| MiniGM |
Fernus points out that the door says
The reinforced stone door is locked but has no visible hinges or keyhole, and
each of the abyssium plates bears a single rune that names
one of the seven kingdoms of Thassilon. Those runes
surrounding the handprint read, “Only those who bear
the life sign shall pass.”
| Tarinhilliberanavius |
Tarinhil says, "I'm guessing one of these runes will give us a magical mark of passage... ", then starts to study the symbols, dissecting them with Fernus.
Knowledge (Arcana): 1d20 + 19 ⇒ (19) + 19 = 38
I'm assuming Fernus would aid Tarinhil, given the +19, rather than the opposite...
| Darin the Cheerful |
So what do you think, magical item or just something painted on us?
| Tarinhilliberanavius |
Tarinhil says, "I'm guessing the rubber will mark us.. If it doesn't then we can have Fernus paint us, I'd think."
| Fernus Stonecall |
"Yes, I could paint what they call 'the life sign' in Thassilonian on each of us. I'd need something to paint or draw though."
| Tarinhilliberanavius |
Tarinhil asks, "Are any of these runes the right one, Fernus? Touching it may provide the protection."
| Fernus Stonecall |
Fernus tries his best to answer Tarin and points out the life sign to him and the rest of the group if its among the runes.
| MiniGM |
Tarin reasons that one must have the "sign of life" and he is able to identify that each of the runes on the door, with Fernus's help of course, that each of the runes identifies a Thassilonain Kingdom of old.
Fergus does know what the sign of life would be in thassilonian
So no none of those is the life sign
| Unalaq |
"Fernus, you're always writing in your book. Time to put a few pages to a different use. Let's move."
| Unalaq |
Yes. Unalaq will go first.
| Darin the Cheerful |
Darin will go in the middle then
| Phooka the Goblin Cat |
9d8 + 18 ⇒ (7, 2, 3, 2, 2, 6, 2, 5, 2) + 18 = 49 Phooka immediately heals unalq then turns into pure energy and tops him off
1d6 + 6 ⇒ (3) + 6 = 9
| Darin the Cheerful |
I hate this place and we've been here five minutes.
Perception: 1d20 + 14 ⇒ (4) + 14 = 18 +1 vs surprised
| MiniGM |
The door opens into a fifteen-foot hallway that extends to the
northeast and northwest to create a heptagonal perimeter
around a central structure. Great stone plates inlaid with bluegreen
metal are built into alternating walls, each massive plate
inscribed with its own immense rune. Framing each rune is
a trio of extraplanar figures cast in stone, each one’s visage
twisted in anger, agony, or despair.
The only other visible door lies on the eastern side of the
central structure.
If you look at the map you will see that you are all in A3 and the runes it is talking about are the ones marked A3a, A3b etc.
| Unalaq |
"Well that was a second unpleasant welcome. Any of you that know something of magic able to make out anything about these runes?"
| Darin the Cheerful |
I'll throw the gamut at it.
Well, I've traveled a fair bit and I think...
Knowledge (Arcana): 1d20 + 6 ⇒ (12) + 6 = 18
Knowledge (Planes): 1d20 + 7 ⇒ (18) + 7 = 25
Knowledge (Religion): 1d20 + 11 ⇒ (13) + 11 = 24
Spellcraft: 1d20 + 12 ⇒ (8) + 12 = 20
| MiniGM |
Religion. ill take the higher of the rolls
Arcana or religion folks.
1d2 ⇒ 1 1=moving west 2=east
Fernus identifies A3g as a Rune of Life, like the one painted on all your faces, Darin examines it and realizes that it can be disabled...though he doesn't know what that would actually do, if they are able to target the three statues around it with a stone to flesh spell or
A PC who identifies a rune of life understands that
subtle forces of death can disrupt and destroy the rune.
