About Cade GoodbarrelCade Goodbarrel
 Panache Points:  
3/3
 Male Halfling
 Stats:  
Attributes STR 10 (+0) DEX 18 (+4) CON 12 (+1) INT 12 (+1) WIS 12 (+1) CHA 17 (+3) +1 4th Offense BAB: +3
 Master Work Rapier  
 Dagger, Thrown
 Dagger, Cold Iron, Returning +1 
 Damage, Thrown: 1d3 +1 (+0 Str) Crit: 19-20x2 Defense
 Touch: 16 (10 Base +4 Dex +0 Armor +0 Natural Armor +0 Deflection +0 Magical +1 Dodge +1 Size +0 Shield) Flat-Footed: 16 (10 Base +0 Dex +4 Armor +0 Natural Armor +0 Deflection +0 Magical +0 Dodge +1 Size +1 Shield) Masterwork Chain Shirt
 CMB: +6 (3 BAB +4 Dex -1 Size) +2 Disarm, Dirty Trick, Feint, Trip, Reposition, Steal.
 Saves
 Skills:  
Per Level: 7 (4 Base +1 Int +2 Background)=21 The swashbuckler’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str). Skills:
 Traits:  
Campaign Trait:Friends and Enemies (Grandfather: Kordon) One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of goblins near Sandpoint. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Sandpoint and meet up with Daviren Hosk at the Goblin Squash Stables, he gives you one of his best steeds and all the necessary accouterments as gratitude for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the Goblin Squash Stables. Combat Trait:Threatening Defender: 
 Racial Trait: Tongue of Many Towns
 Feats:  
Fencing Grace Piranha Strike Class Bonus: Weapon Focus: Rapier Racial Abilities:  
+2 Dexterity, +2 Charisma, and –2 Strength. Size: 
 Base Speed (Slow Speed):
 Fearless: 
 Sure-Footed: 
 Weapon Familiarity: 
 Keen Senses:
 Class Abilities:  
Panache (Ex): 3 (+3 Cha)
 Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache. Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache. Swashbucklers Finesse (Ex) 
 Weapon and Armor Proficiency 
 Deeds:
 Dodging Panache (Ex):+3 AC
 Opportune Parry and Riposte (Ex): 
 Kip-Up (Ex): 
 Menacing Swordplay (Ex): 
 Precise Strike (Ex): +3 Damage
 Swashbuckler Initiative (Ex): +2 Init
 Charmed Life (Ex) +3 Saves
 Nimble (Ex) +1 AC
 Bonus Feat: Money:  
Platinum:0 Gold:87+32 Silver:8 Copper:8 Gems: Equipment:  
Strength: 10 Light: 24.75 lbs. or less Medium: 25-49.5 lbs. (Max Dex +3, Skill Checks –3, Speed: 15 ft., Run ×4) Heavy: 49.75-75 lbs. (Max Dex +1, Skill Checks –6, Speed: 15 ft., Run ×3) Lift: 75 Drag: 375 MstWk Chain Shirt (12.5) MstWk Rapier (1) Darkwood Buckler (1.25) Belt Pouch left side (.25) Potion Cure Light Wounds (-) Belt Pouch right side (.25) Alchemist's Fire (1) Oil flask w/oil cloth (1) Signet Ring (-) Whet Stone (-) Hewards Handy Haversack (5) Throwing Dagger x2 Dagger, Cold Iron, Returning +1 Carrying: 22.25
 Appearance and Background:  
3'1
 Personality:
 Background:
 With the weapon back in his families hands, he might as well find the other pieces that were lost over the generations. Cade had no idea as to where to begin looking for the two gems or the Ioun Stone. The dormant weapon needed those treasures to come to full power. Cade makes his way back to his room to stow his belongings away and to freshen up before he heads down to the main room of the Rusty Dragon. The proprietor of this establishment is woman known as Ameiko Kaijitsu. Now Ameiko Kaijitsut was a pleasant woman and she has treated Cade well over the last couple of days, so when asked about how and why he came to this place….well Cade could not refuse his tale. Cade’s younger brother Bandobras was attempting to impress a young maid of a Halfling, one he fell for hard. He wanted to give her things and take her places that he could not afford. When his coin purse ran dry he tried to win some money by gambling. Not having any funds he took his fathers prized rapier down from its wall mount and used that as collateral for a game of cards. Of course he did not do well as he is not that bright and does not play cards very well. So that is how the family heirloom came to be in the hands of this merchant. He lost it at cards trying to impress a maid he just met. Stupid youth. So when Cade found out he figure it was up to him to go and get the weapon back. The problem was the merchant had just left town that morning. Now it was not hard to find out where he was heading but there was a problem. Peregrin, his father who inherited this busy tavern from his father, Kordon a retired adventure of some small fame that saved a merchant by the name of Daviren Hosk. Between Bandobras, Cade, and his older brother Andwise; they would split up the work load between themselves and it was Cade's turn to work the next few months. He made a simple deal with his young brother that he will work for him until Cade