
Bear aka Orlog |

1st of 4 items to be affected. Dragonhide breastplate Armor Reflex Save 1d20 + 4 ⇒ (6) + 4 = 10 Poof! It is destroyed.
2nd of 4 items Headband of Wisdom +2 Reflex Save 1d20 + 4 ⇒ (17) + 4 = 21 Saved but not sure how many hit points it has.
3rd of 4 items Cloak of Resistance +1 Reflex Save 1d20 + 5 ⇒ (2) + 5 = 7 Poof it is destroyed!
4th of 4 items to save random
0-33% Magic Talon Amulet
34-67% Handy Haversack
68-100% Ring of Protection +1
Chance 1d100 ⇒ 12
Reflex Save 1d20 + 5 ⇒ (15) + 5 = 20 Saved but not sure how many hit points it has.

Tarinhilliberanavius |

Depending on the type of dragonhide, Bear, the armour may be ok. (If it were red, or similar)
Tarinhil keeps flying, hoping that the strange creature's attention is occupied with the summoned monsters, and readies a dispelling bomb to throw the moment it starts to magic more magic.

Vincente Valentino Valdemar |

Not sure I'm with what is going on...can we all see it now? If so, what was the perception for? Also, is it difficult terrain or some such to close the distance?

Darin the Cheerful |

A what now? If it can get back up immediately, how do we get kill it for good?

Unalaq |

"Given that she just fireballed us without warning, I'm going to assume she's evil!" Unalaq gets out his potion and fly and drinks it and declares a smite on the Herald of Lissala!
Reflex save: 1d20 + 6 ⇒ (4) + 6 = 10
HP 60/92. What type of AC bonus is that Darin? EDIT: Make that 67/92. Fire Resistance.

Darin the Cheerful |

It's doesn't describe the type of bonus in the description so I suppose that's a call for MiniGm?
A Herald of Lisala! They regenerate once they die, we'll have to, uh, dismember it once it's dead I guess? They're also immune to energy damage and resist magic!
Note: Bash head of idiot Pathfinder Venture Captain in.
OK, OK - severely chastise idiot Pathfinder Venture Captain and/or schedule First Brewing and Ascension Day at Venture Captain's house and lodge. Also, haunt Venture Captain relentlessly if killed.

Unalaq |

Sacred seems to make sense
Yep, for a brief moment I thought it might be a precious "untyped" bonus when I read the paragraph about Bravery/Valor Variant Channeling.
Bravery/Valor: Heal—Creatures affected by fear may attempt another saving throw and receive a channel bonus on the roll. A creature unaffected by fear gains a channel bonus to its Armor Class until the end of your next turn and on its attack roll if it makes a charge attack before your next turn.
But after reading the preceding paragraph, it is clear that it would be a sacred bonus.
Unless otherwise stated, bonuses granted by a variant channeling are sacred bonuses if you channel positive energy or profane bonuses if you channel negative energy.
That means it will stack with smite for me, but won't stack with the crusading special ability on my armor when that is active.
Darin, you might want to quote the full text in your character profile. Unfortunately, I wasn't able to charge this round, but it would have been awesome if I had been able to take advantage of the +2 charge bonus!
Vincente Valentino Valdemar |

Asking again: Methods to close the distance? Do I have to be able to climb/fly/etc or can I walk up to it, as if it is difficult terrain?

Vincente Valentino Valdemar |

Vinny rushes quickly into action, moving up the pyramid, kissing his fist on his way up, rolling as he gets close in hopes of avoiding the creature's assault and getting into proper position, then he lays a blow on the odd looking creature.
Acrobatics to avoid AoO: 1d20 + 17 ⇒ (3) + 17 = 20
Attack: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
Non Lethal: 1d6 + 7 + 8d6 + 16 ⇒ (4) + 7 + (2, 2, 5, 4, 3, 5, 4, 2) + 16 = 54
Intimidate: 1d20 + 23 ⇒ (3) + 23 = 26
I fully recognize that I will probably take a hit from that. The position I am in now, is my FULL movement of 60'
If the attack hits, then Debilitating Injury goes off. If the creature has wings (not sure if it does or not) then I will hamper it. Reducing it's movement by half and removing it's ability to 5'. If it does not, then I will Bewilder it, reducing it's AC by 2 (4 for me)
If the intimidate hits (not likely with my roll of a 3) then the creature is shaken for 54 rounds and flat-footed versus me that entire time.

