Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin's mouth will fall open a bit at the sight of the gold.

My...that's...very generous.

He'll divvy up the cash and think about buying some nice equipment.

Vinny, we kept Val's weapons and armor to send to her family - do you know the best place to dispatch them to?


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

"The family has a vault here. We are one of the oldest families in Magnimar...and most influential," he says solemnly.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil nods and whistles, "Very generous indeed.", he agrees, Not sure what strings might be attached to that....


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22
Tarinhilliberanavius wrote:
Tarinhil nods and whistles, "Very generous indeed.", he agrees, Not sure what strings might be attached to that....

In Darin's case the strings are cut with a "the Church appreciates your generous donation in support of our cause" response. Yay, semi-organized religion!


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Best spend it while we are in a big city...

Is Orlog able to find a Rod of Lesser Extend? (3000gp)
Ring of Protection +1 (1000gp)
about 1200gp in scroll creating supplies? Going to make a few more scrolls and bank the rest.


Unnamed

yes to all of those Bear

Let me know when you want to move forward to dinner


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Part of me wants to save for a headband of inspired wisdom +4. Part of me worries I'll be handicapping us by not powering up other ways. Hrrrmmmmm.


M
Vital:
60/60 HP; F +4 R +9 W +10; DR5/CI; init +7, AC 16/15/13
Goblin Cat Oracle of Life 7 Spells 1st: 7/7 2nd 7/7 3rd 5/5 Channel 5d6 6/6 Exclude 3, Energy Body 7/7 (1d6+7)

don't forget if you want to give Phooka anything you have to buy it


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Want to all pool for a couple of wands of CLW for Phooka? Or is there some other fancy cleric/oracle heal-y stuff that we should get for him.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear will chip in 500gp for a wand.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Is that something Phooka can/would use?


Unnamed

Is what something he would use?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Phylactery of Channeling? :)


Unnamed

sure he could use that


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'll also throw in 500 gp for Phooka gear. Either wand(s) or the phylactery. That will do it for me on purchases. I traded in my +1 breastplate for a +1 mithral crusading breastplate.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

One last purchase request for approval: +1 cloak of resistance.


Unnamed

Yup


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq asks around about information on Fort Ranick and Turtleback Ferry.
Take 10 for 27 to Gather Information in Magnimar. In addition to knowledge about the local areas, Unalaq hopes to learn how long it will take and which is closer to Magnimar.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

If there's a tavern or temple of Cayden Cailean Darin will seek it out during the lull.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

*Poke*

Refreshed from a good night at an inn with hearty food and many a cup of tea, Darin will assemble with the rest of the party ready to face their new endeavor.


Unnamed

son of a. three posts eaten

That evening at dinner you are lavished in opulence. The mayor is very generous.

He directs you to his study after everyone is given a very fine wine

Venture-Captain Sheila Heidmarch is waiting quietly in
the rather crowded study. At the far end of the room stands
Venture-Captain Ambrus Valsin alongside a masked figure
whose features are concealed by a dark robe and heavy cowl.
Half a dozen other Pathfinder agents line the walls and face
outward, concentrating on various spells that no doubt ward
the room against eavesdroppers. Sheila motions to a small
sideboard bearing refreshments before leaning over a small
table laden with Thassilonian relics.
Ambrus Valsin steps forward and says, “My friends, as you can see, the task that lies ahead transcends
the interests of Magnimar’s increasingly esteemed lodge; it’s
a mission that will affect the entire world.
” The hooded
figure behind the Venture-Captain nods in silent agreement
and then gestures for Valsin to continue. “Over the past year,
we’ve received increasingly concerning reports from this
region that the Lissalans have plans in motion to revive Krune,
the Runelord of Sloth and one of the most powerful wizards of
ancient Thassilon. We have set our own plans in motion to keep
him in check if the Lissalans succeed, but Sheila Heidmarch has
an ambitious plan regarding this threat.”
He nods and steps
back to cede the briefing to his colleague.
Sheila takes over, adding, “We recently acquired these refuge
tokens and their command words. When broken, the tokens
will take a handful of agents directly to Krune’s sanctuary. If
he has yet to revive, do whatever you can to ensure he never
does. If he does awaken, pray that he is too dazed and addled
to command his full power. Whatever it takes, end this threat
to Varisia—permanently.”
She then motions to the other relics on the table. “The Society
has recovered Thassilonian relics , perhaps some through your
deeds, and I would rather they be in your hands as you face
Krune; they will do us little good in a museum if the runelord
returns. Once you defeat him, take special care to recover his
two artifacts: a dragon-tooth spear and a rune-inscribed rod.
“Once you are ready, I will show you how to use the refuge
tokens. Do you have any questions?”

