Rise of the Runelords

Game Master jimibones83

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Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

@Vire, if you're using Wayfinder via mobile, how do you modify ditzie maps? I tried doing the same but neither Chrome nor Firefox, but all I can do is view.


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

Unfortunately mobile devices don't play well with ditzie yet so I haven't been modifying the maps.

-Posted with Wayfinder


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Sorry, won't be able to post too much in the next two days


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

May we use your cure spell or channel ability in your absence, Vanea? We'll be true to character. :-)


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Only in a group orgy for channelling.^^


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Fingers crossed, Eloviel!


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

back, reading what i have missed


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Lol! Oh, that Perception part was just a joke. But the thoughts were real.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

"Color spray is not a laughing matter. A buddy of mine took a color spray to the face. Critically fumbled his save. They brought him home in a body bag." Blue recounts stoically.


This is prolly gonna sound stupid lol, but im thinking about maybe merging the two group that had originally split again. I split them cuz I thought it would speed things up but we are pretty much still at the same pace anyway, which is still pretty good compared to other pbp games I think. What do you guys think?


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

We'll have how many in the party then? I don't mind, and Vanea will be gleeful to have more 'students' I think.


F Aasimar Cleric

That would make the group 10 people.


actually it would be 9, i have one guy in both games. hed have to pick which one to play. i think we started with 8 though and the amount of posting was awesome


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

The more, the merrier.


F Aasimar Cleric
jimibones wrote:
i think we started with 8 though and the amount of posting was awesome

If it would keep to such a pace during any combat and social dealings.....

just imagine what stuff jimi can "buy" with so many players worth of XP.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

I have nothing against more players and if you feel it would make life easier for you as GM, I'm okay with merging the groups. I'll be curious to hear how you'd like to go about blending the two parties. Before responding, I went and read some of their Gameplay posts to see the overall feel of that campaign and it seems more antagonistic towards the town in general. Did we hear about their barbarian smashing a prominent citizen of Sandpoint in the face with his weapon with the formidable name and being thrown in jail for it? Have we seen their lizard guy wandering around town not stealing from the townspeople? Will we suffer more suspicion from the citizens by joining forces? Blue is not eager to switch the inn we meet at until he can find out the story about Balor's brother! ;-)


F Aasimar Cleric

Come again..... who of my fellow townfolk did he smash?
I'll jolt him silly, depending on if it is a nice/good npc or a disreputable.
I'm going to have to read their posts too, i'm one of those townies too.

Edit:
Holy...he smashed an old man already with a warhammer. Not that it's the nicest kind of guy, but...that's senior abuse.

So their barb disappeared into jail...died there?
The kobold just went up into thin air?


Yeah the barbarian won't be getting out any time soon, and when he does he will be escorted outside town and set free without his weapon. I liked the kobold a lot, but he was having problems and couldn't finish. Everyone else has done well at staying out of trouble though

@Blue you some necessarily have to switch inns though. The adventure actually assumes you stay at the dragon but it has worked out well that you guys wound up at the white deer because now it makes sense that the two groups co existed separately. Anyway, most of the game takes place outside of standpoint anyway


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Won't be much active this Thurdsay& Friday


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

hp for 2nd level: 1d10 ⇒ 7


F Aasimar Cleric

Blue, Hp was av+1


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Oh, thank you for that reminder!


F Aasimar Cleric

You're welcome


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Vaena has leveled up and is edited


F Aasimar Cleric

Did you pick bard to outsing Eloviel?
Or for the .....entertainment purposes?


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Both!


F Aasimar Cleric

....but i'm still the most charming. ;)


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

*purposely ignore Natalia*
a question for our GM: I've took Craft-Alchemy cause i plan to create perfumes and cosmetics, maybe some aphrodisiacs, so Natalia could at least have some fun. Would you allow that? Not talking about allowing Natalia to have fun, but using Alchemy for this kind of stuff?


