
Ronald Dranstus |

FYI everyone: I will be away in sunny Curacao from Wednesday the 25th until Wednesday the 2nd. I will have my phone with me, but since I'll be on my honeymoon, I don't know just how much posting I'll be doing.

Forsten |

4BP doesn't get much. Our options (as far as buildings anyway) are a dance hall, dump, graveyard] or [url=http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building#TOC-Park-4-BP-1-Lot]a park. Or uhh, well just a house for 3 BP. Dance Hall seems to most likely, but needs the house.
If we can use the lyre to afford a 6BP structure, then our options expand significantly. barracks, brewery, cistern, library, mill, monument, orphanage, smithy, tannery
So yeah, my suggestion would be a dance hall, or else a park if we can't also make the house for the 4BP. If we can use the lyre for a 6bp building I'd suggest the brewery, mill or tannery as seems appropriate to the situation, they're all about equal.

Forsten |

20% total? As in 80% off? But the money would be coming from the kingdom in this case I assume?
Hmmm, well that begs the question of what we want to do with Tatzylford. Threshold appears to be our center for luxury goods and higher learning, Sootscale Grotto is going to be our center for industry, the Capital is going to be... our religious center? leaving Tatzyford to take... well we could make it our entertainment center, give em all the fun, but often shady stuff like for instance the Foreign Quarter, a theater/arena which would cost 6, 5, and 8 BP respectively at 20% of cost.

Harakani DM |

As in 80% off. 50% if you don't use all your magic tricks to cut costs down as you have done up to now!
Round up...
Additional money (the 20% you pay) in this case does count as from the kingdom, but yoi won't see any benefits until/if you link it in. Till then it is a para-independent kingdom.
To do so you will need to explore, then claim, hexes between your kingdom and here.
That said, before UC there were rules for rushing land claim to connect to a village; I'll have a look and see if I can find something similar. As I recall it was something like +1d4 unrest/hex and a stability check or something.
Also, if people want to decide if they want to explore the hexes around here now is a good time to do it.
This was an encounter as per the book... and at your level... well... sorry if people feel let down that it was so easy. There are harder ones. I thought this was worth doing for the impression on your citizens.

Forsten |

heh, yeah I think it made an impressive display for the settlers.
As far as agriculture and medicine, I don't know that there's a whole lot of buildings that would come under that. Also, I believe Tatzylford is in the middle of the forest, so probably not the best place for Agriculture, Threshold would have been the obvious choice for that one if it wasn't our starting city.
Anyway, I believe the plan was once we had the settlers in place to go to M6 and explore our way back along the path we come by, then have the minions do the rest.

The Master in Grey |

Considering the things being discussed, Grey is wisely keeping his mouth shut and letting others discuss the plan with the dryad. Grey doesn't mind nature creatures, but he knows they aren't likely to like him much if they ever realize what he is.

Harakani DM |

@Denat: have fun :)
@Grey: I guess there's no reason you could not have animated the tree as a Zombie. I didn't think it could be done, but looking around has changed my mind.
Stats for the tree can found here

Grey Terror |

I'm going to have Anglon drop Desecrate. With that I can raise up to 40 HD with a single casting (I'm going to need it for these templates…)
I'm going to use up a scroll of Animate Dead on this, casting Blood Money before hand to pay for the material component cost with Str damage.
A casting of Restore Corpse from my wand puts the tree back together. Rubbing it down with Unguent of Timelessness and some pre-prepared alchemical hardening agents will keep it from decomposing. I cast Haste during the ritual as the requirement for the Relentless template.
Finally, I raise a Relentless Alchemical Zombie Scythe Tree.
Zombie HP: 15d8 + 17 ⇒ (4, 5, 1, 6, 6, 3, 5, 7, 2, 7, 1, 8, 2, 3, 1) + 17 = 78
Slashing Damage: 1d6 ⇒ 6
I am now down scrolls of Animate Dead and Blood Money, a casting of Haste and Mythic Command Undead, 2 points of Strength and 6 HP.

The Master in Grey |

Turns out Scythe Trees make pretty awful zombies. They lose nearly everything that makes them cool. It didn't make sense to be able to turn it into a skeleton though.
I'm still going to hollow it out and turn it into a hive for the ZomBees.
Some day we're going to fight something big that actually has a skeleton. >.<

Harakani DM |

Hmm - not sure, but I think we have a miscommunication.
Tiressia gave you three fingers from each hand for six total. I tried to get fancy here, should probably have been clearer :)
I believe you have given one to Melianse.
Simon indicated there were two more.
Is Ronald lying to Melianse, or didn't realise there were six?
If there is an understandable ooc confusion I'm happy to fix it ooc. Otherwise I'll need a bluff check.