Redelia's SFS Dreaming of the Future (Inactive)

Game Master Redelia

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Venture Lieutenant, Play by Post (online)

The city-state of Vanos lies in a perpetual twilight, and the appeal of the city lies mostly in the traditionally nocturnal activities found there. The club is a short distance from the port, down a busy boulevard. Neon lights flash above various storefronts, advertising everything from virtual reality shows to high-end pet shops selling imported animals of dubious legality. All around, people of various species, dressed in expensive clothing, laugh as they make their way beneath the pulsing lights. Many are accompanied by androids dressed in similar black uniforms, all with red collars around their necks.

Before you go to the night club, please roll a disguise check to try to make yourselves look like the usual clientele of a fancy nightclub.

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.

Must we make skills individually or may we allow a more skilled party member to do the job?

If the check must be done individually:
Disguise: 1d20 - 1 ⇒ (2) - 1 = 1

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast prepares as only a Vesk trying to remain inconspicious can do...

disguise: 1d20 ⇒ 10

But he still looks like a Vesk.
And like above, if there is a skilled person, he'd prefer to have someone else give a hand.


Venture Lieutenant, Play by Post (online)

You do each need to make a check; however, you have some time, so you may take 10 on the check, and also may all aid each other.

Acquisitives

Kalkan Toprak Male NG Shirren Priest Mechanic 1 | SP 0/7 HP 6/12 | RP 3/4 | EAC 14; KAC 16 | | Speed 30ft | Fort +3; Ref +5; Will +2| Init: +3 | Perc: +5, SM: +1
BOT ME:
[dice=Cortex@]1d20+5[/dice] [dice=dmg@EAC]1d8[/dice]

Disguise: 1d20 - 1 ⇒ (7) - 1 = 6
Disguise, aid: 1d20 - 1 ⇒ (11) - 1 = 10
Disguise, aid: 1d20 - 1 ⇒ (1) - 1 = 0
Disguise, aid: 1d20 - 1 ⇒ (5) - 1 = 4
Disguise, aid: 1d20 - 1 ⇒ (6) - 1 = 5
Disguise, aid: 1d20 - 1 ⇒ (20) - 1 = 19

Kalkan tries to help, but just ends up getting in the way. " I must confess, I never visited this side of town for pleasure. Usually it was just chasing fugitives. "

Manifold Host

Early Stage Barathu Level 4 Soldier Bounty Hunter I HP 34 ST 34 R 5 I EAC 19 KAC 21 I Fort +7 Ref +5 Will +5 I Int +7

Disguise: 1d20 ⇒ 16

Balloonboy puts a hat on.

It's a nice hat.

Exo-Guardians

SP 0/16 | HP 17/18 | RP 4/4 | Spells 1st 3/3 | EAC 15, KAC 18, CMD 26 | F+2, R+0, W+6, +2 vs poison, spells, and SLAs | Init +0, Perc +8 | Dwarf Mystic 2

Garven tries his best to hide his discomfort for a neighborhood that never sees a dawn or noonday sun. He tries to look like he belong here.

disguise: 1d20 ⇒ 8

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.

"Oh, by the Forever Queen, must I be so cursed with a lack of fashion sense?" K'Klacklun cries out in despair. Then, spying the barathu, the shirren notes, "Why, I say! That hat makes you look most dapper!"

Seeing the others, he notes, "If I may be so bold, though it is true that I have little fashion sense of my own, I'd like to think that I am rather capable of following instructions. Should you direct me on the proper accoutrements and details, I shall so try to do my best to help you complete your look."

Disguise, aid to Compucast: 1d20 - 1 ⇒ (20) - 1 = 19
Disguise, aid to Deloran: 1d20 - 1 ⇒ (11) - 1 = 10
Disguise, aid to Garven: 1d20 - 1 ⇒ (11) - 1 = 10
Disguise, aid to Kalkan: 1d20 - 1 ⇒ (19) - 1 = 18

His training in engineering no doubt provide him with the skill and discipline to follow precise instruction. K'Klacklun nods as he completes his help. b]"See, with proper instruction, I can help turn a faux pas into a faux possibility! Oh, but I do hope that it is enough!"[/b]


Tiny Hover Drone | HP 13/13 | EAC 12; KAC 12 | Fort +0; Ref +6; Will +0 | Init: +2 | Perc: +4, SM: -1 | Speed 30ft ; fly 30 ft. (average)| Ranged attack (pulsecaster pistol) +3 | Active conditions: None.

