Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus tries casting magic missle at the herald again, hopin he could once penetrate its magic defenses.

Caster check: 1d20 + 8 ⇒ (19) + 8 = 27
Magic Missile damage if SR is beat: 4d4 + 4 ⇒ (3, 3, 3, 4) + 4 = 17


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

The only DR reducing I have is the claws are magical.


Unnamed

So the question is does Vinny run like a Bard or stand a fight and hope that between him and Unalaq they can drop her

also you know that acid will stop her troll style regeneration, wont stop her from coming back to life, but will stop the regen that you can deal with


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I thought she was immune to all elemental damage? Well, hello. Someone want to tell the dive-bombing alchemist that little detail?


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Whether it be his newly found disregard for his own well-being due to a lack of common sense or it be from the fact that he felt the need to put his opponent down, Vinny did not relent, he actually put caution to the wind and pushed even harder with powerful strikes.

Non-Lethal Sneak Powerful Flurry: 1d20 + 10 + 2 + 1 ⇒ (19) + 10 + 2 + 1 = 32
1d6 + 7 + 8d6 + 16 ⇒ (5) + 7 + (4, 3, 5, 4, 6, 2, 2, 4) + 16 = 58
Non-Lethal Sneak Powerful Flurry: 1d20 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17
1d6 + 7 + 8d6 + 16 ⇒ (3) + 7 + (3, 1, 3, 3, 5, 6, 2, 2) + 16 = 51 1d6 ⇒ 1=51
Non-Lethal Sneak Powerful Flurry: 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16
1d6 + 7 + 8d6 + 16 ⇒ (3) + 7 + (5, 1, 3, 1, 3, 5, 2, 6) + 16 = 52 2d6 ⇒ (5, 3) = 8=58
Non-Lethal Sneak Powerful Flurry: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9
1d6 + 7 + 8d6 + 16 ⇒ (3) + 7 + (6, 3, 5, 1, 2, 6, 6, 6) + 16 = 61 no need to reroll once, automiss


Unnamed

did i miss some electricity damage? not sure what you are talking about Tarin...

And Vinny does have a Wis of 1 right now can wait to see how that manifests


Unnamed

only 1 hit even with the -4!!!

1d100 ⇒ 43 MISS


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I stopped bombing because someone said it resisted all elements. I have liquid ice, acid and bottled lightning and am not afraid to use it -- but since Tarinhil was told no elemental damage, he just stuck her to the floor and tried to dispel displacement. ;)


Unnamed

who said Elec did anything? I don't think I did. Acid does something, and btw sticking it to the floor was HUGE and dispel would have been huge that is why he missed


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th
MiniGM wrote:

Between Darin and Fernus I should have also asked for religion but I made Darins check that.

Horror overwhelms you both as you realize this is the Herald of Lisala! You know that if you kill her she is going to not going to stay dead, she will come back and will come back quickly. She is resistant to pretty much all energy, and has SR, can drain you of your mental facility if you get hit by her. The only good news is that she seems to be a bit weakened, missing scales and looking emaciated.

Based on the way you worded that, and the fire doing nothing, I know I assumed, much like Tarin, that it would just ignore anything we put into it.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Further, I'm not sure what kind of AC this thing has, but based on what I have missed with, it has a 27 Flat-Footed AC, so this thing must have an insane AC.


Unnamed

Why flat footed? I thought it just counted as flat footed for sneak. Please re link the text


Unnamed

And it does ignore just about anything you put into it


Unnamed

Also a 17 misses flat footed


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.


