DM Carbide runs *! Rise of the Runelords !*

Game Master John Woodford

Today: 4727 AR, 5 Rova

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Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Remember not ta stand too close to 'em! The stairs'll collapse!" René reminded.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox continues his advance sheathing his weapons as he goes and reaching for his shortbow.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard smiles menacingly at the creature grappling him. "Why, you have me right where I want you. What ever shall I do?" Reynard says, and then tears into the creature with tooth and claw.

Attack, Bite: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage, B/P/S: 1d8 + 9 ⇒ (7) + 9 = 16

Attack, Claw: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage, B/S: 1d6 + 9 ⇒ (2) + 9 = 11

Attack, Claw: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Damage, B/S: 1d6 + 9 ⇒ (2) + 9 = 11

GM: I don't think Grappled allows me to sneak attack, but if it does each of those damages go up by 3d6. Feel free to roll it so as not to further slow things down.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Raynard rips into his opponent as Faywen blasts it, but while doing so, the stairs under him collapse from the weight of the two combatants! The faceless stalker is dead aleready, but Reynard grasps deperately for a old to keep from falling. With those sharp claws of his, he just manages to dig into a stair and keep from falling.

Ref save: 1d20 + 7 ⇒ (18) + 7 = 25

The remaining creature sees how his companions fared, and turns to run - finding Druamin blocking his way! He moves to attack.

Slam: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Free Grab: 1d20 + 11 ⇒ (19) + 11 = 30

Round 3: (Bold may act)
René
Trox (16 dmg)
Reynard (12 dmg, grappled)
Skarn
Faywen
Cordwin (15 dmg)
Druamin (18 dmg, grappled)
Erond

Purple (grappling)


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

From a distance, these faceless creatures are disturbing to look at but up close, they are revolting. Druamin squirms as the thing attacks and grabs at him. He pushes back with all his strength in an attempt to get away but is unable to gain any leverage.

STR to break grapple: 1d20 + 2 ⇒ (1) + 2 = 3


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will shoot a bolt.

Attack: 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16
Damage: 1d8 ⇒ 4


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will delay, the others appear to have this in hand, and there's not enough room for more frontlines.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Still not able to get to the fight properly Trox tries firing off one arrow.

Shortbow: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11

It shoots very wide causing him to growl in frustration as he drops the bow, ready to try and run past everyone if the spot remains open.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

"They're damn near suicidal!" Faywen complains, even as she focuses on another blast aimed for Druamin's attacker.

Empowered Water Blast: 1d20 + 12 ⇒ (18) + 12 = 30
Bludgeoning: 3d6 + 11 ⇒ (5, 1, 5) + 11 = 22*1.5 for 33 damage


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The blast hurts the creature, but does not kill it. Cordwin's shot just misses, as the others watch. Reynard climbs up to safety.

Erond or Skarn, got any ranged attacks?


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Afraid not.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond silently focuses on his foe.

Attack Longbow Eagle Eye: 1d20 + 11 - 2 + 1 + 2 ⇒ (6) + 11 - 2 + 1 + 2 = 18 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 ⇒ (8) + 2 + 1 + 3 = 14

Attack Longbow Eagle Eye: 1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 25 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 ⇒ (4) + 2 + 1 + 3 = 10

Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Panting, Reynard reaches stairs, cursing under his breath the whole time.

Infernal:
"Rickety damned building, would probably go up like a bonfire with two matches. Shoulda torched the whole thing before it falls in on us."


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Grunting in mild annoyance as the one remaining enemy decided to stand out of his line of site, René prepared himself to try to grab Drumin's arm if the stairs collapsed beneath him.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Erond strikes twice, but it isn't enough to drop the fellow.

Druamin feels weak as the creature drains his blood. Trying to get a better grip, the creature continues to drain the dwarf.

Maintain Grapple: 1d20 + 11 + 5 ⇒ (4) + 11 + 5 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

(2 Constitution damage, 1 at the end of last creature's round and 1 at end of this one.)

Round 4: (Bold may act)
René
Trox (16 dmg)
Reynard (12 dmg, grappled)
Skarn
Faywen
Cordwin (15 dmg)
Druamin (21 dmg,2 Con damage, grappled)
Erond

Purple (14 dmg, grappling)


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will double move and get up to the creature, flanking it with his friend.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin feels his energy draining away. "No! It's not going to be like this!" He tries to swing his battleaxe at the creature holding him.

battleaxe@purple,grappled,flanking: 1d20 + 6 - 2 + 2 ⇒ (4) + 6 - 2 + 2 = 10

"Someone get behind me and grab the wand from my bag! I've got a wand that helps people get out of grasps."


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will try to do as instructed by Druamin.

Use Magic Device on wand: 1d20 + 12 ⇒ (15) + 12 = 27


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Skarn pushes his way past everyone, stairs creaking extremely loudly.

Cordwin ties to fins a path, but unless he can fly, no easy way to get behind Druamin.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Preparing himself, René made a mighty acrobatic "jump" from his position on a lower floor to the floor above, dragging himself up behind Druamin while making sure not to actually put any weight on the ground.

Using the flight hex to get up there and then hoving, like, half an inch off the ground. I believe retrieving the wand would be another move action, meaning I wouldn't be able to try using it this round. As such, I'll evil eye the enemy's to hit for a -2 to that. If I'm mistaken and I can try to grab the wand this round and attempt to use it, I'll do that instead.

If I'm mistaken, the UMD roll:
1d20 + 4 ⇒ (6) + 4 = 10


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard walks up behind Skarn and leans out past him to attack the creature.

