Othlo Janke

Marco Barsire's page

1 post. Alias of Bahbrahb.


About Marco Barsire

Marco Barsire
Male Oracle (Community Guardian) 1
NG Small humanoid (halfling)
Init +3; Senses Perception +7
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Defense
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AC 20, touch 14, flat-footed 20 (+4 armor +2 shield +3 Dex +1 size)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +4 (+2 vs fear)
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Offense
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Speed 30 ft.
Melee club +2 (1d4+1)
Ranged sling +4 (1d3)
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Statistics
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Str 12(-2), Dex 17(+2), Con 14, Int 12, Wis 12, Cha 18(+2)
Base Atk +0; CMB +0; CMD 13
Traits: Favored Son(Noble and Innkeeper), Blessed Touch, Emissary
Drawbacks Overprotective
Feats Persuasive
Languages Common, Halfing, Goblin, Giant
Oracle Spells Known (CL 1st; concentration +5)
1st (4/day)- comprehend languages, cure light wounds
0 (at will)- detect magic, detect poison, read magic, stabilize
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Skills:

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(4 Class + 1 Int + 1 FC + 2 Background) = 8
(1)Diplomacy (Cha) +9
(1)Heal (Wis) +5
(1)Knowledge (history) (Int) +5 (background)
(1)Knowledge (religion) (Int) +5
(1)Linguistics (Int) +5 (background)
(1)Perception (Wis) +7
(1)Spellcraft (Int) +5
(1)Survival (Wis) +5

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Gear:

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--Equipped--
chain shirt
heavy wooden shield
club
sling (10 bullets)
--Backpack--
bedroll
belt pouch
candles (10)
flint and steel
healer's kit
iron pot
mess kit
rope
soap
torches (10)
trail rations (5 days)
traveler's outfit
waterskin
41 gp

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Racial Abilities:
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Ability Score Racial Traits: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength.

Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.

Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.


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Traits and Drawbacks:
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Favored Son Benefit You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is always a class skill for you. In addition, you can choose any one law-abiding citizen from below as an ally; depending on the person you pick, you’ll get different benefits.
Local noble and Innkeeper
Benefit You gain an additional 10% over the amount of gp you normally would get from selling off treasure.

Blessed Touch: You heal 1 additional point of damage when using lay on hands, channeling energy, or casting a cure spell.

Emissary: You gain a +2 trait bonus on Diplomacy checks when dealing with aberrations, monstrous humanoids, undead, and creatures with the giant subtype.

Overprotective: If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.


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Feats and Special Abilities:
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Class Skills: A community guardian adds Knowledge (local), Linguistics, Perception, and Survival to her list of class skills. These replace the additional class skills from her mystery.

Curse (Powerless Prophecy): You are forewarned of danger but can't act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can't take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat.

Uncanny Dodge (Ex): An oracle can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If an oracle already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Revelations

Spirit of Community (Ex): As a move action, you call upon the spirits of community. For the next round, you grant every ally within 30 feet a +1 competence bonus on a single skill check (of the ally's choice) that it makes before the end of this revelation's duration. Furthermore, allies within 30 feet can, as a free action, choose to forgo this bonus, and instead grant a single ally a +1 increase to its competence bonus granted by this ability (maximum +5). You can use this ability a number of times per day equal to 3 + your Charisma modifier. You must take this revelation at 1st level.

Feats

Persuasive: You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

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Backstory:

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Description:
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