Rise of the Runelords Table 1 (Closed)

Game Master ElegantlyWasted


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So I lied :p
Discussion is up! Feel free to talk among yourselves, in or out of character. Figure out if you know each other or if you will be meeting for the first time!


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Liar, liar, plants for hire.


Gameplay will be up in approximately 12 hours.


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2

HOW DARE YOU LIE TO ME! LIAAAAR!!

Anyway, congrats to all for being selected! Let's hope this is a fun game and everyone has fun adventuring together.


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

Thank you very much for this opportunity, GM Wasted!

It's nice to meet everyone. My name is Simon. I look forward to having my character, Raven Zarelli, become friends with the whole party. I'd love to discuss any possible character connections, or answer any questions about him. His Campaign Trait Family Ties could cause trouble, but I think it's really fun! Raven is not a fighter at all. He is purely support as befits his nature. I hope to be useful!

In terms of teamwork and tactics, he is a bit strange. He is a Varisian Pilgrim Cleric. Along with the standard Selective Channel Healing, he has an ability called Caravan Bond; this ability allows him to use his Domain Powers on an ally within 30 feet, rather than Touch range. At 1st level he can only affect 4 allies, so I plan to Bond Selaros, Calin, Lynleera, and Mary. Don't worry Sizma, I can still use them at short range, which should be easy if we're both behind the front line.

His Domain Abilities are Bit of Luck and Touch of Good. The former allows you to roll twice and take the better of any d20 roll (meaning multiple) for 1 Round. Touch of Good gives you my 1/2 Level bonus to all (again, multiple) Attack Rolls, Skill Checks, Ability Checks, and Saving Throws for 1 Round. I have 6/Day of each. I prioritize Bit of Luck as it is mathematically superior at Level 1, though Touch of Good becomes competitive later on.

He can only affect 1 ally at a time as usual with Domain Powers, but his other feat is Combat Advice. This allows him to use his Move Action to give a +2 Competence Bonus on the next (only the first) attack that ally makes . To maximize efficiency, he will select separate targets for the Domain Power and Combat Advice each round.

My apologies for the excessive detail! This is mostly to show what he'll be doing in advance so there are no surprises during the game, because it is unusual.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

With me, SoS spells and a little bit of other fun goodies. For instance, Daze right now is about a nice 16-17 DC Save. As well, I'll be taking the Human Favored Class bonus to get even more spells known.


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2

Lynleera here is a unique character. She is able to cast some spells, able to sweep herself into melee, and is educated in certain limited fields (mostly that of ancient Thassilon). She's meant to be a well-rounded character to fill in where needed for the most part.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I'll look forward to be playing with you all, it's the first time in a while I have enjoyed reading all the applies for this campaign.

I will be your switch hitter perfering to toss weapons while the enemy closes with me. As I am playing the vigilante you will see my post from 2 alias during this campaign, this alias is my social persona, and The Desna Knight is my other.

Where is everyone from? I play from Denmark so I expect my time is a bit ahead of our GM, but that is useal not a problem in my experience.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Eastern Seaboard of the United States. Hagerstown, Maryland to be specific.


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2

Near the middle of the United States, though that may be changing in a few months if I move to the west coast. My fiancee and I are currently looking to open a game shop out there but that is still months away (though we have began to look into all the nitty gritty details).


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

I am in San Diego, California. It is West Coast USA. :)


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Yasssssss Raven. San Fernando Valley born and raised right here :P


1 person marked this as a favorite.
HP:6/6 AC:16 FF:12 T:14 BAB:+0 CMB:+4 CMD:17 Fort:+2 Ref:+1 Will:+5 Init:+4 Perc:+5

And here is Sizma's familiar, Blake.


Which, hilariously, is my real name. So that should be fun :p


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Calin Moonbreeze here checking in, Tactically, I plan to be your front line damage soaker/giver. Socially I am more your're quiet shy type, better with animals for the moment than people. While I live in the central part of the US I work overnight at a very boring job, and dont sleep much ( I think i average about 4 hours currently ) So hopefully I have plenty of time to post.