Tarinhilliberanavius |

At full... (Thanks to False Life). Also, I suspect 54 rounds was supposed to be d4. ;)

Darin the Cheerful |

At full... (Thanks to False Life). Also, I suspect 54 rounds was supposed to be d4. ;)
If not I call shenanigans. Also errata update!

Vincente Valentino Valdemar |

You are skilled at causing fear in those you brutalize.
Prerequisite: Intimidate 1 rank.
Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
The attack did 54 damage, therefore: 54 rounds. No miskey.
No save for Debilitating, it is whenever Vinny deals sneak

Darin the Cheerful |

Shenanigans I say!

Unalaq |

Be sure to check out the Hurtful feat and cruel weapon special ability if Mini will let you have them.

Vincente Valentino Valdemar |

Grinning as he licks his bleeding lips, he begins to pummel the creature that has attacked him.
"Yes...this is what I wanted...a challenge..."
Non-Lethal Sneak Flurry: 1d20 + 12 + 1 + 2 ⇒ (12) + 12 + 1 + 2 = 27
1d6 + 7 + 8d6 + 16 ⇒ (2) + 7 + (3, 3, 3, 6, 4, 4, 1, 5) + 16 = 54
Intimidate: 1d20 + 23 ⇒ (18) + 23 = 41
Non-Lethal Sneak Flurry: 1d20 + 12 + 1 + 2 ⇒ (7) + 12 + 1 + 2 = 22
1d6 + 7 + 8d6 + 16 ⇒ (3) + 7 + (4, 5, 3, 3, 3, 1, 6, 5) + 16 = 56
Intimidate: 1d20 + 23 ⇒ (7) + 23 = 30
Non-Lethal Sneak Flurry: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
1d6 + 7 + 8d6 + 16 ⇒ (5) + 7 + (1, 5, 4, 2, 3, 6, 1, 3) + 16 = 53
Intimidate: 1d20 + 23 ⇒ (5) + 23 = 28
So, provided the 41 was enough to demoralize it, that is 54 rounds (-DR) of shaken. If it's shakened, then it is flat-footed against me (and only me) due to feats. It has a -4 AC still (-2 for everyone else, and it persists for a number of rounds equal to the number of hits I land, which with the -2 from demo, -4 from debilitating, and it now being flat footed, should be a good deal of them. Note, due to being told it is immune to damage from fire, I didn't bother to roll my new gloves.

Unalaq |

Unalaq lays on hands and while flying, charges the Herald.
Lay on Hands: 5d6 ⇒ (6, 2, 5, 6, 2) = 21 Extra die from Greater Mercy. Reward of Grace also grants +1 sacred bonus to attack. HP 81/92
Attack: 1d20 + 16 + 2 + 2 + 1 + 1 ⇒ (5) + 16 + 2 + 2 + 1 + 1 = 27 Smiting, Bull's Strength, Charge, Haste, Reward of Grace
Damage: 1d6 + 33 + 2 ⇒ (6) + 33 + 2 = 41 Smiting (bypasses DR), Evil Outsider, Bull's Strength
AC is currently 20.

Darin the Cheerful |

Darin will use his broken rod of quicken metamagic to cast air walk, then he'll cast cure serious wounds to top himself up and start ascending the pyramid obliquely, angling away from the rest to prevent another fireball.
Cure Serious Wounds: 3d8 + 8 ⇒ (7, 7, 2) + 8 = 24
HP 58/64

Tarinhilliberanavius |

Tarinhil quickly mixes and throws a Dispelling bomb and a tanglefoot bomb, hoping to strip away the beast's magical defenses and impede its ability to hurt his companions.
Dispelling Bomb: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 v. Touch
Tanglefoot Bomb: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 v. Touch .. Shaped away from Bear, Unalaq and Vinnie
CL Check (Dispel): 1d20 + 8 ⇒ (11) + 8 = 19
Tanglefoot Damage: 5d6 + 6 ⇒ (3, 1, 4, 6, 5) + 6 = 25 (In case it's just resistant and not immune - important bit is Tanglefoot effect (entangle + glued to floor) Reflex DC 20 to avoid

Tarinhilliberanavius |

Dispelling bombs only works on direct hit, no splash.

