Rise of the Rune Lords (Inactive)

Game Master fatmanspencer

We will be looking to complete this AP so be prepared for the ride.

Current Map


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Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Did I put my icon in the right place?


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ok, I am back from Disney.

I took the liberty of grouping your map and fog of war to make it less likely that a player disturb the fog. To edit just click on the fog piece twice. This has worked well for me.


God unknown

I won't lie, I have never used it, but we'll work through it. Also thank you for sticking with the campaign. We will finish,.


God unknown

I cant figure out how to do the little icons, but there is three goblins, 1 dead, and two males in the big room with the furances


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

To do an icon, you find an image online. Right mouse click on the image and select copy image. Then go to the google doc and over it select right mouse click paste. When you have done that you will have a big honking image that you will need to resize and move.

I need to know where the gobs are so I can figure out where to place the dog. But Runt is going to simply use her inquisitor's direction ability to give the dog haste for a round.

To Hit Dog: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

To Hit Dog: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

I know an eagle would be a better choice, but these are goblins, and goblins hate dogs, and Runt hates goblins.


God unknown

Gotcha. I couldnt figure out how ya'll found some so small. Should have the map finished up tonight after work


God unknown

I believe the map is now correct


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Yep. everything is there and I was able to move my icon! Shall we do init so we know who is up?


God unknown

yes, go ahead and roll your own, then ill place it apporaiprately


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

init: 1d20 + 1 ⇒ (19) + 1 = 20


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Initiative: 1d20 ⇒ 14

Happy to roll but generally the Gm doing a batch roll is accepted on the forum.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Yep. I agree. Some even set up a template in google docs and have each player enter their dice command for both init and perception so that the GM can grab and go.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

I am bowing out of this game. It has been inactive for quite some time and I want to free up gaming space to GM one more Pathfinder 1.0 game.

Thanks for getting it started GM, its a shame things just died off.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

I think I will bow out too.


God unknown

I understand yall. It happens


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Could you remove my character?


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Or retire the game.

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