Rise of the Runelords Table 1 (Closed)

Game Master ElegantlyWasted


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Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I plan to aim for light armor, maybe a Celestial chainshirt in the high 10s


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

I'll be away at ECCC on Saturday. I may not be able to post until late Sunday.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Wednesday afternoon I will be heading to Disney World until the following Tuesday. For some reason my wife thinks taking an 8 month old to Disney is a good idea.

I will still try my hardest to get on once a day but you know how a vacation can be. Feel free to bot me if needed to keep things moving.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

That's fairly young, I would think it fits more for a 8 year old.
But have a good trip


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Heh, have fun. Try not to listen to Its a Small World too much.

If memory serves Disney Land had places more geared for the small kids, and that place was much smaller than D.W. so the odds are good for there to be something for you kid to experience. (Granted 8 months old means teething and barely crawling if my kid is anything to go by...)

Anyway, have fun!

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Crazy enough she is very very close to walking so she is ahead of the game on that. To show what dorks my wife and I are one of the reason we are going is so she can get her first haircut at the barber shop. I like it because she gets a Certificate Of Bravery.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool
Rast Cobble wrote:
Crazy enough she is very very close to walking so she is ahead of the game on that. To show what dorks my wife and I are one of the reason we are going is so she can get her first haircut at the barber shop. I like it because she gets a Certificate Of Bravery.

Hah, that sounds fun from a photo op perspective. Personally I am content to see our little one's hair grow until she requests it to be cut, but my wife might have something to say about that. :)


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I can't remember how the Athletics skill works differently from acorbatics. Would there be time to retrain some skill points?


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Athletics is combination of climb, swim, and the jumping portion of acrobatics. Acrobatics by itself is just for AoO avoidance etc, if I am not mistaken.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Ah right that's why I don't have my 1 point in climb and swim.


Acrobatics also covers balance


Male Human Paladin (Oathbound) 3 | HP 34/34 | AC 18 Touch 15 FF 13 | Fort +8 Ref +8 Will +7 | Init +5 Perception +7 | Lay on Hands 5/Day, Smite Evil 1/Day

Sorry I've been quiet lately, work has been crazy! Still around though :) having fun with the game so far!


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Going to give Calin a chance to be more forceful about stopping Asa, or joining her, or whatever before I have her proceed fully after the old man.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Dont mind me :P

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Oh, what a terrible time to be out of town. Rast would have loved to slam his mace down on the table and be the intimidating hafl-orc.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Oh there is still time, even if delayed? *lawls*


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Heh, nice toast... glad that he rolled with that as well as he did. :)


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

well he was hoping Asa would be flustered enough to realize she was being silly but can he really fault her for being upset? I have a feeling this will be not necessarily a reoccuring theme, but Somehow I feel Calin will have to intercept Angry Asa more than once.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Hah... what would be funny is if the reverse happened.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I think that might happen Calin, she seems ready for a fight whenever something bothers her, I might have to be ready to help you also.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Hah, you think it is bad now.... at level three she gets a sentient falcata. Depending on its personality and whims, she could mellow out a lot more or ramp the anger up to eleven. Kinda depends on how GM Wasted wants to play it. ;)


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Been sick for the last couple of days. Looks like I missed some fun.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

So I live near Albany NY and the claim we are going to get too much snow to fly. It looks like my Tuesday evening return flight is now Saturday! I will post as able but who knows.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

heh, I am just grateful the snow went north of us it seems (southern VA).


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Stay warm!


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

My area's forecasted to get 12"-18" of snow with potential blizzard conditions tomorrow, so I'll be staying home and won't be posting.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Stay safe and warm. Assuming that soon it will be next day, so prepping new spells.

Cantrips: Dropping Ghost Sound and Light, picking up Mage Hand and Prestidigitation (mostly to try to turn Calin's outfit lime green when he isn't looking, ;))

Level 1: Dropping Infernal Healing for Chill Touch.

On that topic, would Chill Touch heal me? Description says its negative energy, hence the question.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

This was well hidden but I think I found a post about chill touch on Dhampirs and other with NEA.

SKR clarification

"Basically, if an effect specifically says, "this works this way on living creatures, and this other way on undead," then treat the NEA creature as if it were undead, otherwise, treat it as living."

I would say no based on this.

Edit: I see it also made it into a FAQ


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Ah... inclined to agree with that, as the spell says this:

PRD: Chill Touch wrote:


An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.

Given it doesn't say that an undead creature would be healed (just that it doesn't take STR drain or NE damage) it seems I will just have to save that one for offense, not out of the box healing.


I agree with that interpretation.

Just get a wand of Inflict Light Wounds :p


Hey guys! I'm running a recruitment for a Tolkien game! The system is The One Ring. I think it'll be pretty neat; if you're interested, go over and check it out!

If not, no big deal, I'll still shoot things for you :p


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Or better Infernal healing, she can activate that herself and it always heals 10 points


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)
CircadianRythms wrote:
Hey guys! I'm running a recruitment for a Tolkien game! The system is The One Ring. I think it'll be pretty neat; if you're interested, go over and check it out!

I dotted for interest.


I have already submitted a character, I love that system.


Yay!


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Not really familiar with the system and currently at the maximum of games I feel I can devout attention to (4) without any of them suffering. Good luck though, I am sure it will be fun.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

I guess I have to take Selective Channel next round. I totally forgot about that big old feat sink.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

@GM:

So what series of checks would it be to set up our unconscious friend to be encased in glass like his father? I am not thinking about actually doing so, just making it look convincing enough to break his will. (I figure that he probably was there when Lonjitsu went through the process, thus he will know exactly how painful a way of going it is.)


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Re: Eye-Rolling and Such

I hope no one's taking too much offense at some of Shaedeen's antics--that's just Shae being Shae and does NOT reflect my (the player's) feelings toward the other characters or their players. I'm thoroughly enjoying this game.

Shae made a power play when she joined the Heroes of Sandpoint, and Asa put her in her place. Content to be a follower, Shae's kind of rejected following Asa, as she seems to want to fight everyone she meets. She gave Calin a shot but he fumbled his chance, and then she moved on to Merrick. And now Merrick's changed the plan and is giving in to Asa, so Shae's getting a bit frustrated. How can she prove herself a good follower when every 'leader' she follows turns all wishy-washy within an hour or two? ;)

As a player, I'm not the least bit frustrated. I hope Shae's behavior isn't making the game less fun for anyone. Let me know if it is and I'll tone things down.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

oh no worries. Your antics are fine in my book Sorry to bungled things up and not be the hero and leader Shae needs *lawls*


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

At least not the hero she wants :p


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

State holiday for me this Monday, so no free library Wi-Fi for me until Tuesday. The GM may bot Shae as he sees fit.

Happy Easter all!


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Re: Eloisa Snagging All Scrolls and Wands

Shae's a little bit magic-phobic and has no interest in scrolls or wands. Loot away!


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

@ Merrick

Remember when you smite evil you add the charisma bonus to attack and you level to damage and only the first attack after you smite deal double damage to evil outsiders, evil dragons and undeads.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Did the demon disappear when we killed it?


Yep poofed back to its home plane

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

I want to make sure I am correct. That was the boss and this is the last room?


As far as you all can tell, yes.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

I am loving your guys' reaction to her speaking to it... can't wait to see Calin and Shae's reactions....

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Great little bit of drama. Nice work GM Wasted.

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