'Gar' Duncrick |
Gar spits on the floor. "Ain't none of this right. We are chasing Goblins and this...this is not Goblins."
He gives the statue a wide berth. Looting strange statues in not on his mind. He still looks for any sign of recent passage.
Perception -> 1d20 + 5 ⇒ (14) + 5 = 19
Kast Phaer |
Kast will go take a look at L6 and the dead end there.
If that is clear, then Kast will indicate they should go to U13.
Sorry if this is evident, but I am confuzzled: what is at the top of P3?
Zees |
Sorry if this is evident, but I am confuzzled: what is at the top of P3?
Hmmm. I wonder about the top of P3 too. 8-P
Malcolm Cavendish |
Someone should take a look with Kast to see if there is a secret door at that dead end. Is someone taking the book? Can we take the book off the statue?
There is a door at P3 according to Robin's previous post. BTW congrats to all for passing 1,000 posts!
Dorin Zstel |
"A seven-pointed star. A statue from before the Earthfall. A masterwork weapon with the statue. What is this place? No goblin would make all this." Dorin mutters to himself. With an occasional look backwards in the tunnel, he keeps casting Dancing Lights for the group.
Not much to do - I thought we'd catch up to Ameiko and her brother and the goblin by now! These tunnels go on forever!
'Gar' Duncrick |
Gar will try to listen carefully. This is getting very weird. And old Thas tunnels are not a place to play in...or so Clan Mother Geirtha always said.
Perception at door -> 1d20 + 5 ⇒ (10) + 5 = 15
If he doesn't hear anything he will search the door.
Perception for traps -> 1d20 + 5 ⇒ (17) + 5 = 22
Disable Device if need for trap or locked door -> 1d20 + 5 ⇒ (3) + 5 = 8
'Gar' Duncrick |
Once everyone is ready, Gar will open the door.
Yeah, I was still trying to save time, trying to catch up with Ameiko, but I guess that is becoming a far away goal at this point. :-(
robin |
The door open into a jail
In fact it is on twi level and you are one the upper one . Below you a dozen cells line the perimeter (the lower room is in fact symetrical)
The platform you are in is made of seemingly sturdy wood and a wooden walkway leads to a passageway in the east . Two wooden strais descend on the lower level . You can spot skeletons in the closed cells
Zees |
Kast will move to M8, also looking for Ameiko.
"Zees- A jail? Down here? This isn't our jail...we've seen that. This is an old one, right?"
"What exactly are you implying? I've never actually been in the jail. It seems more likely you would have ended up there after one of your wasted nights of drinking. However, no, it does not appear to be Sandpoint's jail. At least I hope it's not with those skeletons there. I agree with Malcolm that we should check them out though.
Zees will follow others into the room when people move. He will examine the cells to try to tell which society or time period they might be from--maybe the design or complexity of the locks will give him some idea. 1d20 + 9 ⇒ (10) + 9 = 19 He'll also examine the skeletons to see if recognizes their race. 1d20 + 9 ⇒ (9) + 9 = 18 Finally, he'll look around for anything else of interest. Perception 1d20 ⇒ 20
Kast Phaer |
Kast notes that Zees seems just a *bit* too defensive at what was intended to be an innocent question.
Kast makes a mental note to follow up with Zees about this later.
I knew he has been prone to act out and play practical 'jokes' in the past, but I would have heard if he were put in jail for any amount of time. I wonder if Zees went on that "scared straight" tour that the Sheriff had 'encouraged' Zees to enjoin.
Kast keeps looking around.
1d20 + 0 ⇒ (2) + 0 = 2 Perception
'Gar' Duncrick |
"Why couldn't that bastard with the Goblin sticker just told us yea or nae that they came this way. Because I don't feel to comfortable poking around his dungeon."
Gar does a circuit of the upper cells
Kast Phaer |
Kast will move to M5 and look around.
Perception 1d20 + 0 ⇒ (17) + 0 = 17
If nothing is there, he will move to Q4 and repeat.
Perception 1d20 + 0 ⇒ (17) + 0 = 17
His shield and morningstar are at the ready.
Zees |
Now that the group is moving.
Zees will follow others into the room when people move. He will examine the cells to try to tell which society or time period they might be from--maybe the design or complexity of the locks will give him some idea. 1d20 + 9 ⇒ (10) + 9 = 19 He'll also examine the skeletons to see if recognizes their race. 1d20 + 9 ⇒ (9) + 9 = 18 Finally, he'll look around for anything else of interest. Perception 1d20 ⇒ 20
robin |
Zees you'll have to remind me of your rolls later on in case I forget but for the moment ...
