Robin's Rise of the Runelords

Game Master robin

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Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

New rule: when you are in the google map document, please open the live chat box at the right. I would gab with ye. Looking at you anonymous users 22 and 2785.


Male Human (Chelaxian) Cleric 2

Danaris takes a five step drop to K7 and fires another arrow at the beast.

attack:1d20 - 1 ⇒ (5) - 1 = 4 Firing into melee, right?
damage:1d8 ⇒ 2

Ah, back to normal


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Thassolonian:

"You seem angry. How about we talk more? You answer some questions and I return your pretty spear?"

Diplomacy 1d20 + 7 ⇒ (15) + 7 = 22


Thassilonian

Spoiler:
Oh you are going to talk allright

M1 move and attack Malcolm
1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (1) + 1 = 2
1d20 + 3 ⇒ (9) + 3 = 121d4 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (5) + 3 = 81d4 + 1 ⇒ (3) + 1 = 4

Gar , Kast , Dorin (roll to stabilize) , Malcolm and Zees


Male Human (Varisian) Sorcerer 2D6

Stabilization roll 1d20 ⇒ 11

Uh, guys? Dorin's, like, -12 hp or something. A single hit point for stabilization would probably save the character from permanent death right now. Danaris? Spare the sorcerer a healing touch, if you would.

robin, if this is my stabilization roll what was that natural d20 I rolled with the natural d10 earlier? Just curious.


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Round 2, Init. 12 (after Kast)

"Keep him pinned between us!"

[ooc]Gar delayed till Kast had moved last round, so he goes just after Kast now. But I will put up this rounds actions, assuming the Kast shifts to keep up a possible flank. Gar will shift too.

Gar deftly adjusts to keep this creature at a disadvantage and then swings his adze. He seeks an advantage, clearly seeing the creatue is upset with Kast.

Flanking Adze Attack -> 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Adze Damage -> 1d8 + 3 ⇒ (7) + 3 = 10
Sneak Attack Damage -> 1d6 ⇒ 6

"That should get your attention!" Booya!

Gar's Status:
AC 18, HP 11


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast, having fought with Gar before, knows to work with partymate to take down the creature quickly.

Move: 5' step to R6, when wait for Gar to distract his foe from behind.

Standard Action: Beat face with the Morningstar.

1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 to hit;
1d8 + 4 ⇒ (3) + 4 = 7 damage.

Kast Stats:

AC: 19
HP: 10/10
Weapon: M'star
Status: Worried for Dorin
Effects:
Spells cast: 2 of 4


Male Human - Varisian Wizard 1 - Universalist
'Gar' Duncrick wrote:


"That should get your attention!" Booya!

Zees starts breathing again, not realizing he had been holding his breath since Dorin went down. Maybe we won't all die down here.


Male Human (Chelaxian) Cleric 2

I can give Dorin one temporary hp with Virtue. Otherwise, I'm out of spells. I can channel still, but that's generally a poor idea with still breathing opponents.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
Danaris Krupt wrote:
I can give Dorin one temporary hp with Virtue. Otherwise, I'm out of spells. I can channel still, but that's generally a poor idea with still breathing opponents.

Solutions that may keep him alive may include, but are not limited to:

1) Moving to L9 and channeling so that the burst doesn't get the bad guy.
2) Performing a HEAL CHECK to stabilize.
3) Just bursting to keep your friend alive and let the fighting types take care of the bad guys, if worst comes to worst.
4) Saying something in character to Kast that makes the situation known.

I think we have a few rounds to work something out, but I could be wrong. By my estimation, Dorin is about -8 to -10 with a -12 clock. Unless I'm wrong Dorin, I'm not worried yet. :(

EDIT: You have selective channel? That'll work too. :)


Male Human - Varisian Wizard 1 - Universalist
Danaris Krupt wrote:
I can give Dorin one temporary hp with Virtue. Otherwise, I'm out of spells. I can channel still, but that's generally a poor idea with still breathing opponents.

Or you could use your selective channel feat to exclude the 2 monsters. :-)


Male Human (Chelaxian) Cleric 2

Ah, yes selective channel. Forgot that. Dorin, you can feel free to throw your dice or chips angrily at me next time you see me.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 1

Malcolm attacks M1

BS ATT: 1d20 + 6 ⇒ (6) + 6 = 12
BS DAM: 1d10 + 4 ⇒ (9) + 4 = 13


Male Human - Varisian Wizard 1 - Universalist

Round 3 Init 20

Zees will go along the walkway (to 6, AA) to get a clear shot at M1 with his dagger. He will again fling it down with hand of the apprentice.

