Rise of the Runelords Table 1 (Closed)

Game Master ElegantlyWasted


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Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Let's see talking weapon at the bottom of an evil pool. Yeah let's just pick that thing up and go. :) I can't wait to see what happens.


It's probably fine!


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

I see that now. Awesome way to do that GM.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

I agree, very cool way to find my blade! Will work on the level up process in a little bit... can't remember how we are doing hp for levels so a refresher would be appreciated greatly. ;)


Roll, if it's lower than half +1 take half+1 instead

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Hit Points: 1d8 ⇒ 3 lol so half then.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

HP: 1d8 ⇒ 2

So 5 it is then, lol.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Instead of the +1 I might take a skill point if that option is open.

LOL of course killing machine Merrick roles a 9.


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Health: 1d6 ⇒ 3

Whelp 3 it is.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8
Rast Cobble wrote:

Instead of the +1 I might take a skill point if that option is open.

LOL of course killing machine Merrick roles a 9.

You can always choose another benefit from you favored class be it hp, skill point or you racial favored bonus.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

So almost finished leveling, just deciding what feat to take.

Asa gains Minkaian as her new language (given that was the most recent unknown one that she had heard/studied) and Alertness when she wields/has equipped her black blade. All black blade details are on my page as a spoiler.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

hp: 1d10 + 3 ⇒ (5) + 3 = 8
BAB +1
Fort - +0 Ref +1 Will +1
Skill points: 2 class + 2 modifier + 1 favored class = 5
Perception:+1 so = +3 rank, +2 racial, +1 wisdom, +3 skill focus = +9
Ride:+1 = +3 rank, +3 training, +2 dex = +8
Bluff:+1 = +1 rank +1 Chr (add +1 if they may be attacted to me) = +2
Diplomacy:+1 = +1 rank +1 Chr (Add +1 if they may be attracted to me) = +2
Sense Motive: +2 rank +1 Wisdom new total +3

(Background Skills)
Handle Animal: 3 rank, +3 training, +1 Charisma = +7
Proffesion: Stablemaster: 3 rank, +3 training, +1 wisdom = +7

Feat - Weapon focus,

It occured to me i never switched over to the revised anti feat tax rules, if i do so I assume the feats i took that were taxed can be repurposed for other feats?


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Taking the improved version of dodge.... between that and my level going up I get a net of 2 more to armor (as long as I am not flat-footed) and 5 more vs AoO when closing in/withdrawing from threatening spaces.

(The other plus one comes from my kensai class feature that gives me armor points per level up to my INT bonus. So given my INT bonus is 4, I get 3 armor added to my natural DEX bonuses to touch attacks/normal not flat footed attacks. Next level I go to 4, and it stays there until my INT mod goes up. Not 100% sure on whether temporary bonuses to my INT modifier would temporarily add extra armor if I had the levels to grant them... but either way, its a fun addition to someone relying on almost no armor. Still need to get a silken ceremonial garb... perhaps I can convince our lovely Innkeeper to point me in the right direction of one.)


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Temporary int bonusses like the +4 int from fox's cunning (or what it's name is) will give you a +2 bonus as long as it stays within your max level


Calin, you have the right of it regarding the Feat tax and repurposing already purchased feats.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

I went back and compiled a list of what treasures we found and who's claimed or is carrying them (when it was stated). Bolded numbers are the original posts where the treasure was found.

#1279 Altogether you can salvage maybe a hundred gold worth of equipment from the Goblins.
#1318 On the man you felled, you find;
A journal (Asa took it)
A composite shortbow (+1 strength bonus) and 20 arrows
Masterwork thieves tools
A masterwork lute
Silver earrings (to Asa #1377; Appraise 24)
A ring (ring of protection +1 (ID #1358; to Desna Knight #1379)
A potion of some type (potion of CLW) (ID #1358)
6 pouches of gold dust
8 pouches of silver dust
10 platinum pieces
#1458 The weapon does come free, and is valuable. It's a masterwork ranseur, and is worth 400 GP from the extra work done on it. (to Merrick #1457)
#1528 Under a broken chair, you find a scroll of flaming sphere, CL 5. (to Eloisa #1534)
#1552 Those of you searching the Goblins; On the first one, you find a +1 Longsword (to Merrick #1556) and a Masterwork Handaxe (to Merrick #1556), and a Masterwork (Updated #1558) Silver Dagger (to Shae #1556). On the second one, you find a +1 Heavy Steel Shield (to Calin #1556), a Masterwork Rapier (to Shae #1556), and a Masterwork (#1558) Cold Iron Flail (to Calin #1556).
#1574 One of the pages in the book, as well as the wand, ping as magical. Upon examining them, you find a scroll of Burning Hands (CL 3rd) (to Eloisa #1575) and a Wand of Shocking Grasp (to Eloisa #1575) that still has 27 charges.
#1636 Merrick, on the body of the demon, you find {a tiara worth 50 GP, a black silk gown worth 25 GP—all to Merrick #1637}, an obsidian holy symbol of Lamashtu worth 10 GP, and a +1 cold iron returning dagger {both to Shae #1652}.
#1672 Plunged into the ground, sunken into the very stone, is an odd shaped blade. Asa, you recognize it immediately as a falcata, the very same weapon you are wielding. (Asa’s black blade; not party treasure)