A series of downbeat whistles issue from the drone.

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.

"Well, no one asked you anyways." K'Klacklun responds.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast also tries to aid his team mates with suggestions about dapper shades of green, black and grey.

Disguise, aid to K'Klacklun: 1d20 ⇒ 19
Disguise, aid to Deloran: 1d20 ⇒ 12
Disguise, aid to Garven: 1d20 ⇒ 2
Disguise, aid to Kalkan: 1d20 ⇒ 1
Disguise, aid to BB: 1d20 ⇒ 19

"I think this feather goes well with that hat Balloonboy"

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

Disguise, aid to K'Klacklun: 1d20 + 6 ⇒ (2) + 6 = 8
Disguise, aid to Compucast: 1d20 + 6 ⇒ (5) + 6 = 11
Disguise, aid to Garven: 1d20 + 6 ⇒ (10) + 6 = 16
Disguise, aid to Kalkan: 1d20 + 6 ⇒ (18) + 6 = 24
Disguise, aid to BB: 1d20 + 6 ⇒ (20) + 6 = 26
Disguise: 1d20 + 6 ⇒ (6) + 6 = 12

"What that hat really needs is a hat band, try this one it's made of genuine artificial tree bark, Balloonboy.

Deloran changes his shirt to a red one."


Venture Lieutenant, Play by Post (online)

Ok, I'll roll a few aid rolls where a few of you didn't and those aid rolls might change the results.

Garven aid to Kalkun: 1d20 ⇒ 2
Balloonboy aid to Kalkun: 1d20 ⇒ 1
Balloonboy aid to Garven: 1d20 ⇒ 7

So Compucast, Balloonboy, and Deloran made the check. I'll let you know later how this is significant.


Venture Lieutenant, Play by Post (online)

When you arrive at Kozmos, a line stretches around the block, filled with eager concert-goers awaiting admittance. You easily gain interest using the tickets provided by Arvin. The large vesk bouncers give K'Klaklun, Kalkun, and Garven the 'stink eye' due to them not fitting in.

The main dance floor of Kozmos extends almost eighty feet from north to south. Two raised bars, tended by clearly augmented verthani, nest within raised platforms in the northwest and northeast corners, while two large vesk guard a door in the middle of the northern wall. Two androids with red collars tend a central bar, which serves as the main drinking station. Throngs of verthani and a handful of other species fill the dance floor, and the 10-foot ceilings barely rise two feet above most of their heads. A large stage covers the southern section of the room, flanked by ramps leading up from the east and west sides. Each ramp leads to a door, with the southern one guarded by an intimidating vesk who stands under a sign marked “Dressing Room.” A double door marked “Fire Exit” lies in the middle of the eastern wall, and the club entrance is the sole door along the western side.

map is now up and usable.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast goes up to the bar to order a drink. While there he asks
"What are the red collars I see many of you wearing?"

Then, after giving them time to respond asks "Is Karelite in his office?"

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.

"I don't think that this will work." K'Klacklun softly mutters aloud to the contents of his backpack. "I don't suppose that this Karelite fellow will simply gives us a valuable artifact within his collection. And it is not like the Society are thieves, you know."


Tiny Hover Drone | HP 13/13 | EAC 12; KAC 12 | Fort +0; Ref +6; Will +0 | Init: +2 | Perc: +4, SM: -1 | Speed 30ft ; fly 30 ft. (average)| Ranged attack (pulsecaster pistol) +3 | Active conditions: None.

A series of four sharp clicks and a chirp emanate from the drone within the pack.

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.