I have been active on paizo's boards for close to three years now, have been in a few games that are past their two year mark and look forward to playing with you all!


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

As far as possibly knowing him before hand, He works for Mr. Hosk at the stables learning the trade so to speak, is a member of the town militia and has been living in Sandpoint probably for well over a year. He does on occasion spend a night or two in a tavern, mostly the Rusty Dragon since it is right next door to the stables, though he has occasionally made his way down to the hagfish.

After a bit of trouble with a local sczarni tough outside the Feedbag has him avoiding that place. As one of the half dozen or so half-elfs in the town its possible that most of you at least 'know' of a sizable half - elf who works at the stables, If any of you want to have someone you know know in the city im open for that as well.


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless
GM Wasted wrote:
Which, hilariously, is my real name. So that should be fun :p

That obviously means it would be bad luck if you kill him. Don't hurt the cat! :P

Calin Moonbreeze wrote:

As far as possibly knowing him before hand, He works for Mr. Hosk at the stables learning the trade so to speak, is a member of the town militia and has been living in Sandpoint probably for well over a year. He does on occasion spend a night or two in a tavern, mostly the Rusty Dragon since it is right next door to the stables, though he has occasionally made his way down to the hagfish.

After a bit of trouble with a local sczarni tough outside the Feedbag has him avoiding that place. As one of the half dozen or so half-elfs in the town its possible that most of you at least 'know' of a sizable half - elf who works at the stables, If any of you want to have someone you know know in the city im open for that as well.

Nice to meet you!

Raven technically is Sczarni, which could make him look untrustworthy to Calin. However, he is one of the friendliest Sczarni you'll ever meet. I don't know how much pull Raven will have with the Sandpoint gang, but we might be able to solve your problem at the Feedbag.


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Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

*lawls*

Naw you should be fine as far as trust goes Raven, He does sort judge folks based off of their own merits. The only people he looks a little sideways at are probably folk mean to animals and those who like to cause trouble.

If it makes you two californian's feel any better I used to be one myself, I was born in Fresno, and lived there off and on (well NAS Lemoore) most of my young life, only moved out this way because at the tail end of my stint in the service (Army) I got involved with this lovely Air force lass who is stationed out here at Scott Air force base.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Calin looks like I might have a flanking buddy in you, maybe I should consider being a stalker vigilante instead of avenger :p
Wasted can you make some last minut adjustments before we start?

Since most of you are from the states it looks like I'll be around 8-10 hours ahead of most.


If you want to shit archetypes it's fine by me


Whoops. Misspelled shift :p


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

The archetypes mostly work around becoming a 6th caster or The Hulk :p The warlock is nice but I like to try the vanilla vigilante.

I just thought on changing the vigilante specialization and maybe move my +2 wisdom to int or cha.


Fine by me


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Lynleera Sunwhisper I think you might have forgot to change you ac bonus, says +5 dex. I guess you started with 20 dex and changed it later for more int :)

I just noticed it, when I was checking my team to figure out if I should stay a full bab class or be a "sneak attack" class for this campaign.


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2
Selaros Teskarova wrote:

Lynleera Sunwhisper I think you might have forgot to change you ac bonus, says +5 dex. I guess you started with 20 dex and changed it later for more int :)

I just noticed it, when I was checking my team to figure out if I should stay a full bab class or be a "sneak attack" class for this campaign.

Good catch, missed it when I was fiddling with my stats in character creation.


Ok guys. I'm going to go live with the game thread in just a minute. If any of you are familiar with ROTRL, this isn't going to be a 100% standard campaign. I have extra stuff written, have altered the gender and changed what happens with some NPCs. Just so you're aware.


