nightdeath
|
This is a closed to invited players only.
Dear players roll your stats here if you dare.
nightdeath
|
C 20d6 ⇒ (2, 4, 4, 1, 3, 6, 1, 6, 6, 2, 2, 1, 1, 6, 1, 5, 2, 4, 5, 5) = 67
K 20d6 ⇒ (6, 5, 5, 2, 6, 3, 3, 5, 5, 1, 3, 4, 3, 4, 2, 4, 5, 6, 1, 4) = 77
SA 20d6 ⇒ (6, 2, 6, 6, 4, 2, 1, 2, 2, 6, 4, 6, 2, 6, 6, 6, 4, 1, 4, 5) = 81
SI 20d6 ⇒ (4, 5, 4, 4, 3, 6, 1, 6, 5, 3, 5, 4, 1, 5, 2, 6, 1, 6, 1, 6) = 78
lkerhsien
|
Name: Bilgo Firefingers
Race: Halfling
Age: 28 / Height: 2'8" / Weight: 30lbs
Deity: Flauros
Alignment: CN (Insane)
Class: Wizard
Arcane School: Fire Elementalist
Stats: Str 8, Dex 16, Con 10, Wis 10, Int 19, Cha 16
Hit points: 6
Initiative: 9 (Familiar Scorpion +4)
Speed: 30ft (Fleet of foot)
BAB: 0
Fort: 0 / Ref: 3 / Will: 2
Traits: Reactionary, Focused Mind
AC: 13
CMB: -2 / CMD: 11
Weapon: Light Crossbow | Atk: 4 | Dmg: 1d6 | Range: 80ft | 19-20/2x (4 lbs)
Bolts: 20 (1 lbs)
Feats: Combat Casting
Spells:
0: Detect Magic, Daze, Light
1: Color Spray, Color Spray
Skills: Knowledge(Geography, Nature, Plane, Religion) 8, Linguistic 10, Stealth 7, Spellcraft 8
Languages: Common, Halfling, Dwarven, Elven, Gnome, Goblin, Orc, Ignan
Gears:
Scrolls - Magic armor 3, Color spray 3
Wizard's Kit (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.)
(21 lbs)
Gold unspent: 92
Carry: 26 lbs
Light: <26lbs
Medium: 27-53
Heavy: 54-80
| vainadaite |
| 1 person marked this as a favorite. |
Name: Gimpy Pokestix of the Licktoad Tribe
Race: Goblin
Age: Mentally about 3 / Height: Anklebiter / Weight: Walking Football
Deity: Kersh the Toad
Alignment: CE. He's a goblin, what were you expecting?
Class: Stabbity Rogue.
Stats: Str 14, Dex 22, Con 14 , Wis 10, Int 12, Cha 6
Hit points:11
Initiative: 8
Speed: 30ft
BAB: 0
Fort: 2 / Ref: 8 / Will: 0
Traits: Reactionary, Goblin Foolhardiness
AC: 17 (T:17 F:11)
CMB: 1
CMD: 17
Feats: Roll with it
Skills: Acrobatics(Dex) +10, Bluff(Cha) +2, Disable Device(Dex) +10, Escape Artist(Dex) +10, Knowledge (dungeoneering)(Int) +4 Perception(Wis) +4, Sleight of Hand(Dex) +4, Stealth (Dex) +18, Ride +4
Languages: Goblin, Common
Gear
Small PokeStick (Dagger)
Ranged PokeStick (Shortbow)
Kersh the lucky licktoad
| Gimpy Pokestick |
Gimpy Pokestick
Goblin Rogue 1
CE Small humanoid (goblinoid)
Init +8; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 19, touch 17, flat-footed 13 (+2 armor, +6 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +8, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d3+2/19-20)
Ranged shortbow +7 (1d4/×3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 14, Dex 22, Con 14, Int 10, Wis 10, Cha 6
Base Atk +0; CMB +1; CMD 17
Feats Roll With It
Traits poverty-stricken, reactionary
Skills Acrobatics +12, Appraise +2, Bluff +4, Climb +4, Diplomacy +0, Disable Device +11, Disguise +0, Escape Artist +12, Fly +10, Heal +2, Intimidate +0, Perception +6 (+7 to locate traps), Ride +12, Sense Motive +2, Sleight of Hand +12, Stealth +20, Survival +7, Swim +4; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ trapfinding +1
Combat Gear potion of cure light wounds, alchemist's fire (2); Other Gear leather armor, arrows (20), dagger, shortbow, backpack, grappling arrow, thieves' tools, masterwork, waterskin, 66 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Roll With It You know how to take a hit, even if your reaction sends you bouncing and flying out of battle while shrieking at the top of your lungs.
Prerequisite: Goblin, Acrobatics 1 rank.
