ⇒ (17, 13) = 30 both seem to figure out when you are standing and swat away

to hit: 2d20 ⇒ (12, 12) = 24 hit hit

miss chances

2d100 ⇒ (23, 52) = 75 miss, hit

damage: 2d8 + 21 ⇒ (4, 4) + 21 = 29

Bo and Drainy keep running. Tirion keeps tracking, but a half blind man could follow this blood trail.

PCs are up.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Still Runnin'


dude halfling

how many rounds of northbound running will it take to reach wherever it is the giant is going north of the village of SandTrap?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander takes a 5 ft step again, staying in range to attack, but does not attack, he draws and downs a potion of CMW

2d8 + 3 ⇒ (5, 8) + 3 = 16

3 rds of invis left o this ki point


Tirion, you just decided to run outside of things actually described in the module. I'll get around to making up something appropriate eventually. All things considered I'm very tempted to just have the giant bleed out before its destination just so you were provided with a wild goose chase.


dude halfling

the giant is bleeding at a rate of 50 hit points per minute; let's suppose the enemy encampment is just one mile from Sandpoint's northern gate, and the giant can run a classic 4-minute mile. The giant started a few rounds north of the gate, and perhaps a healer will see the giant coming (obviously in need of aid) and come out to meet the bleeder as he approaches -- so the giant need only run 3/4 of a mile. That's a mere 150 hit points: surely the big goon can last that long? That would lead Tirion close enough that the hobbit can collect the order-of-battle information he seeks...

if the enemy's position is farther than a mile, Tirion will simply sneak along following the blood until he comes across the giant's body, then turn around to sneak back so he can report the enemy's base is more than a mile away.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Run Run Run..


Tirion giant bleeds out while running, not making it back to his departure point (he was already injured, so couldn't even make it one mile). This will take you several rounds as he is much faster on his giant legs than your stubby little ones. Module did mention a starting point for the raid, but it is far enough away he can't make it.

Drainy finds himself 60' away from a number of giants who appear to be swinging weapons at thin air. Bo is still a bit of distance behind, about 90' feet away from the giants.

The giants again try to pin down the location of their foe.

perception: 2d20 ⇒ (2, 18) = 20 one seems to figure out it
to hit: 1d20 ⇒ 13 miss: 1d100 ⇒ 48 but he only connects with air.

PCs are again up.

Bander is in melee. Drainy is 60' away and Bo is 90' away.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Move 50' and fire once..

Attack: 1d20 + 11 ⇒ (15) + 11 = 26
[Dam: 1d8 + 17 ⇒ (7) + 17 = 24


dude halfling

I reckon Tirion would tend to check the giant's fingers for rings of Regeneration -- and, of course, anything else worth looting off the giant -- before heading back...


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore yells at them. I'm over here, ya a$$ lickin', foppy eared, motherless mudd fistin' hamster holders. He drinks a haste for the last time today, and moves to a different area to confuse them.


As I recall, you did drink an invisibility potion a while back. How many rounds do you have left on it? The Oracle has not healed you as yet, because being invisible, your wounds are not apparent.


its minutes per level


I thought you used greater invisibility. If it's normal, then yes, you have plenty of time.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander grins as he wounds begin to close, then he does his attack and 5 ft routine.

Snicker/PS: 1d20 + 16 + 2 - 3 + 2 ⇒ (19) + 16 + 2 - 3 + 2 = 36 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (6, 5, 3, 2, 4) = 31 and
Snack/PS: 1d20 + 16 + 2 - 3 + 2 ⇒ (10) + 16 + 2 - 3 + 2 = 27 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (4) + 1 + 1 + 6 + (3, 5, 1, 2, 5) = 28
Snicker/PS: 1d20 + 11 + 2 - 3 + 2 ⇒ (13) + 11 + 2 - 3 + 2 = 25 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (5, 2, 4, 6, 4) = 32 and
Snack/PS: 1d20 + 11 + 2 - 3 + 2 ⇒ (17) + 11 + 2 - 3 + 2 = 29 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (2) + 1 + 1 + 6 + (3, 2, 4, 2, 1) = 22

to confirm Snicker/PS: 1d20 + 16 + 2 - 3 + 2 ⇒ (5) + 16 + 2 - 3 + 2 = 22 for 1d4 + 1 + 1 + 6 ⇒ (3) + 1 + 1 + 6 = 11


As there are active threats present, the giants ignore Drainy.