you will note that she apparently is assuming that you have already agreed to do this...strange that


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Looking at the artifacts, then to the Venture-Captain, "You will show us how to use the tokens, what of the other items? Will they assist us in this task?"


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will have refused wine in favor of tea all evening.

Whoa there! First, I'm wondering why you assumed we were agreeing to this trip. Don't get me wrong, dinner was great and you have surprisingly good tea, but I wasn't aware we were facing a...uh...Runelord, whatever that is.

Darin will pause for a moment and listen to the air.

Well no, you didn't say anything about that.

Another pause.

Look - the word "Runelord" kind of sticks out in your mind.

Another pause.

Well if he's the Runelord of Sloth why don't we just wait him out - he's not going to be very active now is he?

Another pause.

Fine! Fine, no need for blisters! If there's one thing I've had quite enough of it's blisters.

Darin will return his attention to the Venture Captain.

You were saying?


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

I erd the runelords are all powerful from the stories...you expect our little adventuring band to somehow defeat one? Humph...


Unnamed

She listens to Darin, then smiles. Glad you are on board!

Then to Bear “The Society's Master of
Scrolls speculates that harnessing as much rune magic as Krune supposedly can would require powerful foci. If
you can identify what these are and disrupt them, Krune
might lose his greatest weapon. If you cannot find such
foci, your battle will be all the harder. Do not fail.”

Then to Vinny We have access to some items that you can borrow during this adventure, and consumables that you may purchase. The real treasure will be what you find. The Glaive and rod of the Runelord will of course come to us, but everything else is yours. Perhaps there will be a reward for any interrupting odds and ends you find of historical value.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus look inquisitvely at the rune-inscribed rod and then back at the captain and asks with a surprised face when she mentions Krune.

"Krune, the runelord of Sloth? That's strange, if any runelord would have been brought back I would have thought it was Runelord of Greed. We actually found evidence of that..." Fernus remarks.

Bringing back a runelord... I didn't even think that would be possible.


Unnamed

You found what?! everyone in the room seems shocked


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus looks a bit shocked as well and fidgets in his pocket for the sihedron medaillons and the letter the party found.

"Well we've found these Sihedron trinkets and this letter. Most of the things we've found related to the Runelords but we didn't know yet why. With you telling us people are trying to revive a runelord... Well I can't thin of any other reason why someone might want to harvest essences of Greed."


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

This is news to Vinny, so he keeps quiet and listens, his arms crossed over his chest.


Unnamed

My gods. There might be two runelords on the loose...then it is even more imperative that you prevent this one from awakening. Certainly your experience with this one will help your investigation with the other. If you want to leave us with what info you have we can do some research as best we can.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will look up at the ceiling.

Two months vacation.

He'll turn back to the Venture Captain.

What items could we borrow?


Unnamed

We have various rods and magical items available, lots of scrolls and wands. My secretary has them all indexed. Make a request and we will see if we have it.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will request a rod of quicken metamagic - lesser or normal.


Unnamed

1d100 ⇒ 24 they report that they have a damaged one that only works 1 time per day but you can borrow it


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Done.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

"I have heard of gloves that give fists elemental type damage...might that be available or something in that realm?"


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil stands on his chair and leans forward, almost no sign of his usually cheerful demeanour as he says, "Not to rain on the parade, here, but we barely managed whatever that thing was that killed one of our own just two days ago. What makes you think we could handle one of the most powerful Thassalonians? Even if it is in the process of waking?"

