Rise of the New Runelords

Game Master Harakani

Kingdom Map (now with Loy's family notes AND the Runelord's Route)
Kingdom Turn
Minions Page

[ ]Forsten [ ]Anglon [ ]Valerianna [ ]Denat [ ]Ronald [ ]Simon [ ]Grey
[ ]Zekat [ ]Legion [ ]Molly [ ]Grey Horror [ ]GreyServants [HQ]ZomBees
Fight Map


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HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Third Level:
Lesser Animate Dead x2
Summon Monster III x2
Haste
Fly

Second Level
Command Undead x2
Stone Call x2
Summon Monster II
Bull Strength
Invisibility

First Level
Decompose Corpse
Interrogation
Snowball x2
True Strike
Feather Fall
Mage Armor
Shield

Cantrips
Mage Hand
Arcane Mark
Prestidigitation
Detect Magic


Unseen Servant ad nauseum


Human Illusionist 8/Archmage 3

Ronald is all about zapping with rays and rendering us invisible, either by blinding the enemy or actually invisible.

Although I will definitely want to copy snowball & summon 2/3 soon.


spend the money, get the agreement of the other PC and it happened; you've worked together for a year.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

No problem here. I have all of those spells. Feel free to copy them.


Male Human Wizard (conjurer) 8/ Archmage 3

Spells prepared
3rd - Spiked pit x2, Ice spears, Summon monster III, Swipe
2nd - Create pit, Web (Mythic)x2, Dust of Twilight, two left
1st - Mount, Grease (Mythic)x2, Comprehend languages, Protection from Chaos, Obscuring mist
0 (at will) - Prestidigitation, Detect magic, Detect poison, Read magic

By the way, if anyone wants to copy my spells (list is my blessed book), no problem.


M Azlanti Guardian Magus

What's this about a mount trick?

Magus (Bladebound) Spells Prepared (CL 6th; concentration +8):
2nd (4/day)—bull's strength, scorching ray, bladed dash, tactical acumen
1st (5/day)—shocking grasp (x2), shield, burning hands (DC 13), keep watch
0 (at will)—disrupt undead, mage hand, detect magic, arcane mark, light

Forsten's current spellbook:
1st level spells: Burning Hands, Expeditious Retreat, Feather Fall, Infernal Healing, Keep Watch, Magic Missile, Serren's Swift Girding, Shield, Shocking Grasp,
2nd level spells: Bladed Dash, Bull's Strength, Invisibility, Communal Mount, Scorching Ray, Tactical Acumen


Repeated Communal Mounts that they run into the ground to get more speed out of them.


M Azlanti Guardian Magus

Ahh, I see :p Well I also took that spell if we want to, but I have less spell slots, so...


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Spells Prepared (CL 6th)
Domains: Healing, Rune
3rd(DC=18)-Invisibility Purge, Remove Disease, Prayer*, Cure Serious Wounds (D)
2nd(DC=17)-Enthrall*, Find Traps, Hold Person* (x2), Lesser Restoration, Cure Moderate Wounds (D)
1st(DC=16)–Bless* (x2), Command, Comprehend Languages, Ray of Sickening, Cure Light Wounds (D)
0th(DC=15)– Create Water, Light, Mending, Detect Magic
*Enchantment
Mythic spells: Bless, Prayer


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

After this battle I need to get a list of everyones spells in their spell book. I'm going to learn all of them. ;-)


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Mine are all listed in the Spellbook section of my sheet. In a year, I assume we've all had time to learn each other's spells.

I'm going to peruse everyone's spell lists tonight. :)


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

I'm sorry I'm so slow... :(


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

We're headed to war right? I'm bringing the whole armada.

1 skeleton, 2 skeleton archers, and the ZomBees (not sure how many survived)

Something I've been thinking about though, since we've had a year, and you mentioned that it is difficult to track so many minions-

Necrocraft would be a way for me to combine my weak minions into fewer more powerful ones.

What do you think?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Necrocraft is cool.

And Yes. Headed to war. Bring all the "guns" you have.


Actually I was hoping you'd either animate the giant spider or a bunch more mook archers.
I'm going to use the army rules for the skeletons, and if they participate in the fight figured you would just roll N times.
If we can get the numbers right I'd be tempted to use the troop rules from RoW as we've talked about before. Basically, get 20 of the same type and we'll work out a troop type for it. Roughly +10 HD, troop attack, weapon based fusillade attack...etc... advantage here is that you don't have to track individual undead.
Definitely want to do that for the zombees anyway, I think... work out a unified unit stats.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Ok, just let me know how you want to handle it.

I'd love to animate the spider, but I can't until next level. Anglon can though.

Wizard necromancers really get the short end of the stick when it comes to minion making.

If at any point in that year I can get my hands on a scroll of Animate Dead I can do it myself.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

I could make a wand of Animate Dead but I'm not sure what the cost would be since it's 25g/HD and not a flat rate. UE has it listed as 23,750g.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

I might be a bit behind the curve here, but if we've had year of downtime can I have had some Cannons made and enough gunpowder to use them? I am a gunslinger after all.


