Rise of the Runelords

Game Master jimibones83

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Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)
jimibones83 wrote:
Narvolo wrote:
** spoiler omitted **
cool, I mess around with it a bit tomorrow and see what I come up with. I'll prolly just copy the stuff in your folder

Yep, I copied it from my GM's folder, so it's like a tradition.


@Narvolo what do you do in your games when someone misses their groups turn? i could see allowing them to take their turn still while sticking to their original group for subsequent rounds, forfeiting their turn if it gets back to them before they use it.

only problem i see with that people may start losing track of things and post too often, taking 2 turns in a single round or something


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Understood.
I'm also in Central European Time (CET = UTC+1)


well, as it turns out we have quite a few euro payers. they post while the players in the us are asleep which is fine, but then we stand a good chance of hitting a stand still at some point in the day. thats not typically a problem in a pbp game, but the point of this one was to be fast paced.

i think what i might do is split the group after the goblin fight. if i can pass the euro group to another dm i will, but otherwise ill run both separately. i think that would round things out for both groups.

only problem is that the group in the states will be short a healer, but i think i can work that out (ive got someone in mind)


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

@jimibones I see what you mean. Blue has a rather high initiative as it is, so he's likely to often come before the baddies or at the top of the party. I didn't think about where the PbP was centered geographically when I signed up. I think it makes sense for my peace of mind and yours to bow out early and look for one here in Europe. Plus, I know you got a couple of martial PCs so you're okay in that department. :-)


i know i didnt think about it either, but it only matters cuz of the pace we are trying to accomplish. you guys put some effort into yur sheets though and i wouldnt feel right about bailing on ya like that, so thats why i propose a split.

the euro group wouldnt run quite as fast, plus its not like id have to do to much prepping for maps with the second group since i will have most the work done from prepping them for the first one. and miraculously the group maintains a pretty good degree of balance if it splits. it would look like this

US Party
Barbarian|Narvolo
Fighter|Kus Kus
Wizard|Nicolae

Euro Party
Ranger|Blue
Cleric|Vanea
Sorceress|Natalia

im not sure about Eleazar yet, but i suspect hes in the states. this AP can be run without a rogue for the most part though so it doesnt matter so much which group he would go in. each group has a caster and a melee, and each would even have a healer if not for the fact that our other healer had to drop. thats pretty dang amazing to happen by chance like that if you ask me! ide need a cleric for the us party and pretty much 1 of anything for the euro party and thats all.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Just so i know: should i post now in game? Should i wait another player to post?

I have no problemn with making two teams of 4-5 players each if it's simpler for you


your in group 3. group 3's time just ran out, but go ahead and post because im about to update the way were gonna do this


GROUP INITIATIVE MECHANICS UPDATE

this is how it will work now

Group 3's six hour dedicated window is up, so now Group 1 may go. Any member from Group 3 that missed his turn may still take his turn, but nothings stopping members from Group 1 from going before members of Group 3

There's a more detailed explanation of this process in the Campaign Info tab. This may evolve yet again


F Aasimar Cleric

I haven't got any problems with deviding the group.

@jimibones83, it aside from timezone related situations, maybe nifty for if any1 isn't able to post.

In another game i was in the GM asked us to give a "bot" profile to describe it, stating what the character would do if the GM would have to do their actions.


Male Human

I Am fine either way. I am actually deployed to Afghanistan but mostly work out an office. My sleep schedule is a little wierd so i can message my family and friends back in the states


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)
jimibones83 wrote:

@Narvolo what do you do in your games when someone misses their groups turn? i could see allowing them to take their turn still while sticking to their original group for subsequent rounds, forfeiting their turn if it gets back to them before they use it.

only problem i see with that people may start losing track of things and post too often, taking 2 turns in a single round or something

Okay, since you asked, otherwise I wouldn't say. Here's what I do as GM in my game to keep everything crystal clear:

At the start of combat, while I roll initiative in a spoiler, I then post the following out of a spoiler, looking like this:

COMBAT HAS STARTED -- ROUND 1

Those in bold may act
Player X
Player Y
Player Z
Monsters
Player A
Player B
Player C

Then, say Player X posts with a dice roll, then I post as GM:

Something about what happened with Player X actions, then:

COMBAT -- ROUND 1 CONTINUED

Those in bold may act
Player X
Player Y
Player Z
Monsters
Player A
Player B
Player C

In every single post, I list the initiative and who is up. Players are not likely to go back two pages, relook at the initiative order, remember who did what, etc. So, it's constantly updated, so they always know within a few posts, who is up and what round it is (useful for tracking specific spell effects).