returns. Cade’s journey takes him to three small towns, he seems to always miss the merchant by a few days. He finally caught up to him in the small coast town of Sandpoint. He tracks him down in a local card house. After much back and forth at the table he final is able to set the merchant up for a loss. After his win the human merchant takes the loss very well and not understanding why the Halfling is so adamant about this weapon. But after explaining the reasons why, the merchant leaves him alone. Now Cade is here in Sand Point waiting for another merchant caravan to come in to town, so that he can catch a ride back home. Cade examines the rapier again as he lies awake in his room one night. The merchant did not take good care of the weapon and will need to be repaired. The leather wrappings were coming unraveled. Looking at the wrappings he notices some writing on the inside. The language is one he does not recognize. He does recognize some of the wordings from other such maps he has found over his life. Cade's heart starts to pump faster as he attempts to get the meaning of the words written on the leather wrappings of the weapon that has been in the possession of his family for several generations now. He can picture what his father's reaction would be to his latest find. yes another treasure map that will give you clues as to where to go for your precious treasure. What do you think you will find when you get to this one...hmm. More questions and more maps. It will never end...at least not till you die. Stop this nonsense and get back to real honest work. Table five needs to be cleared away. Growing up in a tavern was great for the thrill seeking Halfling, he loved to hear the stories from the adventures that would past through town. He liked it too much as his father would say. Cade spent years listening to the tales and every so often would take off from work to search for his own treasures. More often than not he was would come home empty handed, but there were times when he would come home with a coin or two. Those were the good days and as of late he missed those times. His travel have left him little to no money as he would purchase supplies to travel to some remote place he heard rumors about..only to find dead ends. Cade shakes his head as he comes back to the present and this weapon that he now possess. 
 The human staring down at the Halfling, just shakes his head in confusion. You traveled all this way for a sword. Cade looks up at the man and with a bright smile. It is not just a sword master merchant, it is a rapier and not just an ordinary one. This one is crafted of fine steel by the Windlass master blade smiths of old with soft yet tough Azlantian Sable leather wrapping the hilt. The design on the hand guard was etched by a one-handed blind monk. The blade strong and true that shows no blemish. It is of value, a great deal of value. The human laughs a great big belly laugh. Young Halfling are you sure you and I are looking at the same weapon. This weapon is maybe worth three silver crowns, tops. That is if I am lucky. There are no special qualities about this weapon. The young Halfling takes the weapon from the table with the coins and turns to walk away. All at the card table were watching the exchange of words with curiosity. Over his shoulder he simple states. The weapon has been handed down in my family for several generations and that is the description that comes with it. It is a family treasure that has been recovered and returned to its rightful owners. I thank you for the game and I am sorry for the lightening of your purse, I will drink it well. With the weapon back in his families' hands, he might as well find the other pieces that were lost over the generations. Cade had no idea as to where to begin looking for the two gems or the Ioun stones. The dormant weapon needed those treasures to come to full power. Cade makes his way back to his room to stow his belongings away and to freshen up before he heads down to the main room of the Formidably Maid. The proprietor of this establishment is woman known as Sandressa Kalgren. Now Sandressa was a pleasant woman, and she has treated Cade well over the last couple of days, so when asked about how and why he came to this place, well Cade could not refuse his tale. Cade’s younger brother Bandobras was attempting to impress a young maid of a Halfling, one he fell for hard. He wanted to give her things and take her places that he could not afford. When his coin purse ran dry, he tried to win some money by gambling. Not having any