Vincente Valentino Valdemar |

Oops, I had forgotten my attack from haste last turn.
Non-Lethal Sneak Flurry: 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32
1d6 + 7 + 8d6 + 16 ⇒ (5) + 7 + (2, 6, 4, 6, 1, 3, 2, 3) + 16 = 55
Intimidate: 1d20 + 23 ⇒ (13) + 23 = 36
Non-Lethal Sneak Flurry: 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20
1d6 + 7 + 8d6 + 16 ⇒ (1) + 7 + (5, 5, 6, 3, 4, 1, 4, 4) + 16 = 56
Intimidate: 1d20 + 23 ⇒ (15) + 23 = 38
Non-Lethal Sneak Flurry: 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
1d6 + 7 + 8d6 + 16 ⇒ (3) + 7 + (6, 6, 4, 6, 6, 3, 1, 3) + 16 = 61
Intimidate: 1d20 + 23 ⇒ (18) + 23 = 41
Non-Lethal Sneak Flurry: 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
1d6 + 7 + 8d6 + 16 ⇒ (5) + 7 + (3, 5, 6, 2, 4, 3, 3, 5) + 16 = 59
Intimidate: 1d20 + 23 ⇒ (19) + 23 = 42
Vinny continues to wail on the creature, not holding back, at all.

Darin the Cheerful |

Darin will ignite his morningstar with a holy aura.
Cloberrin' time!
Then he'll cast bull's strength on himself.

Fernus Stonecall |

Fernus attempts to throw Magic Missiles at the herald, knowing it has spell resistance, but he knows not much else to do.
Magic Missile: 4d4 + 4 ⇒ (1, 3, 1, 4) + 4 = 13
Spell Resistance check?: 1d20 + 8 ⇒ (12) + 8 = 20

Bear aka Orlog |

The Bear attacks:
bite atk 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 dam 1d6 + 5 ⇒ (3) + 5 = 8
claw atk 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 dam 1d6 + 5 ⇒ (1) + 5 = 6
claw atk 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 dam 1d6 + 5 ⇒ (6) + 5 = 11
Potential grab from the bear if either of the claws hits:
grab atk 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
2nd grab atk 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31 Does the 31 overcome its CMD?
Then Orlog attacks:
claw atk haste ferocious flank 1d20 + 11 + 1 + 2 + 2 ⇒ (8) + 11 + 1 + 2 + 2 = 24 dam 1d6 + 4 + 1 + 4 ⇒ (4) + 4 + 1 + 4 = 13
claw atk haste ferocious flank 1d20 + 11 + 1 + 2 + 2 ⇒ (9) + 11 + 1 + 2 + 2 = 25 dam 1d6 + 4 + 1 + 4 ⇒ (4) + 4 + 1 + 4 = 13
bite atk haste ferocious flank 1d20 + 10 + 1 + 2 + 2 ⇒ (13) + 10 + 1 + 2 + 2 = 28 dam 1d6 + 4 + 1 + 4 ⇒ (1) + 4 + 1 + 4 = 10
Hasted Attack:
claw atk haste flank 1d20 + 11 + 1 + 2 + 2 ⇒ (12) + 11 + 1 + 2 + 2 = 28 dam 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Unalaq |

Am I correct that the herald is up before Unalaq goes again?

Tarinhilliberanavius |

On the plus side, it's entangled and glued to the floor?

MiniGM |

Bear hits twice, but fails to do any damage what type of damage are your claws? any DR reducing things?
The actual Bear fails to hit, while Vinny slams his flow twice incredibly hard, rattling its teeth., at the same time Fernus' missiles fail to penetrate the beasts spell resistance.
Now completely unafraid of everyone other than Vinny it attacks again
3d20 ⇒ (13, 19, 7) = 39 two slams hit Vinny, but being slightly intimidated by him, the tail misses
2d6 + 10 - 4 ⇒ (1, 2) + 10 - 4 = 9 and 2d4 ⇒ (4, 3) = 7 Wis Drain
GO

Phooka the Goblin Cat |

After healing himself last round 2d8 + 5 ⇒ (3, 1) + 5 = 9 Phooka flies up near Vinny and begins to cast Restoration...this is going to take two more rounds...be careful vinny or we will be needing another cousin to come in, cause you are at Wis 1 right now