-4 into melee
1d20 + 1 ⇒ (2) + 1 = 3
Argh


Round 3 initiative
Zees 20
M2 15 ( hp taken 22)
Danaris 15
M1 = 13 (hp taken 2 )
Kast 12
Gar 12
Dorin 10
Malcolm 3

M2 is near death but that does not stop him from trying to take Kast with him
1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (6) + 1 = 7
1d20 + 3 ⇒ (6) + 3 = 91d4 + 1 ⇒ (1) + 1 = 2
1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (1) + 1 = 2

Danaris's turn to act
Gar please not that you can not take a five foot step to S5 due to the cells bar


Male Human (Chelaxian) Cleric 2

Danaris moves to L7 to assist Dorin and then channels positive energy, excluding the bad guys.

1d6 ⇒ 6


M& vs Malcolm
1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (6) + 1 = 7
1d20 + 3 ⇒ (10) + 3 = 131d4 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (8) + 3 = 111d4 + 1 ⇒ (2) + 1 = 3

Map


Male Human (Varisian) Sorcerer 2D6

Lying facedown in a pool of his own blood as well as the dust of centuries, Dorin appears to stop bleeding out (-12+6=-6 hp?). His form, however, apart from the slight movement of breathing, does not stir.

(Next time, I'm asking for an AOO with my 1d4 spiked gauntlets. Tick tock on the Dancing Lights!)


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

I am going to wait on Kast. A lot of what Gar does this round depends on what he does with Monster2


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Good communication, thanks. M1 goes next, then Kast and Gar then.

On his turn, Kast will attempt to imitate Gar and dance and spring from R6 to Q4.

Acrobatics to tumble: 1d20 - 6 ⇒ (2) - 6 = -4

Yeah, I get an AoO.

When in Q4, Kast will ready to strike when Gar gets into flank.

Swinging with the Morningstar:
1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 to hit;
1d8 + 4 ⇒ (1) + 4 = 5 damage.

Yep, double 1s on the rolls. Definitely worth the AoO. :( But maybe Gar will pick me up!


AoO vs Kast
1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (1) + 1 = 2

seems they should stay with attacking soft defenceless flesh (like Dorin)


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Round 3, Init. 12

Of all the things Gar expected Kast to do, flopping on his belly at the feet of the creature was not it. But the antics provide a distraction and Gar takes advantage. He steps up and swings. 5' adjust to S6 for flank.

Flanking Adze Attack -> 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Adze Damage -> 1d8 + 3 ⇒ (7) + 3 = 10
Sneak Attack Damage -> 1d6 ⇒ 2

Dropping the creature, he looks to Kast with a wide smile that is all teeth, "You have a hard enough time staying on your feet, leave the tumbling to me. Let's go, one more to take down!"


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Though a gritty smile, Kast replies "I gave you the distraction you wanted, right? Isn't the important thing?"

Kast looks toward his next opponent (if this one is indeed down).


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

It was labelled as near death..here's hoping 12 damage drops it or we are all in trouble. :-)


you are all in trouble anyway but yes it is dropped


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Dorin and Malc next, I think.


Male Human - Varisian Wizard 1 - Universalist

Round 4, Init 20

I doubt Dorin or Malcolm's actions will change mine.

Status:
HP = 9/9; AC=16 (mage armor).
Spells used: Mage Armor, Grease, Sleep(from ring).
Spells/abilities remaining: Color Spray, Acid Splash x2, Hand of Apprentice x3 after this one

Zees will step back 5' if necessary and again fling his dagger forth using the hand of apprentice at the remaining monster. I really need to get something better to use for this.

-4 into melee
1d20 + 1 ⇒ (13) + 1 = 14
1d4 - 1 ⇒ (3) - 1 = 2


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 3, Initiative 3

Malcolm again attacks M1!

BS: 1d20 + 6 ⇒ (9) + 6 = 15
BS DAM: 1d10 + 4 ⇒ (9) + 4 = 13


Round 4 initiative
Zees 20
M2 15 ( hp taken 33)
Danaris 15
M1 = 13 (hp taken 14 )
Kast 12
Gar 12
Dorin 10
Malcolm 3

M2 is down so it is Danaris turn to act

Also it is french national day and I'm off for an extended week end . see you on sunday


Male Human (Chelaxian) Cleric 2

Worried that Dorin's light will go out before the party can get him back on his feet, Danaris pulls out an arrow and ask for Erastil's aid in lighting the darkness. Danaris casts light on the arrow.

Have a good weekend robin


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast will limp from Q4 to N5, risking an AoO from M1 in an effort to take this opponent down quickly.

When there, he will wait for Gar to get into position (flank) before striking.

Swinging with the M'star:
1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 to hit;
1d10 + 4 ⇒ (9) + 4 = 13 damage.


