Full Name |
Natalia Irvington |
Race |
Aasimar |
Classes/Levels |
Cleric |
Gender |
F |
Age |
19 |
Alignment |
N |
Location |
Ptolus City |
Languages |
Common, Dwarven, Elven, Halfling |
Occupation |
Clerk |
Strength |
12 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
19 |
Charisma |
15 |
About Natalia Irvington
N Aasimar cleric 1
Alternate racial traits:
- Scion of humanity
- SLA replacement table: racial +2 to sense motive
+2 to Wis & Cha
Darkvision 60ft
Init +2
Speed 30ft
Languages: Common, Dwarven, Elven, Halfling
Ability scores (post-racial): Str 12 Dex 14 Con 14 Int 14 Wis 19 Cha 15
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Offense:
BaB +0, CMB +2, CMD 14
Sica +1 (1d6+1, S, x2)
Defense:
Fort +4, Ref +2, Will +6
Acid resistance 5, cold resistance 5, and electricity resistance 5.
HP 11 (1d8 +2 Con +1 FCB)
Traits:
Adopted - Social (take a race trait from adopted parent race > Enlightened warrior)
Mutant eye - Magic (You grow a 3rd eye, +2 to sense motive & perception, -1 penalty to bluff & diplomacy with humanoids who can see it)
Wisdom in the flesh - Religion (Wis for stealth, stealth becomes a class skill)
Bitter - Drawback (When you receive healing from an ally’s class feature, spell, or spell-like ability, reduce the amount of that healing by 1 hit point.)
Feats
1) Cunning (+1 skill point per level)
1) Exotic weapon proficiency [Favored weapon] ??
Skills: 5 a/lvl (2 class +2 Int +1 Feat)
: 2 a/lvl (Background skill points)
Appraise +6 (1 BGSP +2 Int +3 Class)
Kn. Planes +6 (1 rank +2 Int +3 Class)
Kn. Religion +6 (1 rank +2 Int +3 Class)
Linguistics +3 (1 BGSP +2 Int)
Perception +7 (1 rank +4 Wis +2 Racial)
Sense motive +10/+12(+14) (1 rank +4 Wis +3 Class +2 alternate racial / +2 trait (+4 if to see if someone is under mind-affecting effect))
Stealth +8 (1 rank +4 Wis +3 Class)
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Cleric features:
Chaotic Aura (deity of madness)
Channel x5 (1d6 positive)
Domains: Madness & Clandestine inquisition
Domain powers:
Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to ½ your cleric level (minimum +1) and a penalty to the other two types of rolls equal to ½ your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Inquisition abilities:
Disappear (Sp) (7 a/day)
You can become invisible as per the spell as a standard action. The invisibility lasts for 1 round per inquisitor cleric level or until you attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Spells:
Cantrips x3, inf/day: Detect Magic, Guidance, Light
Lvl 1: 2 a/day DC 15: Murderous Command, Shield of Faith
Domain spell: Confusion (lesser)