The following can disable the rune: dealing 20 points of negative energy; bestowing 2 or more negative levels; dealing 2 or
more points of ability damage to a single ability score by a
poison or disease in one round
or casting a spell at the rune of 3rd-level or higher with
the death descriptor
| Fernus Stonecall |
Mini, just so you know, Fernus can find rune-based or glyph-based or other writing based traps using his spellcraft to find them instead of Perception. So in this case Fernus will take 10 on looking around and finding any of those for a total of 25
"Well Unalaq... I'm fairly certain that certain forces of death magic or effects can remove those runes. Negative energy or poison might work, perhaps some spells that are death-related. I'm sorry to say I'm not really versed in those."
| Unalaq |
"Not my area either Fernus. Anyone else with the ability to disable it? Otherwise, we'd best move on and see what the next one is."
| Darin the Cheerful |
I'm more of the cheery, helpful cleric instead of the blight spreading kind. Too bad we didn't bring a cleric of Urgathoa. Cheerful blokes too.
| Tarinhilliberanavius |
Tarinhil asks, "Is there sareason we'd want to remove the runes? Are they suffering?"
| Darin the Cheerful |
Well, wizards tend to love their little puzzles. And empowering magical items. And rituals. And robes.
| Fernus Stonecall |
"I agree with Tarin on this, tales are full of wizards about these sorts of traps. And Tarin, seeing that the last rune tried to grip and choke unalaq to death it's safe to say they might be some sort of warding against intruders."
| Darin the Cheerful |
Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22
Knowledge (Arcana): 1d20 + 6 ⇒ (18) + 6 = 24
| Vincente Valentino Valdemar |
Vinny is a level 6 rogue...and if people told him to check for traps (because at the moment, he isn't likely to be cautious enough to do so!) then he would do it, and while he currently has a -5 from his usual, he's still pretty good at it. Also, I'm in the middle of a 40 hour weekend's worth of work that is in the midst of 9 straight 10+ hour days...so I'm really slow at the moment.
| Tarinhilliberanavius |
Spellcraft: 1d20 + 13 ⇒ (18) + 13 = 31
Knowledge (Arcana): 1d20 + 19 ⇒ (9) + 19 = 28
Perception: 1d20 + 12 ⇒ (13) + 12 = 25
| Fernus Stonecall |
Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23
Knowledge Arcana: 1d20 + 16 ⇒ (9) + 16 = 25
Fernus will use a Detect Magic spell to be more certain of it.
"If this is a sign of things to come we might be best to be on the lookout for more of these writing based traps. I'm not sure if any of us are trained to recognize traps, I'm only fairly sure about writing though."
| Tarinhilliberanavius |
Tarinhil says, "I know how to find traps... anyone can do it, really. I can even disarm mechanical ones... magical ones, well, that's why I learned to make dispelling bombs."
| Fernus Stonecall |
"We should deactivate these. Because these are liferunes, they are probably tied to the resurrection of the runelord in question and his power with it. The more we can disable the better."
| Darin the Cheerful |
Are they all liferunes or only this one? And I still can't curse people I'm afraid.
| Tarinhilliberanavius |
Tarinhil says, "Given a minute, I can mix something up to take on undead traits, but not enough to drain the runes. Never thought I'd wish we had an inflict wounds wand..... Could they be disabled like a magical glyph? Maybe Vinnie could manage that."
He shrugs, "Or... I could try vomiting a swarm of spiders or wasps and hope their venom would be enough to kill the runes.. "
| Darin the Cheerful |
It's the charming company on the road that makes the life of an itinerant cleric worth living.
I say we go right, because Cayden was right-handed. And that reason makes as much sense as any other.
| Unalaq |
"Right is fine with me. Let's see about the next rune and see if we can find the Runelord himself."
| Darin the Cheerful |
Oh we're off to kill the Runelord, the Terrible Runelord of Sloth!
Because, because, because, because, because
Because of the terrible things he does!
| Bear aka Orlog |
The large grizzly beside you suddenly shifts back into Bear.
I can summon an ally who can poison the statue if you think that would help but I have no allies who have death powers.
| Unalaq |
"Let's keep looking Fernus. Bear, let's find all of these life runes before you summon something to destroy them."
| Darin the Cheerful |
Knowledge (Arcana): 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge (Religion): 1d20 + 11 ⇒ (9) + 11 = 20
Knowledge Spellcraft: 1d20 + 12 ⇒ (1) + 12 = 13
Oh yeah, nailed it on the rolls.
| Tarinhilliberanavius |
Arcana: 1d20 + 19 ⇒ (10) + 19 = 29
Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32