Rise of the New Runelords

Game Master Harakani

Kingdom Map (now with Loy's family notes AND the Runelord's Route)
Kingdom Turn
Minions Page

[ ]Forsten [ ]Anglon [ ]Valerianna [ ]Denat [ ]Ronald [ ]Simon [ ]Grey
[ ]Zekat [ ]Legion [ ]Molly [ ]Grey Horror [ ]GreyServants [HQ]ZomBees
Fight Map


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HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

We could put the Runelord's heads on our various coins.

Simon could be on the Copper coins. That way they would be the most plentiful, people would definitely be willing to use the glowing ones for light sources, and Simon could effectively spy through any and all of them.

This will be a particularly neat thing to do once our coins get into the hands of our neighbors.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:

We could put the Runelord's heads on our various coins.

Simon could be on the Copper coins. That way they would be the most plentiful, people would definitely be willing to use the glowing ones for light sources, and Simon could effectively spy through any and all of them.

This will be a particularly neat thing to do once our coins get into the hands of our neighbors.

The spell has a 1 mile radius, but perhaps I could research an epic version. :-)


M Azlanti Guardian Magus

For some reason I seem to have given Forsten Craft (Calligraphy). He currently has +10, so I'm thinking he'll be the one who does any posters and official proclamations and things.

Hmm actually that works pretty well for his position as Royal Enforcer, There probably isn't a wall in the city that doesn't have some neatly penned instructions and reminders from the new Runelord of Temperance plastered on it extorting the citizens to work hard and reap the benefits of their dedication (and for those who can read between the lines the waiting punishment for those who trespass against the Runelord's wishes).


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Forsten wrote:

For some reason I seem to have given Forsten Craft (Calligraphy). He currently has +10, so I'm thinking he'll be the one who does any posters and official proclamations and things.

Hmm actually that works pretty well for his position as Royal Enforcer, There probably isn't a wall in the city that doesn't have some neatly penned instructions and reminders from the new Runelord of Temperance plastered on it extorting the citizens to work hard and reap the benefits of their dedication (and for those who can read between the lines the waiting punishment for those who trespass against the Runelord's wishes).

Emperor Mao


M Azlanti Guardian Magus

Well we do worship a Lawful Evil deity :p


Sorry to push guys, and so long as you work out the costs and put it in the kingdom turn thread (and it is less than about 13K) I'm happy to okay it. Don't forget to buy bows.
How many Bloody Skeletal Archers do you have altogether (assuming in a unit).

Once we've got that I'm happy to move on to the next day and the next hex. Looks like the skeletons might limit your speed.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

As far as I'm concerned we can press on whenever you're ready.


Human Illusionist 8/Archmage 3

Ditto


What it says on the tin; Caffiene addict 20

Is wayfinder something I should buy?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I like them. Pretty good little trinkets.

I wonder what would happen if we put our floating Runes into one...


map updated.

Simon - are you going to go along with the plan to raise the dead?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Harakani DM wrote:

map updated.

Simon - are you going to go along with the plan to raise the dead?

yes. So I have Kobolds archers (Raised) and something large (Command undead). I've commanded the kobolds to follow Grey's orders as if they were my own.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

GM, what are our options for something large for Simon?

Normally, undead are based on the HD of the creature they were in life, but the only big thing we've faced was the Spider.

I still have Harsk's body, but I kinda wanted to save him to be a Skeletal Champion.

Could we just buy an Ox and staple some barding to it? (A bloody, burning ox skeleton would be surprisingly badass)


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:

GM, what are our options for something large for Simon?

Normally, undead are based on the HD of the creature they were in life, but the only big thing we've faced was the Spider.

I still have Harsk's body, but I kinda wanted to save him to be a Skeletal Champion.

Could we just buy an Ox and staple some barding to it? (A bloody, burning ox skeleton would be surprisingly badass)

Didn't you have some corps crafting thing where you could make something bigger out of smaller parts/


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Necrocraft, yes. It's less that you can make a bigger thing out of smaller parts. It's more that you can make something more powerful by stapling other corpses to it.

The actual size tends not to change and is based on the original/largest creature.

I might eventually necrocraft the spider if it survives. I think adding a few dozen kobold heads to it can only make it better.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:

Necrocraft, yes. It's less that you can make a bigger thing out of smaller parts. It's more that you can make something more powerful by stapling other corpses to it.

The actual size tends not to change and is based on the original/largest creature.

I might eventually necrocraft the spider if it survives. I think adding a few dozen kobold heads to it can only make it better.

I would favor something that can fly.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

So would I, but we haven't run across anything with wings big enough. The thing about Necrocraft is that the relevant additions come from other bodies, so to add wings to the Spider, we'd have to find something with big enough wings to salvage them from.

At least I think that's how it works.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:

So would I, but we haven't run across anything with wings big enough. The thing about Necrocraft is that the relevant additions come from other bodies, so to add wings to the Spider, we'd have to find something with big enough wings to salvage them from.

At least I think that's how it works.

The flying was for a mount but it doesn't have to be high HD.

for the "big thing" I'd rather a pair of "war dogs" or something like it.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Well, you'd have to cast Command Undead on each of them, which doubles your time/resource investment, but it's do-able.

GM, what kinds of "big critters" have we run into in the past year?

Bears? Dire wolves? Big cats?

We can take the mechanics of just about anything, and Grey can use Sculpt Corpse, taxidermy, and surgery to make it look like pretty much whatever we want.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:

Well, you'd have to cast Command Undead on each of them, which doubles your time/resource investment, but it's do-able.

GM, what kinds of "big critters" have we run into in the past year?

Bears? Dire wolves? Big cats?