Benefit: If you are struck by a melee weapon you can
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Noryaturyulep
|
Noryaturyulep
--------------
Male Gnome Dark Tapestry Oracle 1
Small Humanoid(Gnome)
Init +2
Senses Darkvision 60ft
--------------------
Defenses
--------------------
AC
Touch
Flat Footed
HP 8
Fort 0*/**
Ref 0*/**
Will +1*/**
*Illusion Resistance: +2 to saves vs illusion spells & effects
**Wasting Curse: +4 to saves vs disease
--------------------
Offenses
--------------------
Speed 20 ft
Ranged
Melee
Melee (Backup)
Special Attacks
Spell-Like Abilities
1) Racial - dancing lights, ghost sound, prestidigitation, speak with animals. DC = 10 + 0 + 5
--------------------
Statistics
--------------------
Str 10 Dex 10 Con 10 Int 10 Wis 9 Cha 20
BAB 0 CMB -1 CMD 9
Languages Common, Gnome, Fey, Goblin
--------------------
Feats
--------------------
Extra Revelation
--------------------
Traits
--------------------
Reactionary
+2 trait bonus to intiative
Etymologist
+1 trait bonus to linguistics checks. Linguistics is always a class skill. 1 additional bonus language.
--------------------
Class Features
--------------------
Curse - Wasting
-4 to Charisma based checks EXCEPT Intimidate
+4 saves vs disease
Revelations
Level 1 - Pierce the Veil
Darkvision 60 ft
Level 1 (Feat) - Cloak of Darkness
+4 Armour AC, +2 to Stealth
1 hr / Oracle level, in 1 hr intervals
Orisons
--------------------
Skills - TBA
--------------------
Acrobatics
Appraise
Bluff
Climb
Diplomacy
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Knowledge
Perception
Ride
Sense Motive
Spellcraft
Stealth
Survival
Swim
--------------------
Magic
--------------------
Bonus Spells Level 1(2 spells), 2, 3, 4, 5
Caster Level Oracle 1
Mystery Dark Tapestry
Level 0 DC 15
4
Level 1 DC 16
1 + 2
--------------------
Special Abilities
--------------------
Revelations - Pierce the Veil, Cloak of Darkness
--------------------
Equipment - TBA
--------------------
--------------------
Racial Traits
--------------------
Ability Modifiers: -2 STR +2 CON&CHA
Size: Small
Base Speed: 20 feet
Darkvision: 60 feet (Revelation)
Illusion Resistance: +2 vs illusion spells and effects
Type: Humanoid with Gnome Subtype
Skills: +4 Stealth, +2 Perception, +2 Craft/Profession of choice, +1Bluff, +1Diplomacy
Gnome Magic+1 to the DC of any saving throws against illusion spells that they cast. 1x/day - Dancing lights, ghost sound, prestidigitation, speak with animals
Languages: Gnomes begin play speaking Common, Gnome and Fey. Learns one additional language per rank of linguistics
--------------------
Background Story
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TBA
| Gimpy Pokestick |
Gimpy Pokestick
Goblin Rogue 3
CE Small humanoid (goblinoid)
Init +8; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 19, touch 17, flat-footed 13 (+2 armor, +6 Dex, +1 size)
hp 29 (3d8+9)
Fort +3 (+2 circumstance bonus vs. cold weather), Ref +9 (+1 bonus vs. traps), Will +1
Defensive Abilities evasion, trap sense +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 shortsword +8 (1d4+3/19-20) and +1 shortsword +8 (1d4+3/19-20) [or else single attack at +10]
Ranged composite shortbow +9 (1d4+2/×3)
Special Attacks sneak attack +2d6
--------------------
Statistics
--------------------
Str 14, Dex 22, Con 14, Int 10, Wis 10, Cha 6
Base Atk +2; CMB +3; CMD 19
Feats Roll With It, Two-weapon Fighting, Weapon Finesse
Traits poverty-stricken, reactionary
Skills Acrobatics +14, Appraise +2, Bluff +6, Climb +4, Diplomacy +0, Disable Device +17, Disguise +0, Escape Artist +14, Fly +10, Heal +2, Intimidate +0, Perception +9 (+10 to locate traps), Ride +12, Sense Motive +3, Sleight of Hand +14, Stealth +22, Survival +9, Swim +4; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ rogue talents (finesse rogue), trapfinding +1
Combat Gear potion of cure light wounds (2), alchemist's fire (2), alkali flask (2), holy water (2); Other Gear leather armor, +1 shortsword, +1 shortsword, arrows (40), composite shortbow, handy haversack, ioun stone (dark blue rhomboid, cracked), furs, grappling arrow, kilt, silk rope, thieves' tools, masterwork, trail rations (6), wig, waterskin
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Roll With It You know how to take a hit, even if your reaction sends you bouncing and flying out of battle while shrieking at the top of your lungs.
Prerequisite: Goblin, Acrobatics 1 rank.