So, the monsters go, it's group 2 turn, and players A, B, and X have gone. Then it looks like this:

COMBAT -- ROUND 1/2

Those in bold may act
Player X
Player Y
Player Z
Monsters
Player A
Player B
Player C

No guessing involved. Just a lot of copying and pasting for the GM.

Also, I keep a map link in my profile as GM as a very recent "official" map, correcting any mistakes in case a player uses the wrong map. I try to update it every so often. Sometimes people grab the wrong map, so having a very recent reference map is nice. You should also post a map link, just to make sure all the movements were correct, someone might have grabbed an old map and moved. So, you combine them into one official map link, to limit player mistakes.


I just noticed Natalia is the only one tracking her damage. Make sure you make note of this on your sheets guys. Eleazar has taken 4, Kus-Kus has taken 5.

Natalia had a good idea by tracking it in the Class/Levels field on her character sheet. That allows me to see you HP without clicking anything. I'd like everyone to mimic her way of doing it. Thanx guys:)


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

DM, two questions. Sorry to pester.

I did not roll the saves for the goblins, do you want us to do that or will you?

Also, did the goblin succeed at the AoO Nic would have taken moving to that position? Without a withdrawl action he would have merited one.


I added the save which the goblin failed.

You can move diagonal every other square starting on the first one, so all you took was a 5' step which never provokes.

Yur not pestering man, clarification is one of the most important parts of this particular game. I'm actually glad you asked:) I get things wrong sometimes too, and I like them pointed out to me when I do! There's no better way to grow


Eleazar has noticed this already, but I just want to point out that Group 1 is also allowed to take their actions now. The new initiative guidelines are posted in Campaign Info.

Didnt want Kus Kus to miss his turn on accident:)


Narvolo, my apologies for not using your map. It seems we were creating our posts at the same time, and I didn't see that you had finished before me.


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)
GermanyDM wrote:
Narvolo, my apologies for not using your map. It seems we were creating our posts at the same time, and I didn't see that you had finished before me.

No worries, my wife was bugging me and I think I didn't update my map link.

So, it's just a goofy thing that sometimes happens. I was just worried I was going to get blasted by fire, then my character might turn and destroy the poor caster.


I kinda foresaw that might happen from time to time. I'm recommending everyone double check after they hit the Submit Post button to make sure no one got one in before them, editing their post if needed.

Its no big deal though, we'll get a system down shortly.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

I usually preview first, to make sure I don't miss someone's post. It works most of the time.


ah, good idea^. i forgot you can preview


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Darn, those are two tough goblins. 7hp to one, 6hp to the other and they are still going at it. I may have to abandon Narvolo to his fate if my next move doesn't thin the heard.


Male Kobold (HP 13/15 | AC:20 | T:15 | FF:17 | CMB: 1 | CMD:13 | Fort:+3 | Ref:+3 | Will:+1 | Init:+4 | Perc: +4 | Speed 30')
Nicolae "Nic" Plamen wrote:
Darn, those are two tough goblins. 7hp to one, 6hp to the other and they are still going at it. I may have to abandon Narvolo to his fate if my next move doesn't thin the heard.

Don't be a wuss! Take the fight to them! Show them who's boss! The only way to truly beat these little nutjobs is to show them YOU ARE CRAZIER THAN THEY CAN EVER HOPE TO BE!!!


F Aasimar Cleric

Huh..i got a mentally unstable oracle and she'd snuff it vs a goblin in melee. Insanity doesn't cause cuts and physical trauma as a sword does. :)


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Well, average on the dice for concentration and damage. Hope they fail the save and that it's enough to end them. Spells dwindle out fast at first level.


whoops, i posted an explanation of why it could not hit both after you made the attack, but it did kill 1. go ahead and take your turn again, its fixed now.


Male Kobold (HP 13/15 | AC:20 | T:15 | FF:17 | CMB: 1 | CMD:13 | Fort:+3 | Ref:+3 | Will:+1 | Init:+4 | Perc: +4 | Speed 30')

Can I call all the shenanigans on those rolls of Elaezar's? 3 out of 4 criticals in one battle? No wonder nobody else is having much luck; he took it all! Greedy!