Sure - purchases are fine this year; but please record outgoings and new items in the kingdom turn thread...

...wait, cannons?


Human Illusionist 8/Archmage 3

I just realized I hadn't figured in my tier 2 path ability...so Sensory Link with my familiar & mythic spellcasting (silent image / scorching ray) it is.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10
Harakani DM wrote:


...wait, cannons?

On a Floating Disk, with two tower shields mounted to the sides of the barrel. Cast Animate Siege Weapon on it and you have the beginnings of a magitek hover tank. :)


Human Illusionist 8/Archmage 3

Perhaps I should take magic arms & armor next feat.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Don't worry about it. I have Mythic crafter. Can make anything as long as i can cast the necessary spell. (which, with UMD, can be done with a scroll, so I can even make divine stuff).

Whatever you need, just put in your request with Working Dead Enterprises.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

I do have epic floating disk, so it can be a big ass cannon that can keep up with me and doesn't count for teleporting weight limit. :-) Just saying.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

How about this one?

Siege Engine: Cannon:

Cost: 1500 gp
Damage: 6d8
Range Increment: 250 ft.
Typical Crew 7
Firing a cannon requires a series of full-round actions. It takes four full-round actions to clean and load a cannon, and a further two full-round actions to prepare the ammunition to be loaded. These actions can all be performed concurrently if a cannon has a large enough crew.

A cannon is difficult to aim, so anyone firing a cannon takes a -4 penalty to hit. Unlike a catapult, the recoil from a cannon moves it to such a degree that it must be re-aimed every time it is fired.

A single cannon load costs 10 gp.

A cannon takes up a space 10 feet across.

Also, Grey, is there some spell that makes undead cannoneers or will we need minions? If the latter sounds like a good job for some Kobolds.

Edit; Something like Skeleton crew except for siege engines. Maybe with one intelligent creature to give orders.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

There isn't a spell that makes undead canners specifically. I might be able to research a version of Skeleton Crew that would be specifically for siege weapons, but I don't think it's necessary.

Instead, we could just make you a scroll of Animate Dead, and you could make five 2HD skeletons to crew your cannon. They'd be mindless, but they would be able to follow your orders to "reload" or "turn the cannon."

In later levels we can make you some skeletal champions so they could be a little more proactive.


1) 32/32, 2) 32/32, 3) 32/32, 4) 32/32

All the skeletons are decked out in leather armor and grey robes now. They pretty much look like Grey.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:

There isn't a spell that makes undead canners specifically. I might be able to research a version of Skeleton Crew that would be specifically for siege weapons, but I don't think it's necessary.

Instead, we could just make you a scroll of Animate Dead, and you could make five 2HD skeletons to crew your cannon. They'd be mindless, but they would be able to follow your orders to "reload" or "turn the cannon."

In later levels we can make you some skeletal champions so they could be a little more proactive.

That works for me.

So DM, Is a cannon riding on a floating disk crewed by the dead ok with you?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Also, I forgot. Am I the rune lord of kindness and wrath? If so I can totally work with that.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

The sins are the corrupted forms of the original virtues. I'd imagine that we would try to actively avoid the sins, being as they are what caused the collapse of the original empire. We might not be all the way good, but I don't think we should be embracing evil either.

The Virtues of Rule were supposed to represent the ideals of command. Grey sees the rune lords as the ultimate servants of the people.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

I'm willing to spend the 75gp to buy a light horse for travel purposes only. It would increase my move to 50 ft. It greatly reduced travel and exploration times.


Human Illusionist 8/Archmage 3

Sure, I can buy a horse with gold as well.

I have like 200 stocked away for the moment


Kindness. As Grey says Wrath is an invention of the Corrupted Runelords who turned away from Lissala.

Canon is fine, I guess.

I've thought a lot about using the disc to hold larger platforms. I can see there would be a lot of instability.

I'm inclined to say you can build a mobile platform for transport at this point, but there will be a weight overhead - probably about 20% - and that the cannon will need to be removed for firing, or else it will flip the disc. Lowering the platform would be sufficient.

Reasonable?

Remember Siege Weapons are different to most weapons and have special rules and spells as per UC


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Harakani DM wrote:

Kindness. As Grey says Wrath is an invention of the Corrupted Runelords who turned away from Lissala.

Canon is fine, I guess.

I've thought a lot about using the disc to hold larger platforms. I can see there would be a lot of instability.

I'm inclined to say you can build a mobile platform for transport at this point, but there will be a weight overhead - probably about 20% - and that the cannon will need to be removed for firing, or else it will flip the disc. Lowering the platform would be sufficient.

Reasonable?

Remember Siege Weapons are different to most weapons and have special rules and spells as per UC

I think I'll just put the thing on wheels and call it a day. It can be pulled by the undead until it needs to be fired. Hell, maybe carried given how many undead we have.

Also, if we're spending gold All I really want initially is an INT item (if possible) and some Pearls of power.


Sure. Wheels aren't suitable for all terrain, but the bandits obviously thought they could get a cart back.
Cannons cost 6K but come with wheels that have a 10ft move. How do you plan on increasing this?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Harakani DM wrote:

Sure. Wheels aren't suitable for all terrain, but the bandits obviously thought they could get a cart back.