Well. Sorry, guys, but something is wrong with this thread. It's not letting me post in gameplay! So I created a new campaign thread over in PbP.
Link is here.
Gameplay thread is live! We'll be using that from now on. Sorry for the inconvenience!


I made it go!


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Hello! Hello!
This is the Wisp! This sneaky half-elven rogue thinks of herself as something of a hero. She takes from the rich, or better off, and gives a portion to the less fortunate. She isn't quite a Robin Hood, but if you were to ask her she'd argue that shes pretty close, and more foxy.

Hopefully, as the story progresses she won't get her pretty face caught in too many traps. Too bad masks don't add to AC.

As for where I am, I live in Central Wisconsin. Spring has finally sprung and the weather is finally enjoyable.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

I had a head ache that was just terrible last night. Been spending the whole night and now day in some pain. Feeling a bit better now but last night was a pain.


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2

That royally sucks, Sizma. I suffer the occasional migraine that results in near blindness and a tendency not to keep food down. Hope you get to feeling better right quick.


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

It's good to see everyone! :)

Sizma Karnovic wrote:
I had a head ache that was just terrible last night. Been spending the whole night and now day in some pain. Feeling a bit better now but last night was a pain.

Sorry to hear that, Sizma. I hope you get well soon.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1
Lynleera Sunwhisper wrote:
That royally sucks, Sizma. I suffer the occasional migraine that results in near blindness and a tendency not to keep food down. Hope you get to feeling better right quick.

Thank you. I get 'em every odd month or so when the seasons are changing and such. It's a big 24-36 Hr. period of time of intense pain and loss of balance and thought. Nothing medically serious about it fortunately.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Hey Wisp welcome to the party, good to have a rogue.
Do you mind if I ask, why you are not using the Unchained?


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2

Just a heads up everyone, I just opened my own recruitment for Iron Gods, so be sure to check it out!


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,
Selaros Teskarova wrote:

Hey Wisp welcome to the party, good to have a rogue.

Do you mind if I ask, why you are not using the Unchained?

Yes, sure you can and the answer is simple. I forgot about that book.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,
The Wisp wrote:
Selaros Teskarova wrote:

Hey Wisp welcome to the party, good to have a rogue.

Do you mind if I ask, why you are not using the Unchained?
Yes, sure you can and the answer is simple. I forgot about that book.

That AP looks exciting!


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8
Lynleera Sunwhisper wrote:
Just a heads up everyone, I just opened my own recruitment for Iron Gods, so be sure to check it out!

I might look into it, would you throw a link so I know I find the right one?


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2

Here you go everyone!


@Wisp- if you'd prefer to switch to an Unchained Rogue that's fine by me


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Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Feeling better now. My real life familiar, a skinny and orange cat named Pumpkin, slept on my head while I slept the pain out.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

yay pumpkin! Cats are sometimes sweet like that. The one time i've been pretty badly sick in my life, my poor Clawdia (a british shorthair calico who is bulemic) spent two days on my bed when she wasnt out hunting crickets, grasshoppers, and one mouse to bring to me for food... (at least I think that was her intention its hard to tell)


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Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Pumpkins crazy. He chases his tail, always on the move, talks to inanimate objects that he'll pick up from my room and drag them out to His knows where.


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Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Your cat sounds like my dog, way to much energy and whenever I drop something she is gone with it instantly.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

May have to take that offer for the Iron Gods AP. The one I was in barely lasted a worth 3 pages of pbp. People aren't posting and the GM sadly isn't now either.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,
GM Wasted wrote:
@Wisp- if you'd prefer to switch to an Unchained Rogue that's fine by me

It's an easy tweak and would benefit Wisp a lot, so sure!


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Does anyone here draw or doodle as a hobby?


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

I do.


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Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,
Sizma Karnovic wrote:
I do.

We should put pictures up on here occasionally, Runelord related of course.


