Rise of the New Runelords

Game Master Harakani

Kingdom Map (now with Loy's family notes AND the Runelord's Route)
Kingdom Turn
Minions Page

[ ]Forsten [ ]Anglon [ ]Valerianna [ ]Denat [ ]Ronald [ ]Simon [ ]Grey
[ ]Zekat [ ]Legion [ ]Molly [ ]Grey Horror [ ]GreyServants [HQ]ZomBees
Fight Map


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Human Illusionist 8/Archmage 3

FYI everyone: I will be away in sunny Curacao from Wednesday the 25th until Wednesday the 2nd. I will have my phone with me, but since I'll be on my honeymoon, I don't know just how much posting I'll be doing.


M Azlanti Guardian Magus

4BP doesn't get much. Our options (as far as buildings anyway) are a dance hall, dump, graveyard] or [url=http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building#TOC-Park-4-BP-1-Lot]a park. Or uhh, well just a house for 3 BP. Dance Hall seems to most likely, but needs the house.

If we can use the lyre to afford a 6BP structure, then our options expand significantly. barracks, brewery, cistern, library, mill, monument, orphanage, smithy, tannery

So yeah, my suggestion would be a dance hall, or else a park if we can't also make the house for the 4BP. If we can use the lyre for a 6bp building I'd suggest the brewery, mill or tannery as seems appropriate to the situation, they're all about equal.


Okay - or you can have any structure at 20% normal cost (assuming Lyre, spells, and fervored donations).


M Azlanti Guardian Magus

20% total? As in 80% off? But the money would be coming from the kingdom in this case I assume?

Hmmm, well that begs the question of what we want to do with Tatzylford. Threshold appears to be our center for luxury goods and higher learning, Sootscale Grotto is going to be our center for industry, the Capital is going to be... our religious center? leaving Tatzyford to take... well we could make it our entertainment center, give em all the fun, but often shady stuff like for instance the Foreign Quarter, a theater/arena which would cost 6, 5, and 8 BP respectively at 20% of cost.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Agriculture and medicine? We can do aqueducts and collect rare plants and do our own version of the hanging gardens of Babylon.


As in 80% off. 50% if you don't use all your magic tricks to cut costs down as you have done up to now!
Round up...

Additional money (the 20% you pay) in this case does count as from the kingdom, but yoi won't see any benefits until/if you link it in. Till then it is a para-independent kingdom.

To do so you will need to explore, then claim, hexes between your kingdom and here.

That said, before UC there were rules for rushing land claim to connect to a village; I'll have a look and see if I can find something similar. As I recall it was something like +1d4 unrest/hex and a stability check or something.

Also, if people want to decide if they want to explore the hexes around here now is a good time to do it.

This was an encounter as per the book... and at your level... well... sorry if people feel let down that it was so easy. There are harder ones. I thought this was worth doing for the impression on your citizens.


M Azlanti Guardian Magus

heh, yeah I think it made an impressive display for the settlers.

As far as agriculture and medicine, I don't know that there's a whole lot of buildings that would come under that. Also, I believe Tatzylford is in the middle of the forest, so probably not the best place for Agriculture, Threshold would have been the obvious choice for that one if it wasn't our starting city.

Anyway, I believe the plan was once we had the settlers in place to go to M6 and explore our way back along the path we come by, then have the minions do the rest.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

If it's in the middle of a forest we could do lumber, woodcrafts, hunting/trapping/skinning,


Great area for a lumber yard


Male Human Wizard (conjurer) 8/ Archmage 3

I'll be away for about one week (some little health problems, I hope it will be better soon).


yeah, me too - hoping you will be better soon I mean.


Okay - make this OOC.
Are people interested in agreeing to the deal?
You can still try sweet talking or intimidating her.


What it says on the tin; Caffiene addict 20

We seem to have stalled out.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Kill tree. Got it.


M Azlanti Guardian Magus

Forsten thinks she's being a b~#$@ not telling us, but eliminating things that threaten the runelords and the like is his job. That said if the tree makes us a better offer... yeah probably not. Lets clear em out.


Human Illusionist 8/Archmage 3

Find tree. Burn tree. Profit.


Plan. Someone post an agreement (and chiding if you like), and direction, then I'll push us on.
(A) Go south and start looking for the tree
(B) Look for the Temple of Erastil
(C) Start looking for the Dancing Lady
(D) other.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

I vote A. We'll either make a deal or kill the thing.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

A


M Azlanti Guardian Magus

It does seem a bit risky making a deal with a fey, but yeah A


I'm going to be WOI (With Out Internet) for two days - sorry guys.


