Rise of the Runelords - GM Pablo (Inactive)

Game Master Stetrix

Something is afoot in Varisia. There have been a series of odd murders in a small town on the west coast called Sand Point and more recently the capital Magnimar, where even the lord-mayor was a target. A cult of serial murderers called the Skinsaw Men was uncovered and stopped. We have also received reports of more activity along the border.

I would like you to go see the lord-mayor of Magnimar. Assure him the Pathfinder society will do what we can to help him. Investigate these goings on and see if there is a common thread to all this unrest. We have a lot of interests in Varisia and would like to maintain the good graces of the government. I doubt the lord mayor will have you sitting around for long. It is a big place and inevitably something will need attention.

So how does that sound? A mission without a precise goal and with no guarantee of coin. Ha! Are you up for it?

Character Sheets.

Travel Map.

Treasure and Experience.

Magnimar.

Varisia Map.

Area Map.


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Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Sounds like a plan and I believe we're all in, Master Wizard!

Buchart starts handing off children to Anaba once the ferry is stable and we have it tied off, always taking care for the current! Once it is unloaded. We can tie off with lengths of rope so it's tethered to shore... with plenty in the ferry to tie off again if needed.

Shall we reconnoiter?


Buchart and Anaba work on the ferry removing all the school kids. Little Tabitha Kramm eyes open wide as she get lifted up by Buchart. The school teacher Tillia Henkenson is all thanks and praise "Praise the gods and thanks to you heroes! We would have all been in the belly of that snake if not for you. When the flood waters came in the schoolhouse we climbed aboard the boat, but then it broke its lines and sent us into the village. Dear me, look at the village and my little schoolhouse all underwater."

They tie off the ferry, but it is already embedded in the mud and firmly stuck.

Sekkimm finishes buffing and turns all Squiward.

Cela and Fernleaf fly over to one of the homes closest to the river. Fernleaf coaxes the villagers one at a time onto Cela's back so she can fly them to dry land.

Rolande stays in the more shallow water where his boots keep him above water. He finds a rowboat drifting nearby and helps a family into the boat.


Sekkimm what is duration on Beast Shape and where do you want to go?

Cela can't speak in Animal form, so needs Fernleaf to tell the people to get on Cela's back (without fear of being eaten)

Silver Crusade

The duration is 7 minutes - i was planning on rescuing people from the southern coast houses. I'll pluck 4 people off the roof, deliver them to shore, then go out for more.


The next few minutes goes by...

Anaba gets Buchart to enlarge her (using her wand) which helps wading in the waters.

You work in teams rescuing several on the trapped families. The water is frigid, but you each manage to move a family to dry ground.

Sekkimm freaks out a family when he grabs them in his tentacles, but they are relived when delivered safely to dry ground.

Anaba Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Buchart Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Cela Perception: 1d20 + 14 ⇒ (16) + 14 = 30
Fernleaf Perception: 1d20 + 12 ⇒ (8) + 12 = 20
Rolande Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Sekkim Perception: 1d20 + 0 ⇒ (14) + 0 = 14

Cela Fernleaf and Rolande notice what at first appears to be a huge black tree being swept downriver on a collision course with the church. Moments before the "tree" hits, it submerges.

A few moments later, the floodwaters surge violently, and with a thunderous roar, legendary Black Magga rises from the flood. The sight of the immense monster's immense primeval head rising as high as the temple's steeple sends the villagers of Turtleback Ferry into
a blind panic.

Your attention is diverted back to the temple as the two dozen villagers who had sought
shelter within are in danger of either being crushed to death or eaten by the ravenous menace.

Anaba Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Buchart Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Cela Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Fernleaf Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Rolande Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Sekkimm Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
Black Magga Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

KN Local check to know some rumors about this beast
(see pictures under Turtleback Ferry Map)

Anaba
Fernleaf
Buchart
Cela
Rolande
Sekkimm
Black Magga


Anaba spends a round to cast Lead blades then hikes forward sword in hand toward the beast.

Fernleaf delays not sure what to do in water over his head against the beast.

Buchart?

Silver Crusade

Take 10 on the KN:Local. 21.


FYI The water is not that deep excluding the river maybe chest deep.

Looking around to asses the situation you notice three things:
1. The rain has stopped.
2. The waters seem to have receded a little bit.
3. A Gargantuan monster storming through the village ready to smash the temple to pieces, eating the tasty villagers inside.

The water however is cold and prolonged exposure will not be good.

Almost everyone will want a hot cocco when all is said and done. Not sure how one puts that as non-non-non lethal damage.

The monster was said to dwell in the Storval Deep to the North, not in Skull River.

BLOOD TONGUE: Many who have seen Black Magga and
lived can never speak of their experiences. Supposedly,
when they attempt to tell the tale, black blood wells
from their throats and into their mouths, choking
their words. Thus, far fewer claim to have seen Black
Magga than actually have.

GOD-PROOF: Black Magga is older than many gods.
Divine magic is said to have little effect whatsoever on
her abominable form. Anyone who cuts Magga's black
heart from her vile chest and bathes in its putrescent
blood will likewise become invulnerable to the power
of the gods.

