Rise of the New Runelords

Game Master Harakani

Kingdom Map (now with Loy's family notes AND the Runelord's Route)
Kingdom Turn
Minions Page

[ ]Forsten [ ]Anglon [ ]Valerianna [ ]Denat [ ]Ronald [ ]Simon [ ]Grey
[ ]Zekat [ ]Legion [ ]Molly [ ]Grey Horror [ ]GreyServants [HQ]ZomBees
Fight Map


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Great - would someone be willing to offer the last two she needs?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Harakani DM wrote:
Great - would someone be willing to offer the last two she needs?

I did that awhile back.

Simon Demarkus wrote:

Simon pulls two of the last three fingers out of his pocket and holds them up. When she acknowledges what they are Simon tosses them to her in the water.

Does that work?


What it says on the tin; Caffiene addict 20

In an effort to help me focus on various aspects of life i've been neglecting i've decided to drop out of a few PBP games. This game being one of them. Thanks for having me onboard. It's been fun, but sadly real life comes first. Thanks again.

Feel free to NPC Simon if you wish.


Sure TCG.
Has been great having you!
I'll miss Simon and Molly, but as you say, real life comes first.


What it says on the tin; Caffiene addict 20
Harakani DM wrote:

Sure TCG.

Has been great having you!
I'll miss Simon and Molly, but as you say, real life comes first.

Thank you for understanding.


M Azlanti Guardian Magus

Aww, later then TCG.


hey guys,
I know planning has been a problem for us in the past. Wondering if that is still happening.

Also, In the wake of TCG's absence, could I ask for a roll call please?


M Azlanti Guardian Magus

Yeah planning is definitely an issue at the moment :p Anyway, I'm here.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Still here.

Grey tends to take a back seat most of the time, especially during diplomatic encounters, but I'm definitely still here.


Human Illusionist 8/Archmage 3

Still around.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Here


Male Human Wizard (conjurer) 8/ Archmage 3

Still here. Denat is silent but here.


M Azlanti Guardian Magus

Silent tends not to work too well in play by posts.


Still got five players :)
Are people happy with the way the game is going? I'm okay with it being slow if everyone is having fun.

Something a GM in another game suggested is people making a post I the discussion thread if they've nothing to say (even a "."). What do people think about that idea?


M Azlanti Guardian Magus

I'm going to be largely away from the computer for the next week or so. Apologies about the timing.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Consistant posting in the discussion thread will help maintain momentum.

In gameplay, however, I think waiting for people is a bad idea. Most of us aren't frontliners so if we aren't posting promptly in combat we can be assumed to be delaying or waiting for an opportunity. Out of combat, whoever is taking point socially can drive things forward without input from the folks that are less available. We've been playing long enough to trust each other's judgement and roll with the punches.


M Azlanti Guardian Magus

does anybody have dimensional anchor?


I guess my issue is that if I was playing my fun would be in coming up with creative ways to use spells and abilities, which can take a bit of talking.
I've seen you guys do creative things, so I thought that is what you wanted as well.
If there is an element you don't like, I'm happy to streamline or skip it... even to the point of turning this into a wargame if it turns out people aren't interested in the encounters.


I'm all for creative solutions. I'm just not going to be talking much until we're clear of the nice fae girl.


Ah. I see.
Should we just cut to the attempted ambush then?
Can you see a way to talk amongst yourself?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Well, we do still have the Whisper link up. We could do that at any time. Grey is just worried about sensitive fae ears picking up on their conversation. Grey is also kind of infatuated with fae creatures in general and is going out of his way not to draw attention to himself. He doesn't want to upset the pretty lady.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I'm ready to cut to the ambush whenever everyone else is.


M Azlanti Guardian Magus

Ambush sounds good


Okay, list spells and targets please.
Is Forsten still bait? Is he being disguised? He did ask for defensive magics...
Assuming the rest of you are hiding, stealth checks (invisibility type spells might be VERY useful)
You can do this now, or in the morning after changing spells.
Going to say Simon is taking news of what you've found out back to the capital, I think.


Just wondering, why does Grey like the Fey?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Because they fascinate him. They're immortal, which he has some strong opinions and ideas about. They also have a societal structure that seems to leave them all free to pursue their own goals (even if those goals are often strange or chaotic). They are essentially a post-scarcity society, which is essentially what he's trying to build.

Also, he is drawn to beautiful things. Deep down he thinks of himself as an artist.


Ah - thanks Grey, that makes a lot of sense. I hadn't thought of them as a post-scarcity society before.

Is anyone casting anything?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Someone should cast Dispel Magic on her when she shows up, and then you can hit her with an Anchor. If she has Freedom of Movement, or any other magics that will make her hard to catch, we want to get rid of them.

I can nail her with Enervate and drop two huge undead grapple-monsters on her. That should make it difficult for her to get away.


Human Illusionist 8/Archmage 3

Dispel followed by anchor then ennervate & undead glomp.

I also have a solid fog spell prepared so that should help as well.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Sounds like a pretty good plan.


Can I get a 'go' from everyone when they are happy with the prep I've got written up?
In fact, let's cut out the middleman. Can everyone roll init when they're happy to go.
Also happy for prep spells to be cast. You've gone the smart way, there should be some advantage for that. You should be able to win this fight IF you can make her stick around long enough to lose.