Male Human (Varisian) Sorcerer 2D6

Dorin enjoys a good mid-morning nap, oblivious to all else going on. You guys remember Dorin, right? Young guy, casts spells, got slugged hard by a monster on the first round? I guess he's out for the weekend.


Sorry Kast , it was not your turn yet

Malcolm has a AoO as the remaining creature tries to flee up the stairs


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

AoO of Fleeing Creature

Get back here!

BS ATT: 1d20 + 6 ⇒ (3) + 6 = 9
BS DAM: 1d10 + 4 ⇒ (9) + 4 = 13


Male Human - Varisian Wizard 1 - Universalist

So, is Kast up? Where did M1 get to? Can any of us reach him before he goes again and really flees beyond our ability or willingness to catch him?


he is actually in P14

In order
Kast 12
Gar 12
Dorin 10
Malcolm 3
Zees 20(next round)
Danaris (next round)


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast double moves after him.

I think I can limp to about Q9 or so.


Male Human - Varisian Wizard 1 - Universalist

Round 5, Init 20

Status:

HP = 9/9; AC=16 (mage armor).
Spells used: Mage Armor, Grease, Sleep(from ring).
Spells/abilities remaining: Color Spray, Acid Splash x2, Hand of Apprentice x2 after this one

The creature runs past Zees, who is tempted to let it go after they way it took down Dorin, but he worries about the reinforcements it might bring. Zees moves to P9 and again flings his dagger using Hand of the Apprentice.

1d20 + 5 ⇒ (9) + 5 = 14
1d4 - 1 ⇒ (1) - 1 = 0=1


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Gar will double move to P10 unless the stairs count extra. Trying to keep him in view. "The bastard in getting away! Damn coward...damn fast coward. <pant>" He will switch the adze to his left hand while moving and pull a hand-axe from his belt.


Male Human (Varisian) Sorcerer 2D6

Dorin dreamed of the quiet days in the Varisian caravan, of traveling from town to town, having celebrations when they met with another caravan on the dirt road, of the simple life. Being trained in magic by the caravan's master. Those days seemed like they would last forever.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 4, Initiative 3

Malcolm moves to Dorin's side and uses what little skills he has to aid his wounds.

Hang in there young fella! May Abadar bless your soul.

Heal (First Aid): 1d20 + 4 ⇒ (7) + 4 = 11


Male Human (Chelaxian) Cleric 2

Danaris tries to assist Malcolm.

Heal (aiding Malcolm): 1d20 + 8 ⇒ (4) + 8 = 12

"I can ask Erastil to aid Dorin again, but I feel that I already taxing my abilities. I believe that Kast might be able to help Dorin," Danaris says to Malcolm.

I'm at three channels for the day.


Some of you run after the creature who cintinue fleeing south ? Gar see it taking the corridor in Q17 while for the others the lack of light begins to be a problem
Nonetheless Kast hear it shouting while moving

Spoiler:
Mistress , Mistress ! Intruders !

There are some problem to update the map . I'll do it later


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast will relate what the monster was saying as he moves.

"I think we should expect company, let's get to where we last saw it and prepare."

When he gets to Dorin, he imagine a perfect, healthy Dorin in his mind. He overlays that image while touching Dorin, superimposing the images.

Cast Cure Light Wounds on Dorin. 1d8 + 1 ⇒ (1) + 1 = 2 healing.

EDIT: And again:
Cast Cure Light Wounds on Dorin. 1d8 + 1 ⇒ (5) + 1 = 6 healing.

Kast Stats:

AC: 19
HP: 10/10
Weapon: Morningstar
Status:
Effects:
Spells cast: 4 of 4


Male Human (Varisian) Sorcerer 2D6

I think that gets Dorin to a +2, but I'll wait for robin to confirm.


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Not wanting to get cut off, Gar is going to go to P18 and lay in wait for anything entering the intersection while waiting for the other to get clear of the jail.

Stealth -> 1d20 + 7 ⇒ (11) + 7 = 18


Male Human - Varisian Wizard 1 - Universalist

"Perhaps it's time for us to go." Zees will try to hide at M-18. 1d20 + 2 ⇒ (6) + 2 = 8 They'll go for me and Gar will get them.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Once Dorin is up...

Good work Kast! Let's catch up with Gar and Zees and position ourselves accordingly.

Malcolm makes his way to Gar, and takes up a position next to him in preparation for what will come.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast will limp to O17, also readying himself for whatever comes down the tunnel, but also bracing to go down it as well.


Yes Dorin is now at + 2. you have time to position yourselves as you want to if you stay . But are you sure you want to ?

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