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

It's great to see everybody! Glad you're feeling better, Sizma. I love all animals, including both cats and dogs. My family has only ever adopted dogs, but I took care of my neighbor's cat while they were on vacation. It was great! They are really cool.

I've been able to keep up with all my PbPs, and one of them is a short PFS Scenario that is moving along at an awesome pace. We may possibly be finished by the end of the month. May I apply to your Iron Gods too, DM Alistair? It would be extra fun to run into some familiar faces from here. :)

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"From the idyllically peaceful coastal town of Sandpoint to an ancient lost city at the top of the world, Rise of the Runelords takes a party of adventurers from 1st to over 18th level and delves into the mysteries of Varisia's ancient past. Millennia ago, the powerful empire of Thassilon ruled the land, dominated by despotic runelords who maintained their power through harnessing the power of rune magic. Thought gone forever, the workings of Thassilon are not so far beneath the surface and one of the runelords plans a return to power. Only the brave adventurers stand in his way."

Hey gang! A couple of players disappeared (as so often happens), so I'm opening recruitment! I'm looking for two players to add into the game. Players are still first level and it's quite early in the campaign. We did lose our divine caster, so one of those would be appreciated! Other than that, most roles are filled party-balance wise, so just make whatever sounds appealing to you!

I AM GIVING PREFERENCE TO ANYONE THAT APPLIED BEFORE BUT DIDN'T MAKE IT IN!
That is not a guarantee of acceptance, but I am more likely to select you if you tried before.

All of the info from the original recruitment is below.

Me:
A bit about me, first! I'm a gamer with over twenty years of experience, and a quite experienced GM as well. I've rolled dice almost as long as I can remember and love no gaming experience so much as role-playing games. I'm new to the Paizo boards but an experienced player and runner of Pathfinder. I also have quite a lot of experience with the PbP format.

Format and Expectations:

The format will be Play by Post, if that wasn't obvious!
Posting expectations are one post per day from every player. Weekends are exempt but I will post on weekends, so if you're free we'll get through stuff that much faster! If something comes up and you won't be able to post for a while, that's just fine. Just let me know, and we'll work something out.

Character Generation:

Just to get it clear, no third-party material will be allowed.

Attributes: Roll 2d6+6 six times on this thread, or 20 point buy, whichever is higher! You may assign the results however you wish. Shamelessly stolen from DM Mathpro!

Races: Corr preferred. Featured races from ARG are also fair game. Anything else will be a case-by-case basis. Racial archetypes and alternate traits from Paizo are all kosher.

Classes: Core/APG preferred. I have not yet read through Occult Adventures or Path of War, so those classes will not be available. All other Paizo is available, though Sulmmoners must play the Unchained variant, and Gunslingers are restricted to the Bolt Ace archetype.

Traits: Two traits. One must be a campaign trail from the Rise of the Runelords Player's Guide. A third tree may be taken if you take a drawback. However, the drawback must be explained in your character background. Which leads me to my next subject...

Backgrounds: At the least, I would like a 10-Minute Background. Candidates that have both that and a regular background consisting of a few paragraphs will be considered most strongly. If you're having trouble with your character background send me a PM! We'll work on something.

Skills: We will be using background skills. We will also be using one consolidated skill- Athletics, replacing Acrobatics (jumping), Climb and Swim.

Starting Wealth: Starting wealth is max for your class.

Recruitment will be open until Friday. Good luck!

Sovereign Court

Hi there, may have something for you - I'm contacting a fellow poster with whom I did a tandem application a while back for a game that almost immediately folded due to some real-life stuff that the DM had to deal with. So you might get a linked pair of character apps soon!


I will dot. See what I can pull together.

Funnily, was actually thinking about making a Magus...been wanting to try one for a while.

Go ahead and get the rolling out of the way to see what I am working with.

