Rise of the Runelords Table 1 (Closed)

Game Master ElegantlyWasted


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Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

So, who is next? Mary will attack since the goblins are still sleeping.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

The doors closed on my grandmother and this other guy as we were getting off at Strathmore station. There arms were caught we were all scared and panicked. If it wasn't for this big burly dude whom came up and pulled it open, I don't know what would be happened. Thing is, those were the only dang doors to close.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Mary I think we might be misunderstanding each other a little.
I didn't try to justify doing the coup de grace on that one goblin, I tried to explain to you why the knight lost his control performed that action in that moment. You can see from his posture that he is a little troubled over doing it.

I might have explained him wrongly and not described how it affected him good enough so, I just want to clear it before we head along with the dialogue. Sometimes I think I have done it good enough because I know what I mean and want it to sound like, but I forget to think about how others read and understands it.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,
Selaros Teskarova wrote:

Mary I think we might be misunderstanding each other a little.

I didn't try to justify doing the coup de grace on that one goblin, I tried to explain to you why the knight lost his control performed that action in that moment. You can see from his posture that he is a little troubled over doing it.

I might have explained him wrongly and not described how it affected him good enough so, I just want to clear it before we head along with the dialogue. Sometimes I think I have done it good enough because I know what I mean and want it to sound like, but I forget to think about how others read and understands it.

What you did was justify his action to kill an opponent like that, and Mary didn't accept that as a proper reason to resort to that kind of behavior. And, she isn't pushing it. Let's see what they find.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8
The Wisp wrote:
Selaros Teskarova wrote:

Mary I think we might be misunderstanding each other a little.

I didn't try to justify doing the coup de grace on that one goblin, I tried to explain to you why the knight lost his control performed that action in that moment. You can see from his posture that he is a little troubled over doing it.

I might have explained him wrongly and not described how it affected him good enough so, I just want to clear it before we head along with the dialogue. Sometimes I think I have done it good enough because I know what I mean and want it to sound like, but I forget to think about how others read and understands it.

What you did was justify his action to kill an opponent like that, and Mary didn't accept that as a proper reason to resort to that kind of behavior. And, she isn't pushing it. Let's see what they find.

Then it might have been me who misunderstood :) I always thought of justifying something as something other the explaining, even enjoying what they did even though it my be wrong.


So I'm going to assume we've lost both Raven and Lynleera. I'm going to re-open up some recruitment. I'll want your guys input on applicants! I'm inclined to give preference to someone who applied the first time around but didn't make it in, just so you know.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

I'll look through the old recruitment.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I'll try and give it a look when I have time, but I say we should have a divine caster join us again, they are really great to have.

Are we going for 5 or 6 player at the table again?


Probably 6.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

@ Wasted

I think goblin pcs might be rather hard to put into here, at least you would have to keep me from attacking, but the entire Sandpoint really hate goblins as much as I do. So you'll have your work cut out if you pick one of them.

That's just my opinion, but I liked to share it.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

To be honest Calin would be very confused by your empathy for the goblins. They are monsters and should be treated as such :P If he werent very loud in movement he would have been there coup de gra'ing them all with you.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

It's not really empathy for goblins but more that he thinks it doesn't feel right to kill anything in their sleep. Everyone deserves a chance to fight back before I kill them :p
But who to say I wont stay behind after you left and finish the whole camp when nobody judges me, it could be a clever bluff ;)


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Jesse Heinigs character Orson looks good. He's an Urban Druid so thatd cover the Divine spellcaster. The Goblin character has my permission to use Sizma in the backwtory and I'd think would be rather funny and maybe a good dynamic.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8
Sizma Karnovic wrote:
Jesse Heinigs character Orson looks good. He's an Urban Druid so thatd cover the Divine spellcaster. The Goblin character has my permission to use Sizma in the backwtory and I'd think would be rather funny and maybe a good dynamic.

I'm not agaisnt the goblin ideas, they just need to really sell why they think a goblin would be beneficial for this campaign to outweigh they troubles they are going to met in and around Sandpoint.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

ive never understood the pull to put goblin charectors in or near sandpoint. Like I understand they literally created 7 tribes (or so) near the town which gives people a lot of good ideas, but honestly after the goblin attacks on the festival i expect all goblins are shoot first dont bother with questions later.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I thought the same thing I just want to fight them to hopefully dissuade others from coming and setting camps here rather the coup de grace them all.
On the one hand the goblins could be fun but on the other I think it's going to feel strange if we spent a lot of time in and around Sandpoint.


In a live game I played, one of the PC's was a Goblin Wizard and it was actually great. We added in a lot of RP around gradually revealing his identity to the town (he wore full robes, gloves and masks...we told people he was a halfling with a skin condition). But yeah, I'm leaning away from Goblin PC. Jesse is a good dude and a good player, so I'm leaning towards him.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

we had an entire group half do the first book of rise of the runelords as a goblin group. It was massively homebrewed (like alternate universe in which the goblins won the first battle in fact i was the 'cursed' goblin wizard. Cursed because "Doesnt play well with others" actively read books, and made fire, and didnt have the words stolent from his head... and he was cute. like adorbs, like picture a non ugly little green goblin. It was fun but everyone got to busy to continue before my attempt to overthrow the goblin cheiftain could ever take place...

