Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

1st of 4 items to be affected. Dragonhide breastplate Armor Reflex Save 1d20 + 4 ⇒ (6) + 4 = 10 Poof! It is destroyed.

2nd of 4 items Headband of Wisdom +2 Reflex Save 1d20 + 4 ⇒ (17) + 4 = 21 Saved but not sure how many hit points it has.

3rd of 4 items Cloak of Resistance +1 Reflex Save 1d20 + 5 ⇒ (2) + 5 = 7 Poof it is destroyed!

4th of 4 items to save random
0-33% Magic Talon Amulet
34-67% Handy Haversack
68-100% Ring of Protection +1
Chance 1d100 ⇒ 12
Reflex Save 1d20 + 5 ⇒ (15) + 5 = 20 Saved but not sure how many hit points it has.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Depending on the type of dragonhide, Bear, the armour may be ok. (If it were red, or similar)

Tarinhil keeps flying, hoping that the strange creature's attention is occupied with the summoned monsters, and readies a dispelling bomb to throw the moment it starts to magic more magic.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Not sure I'm with what is going on...can we all see it now? If so, what was the perception for? Also, is it difficult terrain or some such to close the distance?


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

A what now? If it can get back up immediately, how do we get kill it for good?


Unnamed

who said immediately?


Unnamed

All can see it now. The perception was so you knew where the attack came from. Had you ALL failed it you wouldn't know where the fireball came from


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Given that she just fireballed us without warning, I'm going to assume she's evil!" Unalaq gets out his potion and fly and drinks it and declares a smite on the Herald of Lissala!
Reflex save: 1d20 + 6 ⇒ (4) + 6 = 10
HP 60/92. What type of AC bonus is that Darin? EDIT: Make that 67/92. Fire Resistance.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

It's doesn't describe the type of bonus in the description so I suppose that's a call for MiniGm?

A Herald of Lisala! They regenerate once they die, we'll have to, uh, dismember it once it's dead I guess? They're also immune to energy damage and resist magic!

Note: Bash head of idiot Pathfinder Venture Captain in.

OK, OK - severely chastise idiot Pathfinder Venture Captain and/or schedule First Brewing and Ascension Day at Venture Captain's house and lodge. Also, haunt Venture Captain relentlessly if killed.


Unnamed

Sacred seems to make sense


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
MiniGM wrote:
Sacred seems to make sense

Yep, for a brief moment I thought it might be a precious "untyped" bonus when I read the paragraph about Bravery/Valor Variant Channeling.

PRD wrote:
Bravery/Valor: Heal—Creatures affected by fear may attempt another saving throw and receive a channel bonus on the roll. A creature unaffected by fear gains a channel bonus to its Armor Class until the end of your next turn and on its attack roll if it makes a charge attack before your next turn.

But after reading the preceding paragraph, it is clear that it would be a sacred bonus.

PRD wrote:
Unless otherwise stated, bonuses granted by a variant channeling are sacred bonuses if you channel positive energy or profane bonuses if you channel negative energy.

That means it will stack with smite for me, but won't stack with the crusading special ability on my armor when that is active.

Darin, you might want to quote the full text in your character profile. Unfortunately, I wasn't able to charge this round, but it would have been awesome if I had been able to take advantage of the +2 charge bonus!


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Asking again: Methods to close the distance? Do I have to be able to climb/fly/etc or can I walk up to it, as if it is difficult terrain?


Unnamed

Difficult terrain


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Remember we all have haste cast on us, we can walk 30 feet extra.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Vinny rushes quickly into action, moving up the pyramid, kissing his fist on his way up, rolling as he gets close in hopes of avoiding the creature's assault and getting into proper position, then he lays a blow on the odd looking creature.