We can take the mechanics of just about anything, and Grey can use Sculpt Corpse, taxidermy, and surgery to make it look like pretty much whatever we want.

IF its going to be overly complicated i can do with just one. I just like the idea of a pair of hounds (or something thematically similar).


Male Human Wizard (conjurer) 8/ Archmage 3

Back after several days of connection problems, sorry for that :/


no problem... back just in time to attack the bandit fort, I think :)


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Beuler… Beuler….


Human Illusionist 8/Archmage 3

...I got this...Leeeeeerrrrroooyyyyy Jeeeeeeennnnnnnnnnkkkkiiiiiinssssss!!!!!!!


Hey - if you're ready to go, just post "GO!" hear or something... I mean some sort of plan is good, but I'm happy with "charge up the long path into waiting archers" ;P


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

GO!


M Azlanti Guardian Magus

Uhh weren't we discussing a plan to obfuscate ourselves with illusions and hurl fireballs in? What happened to that one?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Forsten wrote:
Uhh weren't we discussing a plan to obfuscate ourselves with illusions and hurl fireballs in? What happened to that one?

We still are. Molly provided her report. There was some talk about herding a snake beast at them.

I think everyone is just waiting for someone else to speak up. Molly and I have done what we can already.


Human Illusionist 8/Archmage 3

Ah yeah.

Sorry, was at the tail end of a double last night.

I recommend we create an illusory double of some kind, possibly a monster or similarly large and scary creature.

The rest of us hide behind an invisibility sphere, and when the archers pop up to attack our illusion we smoke them with a volley of fireballs and other ranged attacks.

Do we want to hail them from the illusion and grant them a chance to surrender their leader and open the gates to us? Or just start with violence and get nastier from there?


retired

There's no negotiating with bandits. Fire at will!


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

We should give them one chance with a display of impressive magic. Then when they inevitably decline we can smite them with extreme prejudice.


Human Illusionist 8/Archmage 3

that's what i was thinking.

have a huge imposing runelord figure which grows from among the kobolds & brings forth lightning to turn in to a polearm wielding god of fury.

tell them to kick out their boss, throw down weapons and open the gates.

when they don't, blast them back to the stone age?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Ronald Dranstus wrote:

that's what i was thinking.

have a huge imposing runelord figure which grows from among the kobolds & brings forth lightning to turn in to a polearm wielding god of fury.

tell them to kick out their boss, throw down weapons and open the gates.

when they don't, blast them back to the stone age?

Seconded.


retired
Ronald Dranstus wrote:
have a huge imposing runelord figure which grows from among the kobolds & brings forth lightning to turn in to a polearm wielding god of fury. tell them to kick out their boss, throw down weapons and open the gates. when they don't, blast them back to the stone age?

Valerianna is more this style here. Shock and awe! =P

That being said, whatever we do is fine with me so long as we get on with acting on it.


All right; technically you're about 6-8 hours away, so happy to say discussion has been happening along the way and Ronald's spells happen just before the assault.
Min duration of the spells is 8 minutes?
Concentration for Silent Image (which will slow Ronald down) so I guess that's not till in combat?
At 30ft round you can walk the path in 10 rounds, or jog in 5. Can't charge because it's designed to stop that. There is no cover.
If Anglon dismounts (20ft) then 15 /8 to get up the path.
If you all ride up then 6/3.


Human Illusionist 8/Archmage 3

Yup.
Sounds about right.

Just remember image lasts 2 turns after I stop concentration


Sure; but concentration is going to mean it takes twice as long to get up the path (which might be fine if everyone is casting each round...)


Human Illusionist 8/Archmage 3

We're invisible for the most part. Not sure how long they'll have to spot us on the approach.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Concentration is a move action, right?


Human Illusionist 8/Archmage 3

Yup.


M Azlanti Guardian Magus

Standard actually.

http://www.d20pfsrd.com/magic#TOC-Duration

Quote:

Concentration

The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you're maintaining one, causing the spell to end. See concentration.

You can't cast a spell while concentrating on another one. Some spells last for a short time after you cease concentrating.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Forsten wrote:

Standard actually.

http://www.d20pfsrd.com/magic#TOC-Duration

Quote:

Concentration

The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you're maintaining one, causing the spell to end. See concentration.

You can't cast a spell while concentrating on another one. Some spells last for a short time after you cease concentrating.

Ok, concentrate as standard, then move.


so yes, I stand by my "time walking up death slope" post then.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Harakani DM wrote:
so yes, I stand by my "time walking up death slope" post then.

Just checking.


no - is all good... I know spellcasters need to think things through.
My current dilemma is whether to run this as a mass battle (army on army) or if we are still at the individual scale (albeit massive).
I think we're still at individual (just) but will happily accept arguments either way.

Plan wise, I think we're ready to go. Last chance for anyone to speak up... otherwise I'm going to call for stealth rolls and an Intimidate roll from whoever is voicing the Illusory Runelord.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Does prayer break invisibility?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Anglon wrote:
Does prayer break invisibility?

Though it's not specifically spelled out as an attack it's something negative that targets foes. I don't know the official answer, but in lieu of other data i'd say it breaks invisibility. Not my call this time, mind you. Just my 2C.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

I feel like it would, so I'll wait till we start combat.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

I have an idea for the gate, so I need to know some specifics.

What's it made of? More specifically hardness?

Weakpoints? As in do gates of that type typically have a counterweight and what needs to be destroyed to activate the counterweight?

Stuff like that.


What it says on the tin; Caffiene addict 20

Grey,

Here are some undead siege weapon ideas.

Plague zombie bot fly ammunition swarms sound fun.

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