STORM BRINGER: Sightings of Black Magga often
herald powerful storms and hurricanes. It is said that
the beast summons these storms to pull victims into
her watery domain, whereupon she captures them,
consumes them, and transforms them into monstrous,
vermicular horrors.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

How far away is this obviously eeeeeeevil thing exactly? Cast Fly and rise out of the water about 5' and travel north by north west as far as possible.

Bagging this beast will make us ledgendary!!! I'll try to draw it away from the temple!!!


Black Magga is 300' away you fly and move forward 60' so are 240'

Anaba slogs through the water double move and is @270' unless Sekkimm pulls Anaba forward faster.

Rolande walks on the water 120' (now 180' away) if less than 5' which 80' of the flooded area is. He is somewhat hidden with the temple between him and the beast.

Cela reverts to normal form and casts Call Lightning.

Fernleaf (no idea what he can do against this monster in water over his head).

It is now up against the temple and looks intent on ripping it apart to get at the tasty villagers inside.

On your side of the Temple there would be some cover. I'll see if I can create a map, but the scale here is very large and prohibitive to making a map with 5' squares.


I created a new map around the Temple Area when you get close I will transfer you to this map.

Silver Crusade

Grab Fernleaf (as a Jockey) and Anaba (Towing) and start full moving my way out there.


fernleaf is already with Cela and she can transport - if you can tow Anaba they can meet you (fly very fast to get there).

I'll move you and Anaba if that is OK


Black Magga starts attacking the Temple trying to rip it open probably to get to the people inside. All around you see people who were on their roofs, start climbing down to risk the cold waters rather than wait for rescue. They are panicked screaming and fleeing as far away from the creature as possible.

A portion of the Temple's Bell tower is torn off by the creature and falls blocking the front exit. No one is brave enough to exit the rear and into Black Magga.

Fernleaf drinks his touch of the sea potion and prepares to get on Cela.

Buchart is up!
Cela
Fernleaf waits for Cela and
Rolande
Sekkimm
Anaba rides Sekkimm
Black Magga

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Unfortunately for the people in the temple we are too far away for a Magic Missile to be effective. So, recall Magic Missile and fly 60' closer to the beastie! Next round I'll be within the 170' range and MM it in the head to try to get it's attention! I will not get any closer that 100' until everyone else is closer, as well.

Why don't you pick on someone your own size, you sea wart from hell!!!


I will say you stop at 170' away - how high up do you want to fly?


Cela releases a lightning strike over the beast.
Perception: 3d10 ⇒ (9, 6, 2) = 17

she then transforms into a giant eagle and fernleaf hops on.

Rolande double moves another 120' now 60' away (but he hides behind the temple )

Sekkimm is up!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GM Pablo wrote:

I will say you stop at 170' away - how high up do you want to fly?

Was sacrificing height for distance. Given that the range was too far for MM and since movement up is half speed, level is normal (60') and diving is double speed. So, a double move would be 120' while flying where as double move on foot is 60', correct? Would ideally end up about 100' north of Black Magga and about 40' high, so actually at a slight ascent.

Silver Crusade

GM Pablo wrote:


I'll move you and Anaba if that is OK

Yes, please.


Spell Resistance vs Call lightning: 1d20 + 7 ⇒ (15) + 7 = 22
The lightning bolt has no effect.

FYI Any spells cast roll 1d20 + caster level to overcome Black Magga's spell resistance.

Buchart positions himself 100' north of Black Magga and 40' high.

Sekkimm drags Cela through the water closer to the beast.

Black Magga continues to tear at the Temple, the foundation shakes as stones fall around the temple the bell tower is totally destroyed and there are holes in the roof where tentacles have ripped away clay tiles. It seems annoyed, but unaffected by the lightning and does not seem to understand that Cela is the origin.

Buchart is up!
You are on the map now.

Silver Crusade

Quick, Buchart, summon a gargantuan rolled-up newspaper and hit him in the nose! Bad abomination! No cookie!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Cap. McCallister from The Simpsons said, wrote:
"Nothin' personal squiddy, but hear there's gold in yer belly!"

Regardless of how futile it is... attempt to hit it in the eyes with Magic Missile

Spell Resistance: 1d20 + 7 ⇒ (6) + 7 = 13

Magic Missile: 4d4 + 4 ⇒ (3, 2, 4, 2) + 4 = 15

Then, prepare my bow

Dark Archive

It is unfazed by Bucharts spell and he follows the missile trail back to Buchart flying in the air.

-Posted with Wayfinder

Dark Archive

Cela flies forward with Fernleaf and releases another lightning bolt
bolt: 3d10 ⇒ (9, 6, 7) = 22
spell resistance: 1d20 + 7 ⇒ (17) + 7 = 24

The bolt does not pass spell resistance. No effect

Rolande moves forward and back then fires

Dark Archive

pepperbox: 1d20 + 11 ⇒ (3) + 11 = 14

-Posted with Wayfinder

Silver Crusade

Still moving in.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Seeing that magic has no wffect on this creature, and therefore it must be unnatural, Buchart gets a sneaky suspicion.