Acrobatics to avoid AoO: 1d20 + 17 ⇒ (3) + 17 = 20
Attack: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
Non Lethal: 1d6 + 7 + 8d6 + 16 ⇒ (4) + 7 + (2, 2, 5, 4, 3, 5, 4, 2) + 16 = 54
Intimidate: 1d20 + 23 ⇒ (3) + 23 = 26

I fully recognize that I will probably take a hit from that. The position I am in now, is my FULL movement of 60'
If the attack hits, then Debilitating Injury goes off. If the creature has wings (not sure if it does or not) then I will hamper it. Reducing it's movement by half and removing it's ability to 5'. If it does not, then I will Bewilder it, reducing it's AC by 2 (4 for me)
If the intimidate hits (not likely with my roll of a 3) then the creature is shaken for 54 rounds and flat-footed versus me that entire time.


Unnamed

intimidate doesn't work...but really 54 rounds?

Vinny please put your stats in your stat line


Unnamed

oh no wings, so it will have a minus to AC, is there any save on that


Unnamed

As Vinny gets closer he sees that there seems to be two of the creature next to each other 1d100 ⇒ 98 but he picks the right one, and finds his attack isn't as effective as he would have liked, but it looks like it hurt

1d20 ⇒ 17 for 1d6 + 5 ⇒ (1) + 5 = 6 and 1d4 ⇒ 2 WIS Drain


Unnamed

Can everyone update their HP on the map for me. the only damage I have marked is the attack on vine


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

At full... (Thanks to False Life). Also, I suspect 54 rounds was supposed to be d4. ;)


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22
Tarinhilliberanavius wrote:
At full... (Thanks to False Life). Also, I suspect 54 rounds was supposed to be d4. ;)

If not I call shenanigans. Also errata update!


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Rounds of Shaken:
Enforcer (Combat)
You are skilled at causing fear in those you brutalize.

Prerequisite: Intimidate 1 rank.

Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.

The attack did 54 damage, therefore: 54 rounds. No miskey.

No save for Debilitating, it is whenever Vinny deals sneak


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Shenanigans I say!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Be sure to check out the Hurtful feat and cruel weapon special ability if Mini will let you have them.


Unnamed

The Herald attacks Vinny

4d20 ⇒ (17, 1, 14, 10) = 42 Vinny is slammed once 1d6 + 5 ⇒ (2) + 5 = 7and 1d4 ⇒ 2 WIS drain and a is hit and hit, grabbed, squeezed and dropped by the tail

2d8 + 7 ⇒ (3, 7) + 7 = 17

GO


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Grinning as he licks his bleeding lips, he begins to pummel the creature that has attacked him.

"Yes...this is what I wanted...a challenge..."

Non-Lethal Sneak Flurry: 1d20 + 12 + 1 + 2 ⇒ (12) + 12 + 1 + 2 = 27
1d6 + 7 + 8d6 + 16 ⇒ (2) + 7 + (3, 3, 3, 6, 4, 4, 1, 5) + 16 = 54
Intimidate: 1d20 + 23 ⇒ (18) + 23 = 41

Non-Lethal Sneak Flurry: 1d20 + 12 + 1 + 2 ⇒ (7) + 12 + 1 + 2 = 22
1d6 + 7 + 8d6 + 16 ⇒ (3) + 7 + (4, 5, 3, 3, 3, 1, 6, 5) + 16 = 56
Intimidate: 1d20 + 23 ⇒ (7) + 23 = 30

Non-Lethal Sneak Flurry: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
1d6 + 7 + 8d6 + 16 ⇒ (5) + 7 + (1, 5, 4, 2, 3, 6, 1, 3) + 16 = 53
Intimidate: 1d20 + 23 ⇒ (5) + 23 = 28