funds, he took his fathers prized rapier down from its wall mount and used that as collateral for a game of cards. Of course, he did not do well as he is not that bright and does not play cards very well. So that is how the family heirloom came to be in the hands of this merchant. He lost it at cards trying to impress a maid he just met. Stupid youth. So, when Cade found out he figure it was up to him to go and get the weapon back. The problem was the merchant had just left town that morning. Now it was not hard to find out where he was heading but there was a problem. Megrin, his father who inherited this busy tavern from his father, Kordon a retired adventure of some small fame that saved a merchant by the name of Daviren Hosk, was not about to let Cade leave. There was work to be done. Between Bandobras, Cade, and his older brother Andwise; they would split up the workload between themselves and it was Cade's turn to work the next few months. He made a simple deal with his young brother that he will work for him until Cade returns. Cade’s journey takes him to three small towns, he seems to always miss the merchant by a few days. He finally caught up to him in the small coast town of Sandpoint. He tracks him down in a local card house. This was what Cade had been waiting for, a chance to win his family's legacy back. He would be home soon enough. Cade appears to be happy but at the same time he is sad. Sade that this adventure is about to be over. The young halfling sat up straight when the old merchant raised the stakes. He was in over his head, and everyone knew it. With a little naive smile, he called. Cade looked around at the table filled with professional gamblers, they were eyeing up his stack of coins. It was about to get a lot smaller. He had started the day off with such luck. Hand after hand he won and accumulated a very impressive winning streak. Then his luck had changed over the last couple of hands. He had maybe enough money left for one more hand and it needed to be a winning game, or he would be broke. The cards were dealt, and he was not happy with the cards he had. His hand was not strong but was not weal either. So, he went with what he had and tried his best to bluff a win out of this game. The stakes were high as raise after raise came and went by. The time came where his pile of coins was gone, and he needed to make the pot right. Why not put that blade of yours in the pot and we will call it even. The merchant went on about the craftsmanship that went into such a weapon. Knowing the value of his weapon and its nature tugged at Cade. He could walk away with enough coin to keep even him happy for a very long time. If that blade leaves my hip...someone will get hurt...and we do not want that to happen do we. Besides we are here to enjoy a simple game of cards. Cade had two gems left and that was his emergency money in case things got bad. He reached into his boot and pull forth a small diamond. He looked at it for some time before he placed it on the pile. I see your bet and raise you two hundred...silver The room grew quiet very quickly and the gamblers look towards him with interest. A few of them folded and sat back to watch the outcome. You haven't got the cards and I know it. I do not have the coin to cover all of the pot, but I have this note of passage. The Korvosian pleasure barge, the Peregrine, all inclusive. four days travel down the coast and back. I just paid it off and was going to take the wife out for a trip so she would shut up about not going anywhere. It took me three years to save up enough to buy it. It will cover the pot sure enough and then some. It cost me three hundred silver coin and so that would be another one hundred coins to you.  The merchant let his eyes wonder down to the sword again. It was obvious that he coveted the weapon for his own. Cade was nervous and wished for this game to be over. He had never gambled so much money at once. He nods his approval and reaches once more to get a gem from his boot but this time he also pulled forth the cards he had secreted there. He was going to make sure he won this pot. The ruby was smaller but would cover the bet. Cards are tossed into the pot as more players fold. It was down to the two last players, the old merchant and Cade. I call....  The merchant lays his cards down on the table and starts to laugh at the crestfallen Cade. He cannot believe that this game had turned out this way. Cade keeps looking at the pile of coins and then down at his cards.
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