Dorin Perception roll : 12
Kast Perception roll : 17
Danaris Perception roll : 1d20 + 4 ⇒ (5) + 4 = 9
Gar perception roll : 1d20 + 5 ⇒ (11) + 5 = 16
Zees perception roll : 1d20 ⇒ 10
Malcolm perception roll : 1d20 ⇒ 6
M1 roll 1d20 + 7 ⇒ (19) + 7 = 26
M2 roll 1d20 + 7 ⇒ (20) + 7 = 27
Ouch! I guess you are all surprised then ... Still better now than later.
Moving from under the platform they were hiding under , two creatures similar to the one you already fought rush to bite you ...
M1 vs Malcolm 1d20 + 5 ⇒ (1) + 5 = 61d6 + 1 ⇒ (6) + 1 = 7
M2 vs Gar 1d20 + 5 ⇒ (6) + 5 = 111d6 + 1 ⇒ (2) + 1 = 3
Sigh
Round 1 initiative
Dorin 1d20 + 3 ⇒ (7) + 3 = 10
Kast 1d20 - 2 ⇒ (14) - 2 = 12
Danaris 1d20 + 2 ⇒ (13) + 2 = 15
Gar 1d20 + 3 ⇒ (9) + 3 = 12
Zees 1d20 + 2 ⇒ (18) + 2 = 20
Malcolm 1d20 + 1 ⇒ (2) + 1 = 3
M1 1d20 + 5 ⇒ (8) + 5 = 13
M2 1d20 + 5 ⇒ (10) + 5 = 15
Zees to act , then M2 then Danaris then M1 then all others
robin |
only got home now
M1 takes e five footstep to M1 and attacks the one without visible armor ... (Zees being on the stairs , he could only reach the lover body which is not as satisfying ...)
1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (5) + 1 = 6
1d20 + 3 ⇒ (9) + 3 = 121d4 + 1 ⇒ (2) + 1 = 3
1d20 + 3 ⇒ (17) + 3 = 201d4 + 1 ⇒ (4) + 1 = 5
Dorin falls inanimate under the onslaught
Dorin I'll need a fortitude save from you and a d10 roll
The rest of you can now act .
Kast Phaer |
"Malc, you get this one, I'll help Gar!"
Kast will double limp to R7, avoiding AoOs.
"Coming Gar!"
Edit:
AC: 19
HP: 10/10
Weapon: morningstar
Status: Will limp for flank
Effects:
Spells cast: 2 of 4
Yep. Sure glad I limped over for that. ;)
'Gar' Duncrick |
Gar has been dodging a flurry of claws and bites from the creature. Seeing Kast limping over, Gar times his swing (hold action) till Kast comes up with his ransuer. The moment the creature takes a glimpse behind him Gar strikes.
Adze attack flanking -> 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
me and the creature are stirring up a mighty wind of misses over here.
Dorin Zstel |
What the? I was the one with the most distance from whatever M1 is!
Round 1, Initiative=10, map is undersandpoint round
HP=7/7 points, AC=13 (touch 13, flat-footed 10), wearing both gauntlets, speed=30 ft.
Fort=+1, Ref=+3, Will=+3
Spells: inf/4 for 0th/1st; Acid Splash is 1/1; Heavenly Fire is 3/6
The young man drops under the triple hit from the creature, blood splaying everywhere in the dark confines.
Fortitude save: 1d20 + 1 ⇒ (20) + 1 = 21
D10 roll (I'm guessing this is bleeding out due to massive damage?!!) 1d10 ⇒ 10
And, for some reason, the dicebot smiles upon me...or not. Somebody heal Dorin! (I think the Dancing Lights is still active for 10 rounds.)
Malcolm Cavendish |
Round 1, Initiative: 3
Stats:
Malcolm sees Dorin go down and quickly steps five feet to N7 into a flanking position with Danaris and attacks M1 with a fierce yell!
Pick on someone who can fight back you son of a whore!
BS ATT: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
BS DAM: 1d10 + 4 ⇒ (10) + 4 = 14
Zees |
Zees: I think some people still need to act in Round 1 before you take Round 2 actions, or did I miss something?
Everyone has gone. There was just no excitement after the first two hits and Dorin's demise. Gar missed. Kast double moved. Dorin bled. You missed. I missed. M2 up.
robin |
Round 2 initiative
Zees 20
M2 15
Danaris 15
M1 = 13
Gar 12
Kast 12
Dorin 10
Malcolm 3
The monster near Gar looks at Kast's arrival with at first annoyance and then outrage . He speaks in thessalonian
He then attacks Kast without success and takes a five footstep
1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (4) + 1 = 5
1d20 + 3 ⇒ (11) + 3 = 141d4 + 1 ⇒ (2) + 1 = 3
1d20 + 3 ⇒ (12) + 3 = 151d4 + 1 ⇒ (1) + 1 = 2
Danaris's turn to act
Updated map