Unnamed

ok, doesn't make a different this round cause you rolled like a dried up turd on the freeway


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"You say acid will affect it?" Unalaq's arms are suddenly covered with dripping acid.
Swift action to activate elemental assault
Attack 1 (regular): 1d20 + 16 + 2 + 1 ⇒ (16) + 16 + 2 + 1 = 35 Smiting, Bull's Strength, Haste
Damage 1: 1d6 + 36 + 1d6 ⇒ (4) + 36 + (5) = 45 Smiting (bypasses DR), Evil Outsider, Bull's Strength
Attack 2 (hasted): 1d20 + 16 + 2 + 1 ⇒ (20) + 16 + 2 + 1 = 39 Smiting, Bull's Strength, Haste
Confirm (Attack 2): 1d20 + 16 + 2 + 1 ⇒ (6) + 16 + 2 + 1 = 25 Smiting, Bull's Strength, Haste
Damage 2: 1d6 + 28 + 1d6 ⇒ (1) + 28 + (3) = 32 Smiting (bypasses DR), Bull's Strength
Extra Damage if Confirmed: 1d6 + 28 + 1d6 ⇒ (4) + 28 + (6) = 38
Note that if Attack 1 missed and Attack 2 hit, add 8 damage for Damage 2 or 16 damage if Attack 2 confirmed (due to first successful attack versus evil outsider)
Attack 3 (iterative): 1d20 + 11 + 2 + 1 ⇒ (4) + 11 + 2 + 1 = 18 Smiting, Bull's Strength, Haste
Damage 3: 1d6 + 28 + 1d6 ⇒ (5) + 28 + (5) = 38 Smiting (bypasses DR), Bull's Strength


Unnamed

Two hits no confirm

2d100 ⇒ (34, 25) = 59 no hits

Wow. Rng does not like you giys


Unnamed

I will allow tarin to try to dispel the displacement before resolving that


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil's wings keep beating as his hands quickly mixing two dispelling bombs, thinking, If you're in two places at once, then I'll just hit both of them...

Dispelling Bomb #1: 1d20 + 13 + 2 + 1 ⇒ (19) + 13 + 2 + 1 = 35
Dispelling Bomb #2: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12


Unnamed

Wow just wow

1d100 ⇒ 54

Hits

Roll your CL check roll high!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Sorry, didn't realize post was cut off... Here's hoping...

CLCheck: 1d20 + 8 ⇒ (15) + 8 = 23


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will advance and attack.

Attack (Morningstar): 1d20 + 10 ⇒ (7) + 10 = 17

Sigh. In case it hits (unlikely).

Damage (Morningstar): 1d8 + 4 + 2d6 ⇒ (8) + 4 + (3, 1) = 16

2d6 is from Holy if the creature is evil.


Unnamed

The displace the sputters away


Unnamed

Ulan's attacks rip into the monster causing it to fall, and it does not move...though there is a mist slowly forming about it.

religion 20:
You reckon you have about 90 minutes before it reforms...so get a move on!


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Knowledge (Religion): 1d20 + 11 ⇒ (16) + 11 = 27

We've got about 90 minutes before it reforms and comes back fully strong.


Unnamed

AND WISDOM 1 on Vinny GO!!!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Then we'd better get moving. Does the Herald have anything we should take with us? Otherwise, let's hurry to that door down there." Unalaq takes a quick look at the Herald's things, then flies down toward the door, waiting for Tarin to have a look at any traps.
Perception: 1d20 ⇒ 3
Unalaq would not have the knowledge to suggest it, but others in this group do. A 1 WIS Vinny will backfire on us in a big way if he gets controlled. Unless someone has a way to heal him or shut him down, he should be an out of sight rearguard and only get into a position where someone might control him as a last resort.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Do I have a way to know Vinny has hideously low Wisdom? And was it caused by magic or some poison?

If so...:

Darin will approach Vinny.

You look like you've got a hangover. Unsurprisingly, I happen to know a way to cure that.

He casts lesser restoration, swapping communal ant haul for the spell with the Preferred Spell feat.


Unnamed

good question Darin. Anyone know the answer to that? In any event it is drain so lesser restore does nothing I think

and why would a wis of 1 be a problem unalaq


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

If we know, then protection from evil is our friend..


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Well, it would still heal 1d4 of temporary damage/drain wouldn't it? Although at 1 Wisdom Vinny might think he doesn't need help - or, you know, clothes. It's super hot in here. And he's hungry. Oh, a squirrel!