He looks at his companions, then to the newcomers, then back to the Venture-Captain, his anger draining as he collapses back into the chair, "These focus items had better be as effective as you're suggesting, because I'm not of a mind to take a mission that ends up with me needing to bury any more of my friends.... though it's awful kind of you to offer to lend me a shovel."


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will shake his head, melancholy as a result of Tarin's pain.

Tarin, if these Runelords are rising, then at the least Varisia is in danger. Cayden knows I loathe adventuring, much less heroics but frankly there aren't that many people capable of even finding what you've uncovered so far.

I know I didn't know Val as well as you, and I can't know what you're feeling right now with her loss. But if we're the best choice to stand against these...things happening, even if we're only a forlorn hope, we have to go. It's the right thing to do.


Unnamed

Actually we recently led an excursion into the under dark and have a pair of Demonic Smiths Gloves that you can borrow

Then to Tarin, I am sure that we could find a earth elemental gem, that would be easier to dig a whole than using a shovel.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will look at the Venture Captain in disbelief.

Wow.


Unnamed

Oh don't act like that. You are adventurers, and from my research this one here was part of the group that rescued the small but troubled town of sandpoint and took down the now goblin God Bref. He has lived a riskier life than the most adventurerous pathfinder. You love a life of danger and risk in the search of treasure and the greater good. You are currently pursuing a Runelord by your own admission who you say is already awake, and you balk at taking out a sleeping one? Spare me. We have all lost people we love, but unless you plan to lose more or would prefer I send a team less capable and more likely to die we can dispense with these theatrics.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin looks quite the Venture Captain silently. The sardonic air that usually surrounds the cleric drops away and his face assumes a icy manner that would do credit to the most strict Asmodean inquisitor.

Do not presume to know what I love, nor why I take the actions I take.

After taking a few seconds to reign in his temper, he'll turn to the others.

I'll be outside - let me know when we're ready to depart.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

You got a rough way about you...no matter, the same has been said about me. Better to find out what ye got to help us.

You got any armor that will meld into me different forms?

Basically asking if they have any armor with the wldshape property.

What about pearls that let you call back yer magic...or a wand of barkskin to use on us.


Unnamed

She waves her hand dismissively How predictable.

I am sure we have some pearls available as tot eh armor we will have to check that is a bit less common

1d100 ⇒ 4. They do not have one Bear. Let me know what levels of pearls you want and roll a d100 for each


Unnamed

the wand can be purchased at the normal price


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Pearl of power 1st, 2nd, 3rd. If there are any we can "borrow".


Unnamed

3d100 ⇒ (27, 4, 55) = 86

Wow the dice hate you guys

They have 1d2 ⇒ 2 level 1 pearls


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil snarls, his eyes and voice starting to change in his anger as he stands once more on his chair, "Aye, I'm in agreement that we've shown ourselves more effective than you lot." He turns his gaze over his friends, then back to the Venture-Captain, "But maybe we're reaching a point where we're starting to think the personal cost is too high. I don't recall ever signing away my happiness or soul in exchange for a responsibility to save the world...."

His expression twists into a snarl as he says, "..and especially not to be either an errand boy or sacrificial lamb for the likes of you, Pathfinder, who in your arrogance presume to take advantage of the fact that we believe in something larger than ourselves for your own purposes... in this case, to recover powerful items... ."

His voice gains a sudden chill smoothness as he finishes, "...even if you promise to sing pretty songs about it after I'm gone, and regardless of what creature you summon to dig my grave, since getting your hands dirty is clearly beneath you..."

He stays standing in his chair, a look of challenge on his face, though his features seem to have returned to normal.


Unnamed

then it appears we are not in agreement. Good luck with your quest then folks. I can see that you are far to important for the likes of the society. I expect you can make your own way out?

She waves her hand at tarin and turns to her aid. Call in Osprey, Marlowe, Murago, Fritz, and the brothers, better get Delilah as well.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

"Guys...if we don't do this, do you think they will be able to? I understand they were a bit...demanding in this, but perhaps that's because they are terrified..." he says nod to the Pathfinders.

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