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About Bear aka OrlogMale Human Druid-Bear Shaman (FC) 7
==DEFENSE==
==OFFENSE==
==STATISTICS==
==FEATS==
==SKILLS== 40 Ranks Total
Languages: Common, Druidic
Magical Bear Talon:
After you wear it for 24 hours, it has two effects: 1. Allows you to focus your survival granting you a MW Survival bonus. 2. Allows you to cast Magic fang 1/2 your level +1 times per week at your caster level. Druid's Vestments, Handy Haversack, contains: 50' Rope, small mirror, tent 2 person. Wand of Bulls STR (35), Belt of Mighty Con +2, Headband of Inspired Wisdom +2, Amulet of Mighty Fists +1, +1 Ring of Protection, Rod of Extend. Scrolls: Scroll of Cure Light Wounds x2, Enlarge 2nd/5th lvl x2/x2,Entangle x1, Shillelagh (4th lvl) x2, charm animal x1, Produce flame x1, Scroll of Longstrider 2nd/5th x2, Obscuring Mist x1, Speak with Animals x1, Bulls STR x7, Lesser Restore x3 (-2), Resist Energy x1, Communal x2 (-0), Delay Poison x1, Barkskin x2 (-0), Daylight, Windwall, Neutralize Poison. Alchemist Fire, Ink, Inkpen, 2 Sunrod, 3 blank scrolls (Goblin Skins), Scroll materials 1262.5gp. Cash: 371 pp 17gp 0sp 0cp ==CLASS ABILITIES==
==TRAITS==
*C=Created Summoned Young Grizzly Bear CR 3:
N Medium animal Init +3; Senses low-light vision, scent ; Perception +6 Defense AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural) hp 39 (5d8+10+7) Fort +6, Ref +5, Will +2 Offense Speed 40 ft. Melee 2 claws +5 (1d4+3 plus grab), bite +5 (1d4+3) Space 10 ft.; Reach 5 ft. Statistics Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Base Atk +3; CMB +7 (+11 grapple); CMD 19 (23 vs. trip) Feats Endurance, Run, Skill Focus (Survival) Skills Perception +6, Survival +5, Swim +14; Racial Modifiers +4 Swim Summoned Grizzly Bear CR 4:
N Large animal Init +1; Senses low-light vision, scent ; Perception +6 Defense AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, –1 size) hp 49 (5d8+20+7) Fort +8, Ref +5, Will +2 Offense Speed 40 ft. Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5) Space 10 ft.; Reach 5 ft. Statistics Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6 Base Atk +3; CMB +9 (+13 grapple); CMD 20 (24 vs. trip) Feats Endurance, Run, Skill Focus (Survival) Skills Perception +6, Survival +5, Swim +14; Racial Modifiers +4 Swim *C=Created
Background:
Bear is a remnant of an old age where barbarian warriors were endowed with the powers of their totems. Strong is the blood from that line in Bear. Bear's barbarian village near Wolf's Ear was wiped out by Giants and their pet Goblins, only he and the village elder escaped with their lives.
That Elder, a Druid of some power, decided to dedicate Bear's life to hunting giants down and slaying them to the last. His hatred of Giants and Goblins was born that day. While most of the time Bear hunted Goblins, Giants were just too dangerous, the Druid did teach him many ttricks that his tribe had known in fighting them. When he heard about Goblin problems to the south he left Galduria for Sandpoint. He had just arrived when he learned of the attacks to the town and about a group of adventurers trying to track the Goblins down and defeat them. Bear Shaman:
A shaman with this focus calls upon the mighty bear, titan of the woodlands and mountains, a paragon of strength and ferocity, and yet also a quiet protector rich in wisdom. Nature Bond: A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains. Wild Empathy (Ex): A bear shaman can use wild empathy with bears and wolverines as a full-round action with a +4 bonus. Totem Transformation (Su): At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), toughness (+2 natural armor bonus to AC, Endurance feat), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 to CMB on grapple checks). While using totem transformation, the bear shaman may speak normally and can cast speak with animals (mammals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The bear shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape. Totemic Summons (Su): At 5th level, a bear shaman may cast summon nature's ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces. Wild Shape (Su): At 6th level, a bear shaman's wild shape ability functions at her druid level – 2. If she takes on the form of a bear, she instead uses her druid level + 2. Bonus Feat: At 9th level and every 4 levels thereafter, a bear shaman gains one of the following bonus feats: Diehard, Endurance, Great Fortitude, Improved Great Fortitude, Toughness. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity. |