So, provided the 41 was enough to demoralize it, that is 54 rounds (-DR) of shaken. If it's shakened, then it is flat-footed against me (and only me) due to feats. It has a -4 AC still (-2 for everyone else, and it persists for a number of rounds equal to the number of hits I land, which with the -2 from demo, -4 from debilitating, and it now being flat footed, should be a good deal of them. Note, due to being told it is immune to damage from fire, I didn't bother to roll my new gloves.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq lays on hands and while flying, charges the Herald.
Lay on Hands: 5d6 ⇒ (6, 2, 5, 6, 2) = 21 Extra die from Greater Mercy. Reward of Grace also grants +1 sacred bonus to attack. HP 81/92
Attack: 1d20 + 16 + 2 + 2 + 1 + 1 ⇒ (5) + 16 + 2 + 2 + 1 + 1 = 27 Smiting, Bull's Strength, Charge, Haste, Reward of Grace
Damage: 1d6 + 33 + 2 ⇒ (6) + 33 + 2 = 41 Smiting (bypasses DR), Evil Outsider, Bull's Strength
AC is currently 20.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will use his broken rod of quicken metamagic to cast air walk, then he'll cast cure serious wounds to top himself up and start ascending the pyramid obliquely, angling away from the rest to prevent another fireball.

Cure Serious Wounds: 3d8 + 8 ⇒ (7, 7, 2) + 8 = 24

HP 58/64


Unnamed

Vinny I might be hitting you with the nerf bat after this fight. This is a bit much


Unnamed

Only first Vinny attack is a possible hit 1d100 ⇒ 43 miss


Unnamed

mainly it's the intimidate gives shaken forever which is flat footed...that's broken


Unnamed

1d100 ⇒ 10 Unalaq misses due to displacement

1d20 ⇒ 14 1d6 + 5 ⇒ (3) + 5 = 8and 1d4 ⇒ 1 wis drain Unalaq takes a hit as he moves in


Unnamed

Also Vinny you are standing on a Bear, literally, so I moved you to the side one square.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil quickly mixes and throws a Dispelling bomb and a tanglefoot bomb, hoping to strip away the beast's magical defenses and impede its ability to hurt his companions.

Dispelling Bomb: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 v. Touch

Tanglefoot Bomb: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 v. Touch .. Shaped away from Bear, Unalaq and Vinnie

CL Check (Dispel): 1d20 + 8 ⇒ (11) + 8 = 19
Tanglefoot Damage: 5d6 + 6 ⇒ (3, 1, 4, 6, 5) + 6 = 25 (In case it's just resistant and not immune - important bit is Tanglefoot effect (entangle + glued to floor) Reflex DC 20 to avoid


Unnamed

First thing, does dispel bomb hit

1d100 ⇒ 9 no it scatters 1d8 ⇒ 2

Second attack 1d100 ⇒ 98 hits

I gotta get my map up cause dispel blast is hitting party members most likely


Unnamed

1d20 ⇒ 3 reflex it seems to be pinned


Unnamed

Vinny is also hit with the Dispel. Vinny if you have any active spells up you lose it so bye bye haste if I understand dispel. Nothing goes away from the beast.

waiting on Fernus


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Dispelling bombs only works on direct hit, no splash.


Unnamed

really? well that is a completely reasonable ability


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Oops, I had forgotten my attack from haste last turn.

Non-Lethal Sneak Flurry: 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32
1d6 + 7 + 8d6 + 16 ⇒ (5) + 7 + (2, 6, 4, 6, 1, 3, 2, 3) + 16 = 55
Intimidate: 1d20 + 23 ⇒ (13) + 23 = 36

Non-Lethal Sneak Flurry: 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20
1d6 + 7 + 8d6 + 16 ⇒ (1) + 7 + (5, 5, 6, 3, 4, 1, 4, 4) + 16 = 56
Intimidate: 1d20 + 23 ⇒ (15) + 23 = 38

Non-Lethal Sneak Flurry: 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
1d6 + 7 + 8d6 + 16 ⇒ (3) + 7 + (6, 6, 4, 6, 6, 3, 1, 3) + 16 = 61
Intimidate: 1d20 + 23 ⇒ (18) + 23 = 41

Non-Lethal Sneak Flurry: 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
1d6 + 7 + 8d6 + 16 ⇒ (5) + 7 + (3, 5, 6, 2, 4, 3, 3, 5) + 16 = 59
Intimidate: 1d20 + 23 ⇒ (19) + 23 = 42

Vinny continues to wail on the creature, not holding back, at all.