I was gonna woo that hottie Shalelu too.

Plays


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

well truth be told, are we going with 2? Im kinda partial to that halfling hunter. they are rangerish and we could evidently use a wilderness expert if our fumbling about right now is any indication


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Yea, the Halfling looks rather good. We also have that Shaman. Waiting on that Evangelist. A few others caught my eye as well.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Yeah the Evangelist seems quite good, the shaman I think is a kind of melee or semi melee and maybe we could do with someone standing in the back.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I like to share my opinions on some of my favourite applications:
Eustoma Hadlefoot - She has a good background and especially the 10 min background is quite well made, a dedicate ranged character is good to have to not.

Nayani Zaiturca - It's a nice oracle, but it's something I have seen many times before, however I think he has made the most thought out background, with apperance and personality clearly written.

Ravena Goldlust - I like the character idea, but there isn't must of a story behind her, she might feel left out when Wasted uses our backgrounds to create content for us along the story.

Akuleh, Speaks With Ancients - Could be a great idea I have one like him, but he hasn't finished his build so I can't really comment on it, but he do have a decent story for his character.

I'd like to consider Robular the Sleuth, however he didn't show any interrest for the campaign before after you closed it so I won't jugde his application.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

The Ranger is a definite IMO. Hard pick between the Oracle, Shaman, and Evangelist Cleric.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

It is a hard choice. Clerics are good for healing and that's where I tend to lean.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8
Sizma Karnovic wrote:
The Ranger is a definite IMO. Hard pick between the Oracle, Shaman, and Evangelist Cleric.

I think those 4 are the top kandidates.

The hunter feels really useful to are campaign where we stand now.
The oracle seems to be a supporter some control with animal companion.
The Shaman I think is a debuffer/controller, but they have to prepare healing spells. And without a finish built it's hard to see where he fits in.
The cleric must be the resident healer and support with that build.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

From what I've seen my order would be

Eustoma Hadlefoot - Halfling Hunter - covers our nature needs

Nayani Zaiturca - Human Oracle - Seems a bit healing focused but has a lot of useful skills

Orson Callavarno - Human Druid - a bit of heals, nature skill

Mary Morrickson - While Ive never seen the bolt ace in action, anything gunslinger based so far has been pretty high damage output as long as we keep them up, useful on a lot of skills as well.

I really really like Alkan Arrow seeker, just for the party composition we already have, seems to cover things we already do.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Hmm!
Things are slowing down here.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

He posted awhile ago saying he moved recently. Of course, that was in a different forum here. Why the world he didnt tell us is my question.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

A little strange but I guess it slipped his mind in all the confusion of moving.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

And with two people leaving he might have gotten uninspired.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

He still has a full second table I think, not sure through.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Well, is this done?


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I can't see any activity from the GM since Jun 17th, so I think something other the moving must have happened since non of his alias has any posts since then.


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THE MAP , The Wardens

Well, blah!


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

So, what do we do. Right now I'm on a college trip and rather busy.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,
Sizma Karnovic wrote:
So, what do we do. Right now I'm on a college trip and rather busy.

You're going to college or dropping a kid off?


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Visiting a college for myself.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

So, now what?


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

New GM?


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

I'll run it until we get a new GM.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Think we need to make sure we at least have 3-4 people still playing if you are to run it Wisp :)


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Want to start a recruitment for a GM?


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,
Sizma Karnovic wrote:
Want to start a recruitment for a GM?

Yes.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Let's get it rolling then.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,
Sizma Karnovic wrote:
Let's get it rolling then.

Totally doing it now!

EDIT
HERE!!

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Outsider poking his nose in for a moment -- it looks like there are three active players left: The Wisp, Sizma, and Selaros. Is that right? Or are there any others still active and looking for the game to continue?

I've had mixed results with taking over games in the past. PFS games I've taken over have generally gone to the end, but of course those are short-term things. I've taken over APs, but when it turns out that only a couple of the original players are still focused after I took the game over, it's really hard to keep momentum going. This is why I asked about what current players are, and what their level of enthusiasm for the game is.

(Also, do you know: was the GM running from the original white books, or from the rereleased hardback version?)


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

im still here, just didnt have much to add for the search


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

In it to win it t.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8
rknop wrote:

Outsider poking his nose in for a moment -- it looks like there are three active players left: The Wisp, Sizma, and Selaros. Is that right? Or are there any others still active and looking for the game to continue?

I've had mixed results with taking over games in the past. PFS games I've taken over have generally gone to the end, but of course those are short-term things. I've taken over APs, but when it turns out that only a couple of the original players are still focused after I took the game over, it's really hard to keep momentum going. This is why I asked about what current players are, and what their level of enthusiasm for the game is.

(Also, do you know: was the GM running from the original white books, or from the rereleased hardback version?)

I don't know which version to be honest, maybe you can see it from the gameplay thread. My best guess is the anniversary edition as he had us pick traits from that book.

We started to look for replacements for Raven and Lyneera as the suddenly disappeared and now the gm has been gone for almost a month.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Were I to take over, I'd stick with four players. In person, I find that a party of four works better than a party of six. In a PbP, it's a little trickier. More people can keep it more active, but if four are active, the same dynamics that you have in person makes it easier to keep spotlight, and keep track of what's going on, with four players.

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