| Spacefarer Redelia |
Garven's shot slams into the hull of the enemy ship, and its systems shut down except for life support. You see it start drifting into space.
Soon after, you receive a communication from the mining colony. Ezra Silverbrew, a female dwarf, sends you the following:
"Nice flying, Starfinders. That ought to teach those skulking thieves to keep away from what isn’t theirs! Now then, as promised, we’ll send you the one chunk of the tablet they didn’t get their grubby hands on. And after you get that, we get to sweep the station for any other ‘surprises’ they might have left behind."
With the last piece in hand, you return to Absalom Station for rest, repairs, and to wait for instructions.
Thus ends the third quest. I'll get the fourth quest up later today.
Kalkan Toprak
|
Kalkan shuffles back to the captain's chair. "Sorry. I suppose that wasn't helpful after all. I did always hate micro-managing commanders..." He stays quiet during much of the rest of the expedition. Not moping, but planning how he can improve.
Compucast
|
Compucast continues to scan the asteroid belt for other suprises that may have been left behind.
"When one aserts authority through strength..." he preaches.
"It pays to have the strength to back it up."
| Spacefarer Redelia |
Venture Captain Arvin sends you the following:
“The Herdsman sails on
The Prize you seek inside
A Shadow awaits”
It took some searching through the database, but I am now certain this tale leads to Preahan, one of Liavara’s many moons. Records
show that in the time before the gap, other Dreamers built a mausoleum here for one of their ascended kin. Several dreaming
devices were placed within. It must be those devices that Whisperer of Solar winds wants us to find. It is strange, however, that it
would give us the location of the map pieces, as well as the location of the mausoleum itself… It must mean the map pieces do more
than just show the way. I would advise you to gather the map pieces first to see if they have more meaning to them.
Kalkan Toprak
|
"Alright! Maybe this one will go without bloodshed! Maybe..." Kalkan shrugs and looks at the others sheepishly.
K'Klacklun
|
With the promise of uncovering a new type of device, at least new to him, K'Klacklun's antennae perk up.
Ready to go!
Compucast
|
"What more can you tell us of the mausoleum, the dreamers, and for that matter, their kin who 'ascended'?" asks Compucast.
He does a quick check of the datanets to see if he can turn up anything himself.
computers?: 1d20 + 9 ⇒ (3) + 9 = 12
Kalkan Toprak
|
" Great question! Yes, there is much to learn about this world and people before we set out. " Kalkan begins writing down everything he can remember about this moon and these dreamers.
Culture: 1d20 + 8 ⇒ (16) + 8 = 24
| Spacefarer Redelia |
As the gas giant Liavara comes into view, the Loreseeker’s communications station activates and plays a pre-recorded hologram of Venture-Captain Arvin. "The Liavaran Dreamer, Whisperer of Solar Winds, pointed us here. It took the Society quite some time to discern our target: the shepherd moon, Preahan. Most of Preahan’s atmosphere is comprised of methane, but don’t worry, the atmosphere doesn’t contain enough oxygen for combustion. Still, each of you should take precautions and wear protective gear at all times. The methane creates harsh conditions on the surface. There is currently a storm raging, but there’s no time to wait it out. These storms can last for months. The core of the moon is hollow and filled with liquid methane. The repository is likely suspended somewhere near the core. I have coordinates for a landing spot close to a tunnel that reaches all the way to the core. Good luck on this mission, Starfinders."
Not much is known about this moon beyond what Arvin conveys in his message, but you do know that it has low gravity.
Garven
|
Garven double checks his gear, making sure the normal environmental protections of his armor are all in order.
"I do hate these accursed giant storms, blocking out the holy light of the sun for weeks or months..."
Deloran Starrunner
|
Checking his gear over.
I am going to scan the atmosphere to see if anything will damage our suits
Computers : 1d20 + 6 ⇒ (20) + 6 = 26
Life Science or Physical Science : 1d20 + 9 ⇒ (6) + 9 = 15
Compucast
|
"Liquid Methane! This place is going to be freezing!"
The science officer sets about scanning the moon for any additional information he can get.
computers, ship: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Kalkan Toprak
|
Kalkan triple checks his environmental seals, then stands near the airlock door. He watches everyone else leave, subtly checking if everyone's suit has any obvious holes. "We have to hike to the middle? This should be interesting. At least there aren't any pirates."