Shae will try to appraise the vale of the bags of gold dust and silver dust:

Appraise (pouch of gold dust): 1d20 + 6 ⇒ (17) + 6 = 23
Appraise (pouch of silver dust): 1d20 + 6 ⇒ (19) + 6 = 25

Lastly, Shaedeen's character sheet should be up-to-date.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Shae you get to only add dex to damage with one weapon at 3rd level and another at 11th and 18th.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased
Selaros Teskarova wrote:
Shae you get to only add dex to damage with one weapon at 3rd level and another at 11th and 18th.

Unless I misunderstood, GM Wasted said her finesse training applies to all weapons she can wield using Weapon Finesse. See this post and the one that follows it.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I forgot about that post


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Pretty sure that Merrick has the ranseur, not 100% sure.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased
Asa Norowareta wrote:
Pretty sure that Merrick has the ranseur, not 100% sure.

Got in the edit just before the deadline!

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Shaedeen you are an all star for the initiative.

If people would like I will add a loot sheet to my profile (google doc) tomorrow. I will make is so we can all edit. That will make tracking easy. I would do tonight but I am early to bed early to rise.

*edit* wife went to bed early so v1 of sheet is up.


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Thank you Shae and Rast for tracking the loots. You are both awesome. Still deciding on my two free level 2 spells. There are some wicked ones for Evocation.


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Eloisa is updated to level 3.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

So is Asa. Final bits were taking blade trip and warding weapon as my new spells known.

On the topic of my not party loot black blade, if anyone else tries to use it, it acts as a mwk falcata. I gather that I might be able to convince it to grant some of its abilities in a pinch, but such cases would be rare and pretty much up to the GM as to how much the blade would be willing to help the other wielder. Probably would also require an ego check against me as well.


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

I took Protection from Evil Communal and Spontaneous Immolation.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I'm still debating on going the intimidation route or just simply loads of damage at reach.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Ok, I have filled in everything I can on the LOOT SHEET please fill in any other information you have.

I used herolab for magic weapon values so GM you may want to confirm them, particularly the returning dagger, that would be good. Also if you are not going to be using something you are carrying going forward please remove your name from in front of it.

I need a value on:
Bags of Gold Dust
Bags of Silver Dust


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Hey Rast if you would like take the magical shield, I intend to get Calin a tower shield. or we can sell it and have it in the pile o profits to split.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

I would use the shield when you go to the tower shield, that along with a breastplate, when I can buy one, would make me much sturdier. Not being agile I want to get my AC up for when the difficulty of the encounters ramps up.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Thanks, Rast, for compiling a loot list! I started the same process last night and noticed a few quick corrections.

Shae's mwk silver dagger has a value of 322 gp. Shae also claimed the obsidian (un)holy symbol of Lamashtu (she thinks it's an amulet of a 3-eyed black dragon). And the mwk ranseur had some added decorating that boosted its value to 400 gp.

Most importantly, though, I believe that tiny returning dagger's worth a lot more than what Herolab gave you (see this post). So, as adorable as seeing Eloisa's scorpion familiar fling that thing around would be...we gotta sell it!


Silver dust pouches are 5 GP each. Gold dust pouches are 50 each. Shae, that post has the correct value.


