Rise of the Runelords Table 1 (Closed)

Game Master ElegantlyWasted


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Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I like playing rise of the runelords, it would be good to keep it going, but I also think we need to make sure all are still wanting to play. Otherwise we need to get both a GM and a few players,


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Oh um still about and interested, i just lurk on discussion unless i have something kf substance (abd non depressing) to say. I have enough negativity in my life most days :)


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

If you lurk about that good I think you should have been a rogue or slayer :p


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

I play a lot of rogues and rangers, this was supposed to be my frontline attempt :P


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Well with all that advanced weapon and armor training there is out there now, you can make some rather tanky frontliners :)
Nothing beats having a DR/-


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

So are we missing Sizma and a new GM? I'm up for keep going, if we can find a GM who doesn't think we scared the last 2 away :p


*clears throat*
Ahem.
Hey guys.

How's tricks? Sorry I ghosted. Without getting too deep into it (because I've experienced this to death, which will be funny in a minute); liver cancer. I'm good now though! Had to get a living donor. Several months of treatment and then surgery and rehab...it all happened pretty suddenly.

But I'm good now! Totally healthy and back and I wouldn't mind picking up the game again, though I completely understand if you'd rather not have me run for y'all. Just offering!


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Hi wasted

Welcome back, we were talking about getting a new GM but I think we might have to recruit a few new people. I wouldn't mind you picking up the game again.

----- Edit -----

I'm glad you are back on your feets and declared healthy, do you still have to go to control or are you 100% cancerfree?


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Good to have you back on boards and as someone whose family often finds that cancer keep up the good fight!

(Lets just say 3/4 grandparents, 2 aunts and one uncle have succumbed to that battle. My mother has at the moment kicked lung cancers butt and a cousin is at the tail end of battling breast cancer so i totally feel you!)


Totally clean bill of health! Already did my time in Control. It was (luckily) caught super early. It hadn't metastasized, and one of my family friends ended up being a match, so I had a much easier road than most.

Who's out and how far in are you guys?


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

We haven't heard from Sizma in a while, I'm not sure about Mary (The Wisp) I gave her a heads up you were back in pm. I don't seem to have the option to PM Sizma so I only contected those I could

The Desna Knight is inside a house trying to dispatch a goblin hiding in a closet while the others were out on personal errands. Mostly Calin's but the others follow to put him in an awkward place.

We haven't done to much after you left, been on the boarhunt with Alden Foxgloved at spent some time fooling around when GM was busy RL.


Ah. Got it.

Wonder what happened to Sizma?


Assuming Mary is still around, that means I have her and you two; so we really need an Arcane and a Divine. I'll put up a thread.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

And here I am!


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

We do have one on the recruitment who applied before you disappeared


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

So I can still annoy Mary doing actions she doesn't think benefits a hero of Sandpoint :p But I am vigilante so it's not totally the same :)


Cool. So that's three. Think we'll still shoot for six (I like more people for a PbP I feel like I can move the story along better). Which really means we aim for an arcane, a divine, and whatever we feel would round the group out nicely.

Your input is important to me in this so I'll want to know what you think


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I think you are right about arcane and divine, at least one of them should be a 9th caster. I don't mind if we end picking 3 different casters, but it would not be bad to maybe get an archer/blaster as we are 3 melee already.
I think 3-4 is the most melee I would prefer in a group so we don't end in clusters trying to get in attack range.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I'll be away over the hollidays, from tomorrow midday to the 26th


Gotcha.


In that case, if you have any thoughts on replacement players, let me know them!


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

2 of my top three were in your other table, making a new list now :)

1. Annika Watches Sky - Shaonti Shamen
2. Asa Norowareta - Dhampir - Bladebound Kensai
3. Eloisa Rathswing - Varisian Evoker
4.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I've had a very busy week and haven't paid attention to the recruitment I'm afraid.
I would be open to all but I perfer to at least have a divine and arcane caster one of which is a full 9 caster.
With me, Calin and Mary as wanting to get into melee maybe one who can rain death from a distance could be good also.

Edit:
I kinda like to give Eustoma Hadlefoot a chance, she seems very interrested in joining this campaign.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Wow, GM Wasted, I'm glad to hear that you're good on the other side of all of that! Yikes.

Best wishes with the game.


Since you both voted for Eloisa I think that's a good choice.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Hello all, glad to be here. Thank you, GM, for the selection!

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Great Christmas present to come back to a Runelords group. GM Wasted, I just did some reading back into history and am very glad to hear you got past that!


Female Human (Shoanti) Shaman 1 HP 11/11 AC 13 (touch 11, FF 12) Init +5, Melee +0, ranged +1 Fort +2 Ref +3, Will +5 Perception +4

thank you for accepting me!


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Welcome All! glad to have you aboard!

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Looking back to the start of this I have read a bit on who is who.