"Fine then!" K'Klacklun responds. "Why don't you ask him? As for me, I plan to help myself to another delicious nectar." The shirren approaches the open bar in the corner and orders a drink.

Acquisitives

Kalkan Toprak Male NG Shirren Priest Mechanic 1 | SP 0/7 HP 6/12 | RP 3/4 | EAC 14; KAC 16 | | Speed 30ft | Fort +3; Ref +5; Will +2| Init: +3 | Perc: +5, SM: +1
BOT ME:
[dice=Cortex@]1d20+5[/dice] [dice=dmg@EAC]1d8[/dice]

Kalkan drifts to the corner of the room, aware that he does not belong. Ah, these traveler's clothes do not belong in a club. I guess I should be thankful they let me in at all. He spends his time watching the room, knowing the clientele won't appreciate him speaking to them.

perception: 1d20 + 5 ⇒ (11) + 5 = 16

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

Deloran heads for the dace floor to get his grove on while looking around.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Manifold Host

Early Stage Barathu Level 4 Soldier Bounty Hunter I HP 34 ST 34 R 5 I EAC 19 KAC 21 I Fort +7 Ref +5 Will +5 I Int +7

Balloonboy floats up closer to the ceiling and then begins to wriggle his tentacles... you think he's dancing? Or whatever the barathu equivalent is?

Exo-Guardians

SP 0/16 | HP 17/18 | RP 4/4 | Spells 1st 3/3 | EAC 15, KAC 18, CMD 26 | F+2, R+0, W+6, +2 vs poison, spells, and SLAs | Init +0, Perc +8 | Dwarf Mystic 2

Garven heads to the other side of the center bar and scopes out the place as well.
perception: 1d20 + 7 ⇒ (15) + 7 = 22


Venture Lieutenant, Play by Post (online)

The android bartenders just give Compucast a scared look. Diplomacy or intimidate check to convince them to talk to you

Those of you looking around notice that the Verthani bartenders at the northern bars have X-shaped scars on their palms. The android bartenders at the central bar seem skittish. The vesk bouncers seem bored with their job. The customers seem to be having a good time.

The bartender in front of K'Klaklun keeps asking if he wants anything else.

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.

Upon the bartender's insistence, K'Klacklun concedes, "Why yes, I will take another nectar thank you." He pauses for a moment, then adds, "And I have noticed that some of your fellows are... well... technological in nature." He says pointing at the skittish bartenders at the central bar. "You wouldn't by any chance sell lubricant by the pint, would you?"


Venture Lieutenant, Play by Post (online)

"Nah, the only lubricant here is the cheap stuff the boss uses when the andys need it, and they're not worth the good stuff."

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

After doing some dancing, Deloran walks over to the guard at the dressing room.

You look a little bored, And I am glad to see it. It just shows that no one want to try any thing under your watchful eyes. Do you get much trouble here at the club?


Venture Lieutenant, Play by Post (online)

"Nah, we just have to keep an eye out for those crazy Andi-activists."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast smiles at the android. "Come, friend. I am only asking things that anyone who had not just walked in will already know." he points out.
diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20

"and, what is the deal with those collars?"

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

"I heard the Mr. Bogdin has a real nice art collection here at the club, have you seen it?"

Trying to make a friend

"Can I get you a drink or something, not sure if you can leave your post or not?"

"Who are the Andi-activists? Sounds like bot-huggers to me."


Venture Lieutenant, Play by Post (online)

To Compucast:
The android bartender looks around a bit to see who else can hear, and then answers you in a low voice while trying to appear like he's talking normally. "Those are used to make sure we obey. I've seen the results when they are turned on. I've had to help move the leftovers somewhere for recycling."

To Deloran:
"Nah, Mr. Bogdin wouldn't show stuff like that to us grunts. I'm pretty sure if he didn't mistrust his tin cans so much, he would prefer to use them as security instead of us. And unfortunately I'm not allowed to drink on the job. The andi-activists are the ones who try to convince everyone that tin cans are people too."