Male Human Paladin (Oathbound) 3 | HP 34/34 | AC 18 Touch 15 FF 13 | Fort +8 Ref +8 Will +7 | Init +5 Perception +7 | Lay on Hands 5/Day, Smite Evil 1/Day

Merrick is updated for 3. I took Additional Traits; I realized I didn't have Perception as an in-class skill (d'oh!) so I took Seeker. I also took Fate's Favored, mostly for favor but also for those tasty Luck bonuses (Divine Favor, am I right?).

I will also note, guys, that I do have the Campaign Trait that allows us to sell treasure for an extra 10% of it's base value, so keep that in mind for when we sell stuff!

Also, in the future, I prefer Murder Machine Merrick. Because alliteration.

:)

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

I will update the list in the AM but it is also set so you all can make changes as well.

Wifes 29th birthday tonight.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Happy birthday by proxy to your wife, I suppose. ;)

I normally can't access google docs at work (where I do some of my posting) so I might have to have folks read it to me/be patient until I get home, but google docs are fine otherwise.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Thank you Asa. I did miss-type though, she is 39 lol.

It looks like we have 6578 in unclaimed items at a 50% sale price that would put us at $3289, do we want to do some shopping while in town?

How do we want to handle accumolated gold and purchases?

1 Divide by seven (469gp a piece) and provision ourselves as needed?

2 Keep it as a community pot and discuss purchases.

3 Skim a percentage for group stuff and divide the rest?


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Heh, maybe it was her 10th Annual 29th Birthday Celebration! ;)

I vote for Option #3. Remember, though, that Merrick has that trait bonus that allows him to sell stuff for an additional 10% of its base price. Does that mean we'd get an extra 657.7 gp?


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

I like option 3 as well.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I would mind we take 400ish each and put the rest in the group pool


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

For the most part Asa doesn't need much... she will take a bit to get her silken armor... she will likely take the earrings to wear, barring having found anything evil about them... and the rest of her 'cut' will go toward the costs of making mwk, special... and eventually magical weapons for the group.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

I set up formulas giving 15% to a community fund and dividing the remainder between the party members. the gold breaks down as follows:

Party 592 GP
Individual 497 GM

I am happy to adjust, the document is editable by any of you.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Sooooo tempted to have Shaedeen walk behind Asa and Eloisa, endlessly repeating, "Are we there yet? Are we there yet?" :)


Male Human Paladin (Oathbound) 3 | HP 34/34 | AC 18 Touch 15 FF 13 | Fort +8 Ref +8 Will +7 | Init +5 Perception +7 | Lay on Hands 5/Day, Smite Evil 1/Day

Rast, thanks for doing all that work! Is the unclaimed items including the nifty masterwork ranseur I took? I'm also totally willing to give up the +1 Longsword we found, either to the communal selling pot or to someone that wants to wield it. I don't mind it for a backup at some point, but at this juncture magical loot is sort of rare so maybe one of our melee types should take it?

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Merrick personnally I would not worry about selling it if you can use it, a backup is a good idea incase GM Wasted gets sunder crazy. If someone else will use that is ideal but otherwise no harm in keeping.

The nice thing about a google document is we can all edit it. If no one else claims just move the value to the other column. When GM Wasted accepts sale I, or anyone, can just zero those columns so we keep a record of the loot that we have received, I think its nice to see.

I will take responsibility for tracking shared gold and making sure a post goes in the Gameplay thread when the actual sale takes place so everyone knows what they have. There is a second tab people can use but it is clunky imo (and i made it lol).

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

After a nights rest I can Zone Of Truth Tsuto, no gurantee he will talk but he won't be able to lie.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Made two edits: I have the journal, Eloisa has the unclaimed scroll (at least for now).


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

I claimed it. Going to write it in the book, and make more scrolls. Now I just need to get a Handy Haversack so I can pull out scrolls at will. "Wait a second I think I have a scroll for that." Ah here it is.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I was half expecting someone to try and see where Selaros went.

@ wasted is there an alchemist or other person who sells potions?


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

So I will be on the road this weekend starting today. My sister-in-law is graduating from college and my wife and I are attending. The motel has wifi, but I probably won't be in it much... so expect lower than average posting from me until Monday.


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)
Selaros Teskarova wrote:

I was half expecting someone to try and see where Selaros went.

@ wasted is there an alchemist or other person who sells potions?

I don't think Eloisa saw you leave or I might have followed. How are we going to get the Desna Knight's share of the loots to him? Eloisa like Sealros well enough, but wouldn't hand over almost 500 GP to him to "give" to someone else.

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