Horse

Blue and Nu's page

440 posts. Alias of GermanyDM.


Full Name

Blue

Race

Half-elf

Classes/Levels

Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Gender

Male

Size

Med

Age

24

Alignment

True Neutral

Deity

The Green Faith

Location

Varisia

Languages

Common, Elven, Goblin

Occupation

Tracker, Bowyer

Strength 12
Dexterity 18
Constitution 13
Intelligence 13
Wisdom 10
Charisma 12

About Blue and Nu

Blue
Male Half-Elf Ranger (Wild Shadow) 3
N Medium humanoid (elf, human)
Init +6 (+8 underground); Senses darkvision 60 ft.; Perception +8*# (-1 on sight-based Perception checks in bright light)
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 27 (3d10+3)
Fort +4, Ref +7, Will +1; +2 vs. enchantments
Immune sleep
Weakness light sensitivity
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Offense
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Speed 30 ft.
Melee longsword +4 (1d8+1/19-20)
Ranged paueliel composite longbow +8 (1d8+1/×3)
(-1 on attacks in bright light)
Special Attacks favored enemy (undead +2)
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Statistics
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Str 12, Dex 18, Con 13, Int 13, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 18
Languages Common, Elven, Goblin
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Feats
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Endurance +4 to a variety of Fort saves, skill and ability checks, sleep in Lt/Med armor with no fatigue.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot no -4 penalty for shooting into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Skill Focus (Survival) +3 on skill checks.
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Traits and Drawbacks
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Bloodthirsty +1 damage when an attack reduces a foe to 0 HP or fewer or you confirm a crit.
Elven Reflexes +2 on initiative checks.
Friends and Enemies Daviren Hosk, the merchant who owns and operates the Sandpoint Stables. As a contact, the merchant might impart tidbits of information about other customers and minimal town gossip. She might also give you a discount on goods or services, or extend you a line of credit.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
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Skills
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Acrobatics +6 (3 ranks + 4 Dex -1 ACP)
Climb +4 [1 rank + 1 Str + 3 class -1 ACP]
Craft (bows) +5 [1 rank + 1 Int + 3 class]
Handle Animal +5 [1 rank + 1 Cha + 3 class]
Intimidate +5 (1 rank + 1 Cha +3 class)
Knowledge (geography)*# +6 [2 ranks + 1 Int + 3 class]
Knowledge (nature)# +7 (3 ranks + 1 Int + 3 class)
Perception*# +8 [3 ranks + 0 Wis + 3 class + 2 racial]
Profession (trapper) +4 [1 rank + 0 Wis + 3 class]
Ride +7 [1 rank + 4 Dex + 3 class -1 ACP]
Stealth* +9 [3 ranks + 4 Dex + 3 class -1 ACP]
Survival*# +9 (+10 to track) [3 ranks + 0 Wis + 3 class + 3 feat]
Racial Modifiers +2 Perception; * = add +2 favored terrain bonus; # = add +2 favored enemy bonus
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SQ
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Combat Style Archery
Drow-Blooded Alternate racial trait that grants him darkvision 60 feet and light sensitivity.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Track +1 Add the listed bonus to survival checks made to track.
Wild at Heart (Ex) Only add 1/2 your class level to wild empathy checks and 1/4 to follow or identify tracks in urban areas.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Gear
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On Person: 1 scroll of ant haul, scroll of comprehend languages, scroll of expeditious retreat, scroll of shield, wand of gravity bow (27 charges), studded leather, arrows (40), blunt arrows (7), tangleshot arrows (3), paueliel composite longbow (Str +1), longsword, backpack, belt pouch, charcoal stick (2), earplugs, fishhook, flask, flint and steel, grappling arrow, parchment, sack, trip arrow (1), waterskin, 50 pp, 12 gp, 3 sp, 2 cp
On Nu: light horse (combat trained), arrows (70), bedroll, bit and bridle, blanket, winter, blunt arrows (20), crowbar, feed (30 days), fishing net, military saddle, rope, saddlebags, whetstone,
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Special Abilities
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Darkvision (60 feet) (Darkvision) You can see in the dark (black and white vision only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
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Background
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Blue (a nickname he uses to keep his own name private) is used to spending a lot of time alone and controlling the interaction he has with other humanoids. He isn't anti-social by any means, but he is rather sensitive to insult and offense on account of his difficult childhood. His extremely dark skin and ability to see in the dark suggest that his elven parent was either a drow or dusk elf, but since he didn't know his parents, he has no way to confirm it. He spent much of his childhood near Nybor learning to use the shadow of the forest to his advantage as a hunter and trapper and feels he knows the environs around Sandpoint fairly well. He tends toward false bravado to overcompensate his prickly nature.
Blue has been interacting with the townsfolk of Sandpoint for some time and has earned the deep trust of the local stablekeeper, Hosk, (his campaign trait) who has given him Nu - a short form for the local term for deep black-coated horses. He often comes to town to sell his wares and trade for supplies to pursue his hobbies. Like many elves, he has a knack for magic and will eventually add spellcasting levels and pursue the Arcane Archer prestige class.
What does Blue bring to a party? In addition to feeling protective of these environs, he is a very talented tracker, he knows several tricks for dealing with the menace of undead (his favored enemy), his ranged attacks can soften up the enemy before the melee specialists engage (and later he'll add precise shot, so he can keep on firing), and once he gets attached to people, he will risk his life to protect them, too.

Nu
Male Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Perception +6
SQ combat riding
Gear arrows (40), blunt arrows (20), bedroll, bit and bridle, blanket, winter, crowbar, feed (per day) (7), feed (per day) (23), fishing net, military saddle, rope, saddlebags, whetstone
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TRACKED RESOURCES
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Arrows - 0/40
Blunt arrows - 0/20
Feed (per day) - 0/7
Feed (per day) - 0/23
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.