They See Me Rollin': 2d6 + 6 ⇒ (4, 6) + 6 = 16
They hatin: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Patrolling they tryin to catch me ridin' dirty: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Tryin to catch me ridin' dirty: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Tryin to catch me ridin' dirty: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Tryin to catch me ridin' dirty: 2d6 + 6 ⇒ (6, 1) + 6 = 13

24 points...that's decent.


Haha! Alkan Arrow-Seeker reporting for duty!


Stats: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Stats: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Stats: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Stats: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Stats: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Stats: 2d6 + 6 ⇒ (1, 5) + 6 = 12

working on a little something

Sovereign Court

Wow, I only just now realized that you (the GM) are the same player with whom I had that tandem app in a different game. Oops. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

stats: 2d6 + 6 ⇒ (4, 5) + 6 = 15
stats: 2d6 + 6 ⇒ (5, 2) + 6 = 13
stats: 2d6 + 6 ⇒ (2, 1) + 6 = 9
stats: 2d6 + 6 ⇒ (5, 5) + 6 = 16
stats: 2d6 + 6 ⇒ (5, 4) + 6 = 15
stats: 2d6 + 6 ⇒ (3, 5) + 6 = 14

I can work with these... will start on a character later tonight after my ftf game is done...


Interesting. Dot.

2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (6, 2) + 6 = 14

Interesting again, I can work something out with this.

Sovereign Court

Sooo... anyone interested in building a character with a connection? :D


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Jessie - sure... but I don't know what I'm building yet... I was thinking maybe a wizard might be useful... 1st lvl as investigator, then wizard after that... someone local from Sandpoint...

what did you have in mind?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

waskally - how did you get those stats without rolling... no way with a 20 pt buy... just curious...


Urf try and get in! Already made with 20 point buy, but will try to dice when not on his phone. Hopefully nice GM will allow goblin dog Itchy Butt for mount, but things can be worked out if not. Background will also be revised from previous attempt to get in a campaign, but otherwise, all things stay same.


@Jaf, Waskally applied to the game previously. I remember Alkan very well :)


GM given where the characters are would you be open to a goblin pc applicant. Maybe someone the party fights, subdues, and forces to help them?

Could be interesting rp wise.

I am fine with doing something more mainline, but it seemed like it could be fun.


Hello player here. Feel free to look at what's happened so far and the other characters. Ask, ask away.


2d6 + 6 ⇒ (6, 5) + 6 = 17 STR (15 for goblin)
2d6 + 6 ⇒ (3, 5) + 6 = 14 DEX (18 for goblin)
2d6 + 6 ⇒ (3, 3) + 6 = 12 CON
2d6 + 6 ⇒ (2, 2) + 6 = 10 INT
2d6 + 6 ⇒ (1, 5) + 6 = 12 WIS
2d6 + 6 ⇒ (5, 3) + 6 = 14 CHA (12 for goblin)

Ha, Urf do the dice thing good! Numbers even match where stats go! Will pick campaign trait and write background later, though; is late and Urf need sleep. Can't be glorious when not awake!


ok... JAF0 here... this is my submission - still needs a few twinks, and a 10minute background, but it's basically done...


Dot with interest...
stat: 2d6 + 6 ⇒ (4, 1) + 6 = 11
stat: 2d6 + 6 ⇒ (6, 6) + 6 = 18
stat: 2d6 + 6 ⇒ (2, 2) + 6 = 10
stat: 2d6 + 6 ⇒ (3, 5) + 6 = 14
stat: 2d6 + 6 ⇒ (1, 6) + 6 = 13
stat: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Go to Cade Goodbarrel.
Background to follow soon


OK, felt like playing someone a bit more violent than usual.