Benefit: If you are struck by a melee weapon you can
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
nightdeath
|
Away at work. Will be back by Monday. AM too tired to post anything.
Noryaturyulep
|
Male Gnome Dark Tapestry Oracle 3
Small Humanoid(Gnome)
Init +2
Senses Darkvision 60ft
--------------------
Defenses
--------------------
AC
Touch
Flat Footed
HP 21
Fort 1*/**
Ref 1*/**
Will +2*/**
*Illusion Resistance: +2 to saves vs illusion spells & effects
**Wasting Curse: +4 to saves vs disease
--------------------
Offenses
--------------------
Speed 20 ft
Ranged
Melee
Melee (Backup)
Special Attacks
Spell-Like Abilities
1) Racial - dancing lights, ghost sound, prestidigitation, speak with animals. DC = 10 + 0 + 5
--------------------
Statistics
--------------------
Str 10 Dex 10 Con 10 Int 10 Wis 9 Cha 20
BAB 2 CMB 1 CMD 11
Languages Common, Gnome, Fey, Goblin, Aklo, Thassilonian, Ancient Osiriani, Necril, Azlanti, Jistka
--------------------
Feats
--------------------
Extra Revelation
Extra Revelation
--------------------
Traits
--------------------
Reactionary
+2 trait bonus to intiative
Etymologist
+1 trait bonus to linguistics checks. Linguistics is always a class skill. 1 additional bonus language.
--------------------
Class Features
--------------------
Curse - Wasting
-4 to Charisma based checks EXCEPT Intimidate
+4 saves vs disease
Revelations
Level 1 - Pierce the Veil
Darkvision 60 ft
Level 1 (Feat) - Cloak of Darkness
+4 Armour AC, +2 to Stealth
1 hr / Oracle level, in 1 hr intervals
[Current Total = 3 hours]
Level 3 – Brain Drain
3d4 Damage, Knowledge check with victim’s skill bonus, as per detect thoughts for (CHA mod) rounds
DC 16 Will to negate
1x/day
Level 3 (Feat) – Interstellar Void
3d6 Damage, DC 16 Fort for half
1x/day
Orisons
--------------------
Skills
--------------------
Acrobatics 0
Appraise 0
Bluff (C) 2= 5 - 4(Curse) + 1(Race)
Climb 0
Diplomacy (CS,C) 2 = 5 - 4(Curse) + 1(Race)
Disguise (CS,C) 1 = 5 - 4(Curse)
Escape Artist 0
Fly 0
Heal(CS) -1
Intimidate(CS) 10 = 2(Rank) + 3(Class) + 5(CHA)
Knowledge(Arcana) 4 = 1(Rank) + 3(Class)
Knowledge(Religion) 4 = 1(Rank) + 3(Class)
Knowledge(Planes) 4 = 1(Rank) + 3(Class)
Linguistics(CS) 7 = 3(Rank) + 1(Trait) + 3(Class)
Profession [Seer](CS) 5 = -1 + 1(Rank) + 2(Race) + 3(Class)
Perception 1 = -1 + 2(Race)
Ride 0
Sense Motive (CS) -1
Spellcraft (CS) 6 = 3(Rank) + 3(Class)
Stealth (CS) 8 = 1(Rank) + 4(Race) + 3(Class)
Survival -1
Swim 0
--------------------
Magic
--------------------
Bonus Spells Level 1(2 spells), 2, 3, 4, 5
Caster Level Oracle 1
Mystery Dark Tapestry
Level 0 DC 15
5 Known, Unlimited/Day
Detect Magic
Read Magic
Guidance
Resistance
Purify food & drink
Level 1 DC 16
3 Known
Bless
Doom
Murderous command
Cure Light Wounds (1d8+3) [Auto]
7x/Day
Mystery Spell
Entropic Shield
--------------------
Special Abilities
--------------------
Revelations -
Pierce the Veil
Cloak of Darkness
Brain Drain
Interstellar Void
--------------------
Equipment
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Masterwork Backpack
Bandolier (2)
Waterskin
Rations (3)
Longspear
Light X-bow
Bolts (20)
Sickle
MW Studded
Origami Swarm (1)
Amulet of Natural Armour +1
Ring of Protection +1
Cloak of Resistance +1
Wand of Infernal Healing
Bedroll
Anatomy Doll
Peasant's Outfit
Invis Pot
CLW Pot (2)
Smelling Salt
Wismuth Salix
Troll Oil
Alchemist's Fire (2)
Acid (2)
Alkali (2)
Smokestick (3)
nightdeath
|
This is going to all games I'm involved in.
My mum has just being warded and it is a critical time for all of us. My posting will be affected as I maintain virgil over her witing for teh doctors to dignosed what's wrong with her.
Bot me as needed or If I'm the GM, this game is on hold for the moment. My apolgies for the inconvenice.