Unnamed

ooooo Vinny thinks he is soooo tough!


Unnamed

2d100 ⇒ (52, 58) = 110 2 hits


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will ignite his morningstar with a holy aura.

Cloberrin' time!

Then he'll cast bull's strength on himself.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus attempts to throw Magic Missiles at the herald, knowing it has spell resistance, but he knows not much else to do.

Magic Missile: 4d4 + 4 ⇒ (1, 3, 1, 4) + 4 = 13
Spell Resistance check?: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

The Bear attacks:
bite atk 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 dam 1d6 + 5 ⇒ (3) + 5 = 8
claw atk 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 dam 1d6 + 5 ⇒ (1) + 5 = 6
claw atk 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 dam 1d6 + 5 ⇒ (6) + 5 = 11

Potential grab from the bear if either of the claws hits:
grab atk 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
2nd grab atk 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31 Does the 31 overcome its CMD?

Then Orlog attacks:
claw atk haste ferocious flank 1d20 + 11 + 1 + 2 + 2 ⇒ (8) + 11 + 1 + 2 + 2 = 24 dam 1d6 + 4 + 1 + 4 ⇒ (4) + 4 + 1 + 4 = 13
claw atk haste ferocious flank 1d20 + 11 + 1 + 2 + 2 ⇒ (9) + 11 + 1 + 2 + 2 = 25 dam 1d6 + 4 + 1 + 4 ⇒ (4) + 4 + 1 + 4 = 13
bite atk haste ferocious flank 1d20 + 10 + 1 + 2 + 2 ⇒ (13) + 10 + 1 + 2 + 2 = 28 dam 1d6 + 4 + 1 + 4 ⇒ (1) + 4 + 1 + 4 = 10

Hasted Attack:
claw atk haste flank 1d20 + 11 + 1 + 2 + 2 ⇒ (12) + 11 + 1 + 2 + 2 = 28 dam 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Am I correct that the herald is up before Unalaq goes again?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

On the plus side, it's entangled and glued to the floor?


Unnamed

Yes. I am just now resolving the last round, let's see if it stands still!


Unnamed

Bear hits twice, but fails to do any damage what type of damage are your claws? any DR reducing things?

The actual Bear fails to hit, while Vinny slams his flow twice incredibly hard, rattling its teeth., at the same time Fernus' missiles fail to penetrate the beasts spell resistance.

Now completely unafraid of everyone other than Vinny it attacks again

3d20 ⇒ (13, 19, 7) = 39 two slams hit Vinny, but being slightly intimidated by him, the tail misses

2d6 + 10 - 4 ⇒ (1, 2) + 10 - 4 = 9 and 2d4 ⇒ (4, 3) = 7 Wis Drain

GO


M
Vital:
60/60 HP; F +4 R +9 W +10; DR5/CI; init +7, AC 16/15/13
Goblin Cat Oracle of Life 7 Spells 1st: 7/7 2nd 7/7 3rd 5/5 Channel 5d6 6/6 Exclude 3, Energy Body 7/7 (1d6+7)

After healing himself last round 2d8 + 5 ⇒ (3, 1) + 5 = 9 Phooka flies up near Vinny and begins to cast Restoration...this is going to take two more rounds...be careful vinny or we will be needing another cousin to come in, cause you are at Wis 1 right now


M
Vital:
60/60 HP; F +4 R +9 W +10; DR5/CI; init +7, AC 16/15/13
Goblin Cat Oracle of Life 7 Spells 1st: 7/7 2nd 7/7 3rd 5/5 Channel 5d6 6/6 Exclude 3, Energy Body 7/7 (1d6+7)

[ooc] Edit, less restoration doesn't help drain. in that case Phooka will hit Vinny with a CMW 2d8 + 5 ⇒ (8, 4) + 5 = 17

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