Crunch:

KARN REDHAND

CR ½ Male Half-Orc (Ulfen) brawler 1, None medium humanoid (orc, human)

Init +2; Senses Darkvision (60 ft.), Perception +4,

Languages Common, Goblin, Orc, Skald

AC 15, touch 12, flat-footed 13

hp 12 (1HD)
Fort +4, Ref +4, Will +0; Speed 30 ft. (6 squares)
Melee unarmed strike +5 (1d6+3)
Melee dagger +4 (1d4+3/19-20)
Ranged dagger (thrown) +3 (1d4+3/19-20)
Ranged light crossbow +3 (1d8/19-20)

Base Atk +1; CMB +4; CMD 16

Abilities Str 17, Dex 14, Con 14, Int 13, Wis 11, Cha 10

Special Qualities Brawler's Cunning, Darkvision, Improved Unarmed Strike, Intimidating, Martial Flexibility, Martial Training, Orc Blood, Orc Ferocity, Weapon and Armor Proficiency, Weapon Familiarity, Weapon Focus,

Feats Improved Unarmed Strike, Weapon Focus (Unarmed Strike)

Skills Athletics +5, Appraise +1, Artistry +1, Craft (Untrained) +1, Escape Artist +1, Fly +1, Intimidate +2, Knowledge (Local) +5, Perception +4, Profession (Sailor) +4, Ride +5, Stealth +1, Survival +5

Possessions unarmed strike; studded leather; outfit (traveler's); Belt Pouch [ Mirror (Small/Steel); Sewing Needle (x2); ]; Wrist Sheath [ Dagger; ]; Backpack, Common [ Bedroll; Blanket (Winter); Grappling Hook, Common; Rations (Trail/Per Day) (x10); Rope (Silk/50 ft.); Shovel; Soap (per lb.) (x2); String (50 feet) (x2); Survival Kit (Common); Whetstone; ];

Brawler's Cunning (Ex) If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Friends and Enemies One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of goblins near Sandpoint. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Sandpoint and meet up with Daviren Hosk at the Goblin Squash Stables, he gives you one of his best steeds and all the necessary accoutrements as gratitude for your family member's help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month's worth of feed, and lifetime stabling at the Goblin Squash Stables.

Improved Unarmed Strike When you deal nonlethal damage with an unarmed strike, you can spend up to 5 stamina points to deal an amount of additional nonlethal damage equal to double the amount of stamina points you spent.

Intimidating (Ex) Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Martial Flexibility (Ex) The brawler can use a move action to gain the benefit of a combat feat he doesn't possess. This effect lasts for 1 minute. The brawler must otherwise meet all the feat's prerequisites. He can use this ability a number of times per day equal to 4. The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation, any uses of that combat feat while using this ability count toward that feat's daily limit. At later levels, when he gains multiple feats through this ability, the brawler can use those feats to meet the prerequisites of other feats he gains with this ability. Doing so means he cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward his daily uses of this ability.

Martial Training (Ex) A brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.

Orc Ferocity (Ex) Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Poverty-Stricken Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.
Weapon and Armor Proficiency A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, and shields (except tower shields).

Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.

Weapon Focus Once per round, you can spend 2 stamina points to gain your Weapon Focus bonus on attack rolls with a weapon with which you don't have Weapon Focus. This bonus lasts until the start of your next turn.

And his backgound.

Story:

Growing up in the Ironbound islands as a half-orc is better than many places in Golarion, but it is still a harsh and unforgiving environment.

Karn spent much of his short childhood scavenging and stealing to survive.

Bigger and stronger than most his age Karn learnt to use it to his advantage.
Enforcer, legbreaker, thug. Karn's been called all of these, and with some accuracy.

Finally he decided that following his current path would lead him only to his death.
Either by the law, or by another group of criminals.

Smarter than he lets on to others Karn chose to accept honest work on a small trader sailing for far away Varisia.
This would serve to both get him honest coin, and well away from his old stomping grounds. With it's temptations, debts and grudges.

Once in Sandpoint Karn decided to meet with someone his Uncle had told him tales about. Daviren Hosk.
Uncle Snorri had been a drinker and a bit of a wildman before meeting his end in a fight off the Shackles.
But he had been kind in his hard way to a surly half-orc boy, one of the few who had been, so Karn had decided to meet Hosk and pass on word of his uncles fate.