Manifold Host

Early Stage Barathu Level 4 Soldier Bounty Hunter I HP 34 ST 34 R 5 I EAC 19 KAC 21 I Fort +7 Ref +5 Will +5 I Int +7

Balloonboy whispers to Compucast through their comm units.

Host Compucast, perhaps if the Android selves wish to disengage from the host body, we may assist? Such disruption to the host might allow us additional opportunity as well. Perhaps you may pose this deal to our new acquaintance?

Acquisitives

Kalkan Toprak Male NG Shirren Priest Mechanic 1 | SP 0/7 HP 6/12 | RP 3/4 | EAC 14; KAC 16 | | Speed 30ft | Fort +3; Ref +5; Will +2| Init: +3 | Perc: +5, SM: +1
BOT ME:
[dice=Cortex@]1d20+5[/dice] [dice=dmg@EAC]1d8[/dice]

Kalkan hears the conversation over his coms and approaches Compucast's Android. I may not be dressed the part, but I don't think the servant will mind. He speaks into the android's mind discretely. "Hello, friend. I am an Augmented,and I respect your people's strength through technology. How did you get into this situation?" The shirren listens intently, then leans in. "If you feel like the Stewards can protect you, you should run to them. I know of a few agents who could not be bribed by these scum. If you don't trust those authorities, we just came from a planet which would be sympathetic to your cause."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast nods to himself as he listens to Baloonboy.
"Who controls the collars? Karelite ? Is he home at the moment?"
The Vesk gives a reassuring grin, exposing teeth that might nicely rip into the evil bar owner.

"Were he not in the picture, would you be free to remove the collars?"

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

With a bit of shock look on his face.

"You have not seen the art works? As security, I thought you would have free range of where you would go. How would you know if someone was trying to steal the art work or even if something is missing? I think you might have taken a peek haven't you.
I worked at a security firm before and we always were aloud to go through and see if there are any weak points in the security, I was the electronics guy. And you would be surprised how often that the owner thought his property was safe, then we would walk in and point out a bunch of ways that the system could be defeated. Some of the clients would see if we could defeat the security system that was in place. Many time the system would not even know that we were there.
If something happened, where would you got to make sure the art is safe?"

Smooth talking Bluff: 1d20 + 1 ⇒ (19) + 1 = 20

Still trying to befriend the guard


Venture Lieutenant, Play by Post (online)

"I don't care about the art. I'm here from Bogdin's boss, here to watch the merchandise."

Exo-Guardians

SP 0/16 | HP 17/18 | RP 4/4 | Spells 1st 3/3 | EAC 15, KAC 18, CMD 26 | F+2, R+0, W+6, +2 vs poison, spells, and SLAs | Init +0, Perc +8 | Dwarf Mystic 2

Are there any others that Garven might think look notable to interact with that we've missed?


Venture Lieutenant, Play by Post (online)

To Compucast: "The collars would have to be deactivated to be safely removed."


Venture Lieutenant, Play by Post (online)

Garven: yep, you guys have talked to most of the people who there is anything about in the adventure.

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.

K'Klacklun has enough credits to purchase a signal jammer or two, if you think it helpful. Presumably, we are not in any hurry. Ready to jump start an android revolution? (On a related notes, I have one more episode of this season of Humans yet to watch; good stuff!

K'Klacklun takes another long sip of nectar. Truly, this has been his favorite Starfinder mission to date.


Venture Lieutenant, Play by Post (online)

K'Klacklun, you don't think that jamming the signal is enough. These collars would have to be actually sent a signal to deactivate.

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.
Spacefarer Redelia wrote:
"Those are used to make sure we obey. I've seen the results when they are turned on. I've had to help move the leftovers somewhere for recycling."

I was thinking jamming any signal that turns on the "bad stuff"when they disobey (assuming there is such a thing), rather than turning the collars off completely.