There\not there as in Plane Shift.
I was trying to make it sound mysterious and Fey... sounds like it might be confusing.
I believe it's legal with the combination of feats & powers she's got. She can appear exactly where she wishes on a plane. So she can plane shift to the First World (yeah, yeah, I know) then plane shift back to the Material Plane.
The worry, of course, is if she uses that power to get away.


M Azlanti Guardian Magus

That's what dimensional anchor is for.


Grey: I'll allow it, but pleas see FAQ
Mythic FAQ
Should be a standard action to use the power.

I play a mythic wizard in another campaign and that ability is the single most powerful thing I can do without giving it a free quicken!


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I'm using Arcane Surge, not Wild Arcana.

Arcane Surge is specifically listed as a swift action. I can't find any errata changing that. Would you like to house rule it?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Complicated round for Grey. Nice to push the limits of what he can do though. Most of the time he's very conservative with his spells and resources.

I call entangled, grappled, and two True Strike Enervates a pretty good set for one round. She's either boned, or going to have to burn through a lot of mythic power. I call that a win either way.


Sorry about the anticlimactic. Like I said, once you got her out here away from all her minions this was going to be about whether she got away before you killed her. She was overconfident about her crazy high initiative and at-will SLA plane shift.
If she'd gotten to Forsten it might have been a different story. F%^&ing mythic prayer. I've lost track of the number of times a fight has been turned by that +/-2.

The Master in Grey wrote:

I'm using Arcane Surge, not Wild Arcana.

Arcane Surge is specifically listed as a swift action. I can't find any errata changing that. Would you like to house rule it?

Yeah - wording as per FAQ (so standard action).

Also: You were going to have your familiar cast true strike on you, right? Presumably using "Share Spells" to get around the "you" target? I think Share Spells is one way, but am happy to listen to arguments to the contrary.

Now: Clever use of the Soul Gem: stops her getting reincarnated! Has a Will save if she's dying though. Were you waiting for someone to kill her first? Otherwise is the DC > 20?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

That's correct. My familiar has Use Magic Device and Share Spells. I just don't use that trick often because Grey is normally a very conservative caster. Scrolls get expensive. When things get dire, having legion activate low level wands and scrolls is a good way of giving me a little extra oomph.


SRD wrote:
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

@Grey: Do you have wording or something for the Familiar->Wizard spell casting?


So: you guys can follow the map through the keep, presumably fighting as you go.
Or - impress me. You guys are all pretty switched on, I'm sure someone has an idea. Happy with that being discussed here OOC if people want to make suggestions they don't have the IC knowledge to make.
I'm keen not to have too much time on more planning, so how's this: can everyone put forward at least one idea on what to do. If you really don't have anything then put 'Kick down the door'
Once everyone has posted we can do one more round for which plan to go with.

Sound fair?


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Maybe we should go back and talk to the nymph before we go to the tower?


Human Illusionist 8/Archmage 3

Talk to Melianse, get her input.

If she is unable/unwilling to take "command" of the remaining fey: use disguise to appear as the lady, combine with serious illusions and scare/bluff/ambush the rest of the critters.

Alternatively: big as display of power with dead fey chick on display tell remaining critters to yield, flee, or die.


Male Human Wizard (conjurer) 8/ Archmage 3

Denat votes for diplomacy and talking to the nymph.


M Azlanti Guardian Magus

Not sure what more she'll be able to do, but it can't hurt to talk to Melianse (unless she freaks out because we killed Tiressia). Forsten's skillset is more suited to the shock and awe method though, but he'd only contribute to that too by looking big and imposing.


Happy to talk to Melianse (she's basically still there, just hiding).
Remember this Fey group is basiscally an ideological group founded on
(A) be evil (B) hate humanoids
If Melianse takes control she's not going to be able to change either of those without being killed and replaced UNLESS you guys somehow have a way to brainwash Fey.
You could try addressing their underlying issues on a case by case basis, but some of their issues will be "humanoids are delicious".
Deprived of leadership their chaotic natures will eventually shatter this 'kingdom', with the Fey splitting up and going elsewhere (depending on what travel powers they have for how far).
At the moment the plan is to nick the treasure (shiny, shiny treasure) and come back later, right?


M Azlanti Guardian Magus

Forsten's would suggest giving the fey the following choice/ultimatum (after subduing them and securing the shinies) "We can help you to leave the surrounding lands peacefully (as they will soon be part of our kingdom) and go be someone else's problem, or you can hang around here until you inevitably break some law, and we hunt you down and kill you like your mistress."


Should I post Melianse repeating what I said IC, or can I leave that for the resolution post?


M Azlanti Guardian Magus

resolution should be fine


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10
Harakani DM wrote:
SRD wrote:
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
@Grey: Do you have wording or something for the Familiar->Wizard spell casting?

Just looked into it. i had always assumed that Share Spells was a two way street. It looks like it's only Wizard to Familiar. Good thing my action never actually happened. I'll keep from doing something like that in the future.


I got to tell you I got pretty excited about the possibility when you first did it :)

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