K'Klacklun
|
K'Klacklun checks the seals on his armor.
| Spacefarer Redelia |
Preahan’s surface is wind scoured rocks and hunks of ice. A snowstorm rages as you arrive, but the flakes are solid methane instead of water. The Loreseeker lands near a tunnel that leads to the interior of the moon but covering even such a short distance is dangerous with the high winds.
you may try the following checks to avoid being blown away:
Athletics to brave the storm, Acrobatics to try to keep your balance in the buffeting winds and low gravity, or Survival to find a relatively protected path between the outcroppings to shield you from the wind. You do not need to pick who is primary and who aids in this circumstance, instead the best roll is primary, and everyone else on the same skill is considered to have tried to aid. You will need to acumulate multiple successes to get past this part.
Garven
|
"Blast it! Uncomfortable you say BaloonBoy?"
Garven tries to spot his way through the storm, looking for natural covver or any patterns to help the party.
survival: 1d20 + 7 ⇒ (4) + 7 = 11
K'Klacklun
|
Faintly resembling a pill bug, K'Klacklun attempts to stay low and balanced.
Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20
Kalkan Toprak
|
Survival: 1d20 + 1 ⇒ (4) + 1 = 5
"Ooh... I was trained in the endless cities of verces, not a tundra like this. How do we navigate this wasteland?" Kalkan shivers in his suit, the environmental protections struggling to regulate his temperature.
Deloran Starrunner
|
Survival: 1d20 + 7 ⇒ (18) + 7 = 25
"Just fallow my lead I have read about environments like this. Just duck and weave by the larger rocks."
Looking out the window to pick a path
Garven
|
Once they are on their way, Garven tries to suck it up and brute force it through any of the tough spots that come up. His heavy armor makes it harder to tough it out vs the strong winds though. (cuz it just does ok?)
Athletics: 1d20 + 3 - 3 ⇒ (12) + 3 - 3 = 12
K'Klacklun
|
Athletics: 1d20 + 0 ⇒ (8) + 0 = 8
By the Forever Queen, when will this storm end!?"
Codename "BalloonBoy"
|
Athletics: 1d20 ⇒ 6
Balloonboy makes like his namesake, and does not help Garven very much by wrapping a tentacle around his waste and fluttering about in the wind.
THIS ONE APPRECIATES THE WEIGHT HOST GARVEN! IT IS PERHAPS LESS COMFORTABLE THAN I EXPECTED!
Compucast
|
Compucast uses the advantages of his size and strength to help try and shield the rest of the team from the wind.
athletics: 1d20 + 2 ⇒ (10) + 2 = 12
| Spacefarer Redelia |
You are buffeted and even knocked aside once or twice, but you make it without any injuries and without being overly fatigued.
You enter the tunnels, and find that you need to swim through liquid methane. After a bit of work, you find yourselves at a split in the tunnel, and need to decide which way to go.
Physical science or perception check, you may aid another, you're only looking for one success as a team
Garven
|
"By the Sun that was unpleasant. Hopefully we won't be delayed like that again."
Garven takes a close look, trying to discern which way they should go.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Compucast
|
Compucast examples the tunnel as the group heads down it.
"Interesting... not a place I would choose to spend a lot of time.."
Are we effectively underwater at the moment?
physical science: 1d2 + 9 ⇒ (1) + 9 = 10
K'Klacklun
|
"Hopefully, we have weathered the worst of this!"
Physical Science: 1d20 + 9 ⇒ (5) + 9 = 14
Kalkan Toprak
|
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Kalkan tries to discern which route would get them to the center.
Kalkan Toprak
|
"I think you are right. Anyone have any better ideas?" Kalkan swim-floats in that direction.
K'Klacklun
|
Engineering: 1d20 + 11 ⇒ (7) + 11 = 18
"I believe that we can shift this rubble to allow for safe passage--assuming that we are able to apply the proper leverage, of course." notes K'Klacklun.
Kalkan Toprak
|
Kalkan looks at the runes, then at Deloran, and shrugs. "You muust have travelled far further than I. Looks like gibberish to me."
Compucast
|
"Interesting runes..." muses Compucast.
mysticism: 1d20 + 5 ⇒ (7) + 5 = 12
| Spacefarer Redelia |
Garven and Compucast decipher the runes enough to figure out which direction to go in.
The currents in the liquid methane become stronger. Please roll an acrobatics check to try to safely ride the currents or a fort save to tough it out. Again, only one of you needs to succeed at this.
Compucast
|
"These currents are proving troublesome.." warns Compucast.
acrobatics: 1d20 ⇒ 6
The vesk is battered against the walls but the hefty force of the liquid methane.
Kalkan Toprak
|
Fortitude : 1d20 + 3 ⇒ (9) + 3 = 12
Kalkan swims through the center of the channel, toughing it out.