Attack, Claw: 1d20 + 7 ⇒ (10) + 7 = 17
Damage, P/S: 1d6 + 9 ⇒ (3) + 9 = 12 Sneak Attack Damage: 3d6 ⇒ (4, 4, 2) = 10 Not sure I get the Sneak attack damage from my position.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Focused Erond fires twice more.

Attack Longbow Eagle Eye: 1d20 + 11 - 2 + 1 + 2 ⇒ (7) + 11 - 2 + 1 + 2 = 19 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 ⇒ (3) + 2 + 1 + 3 = 9

Attack Longbow Eagle Eye: 1d20 + 11 - 2 + 1 ⇒ (11) + 11 - 2 + 1 = 21 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 ⇒ (8) + 2 + 1 + 3 = 14

Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen all but screams as she pulls even more water from the ether, trying to pulverize the monster before it can drag them all crashing to the bottom of the tower.

Empowered Water Blast: 1d20 + 12 ⇒ (11) + 12 = 23
Bludgeoning: 3d6 + 11 ⇒ (4, 5, 4) + 11 = 24*1.5 for 36 damage


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Since he can't grab the wand, Cordwin will shoot a bolt instead.

Attack: 1d20 + 5 + 1 - 4 ⇒ (5) + 5 + 1 - 4 = 7

He misses.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Fate: 1d4 + 1 ⇒ (3) + 1 = 4

The combined onslaught kills the beast, and terrified Druamin as blow after blow comes close to killing him as well. But everyone's aim was true, and Druamin can shrug off the corpse, letting it fall to the ground below.

For now, you are all safe, but the stairs in the vicinity of Druamin a creaking loudly.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

"We need to heal and move!"


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Everyone hear that creaking? I'm with Skarn. I don't think these stairs are going to hold us much longer. At least not if we're all bunched up like this." Druamin first pushes the dead stalker corpse over the side of the stairs and watches it fall to the ground then moves back down the stairs. He carefully stays several paces a way from Cordwin. "Let's all try to stay evenly spaced. And by the way, that's for saving me from that ugly thing. I'm still a bit beat up and I wouldn't survive another encounter like that!"


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox, who is very frustrated being in the back, carefully moves so that he is near the front of the group while any healing takes place.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Assuming the above is accurate:

Trox (16 dmg)
Reynard (12 dmg)
Cordwin (8 dmg)
Druamin (21 dmg)

Cordwin will take out the Cure Mod wand and start to heal folks.

Assuming the wand has a caster level of 3
Cure Mod Wounds Druamin: 2d8 + 3 ⇒ (4, 8) + 3 = 15
Cure Mod Wounds Trox: 2d8 + 3 ⇒ (1, 2) + 3 = 6
Cure Mod Wounds Trox: 2d8 + 3 ⇒ (5, 1) + 3 = 9
Cure Mod Wounds Reynard: 2d8 + 3 ⇒ (1, 8) + 3 = 12

So the new totals would be as follows:

Trox FULL
Reynard FULL
Cordwin (8 dmg)
Druamin (6 dmg)

One charge remaining on the wand


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Thanks Cordwin. I do feel quite a bit better but somehow I think something's not right. I just feel depleted."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Druamin is also down 2 Con pts.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Yes, You don't seem as hardy as you used to be. Cordwin says shaking his head. Unfortunately I do not have a wand for that.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I have a scroll for that."

Lesser Resto: 1d4 ⇒ 3

"And you should be feeling better."


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin perks right up after Erond reads the scroll. "Thanks man! That makes me feel a million times better."


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard stats to wave Cordwin off, but thinks the better of it. Odds are I'll need mine later anyway.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

"Thank you, that wound was a little annoying."

He moves to the front of the group.

"Let me take point, a shield up front means less damage to everyone."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So, moving forward?


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Yes, I think so. Isn't there a gap in the stairs where they broke? WHere is that?


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

"Be my guest, Trox. Just be careful."


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

We do still have some injuries. I can help with CLW as needed.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

I think I am good, but a CLW would probably be perfect for Druamin.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

I can channel if there are a few people that need healing. Otherwise, Erond is good to go.

If Erond Channels:
4d6 ⇒ (1, 4, 3, 6) = 14


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

I believe we have 3 people down a decent number of HP. A single channel from Erond gets all of them but Druamin up to full. I'll throw down a CLW on Druamin, which would finish topping him off.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

@Skarn: I used the cure mod wand on most people so it should only be me down 8HP and Druamin down 6HP. I am good for right now as I can tap myself with the cure mod wand if I get hit again.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Well, all I can do is look at people's headers, and make the assumption they are up to date!


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

I went off of what the DM had for our last combat so hopefully we are in good shape for whoever or whatever is awaiting us at the top of these stairs!


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Sorry. I forgot to update my header. It is right now (I'm down 6 hp and no ability dmg).


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

This is what I have for current status:
René
Trox
Reynard
Skarn
Faywen
Cordwin (8 dmg)
Druamin (6 dmg)
Erond

The rickety stairs lead up and over themselves out through the hole in the wall to area E4 above.

A timber cabinet with a mesh door sits against the southern wall of this room, while a boarded-up door stands in the wall to the east. The cabinet contains a single black messenger raven.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen opens the cabinet and shoos the raven out the window. "Looks clear."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Perception: 1d20 + 12 ⇒ (1) + 12 = 13

Erond looks over the room for traps magical dangers or anything evil or culty.

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