Knowledge Planes: 1d20 + 8 ⇒ (2) + 8 = 10

Nope! Just a big squid as far as he can tell.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Rolande damage
+1 pepperbox: 1d8 + 6 ⇒ (2) + 6 = 8
The damage does not seem to hurt the monster

Sekkimm moves up towing Anaba

Black Magga stops ripping the temple apart and moves toward Rolande

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

How long since casting Enlarge Person? On next initiative, if Enlarge Person is done, cast again from wand (2CL). If not, Bull's Strength from wand (3CL) and resling bow. Trying to time a dive with everyone's arrival at the temple.


Damage resistance ala that demon we fought in the gold city. I will switch to cold iron bullets for my next volley.
Pepperbox two-handed w/grit: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 7 + 2d6 ⇒ (7) + 7 + (5, 3) = 22
Pepperbox two-handed: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 7 ⇒ (2) + 7 = 9
Pepperbox two-handed w/grit (rapidshot): 1d20 + 6 ⇒ (3) + 6 = 91d8 + 7 + 2d6 ⇒ (1) + 7 + (6, 1) = 15


It tries to contact Rolande's mind
Rolande make a will save DC20 (you have +7 total)

Buchart's enlarge person has more than a minute left). He casts Bulls Strength.

Cela Flies with Fernleaf behind Buchart.
Lightning Bolt
Call Lightning: 1d20 + 7 ⇒ (10) + 7 = 173d10 ⇒ (2, 3, 10) = 15
Does not pass spell resistance

Rolande - Will save
Sekkimm
Anaba rides Sekkimm
Black Magga
Buchart
Cela
Fernleaf waits for Cela and

Silver Crusade

Sekkim has a cunning plan to share with the group. He explains it in some detail It sounds much like a child blowing bubbles in his soda with the straw.


Does that +7 include +1 trait bonus vs. charm and compulsion?
1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Rolande saves!!
(That included all your bonuses)

Rolande stands firm at 30' and fires cold iron bullets from his magic pepperbox.

The bullets cut though the creatures DR and and it lets out a horrific squeal. It has perhaps been centuries since someone has damaged the beast.

Black Magga -46

Sekkimm towing Anaba is 20' behind Rolande - Actions?


Ka is great! Cold-iron hurts the beast everyone!

Silver Crusade

I will look to angling my path between Rolande and the beast, as I expect his effectiveness to draw it's ire.


Can you move yourself on the map? Are you wanting to be between Rolande and the Creature?
FYI - this thing has 20'reach, so placement is important.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Moved tile to where I thought I was according to placement on the other map. On my initiative, cast Shield and as a swift action use two arcane pool points to enhance sword and give it the keen weapon property. Use any movement I have left to go further west.


Buchart did you move back away from the creature? You were further up where I placed you.

You have 12 squares of movement (60' fly) after your spell was cast.

Will wait for Sekkimm and Buchart to move.

Silver Crusade

Can't... traveling until tomorrow evening. Move above Rolande but stay out of reach.


Moved Sekkimm behind Rolande.

Buchart to clairify movement

Anaba rode Sekkimm in and can move on her own now. She is up!

Anaba
Black Magga
Buchart
Cela
Fernleaf riding Cela
Rolande
Sekkimm


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I am going to move as close to the beast as I can and prepare to rush in and attack with my mace.


Anaba Moves up.

Black Magga not happy exhales a 60' cloud of
foul-smelling, poisonous breath. This cloud of black smoke covers Anaba, Rolande - Sekkimm is immune since he is breathing underwater.

Will Saving throws - Rolande and Anaba

Black Magga -46

Buchart is up! (you still have 60' of move from last round too!)


Will save.

Saving throw: 1d20 + 7 ⇒ (15) + 7 = 22


Rolande - you can't move yet - not your turn.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

WillSave: 1d20 + 1 ⇒ (7) + 1 = 8


Sorry, save is good right? Also Anaba your will save is at +3.


Rolande and Anaba fail the save (DC 27) and suffer Wisdom Damage
Wisdom Damage: 1d6 ⇒ 2

Also Confused (per spell) for: 1d6 ⇒ 1 rounds

Buchart is up! (you still have 60' of move from last round too!)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Diving charge at Black Magga after buffed fully. Read about swift actions and have been doing them wrong! Will have used extra movement from last round to arm and enhance sword. Longsword w/Arcane Strike, attacking two handed, Power Attack.

Longsword: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 312d6 + 21 ⇒ (5, 5) + 21 = 31

Forgot to add +2 for charge, but w/keen weapon the 18 is a crit threat!

confirm crit: 1d20 + 15 - 2 + 2 ⇒ (2) + 15 - 2 + 2 = 172d6 + 21 ⇒ (3, 6) + 21 = 30

No dice on the confirmation! Pun intended!


This is not my beautiful house, this is not my beautiful cart, how did I get here?

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