M Azlanti Guardian Magus

bummer. Hope you survive the withdrawal symptoms :p


I am Alive!


Human Illusionist 8/Archmage 3

Yay!


Male Human Wizard (conjurer) 8/ Archmage 3

I am back and still alive. I don't know any words to say how much I hate hospitals...


Welcome back!
Currently the group is somehow having trouble with a Shrubbery!


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

DM, ignore the PM I sent. Now that I have the full story the answer to my question is obvious.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Hello everyone,

Aug 1-15 I will be out of the country with little-to-no internet. Feel free to NPC me during that time.


anyone got a problem if I skip to the dryad?
There is some treasure here - and you've sorted through enough to get it. Some rings, a few stones, some craftswork. I can itemize it if people would like, but it basically means 1500gp.


M Azlanti Guardian Magus

Nothing magical? Yeah go ahead and skip back to the dryad.


Fine by me.


Male Human Wizard (conjurer) 8/ Archmage 3

Fine by me too.


Thanks Grey :)
are we waiting on me?
I realise this is a bit of a montage of cut scenes. Sorry :(


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Considering the things being discussed, Grey is wisely keeping his mouth shut and letting others discuss the plan with the dryad. Grey doesn't mind nature creatures, but he knows they aren't likely to like him much if they ever realize what he is.


For the record the Dancing Lady encounter is one with the room to grow over time. As this Kingmaker is set after the normal timeframe I am taking the opportunity to bring it up to your level.

Mostly this is because your last couple of encounters have been so easy.


M Azlanti Guardian Magus

heh, I figured this one was probably going to be more of a challenge :) There's enough to it to really put some more meat on the bones.


yeah, and the adventure says she's gathering minions, just the players get there before she's got a lot.

At this point I'm upgrading her to a proto-rival kingdom :)


1 person marked this as a favorite.
HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Did the tree get raised yet, or would you rather that be done after this fight?


Male Human Wizard (conjurer) 8/ Archmage 3

Will be away until next saturday. Holidays at last. :o


@Denat: have fun :)
@Grey: I guess there's no reason you could not have animated the tree as a Zombie. I didn't think it could be done, but looking around has changed my mind.
Stats for the tree can found here


I'm going to have Anglon drop Desecrate. With that I can raise up to 40 HD with a single casting (I'm going to need it for these templates…)

I'm going to use up a scroll of Animate Dead on this, casting Blood Money before hand to pay for the material component cost with Str damage.

A casting of Restore Corpse from my wand puts the tree back together. Rubbing it down with Unguent of Timelessness and some pre-prepared alchemical hardening agents will keep it from decomposing. I cast Haste during the ritual as the requirement for the Relentless template.

Finally, I raise a Relentless Alchemical Zombie Scythe Tree.

Zombie HP: 15d8 + 17 ⇒ (4, 5, 1, 6, 6, 3, 5, 7, 2, 7, 1, 8, 2, 3, 1) + 17 = 78

Slashing Damage: 1d6 ⇒ 6

I am now down scrolls of Animate Dead and Blood Money, a casting of Haste and Mythic Command Undead, 2 points of Strength and 6 HP.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Turns out Scythe Trees make pretty awful zombies. They lose nearly everything that makes them cool. It didn't make sense to be able to turn it into a skeleton though.

I'm still going to hollow it out and turn it into a hive for the ZomBees.

Some day we're going to fight something big that actually has a skeleton. >.<


Now all I need to do is nail armor to it and deck it out like Horror.


Male Human Wizard (conjurer) 8/ Archmage 3

I'm back.


Welcome back!


Hmm - not sure, but I think we have a miscommunication.
Tiressia gave you three fingers from each hand for six total. I tried to get fancy here, should probably have been clearer :)
I believe you have given one to Melianse.
Simon indicated there were two more.
Is Ronald lying to Melianse, or didn't realise there were six?

If there is an understandable ooc confusion I'm happy to fix it ooc. Otherwise I'll need a bluff check.


Human Illusionist 8/Archmage 3

I thought we had 3. I am more than willing to give her all the fingers...that is what they were for, right?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Same. I thought there were 3 total.


Dang.
Okay, maybe she could have given three fingers to two different people?
I could just say she only needs three, but the hope was to give you guys 1 as an ACTUAL reward.


Human Illusionist 8/Archmage 3

Okay, if she needs 5 and we have 6, lets give her the 5 she wants and be done with it.

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