Cannons cost 6K but come with wheels that have a 10ft move. How do you plan on increasing this?

I was thinking about that.

I have the epic version of Floating disk. I was thinking that for transportation purposes only I could come up with some kind of specalized platform to put it on.

The disk is somewhat shapable and basically indestructible. If you put on it what would effectively be a large clamp built for this exact purpose it could hold the cannon on the platform without it falling off. Naturally it would have to be built to not cause a problem with the structural integrity of the cannon, but it seems reasonable enough.

What do you think?


Human Illusionist 8/Archmage 3

Perhaps an item (mythic item, maybe?) that creates the floating disk itself?

Built into the cannon, it could support its weight, built as a traditional cannon carriage it would basically reduce its encumbrance and allow for easy of transport across non-wheeled terrain.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Ronald Dranstus wrote:

Perhaps an item (mythic item, maybe?) that creates the floating disk itself?

Built into the cannon, it could support its weight, built as a traditional cannon carriage it would basically reduce its encumbrance and allow for easy of transport across non-wheeled terrain.

Yea, I think this whole cannon thing is getting excessively complicated. I can come up with a better idea on how to spend that kind of gold. Give me a few.


retired

I was looking forward to when the discussion developed into several large floating cannons which, in times of dire need, could come together and form a gigantic floating mega cannon. =P


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Here's my idea.

We have a year and some cash. I'm looking for something impressive, but not ridiculously overpowered for my caster to be able to do.

So here's my idea. Its simple enough. Over the course of our year I'd like to get my symbol of office enchanted to be able to case the spell Spontaneous Immolation. Seems appropriate for an evoker.

The math:

SPell level 2 X Caster level 3 X 1800gp (Spell completion) = 10,800gp (5400 gp to craft)

If for some reason we don't have arms and Armor available, I'll just make a glove that does the same thing.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Cannons have sizes. A smaller one, like the kind used on ships, could easily be mounted on a floating disk.

For the big ones you're going to need an Enlarge metamagic wand to increase the size of the disk itself.

Another option would be to avoid siege weapons for now, and instead craft a Huge size Double Hackbut. It would be sort of like being in the roof-gun of a humvee only with an antigravity platform instead of a big truck.

In either case, you're going to want to anchor the weapon to the disk, or every time you fire it, it's going to throw itself backwards, probably right on top of you.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Based on the weapon damage size increase charts, I think a Huge double hack but would deal 8d6 damage, and would be about three feet wide and 10 feet long.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Ok, just found the gold star option.

You want a Small Bombard. They are about the size of a cauldron, all their recoil force is directed downward, and they use the Indirect Fire rules (which increases your odds of hitting a lot). They do AoE damage and let you use your Intelligence as your attack attribute.

With the specialized ammunition (which Grey can make with Alchemy), you'll have a lot of awesome options for payloads. I'm a big fan of Tanglefoot Shot.

here's the siege weapon rules. If we're going to use them, you'll want to become familiar.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

If I had two pearls of power I could make three floating disks with one memorization for 2K gold.

That would make a lovely tripod to mount any number of things on with a great deal of stability. I might even make the three casting epic if we have something large to teleport back.

It'll do until I can cast the 8th tier version of Levitate anyway. Then we will have a truly movie battle platform. Our enemies will weep at our approach.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I'm picturing a sort of chair held up by three disks with a massive Hackbut in the front, tower shields mounted to the sides of the barrel and on the sides of the chair, and a Bombard in the back. The whole thing is made of metal and animated bones which auto-reload both weapons.

Simon sits in the driver's seat driving it around with his mind and firing his gun on rounds the magitek deathtank is reloading.

Then he takes Legendary Item and makes the whole thing a Mythic Artifact.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:

I'm picturing a sort of chair held up by three disks with a massive Hackbut in the front, tower shields mounted to the sides of the barrel and on the sides of the chair, and a Bombard in the back. The whole thing is made of metal and animated bones which auto-reload both weapons.

Simon sits in the driver's seat driving it around with his mind and firing his gun on rounds the magitek deathtank is reloading.

Then he takes Legendary Item and makes the whole thing a Mythic Artifact.

If I'm going to enchant the thing I'll not bother with the floating disks. That'll just be part of the construction.

I really want to be able to do the 8th tier levitate trick. That's going to be awesome. Given enough time we can make a flying city. Starting with smaller structures, of course. :-)


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

OMG OF COURSE! Grey, You can craft epic items! I bet something could be made to duplicate the effect of the 8th tier levitate thing early. I need to research, but how awesome would that be?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

The only thing I need is for the Mythic version of the spell to be cast during the creation. I think I have to be the one doing the casting though, and I don't have Mythic Levitate.

Can Mythic versions of spells be made into scrolls?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:

The only thing I need is for the Mythic version of the spell to be cast during the creation. I think I have to be the one doing the casting though, and I don't have Mythic Levitate.

Can Mythic versions of spells be made into scrolls?

I may have to take Mythic craft to do it. Humm… need to look into it. Regardless it won't help out immediate mission.

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