Bo nails a target, then Bander hits him three times (does not confirm his crit). Between the two onslaughts, the giant goes down.

The last giant moves to the corpse of the leader (one who dual wielded), picks up his horn, and blows on it.

PCs are up again.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander does not like the horn, so he steps and

Snicker/PS: 1d20 + 16 + 2 - 3 + 2 ⇒ (8) + 16 + 2 - 3 + 2 = 25 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (2) + 1 + 1 + 6 + (1, 5, 6, 2, 4) = 28 and
Snack/PS: 1d20 + 16 + 2 - 3 + 2 ⇒ (12) + 16 + 2 - 3 + 2 = 29 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (2) + 1 + 1 + 6 + (3, 4, 6, 6, 1) = 30
Snicker/PS: 1d20 + 11 + 2 - 3 + 2 ⇒ (19) + 11 + 2 - 3 + 2 = 31 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (5, 4, 2, 6, 2) = 30 and
Snack/PS: 1d20 + 11 + 2 - 3 + 2 ⇒ (14) + 11 + 2 - 3 + 2 = 26 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (6, 6, 6, 5, 1) = 35

to confirm Snicker/PS: 1d20 + 11 + 2 - 3 + 2 ⇒ (4) + 11 + 2 - 3 + 2 = 16 for 1d4 + 1 + 1 + 6 ⇒ (1) + 1 + 1 + 6 = 9


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo fires 3 times..

Attack: 1d20 + 9 ⇒ (3) + 9 = 12 Fireing steel still
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Attack: 1d20 + 4 ⇒ (15) + 4 = 19

Dam 1: 1d8 + 17 ⇒ (7) + 17 = 24
Dam 2: 1d8 + 17 ⇒ (7) + 17 = 24
Dam 3: 1d8 + 17 ⇒ (8) + 17 = 25


Bander hit 3 times (but doesn't confirm), and Bo hits once. The giant goes down.

You are left wondering what the horn blast will bring.


The next hubub you hear about is some giants raiding the brewery. This is obviously most dire.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"I suppose we should save the people trying to save the beer.."

Bo moves that way..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

The now visible Bander runs toward the beer


Once Bander is visible Yap moves up and heals him.

cure: 6d8 + 6 ⇒ (5, 5, 3, 1, 2, 3) + 6 = 25


You all head to the south towards the Brewery. As this occurs, you see the dragon loom up in the air to the north and start heading in your direction. Likely this is a response to the blast of the horn.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Thanks Pixel! Bander skids to a halt as the dragon begins to approach.

Incoming!. Bander will go invisible and move 20 feet to the side to stay out of flame formation


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Then he rubs a fireward gel a over himself


dude halfling

I'm glad I specified that Tirion was sneaking back!

Tirion's Perception check to notice dragon coming his way from behind him: 1d20 + 16 + 5 ⇒ (16) + 16 + 5 = 37

Assuming that's good enough to note the dragon's approach before it gets to Tirion, the ninja will quaff his Elixir of Hiding -- for yet another +5 on his Stealth checks (+10 from Elixir overrides +5 from Cloak of Elvenkind rather than stacking with it...), and find a really good hiding spot:

Tirion's Stealth check as the dragon flies overhead: 1d20 + 23 + 10 ⇒ (15) + 23 + 10 = 48

How far away does the dragon pass from Tirion?

*IF* the dragon happens to pass by within 100' of Tirion's position, Tirion will wait until it has just barely gone by -- *and* make sure it's looking ahead, in the direction of it's flight (i.e. looking away from Tirion's position): if those conditions are met, the crazy hobbit will call as loud as he can to the beast right when it gets to 100' south of his position (to ensure the dragon has -10 on it's initial perception check to spot him).

"HEY URGA! CHECK OUT THE LOSER DRAGON THEY SENT!! THAT'S THE BEST THEY COULD DO?!?"

Tirion's Stealth check after yelling at the dragon: 1d20 + 23 + 10 ⇒ (13) + 23 + 10 = 46

Tirion cleverly references a party member who has long since left the party -- but one who the baddies may have intel about that suggests he is (or was) with our group...perhaps his life can buy a round or two for the defenders to prepare for a dragon attack...


I should have been clear. This is nowhere near Tirion. He's still well north of the north gate, and not involved in this particular combat. Sorry you wasted a long post.

The Dragon is overflying the city strafing, and was drawn to the horn.

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