If someone is willing to interrupt K'Klacklun's drinking on the job and tell him about the collars:
The shirren will attempt to get close enough to an android to examine one and try to get a sense of how they work. Engineering: 1d20 + 11 ⇒ (19) + 11 = 30

Acquisitives

Kalkan Toprak Male NG Shirren Priest Mechanic 1 | SP 0/7 HP 6/12 | RP 3/4 | EAC 14; KAC 16 | | Speed 30ft | Fort +3; Ref +5; Will +2| Init: +3 | Perc: +5, SM: +1
BOT ME:
[dice=Cortex@]1d20+5[/dice] [dice=dmg@EAC]1d8[/dice]

Kalkan leans into the android again. "Hey, where's your boss? "

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast sighs. "And only your boss can do that?" he asks.

"How does one get an appointment to see him?"

He turns to the nearby K'Klacklun. "You ever hear of such a thing? Collars to keep folk in line?" he asks in a general chatting to a random person at a bar type of manner.

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.
Compucast wrote:
He turns to the nearby K'Klacklun. "You ever hear of such a thing? Collars to keep folk in line?" he asks in a general chatting to a random person at a bar type of manner.

Absentmindedly continuing to sup his delicious beverage--[I]SO many drink choices!--K'Klacklun begins to respond, "Can't say that I have, but why is it that you aa...?"

Then, realizing that the question came from one of his fellow Starfinders, and recalling that he is on a mission, the shirren places a cred stick on the bar. "I believe that that should adequately cover my tab."

Excusing himself, the shirren makes his way around the bar, attempting to get a look ascertain just what Compucast had been referring to. Noticing (likely with help from Compucast) the collars on the androids, K'Klacklun attempts to get a closer look.
Will use my earlier roll under spoiler, if possible, for Engineering. If a Perception check is called for: Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Tiny Hover Drone | HP 13/13 | EAC 12; KAC 12 | Fort +0; Ref +6; Will +0 | Init: +2 | Perc: +4, SM: -1 | Speed 30ft ; fly 30 ft. (average)| Ranged attack (pulsecaster pistol) +3 | Active conditions: None.

From within the shirren's backpack, there is a series of beeps followed by a whistle.

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.

"Hush now," K'Klacklun responds, speaking quietly into his bag. "Can't you tell that we've been on a mission all this time?"


Venture Lieutenant, Play by Post (online)

By putting all your heads together, you are able to figure out that the collars can deliver varying amounts of damage to android slaves who misbehave. They are also wired to consider any interruption of their connection to the commanding computer or attempt to remove the collar as a reason to deliver lethal punishment. You think that if you can find the program, you could disable the collars, and they could then be removed.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast continues to talk to the bartender. "How do folk get to see the boss? Does he have an appointment secretary? There must be a way for him to be made aware that someone wants to see him."

Wayfinders

Male LG shirren scholar mechanic 4
Skills:
Computers +15, Culture +11, Diplomacy +5, Engineering +14, Medicine +11, Perception +9, Profession (lab technician) +11, Physical Science +12
| SP 28/28 HP 32/32 +8 HP-Energy Shield| RP 6/6 | EAC 13; KAC 14 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | Ranged attack +5 (semi-auto tactical, pistol); 30 ft.;1d6+2 P| Active conditions: none.

K'Klacklun scans the room for a computer terminal.

Assuming, there is not one obviously in the room...

The shirren approaches Compucast and quietly suggests, "I believe the collars can only be deactivated by accessing the proper program. However, I don't know where to find it. Perhaps, if we convinced one of the persons in charge that an android incursion were imminent, that may prompt them to reveal where the program is kept or accessed. Presumably, other valuables may be kept in the same location."

Acquisitives

Kalkan Toprak Male NG Shirren Priest Mechanic 1 | SP 0/7 HP 6/12 | RP 3/4 | EAC 14; KAC 16 | | Speed 30ft | Fort +3; Ref +5; Will +2| Init: +3 | Perc: +5, SM: +1
BOT ME:
[dice=Cortex@]1d20+5[/dice] [dice=dmg@EAC]1d8[/dice]

Kalkan looks to the android with a stern face. "Hey, talk to me! I'm trying to help you here! Who is your boss? Who gives you orders? Where is that person?" The shirren's smaller arms wave in small circles as his nervous energy works it's way out.

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