For myself I am in NE US, specifically a wonderful little town called Saratoga Springs, for you Disney fans yes the resort is based on this town. I am a mature gamer, 45, with a lovely wife and a six month old daughter. I have been gaming since D&D red book so I may occasionally screw up which rule is current.

This is my first true PbP game and I am excited as all hell.

For young Rast (only 16) he is new to the whole thing so it will be fun to see how he does. Since he seems to have missed a goblin raid know that he has done his best to tend to the injured and feeling like he has not done enough either with his faith or his mace.


Welcome, welcome all! Glad to have you aboard.

Some time tonight after work I'm going to put together a "story so far" post. This will definitely involve a bit of fiat,but it will get you all together and the game moving.

For my prepared casters, at the start of every day I do require a list of prepared spells. Feel free to include that in a spoiler somewhere on your stat line.

If you have other questions I'll answer as soon as I can.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Will do. I also try to keep it up to date on my character page (including using struck through text like this to indicate when I have cast something that doesn't recharge.

A bit about me. I am on the East Coast (Virginia), in my thirties with an almost 7 month old daughter and lovely wife. I have a very odd work schedule (my workplace is 24/7) that sees me working 5 day strings at rotating shifts (5 AM to 1 PM, 1 PM to 9 PM, and 9 PM to 5 AM). So I would be on a morning string, have a few days off, then be on an evening string, have a few days off, then a mids string, followed by a few days off, rinse repeat. I am telling you this because it does alter the times I post. Thankfully I can typically post from work when things are slow.

Looking forward to adventuring with you guys.


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Thank you for choosing me. I'm excited to play with you all.

A little about me. I live in the Seattle metro area. I'm in my early 40's my husband and I have no children. I work days so my posts are done mostly in the evenings unless it's really slow at work or Wednesdays when I work at home.


Female Human (Shoanti) Shaman 1 HP 11/11 AC 13 (touch 11, FF 12) Init +5, Melee +0, ranged +1 Fort +2 Ref +3, Will +5 Perception +4

I live in Vancouver, Canada. I just turned 30 a few days ago (aaaaaaaaaah). I have no kids and currently no job. I might go back to school to become a pharmacy technician at some point.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Ok, so I reread my post after Father Zantus entered the room. It reads a little more creepy then intended I think. The intention was awkward not creepy.

That is all.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Will be away from my computer until the 4th. I can check the forums on my phone but I might not have a lot of time to do so (visiting friends out of town).


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Well have fun Asa :)


Traveled a bit, back now :)


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

I'm good to move forward.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Ready to move forward, not that I have anything to go and buy anyway.
Think we've lost count of "loot" and skipped loot those times we have fast forwarded when you disappeared and after you return again GM Wasted
It might not be much but I don't really know if we have gone by some useful consumables up untill this point.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

At this point I have what I need and can move forward.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Asa will likely leave most of her equipment in her room, but will take her falcata, her neck guard, one of the sacks from her dungeoneering kit (as well as one length of silk rope), her ink and pen, and her spellbook.


Female Human (Shoanti) Shaman 1 HP 11/11 AC 13 (touch 11, FF 12) Init +5, Melee +0, ranged +1 Fort +2 Ref +3, Will +5 Perception +4

also ready to move forward.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

To the new players: I just realized I never got around to ask what position you plan to take in combats.

Is it only Asa who primarily will step into melee or do any of you other casters also plan to do some thing in melee?

I ask because I designed my vigilante to go for a throwing build, but back then we had a lot of melees, so I wanted to find out if I needed to make him more of a melee then thrower with you new players.
Original idea was to use the startoss style chain to add alot of damage to throwing and melee when they get close to me if I read the feat right.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

As foolish as it might look, Asa will be right up at the front with her falcata in her primary hand and the occasional acid splash in the other. That said, even with her bonuses to AC from the archetype (1 point of INT bonus per level to AC in addition to DEX is nothing to sneeze at when your INT is 18...) but between her low HP and unusual reaction to healing (negative energy is good, positive energy is bad) she will probably try not to stay in the heart of combat for longer than necessary.


Female Human (Shoanti) Shaman 1 HP 11/11 AC 13 (touch 11, FF 12) Init +5, Melee +0, ranged +1 Fort +2 Ref +3, Will +5 Perception +4

Annika is primarily a support caster. She does carry a morningstar but that's for emergencies. She's just going to be hitting things with daze a lot to slow them down.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

I am good to move forward as well

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

I see Rast as being a bit rough and tumble maybe even with the possibility of suppressed rage from his upbringing coming out at times along with healing so he will get up in there.

I also anticipate him getting into more robust armor at some point.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Ok, I was just curious if I should focus on the glaive or starknife :)


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Eloisa is a caster, but she' plans to more of a buffer/summoner than a blaster. That being said I have a few missiles available to me if needed.

Who would like my enlarge person spell when the time comes?

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