He was surprised at how glad Daviren was to hear of Snorri.
It seemed his Uncles tale had been true, he had put down a band of Goblins with Daviren.

Being given a war trained mount, a military saddle, saddlebags, bit and bridle, 30 days feed and a lifetimes free stabling at the Goblin squash stable surprised Karn even more!

No one has ever really given Karn anything for free before this. he's sincerely grateful to Daviren and has been helping him out at the stables with heavy lifting and other chores since then.

He spends his days helping Daviren, exploring Sandpoint, learning to ride Stomper (named for what he does to anyone underfoot) and sleeping on clean straw in the stable at night.

Karn is a burly, tall Half-orc, He rarely displays emotion and tends to let others do the talking while he observes quietly.

He is running low on coin though and is looking for any opportunities around to make some money. Preferably honestly if possible.

If he lives long enough Karn will take a level or two of Rogue to reflect his background.


Dot!


Dot. Looking at possibly a Warpriest or Oracle.


JAF0 wrote:
waskally - how did you get those stats without rolling... no way with a 20 pt buy... just curious...

GM Wasted and I worked together on Alkan's backstory during the initial RotRL recruitment. I rolled the 2d6+6 method when he was created. Sadly he just missed becoming a member of the table, but told GM Wasted Alkan had too good a backstory to just delete, so I kept him around, for instances just like this.


Rolls, btw:

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (6, 3) + 6 = 15

Sovereign Court

JAF0 wrote:

Jessie - sure... but I don't know what I'm building yet... I was thinking maybe a wizard might be useful... 1st lvl as investigator, then wizard after that... someone local from Sandpoint...

what did you have in mind?

I'm pretty flexible. If you do a wizard/investigator, then I'd do a divine caster (to fit the requirement that the DM needs filled). I could either do a heavy - not sure how the current group fares for a frontliner - or a Dex cleric, maybe an elf with a bow or something like that. Alternatvely I have an urban druid that I built (game died, could rebuild) or maybe could go further afield (don't really have a shaman idea, but maybe could come up with something).


Here's my submission, have a backstory up soon.


Whee!

2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (6, 1) + 6 = 13

Merp


Interested. I've been wanting to play RotRL for years.

Does strength or dexterity modify athletics skill?


Valjoen_KC wrote:

Interested. I've been wanting to play RotRL for years.

Does strength or dexterity modify athletics skill?

Dex goes on Athletics.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Waskally - thanks for answering... he's a nice character with some pretty awesome stats! And you have a leg up on the rest of us, so good luck to you, hope you get in this time.


Jesse - warpriests with bows are pretty awesome and you could take that as your favored weapon... but a bow cleric would work too... let me know what you want to do... my background is all written but I'd be glad to alter some of it to make a joint background with you

Grrrr... trying to change my avatar picture for this character but when I click on change it just says 'that name is use by another character'... I've got an email in to customer service, but other than that, I'm at a loss how to change it... I think there's something wrong with the site, because this has never happened to me before.


Valjoen_KC wrote:

Interested. I've been wanting to play RotRL for years.

Does strength or dexterity modify athletics skill?

one of the players here.

We use strength for athletics


I...: 2d6 + 6 ⇒ (4, 4) + 6 = 14
hope...: 2d6 + 6 ⇒ (6, 2) + 6 = 14
my...: 2d6 + 6 ⇒ (1, 5) + 6 = 12
rolls...: 2d6 + 6 ⇒ (6, 4) + 6 = 16
don't...: 2d6 + 6 ⇒ (1, 6) + 6 = 13
suck!: 2d6 + 6 ⇒ (4, 2) + 6 = 12

That'll do, pig! Now, what to build?
Hmm... I might take some inspiration from Urf and BC4Realz and go goblinoid. I'm thinking a Hobgoblin Cavalier (Emissary) could be fun. Maybe even go Order of the Beast so I can change my mount into a dragon at later levels! *maniacal laughter*