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

It is pretty specific that Lesser doesn't heal drain :[


Unnamed

yup


M
Vital:
60/60 HP; F +4 R +9 W +10; DR5/CI; init +7, AC 16/15/13
Goblin Cat Oracle of Life 7 Spells 1st: 7/7 2nd 7/7 3rd 5/5 Channel 5d6 6/6 Exclude 3, Energy Body 7/7 (1d6+7)

Phooka hits everyone with another channel

2d6 ⇒ (1, 6) = 7


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Drain is much uglier than damage. Still, if we can't fix him, we can at least ward him against mental control. And me too. Last thing we need is our flying bomber turned against us.

Tarinhil says, "I worry, if that's meant to be the appetizer, that I won't much care for the entree. Hopefully the pathfinder agents will be a little less useless?"

He says, "Time to find traps and pick locks, I guess?"


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will cast communal protection from evil with his lesser extend metamagic rod.

A reading from the book of the Brawler: "And the cleric did say 'Oh Cayden Cailean, Bless These, Thine Holy Adventures so they may beat Thine enemies into useless jelly-like sacks of meat, in Thy Mercy.' And Cayden Cailean did grin, and spake 'First shalt thou touch the Holy Adventurers once, twice, then a third time. No more, no less. Three shall be the number of times you shalt touch the Adventurers and the number of touching shall be three. Four shalt thou not touch, neither touch thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached then shall My blessings be upon the Holy Adventurers who may then proceed to attack thine enemies, who being naughty in My sight, shall you snuff out.' And the adventurers did go forth and beat upon the orcs and goblins and ogres and necromancers and evil conveyers of sobriety, and there was much rejoicing." Here endeth the reading.

At the strange looks of his companions Darin shrugs.

Hey, I didn't write it.

16 minutes of Protection from evil for everyone.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Leaning down, Vinny rips some of the flesh off and takes a bite, then spits it out. "Oh, I'm good at that! Though, I could just open them up! She tastes nasty, by the way, I wouldn't suggest eating it."


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Perception: 1d20 + 14 ⇒ (9) + 14 = 23 In case we need another one.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus looks at himself and the others with a worried look. "Perhaps we need some more healing before we head on. Does someone have a wand of healing on him we could use?"


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will channel again.

Channel: 2d6 ⇒ (6, 6) = 12

Anybody not topped off by that?


Unnamed

The first thing everyone notices is that droplets of blood fall into a pattern which says

Tassilonian:

“Enjoy your victory, and I shall enjoy mine. In your
righteousness you have sacrificed my life to assure the
rise of another. May Runelord Krune skin you alive and
use your flesh as the canvas for the scriptures of Lissala’s
second coming!

Beyond that there is nothing else of interest.

89 minutes

At the southern end of the room is a door

A flight of stairs ascends to the north from the stone
ziggurat’s first tier, terminating in a large stone door. Carved
into the door’s center is a large seven-pointed star, known as
a Sihedron, with a palm-sized disk of blue-green metal inlaid
into each point and a handprint embedded in its center. The
disks glow softly with blue-green light, illuminating several
runes that surround the handprint.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Knowledge (Arcana): 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29


Unnamed

The blue-green metal is abyssium, a type of skymetal
associated with sloth that also gradually sickens those
who carry or contact it. In addition to its poisonous
properties, abyssium can produce and store large
amounts of energy.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"How does this door look to you Tarin?"


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "Ugly. But no accounting for tastes.", then turns to looking for traps.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30


Unnamed

Tarin does not see any traps

Though he does see that one of the runes on the door is different

Anyone read thassilonian?


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus does

Fernus looks up and reads carefully and out loud when the droplets begin to form words. Others can read the spoiler if they haven't already.

"Guys, I think we might have done runelord Krune a big service here... We should hurry up and try to find him in this complex, if not it might be too late for us to stop anything about it."


Bear can still use more healing...need 13 HP. I am pretty sure we bought at least 1-2 wands. Pooka has at least 1.

Cure light wounds wand 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds wand 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds wand 1d8 + 1 ⇒ (8) + 1 = 9

Takes 3 charges. Bear is going to cast Magic Fang, greater. strong jaw and resinous skin while we wait those three rounds. He also Bulls STR as soon as we are ready to exit out of this room.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

"We don't need to heal, we need to go!" Dangerous lack of self-control or awareness of danger having filled him.

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