I was thinking the same thing lol


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

I'm back from dinner, 11 new posts and I can't tell who is still left to go or what round it is. Any way to have that information updated? I don't know if it's my turn or not.


Basically since I only have 1 count in initiative, everyone can go one time since I've went. I will give ya an update here in a second. I'll also start including them in my posts for everyone's convenience


Alright, Ive figured out what happened with initiative yesterday. Other than suffering from doo doo brain and arranging the surprise round by perception results instead of initiative, i also messed up initiative. It messed up because i had forgotten someone, and when i edited, i added them to the middle of the rolls I already made. Apparently you cant do that, you have to add them to the end. That's no problem, but since i didn't know, i did it wrong.Heres a link as to what happens when you do that if anyones interested. i did a few tests and figured it out.

As to why Natalias Stealth results subtracted 1 instead of adding 1, thats still a mystery to me.


Awesome, I think I'm getting it down now. That last post came out pretty well


Male Human

How much further from my position is the Rusty Dragon?


a few blocks. you guys are in the red square and the rusty dragon is down by the sout-eastern bridge. the streets are nearly cleared of goblins now though.

Sandpoint


Male Kobold (HP 13/15 | AC:20 | T:15 | FF:17 | CMB: 1 | CMD:13 | Fort:+3 | Ref:+3 | Will:+1 | Init:+4 | Perc: +4 | Speed 30')

I'm just going to assume that I'm getting all my bad rolls out of the way now so that when the big bosses come around, I kick some ass.


lets hope so:)


Well, I'm gonna deviate a bit here and take my turn early to push this along. I'm pretty sure Vanea wont act due to the time zone thing. I just want to get this encounter over so we can split the group.

After this fight is finished I'll post a link for North American players to report to and we can immediately continue. I'll use this thread for the European game, which will likely pick back up at like 4am my time tomorrow.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

No problem on the miss, Nic is still learning to be an adventuring wizard.

I am going to be out of contact for the next few hours, won tickets to the X-Men tonight. Will check everything when I get home.


@Narvolo omg. i cant believe i just realized you can rename the images


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Back from the movie, just in time with luck see the last beastie fall.

About the movie,

Spoiler:
Wolverine goes back in time to save the future of the X-Men. What, did you really think I would ruin it for everyone?


I'm going to see it Sunday, pretty excited


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

lol I'm geared to watch it this Sunday as well :)

I've posted my character summary in the Recruitment section or you can just view Eloviel's profile. I hope access to her Homepage URL is OK. I find that it's much simpler to update character details using PC Gen (I can only afford to go for free...) during build and level ups to keep things consistent.

So... when do we start?


They just got done with an encounter. The group is currently splitting, which is what allowed room for 2 new players. I'd like to wait until all of the other groups players notice my post that moves them to their new thread before we continue here. I will begin to prepare the next map for you guys now though. Its about bed time for me, but by the time I wake up in about 8 or 9 hours all of my other players should have migrated and we can continue here. When I post again in gameplay then go ahead and jump in


Ok so ive made some changes in guidelines over in the Campaign Info tab, most notably in the Initiative and Maps spoilers. Please re read at least those sections. The most important thing I want to stress is the need to hit the Preview button before posting. It explains the reason in the Maps spoiler.

Another thing guys, take note that now when you look at the map you can hold your cursor over each monster and its labeled differently. this is so that you can state specifically which monster your attacking. I will also track damage here so you can just hold your cursor over a token to see how much its taken (but not its total)

@Eloviel Do you understand how initiative and maps work?


Male

I was reading into some other PbP so I believe so...
Basically its similar to a F2F setup with those in bold gets to act in any order (e.g. who posts first) and so needs to check if a post came up via preview first before posting.

I haven't used this kind of map setup yet so I may need a couple of encounters to get it completely right, but I get that a new link needs to be included in the post if it changes.


F Aasimar Cleric

GM,

With her background, would you allow it if Natalia "invents" something during the AP?
I'd describe details, required materials and costs of course.


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

I think you moved me to the wrong group. I'm US PST.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Hi Narvolo,
Did you click on that link the GM provided in his post under Gameplay? I think that takes you to the other forum set where the US game will continue.


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

Ahh, now I saw it. Thanks. Just woke up and missed that part. Caffeine hadn't kicked in yet.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Glad to help!

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