F Aasimar Cleric
Vanea wrote:
maybe some aphrodisiacs, so Natalia could at least have some fun

*Wary look*

....I'll have to be wary of my drinks if that's approved :)


@Vanea i think aphrodisiacs would be a poison, so yes craft alchemy would be the route to take. lets see if we can find some examples published somewhere for you to pick from


F Aasimar Cleric

Vanea, look into ingredients of perhaps potion of Unnatural Lust or such...
close a thing as any.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

And what about perfume, soap and cosmetics?
Natalia needs all the help she can get!


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

I always imagined perfume, soap, shaving, cosmetics, etc. All fell under Prestidigitation, one of the perks of being a spellcaster.

-Posted with Wayfinder


Alchemy will work, or prestidigitation for a single use.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Something like that:Dc/ cost of materials (33% of selling cost, rounded up when needed)

Create soap DC 10 /- (selling cost 1cp)
Create perfumed soap DC 15/ 5 cp (selling cost 1SP)
Create cosmetics DC 15/2 sp (selling cost 5sp)
Create simple perfume DC 20 / 2Gp
Create Elaborate perfume DC 25/ 20 Gp (selling cost 50 GP)
Aphrodisiacs DC 20 / 50 GP (assuming a 150 GP selling cost)-Works by race

With a +5 bonus to saves (Will or Fortitude?) vs Aphrodisiac if you're not the race targeted


Just curious, is everyone waiting on the other group? Its slowed quite a bit over there so I'm just going to close it down


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Wel, i was waiting, not knowing what to do next except RP related stuff (as Vanea obsession with entering the theatre and becoming a Golarion-wide star, of course.^^)


Thats what I figured. sorry about the wait. the other game is fizzling out so i will figure out whats going to happen and let everyone know by tomarrow


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Oh no! Yes, I understood that we had to wait until the other group finished up a combat or side quest or dungeon clearing or something and then they would return to Sandpoint to get help, i.e. us. With only one day to work with and no more clues to investigate, Blue only has a few options, which he would do in the following order.
- Recover
- Pester Shalelu for every last detail about the goblins in the area, particularly the Thistletop tribe.
- Make more arrows
- Check out the sheriff's brother at the White Deer Inn

In short, Blue sits comfortably at the White Deer Inn crafting arrows while chatting with Shalelu over a refreshing beverage and sizing up the owner Hemlock.


F Aasimar Cleric

Natalia would be working the mornings and then hanging out with Eloviel and Vanea, which is most likely the theatre.


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

Vire doesn't have anything better to do than to hang out with the girls.

-Posted with Wayfinder


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Eloviel will be performing on the streets to help entertain those who cannot attend the theatre, for free.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Vanea will denounce Eloviel to the theatre as unfair competition, trying to scare the wits of those passing by and so reducing the potential income of this prestigious place.


F Aasimar Cleric

For the heck of it Natalia could try to get people introduced to Vanea.
Lure people for Vanea: 1d20 + 4 ⇒ (1) + 4 = 5

Natalia has not been denied, as she is a townie after all.
Sing: 1d20 + 4 ⇒ (17) + 4 = 21


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

I forgot to level-up... Updated profile now.

After training for a bit with Shalelu, Eloviel has decided her new found skill deserves a real weapon. She sells her shortbow and buys a longbow; basic, but much like the one Shalelu is using otherwise. Thinking a bit, she thinks she can ask Vire to teach her close range defense and buys a Gladius as well. (move speed now down to 20ft due to encumbrance)


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

It would appear that I may be the only survivor from the alternate group. Reading and catching up from here it appears a few of you may be waiting at the White Deer. I will start out there seeking assistance.

Hope I fit well enough with the group, I will do my best.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

FF calling signal

maybe Eloviel thinks she's in a Fantastic Four comics with her Dancing Lights.Not as effective through.^^


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

lol I didn't even know there was such a thing hahaha good find though. Maybe we can work on it for long range signaling. I also like your level 1 spell choices.


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Sorry guys, I forgot to mention, Shalelu is no longer there. An extra day has passed as you all went about your normal activities and she has left town to scout out the goblin tribes and see what she can find out. I have good news for Vanea though, you have secured a part in an upcoming play.


F Aasimar Cleric

Grats Vanea ;)

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