Sovereign Court

how about a rouge? kitsune are nice right?... made her for a different campaign, need to re-do her stats, but other than that just some minor tweaks.
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 1) + 6 = 9

great rolls :)
unchained rouge, counterfeit mage


Mjolbeard89 wrote:

[dice=I...]2d6+6

[dice=hope...]2d6+6
[dice=my...]2d6+6
[dice=rolls...]2d6+6
[dice=don't...]2d6+6
[dice=suck!]2d6+6

That'll do, pig! Now, what to build?
Hmm... I might take some inspiration from Urf and BC4Realz and go goblinoid. I'm thinking a Hobgoblin Cavalier (Emissary) could be fun. Maybe even go Order of the Beast so I can change my mount into a dragon at later levels! *maniacal laughter*

Urf already Emissary cavalier! Don't try and steal Urf's thunder! Urf and Itchy Butt already best cavalier and mount combo!


I'll apply with a paladin sometime within the span of the next two days :)


Urf Rotnose wrote:
Urf already Emissary cavalier! Don't try and steal Urf's thunder! Urf and Itchy Butt already best cavalier and mount combo!

Oops! Sorry 'bout that! Didn't look closely enough at your character.

In that case, I may need to do some more looking around. Perhaps an alchemist of some sort then...


Query for the GM: you mentioned losing your divine caster. Are you looking for a healer specifically? I was thinking of a neutral Dhampir Warpriest who channels negative energy. He could heal himself, but wouldn't be much use to the rest of the party, healing-wise. If you are looking specifically for a healer, I'll go another direction.

Sovereign Court

i can't seem to find campaign traits... and i have the player's guide.

where would i find those?


Sitko wrote:

i can't seem to find campaign traits... and i have the player's guide.

where would i find those?

Campaign Traits

You can find them here if you are to lazy to download the guide ;)

If people are wondering we have a Fighter, vigilante, rogue and tattoed sorcerer in the party right now.


Sitko wrote:

how about a rouge? kitsune are nice right?... made her for a different campaign, need to re-do her stats, but other than that just some minor tweaks.

2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6

great rolls :)
unchained rouge, counterfeit mage

Kitsune is an uncommon race not featured so you might not be allowed to use it.

Grand Lodge

This is interesting. I left a RotRL game due to it shifting from what it originally was to a homebrew setting.

This character is built with 20 pb and it is a musket master gunslinger. Will change it to the bolt ace when I get to my computer.


Dotting and rolling, maybe this time I can finally go past chapter 1...
Thinking something spelly, or a pally...

2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9

Edit: not bad, I guess.

Sovereign Court

Selaros Teskarova wrote:
Sitko wrote:

how about a rouge? kitsune are nice right?... made her for a different campaign, need to re-do her stats, but other than that just some minor tweaks.

2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6

great rolls :)
unchained rouge, counterfeit mage

Kitsune is an uncommon race not featured so you might not be allowed to use it.

i know that, but kitsune are one of the weaker ones, making it only up to the same power level as a standard race. a bit lower than dwarf.


I'm fine with Kitsune


Dot

Stats
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (3, 5) + 6 = 14

Sovereign Court

so...since you have a rouge i'll be back with a different kitsune, going witch with this one for mild healing :)

Sovereign Court

here she is, i'll get her made by the end of today :)

actually, i think an oracle would be better for the race...or a shawman

Grand Lodge

Right, Mary is all updated and ready to go.

20pb, Athletics and all that. Will multiclass into Lorewarden Fighter for extra skills and a couple of feats.

And background updated to reflect the changes.


Selaros Teskarova wrote:
Valjoen_KC wrote:

Interested. I've been wanting to play RotRL for years.

Does strength or dexterity modify athletics skill?

one of the players here.

We use strength for athletics

Ok, thanks.

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