Flumph

Codename "BalloonBoy"'s page

48 posts. Organized Play character for Matthais777.


Race

Early Stage Barathu

Classes/Levels

Level 4 Soldier Bounty Hunter I HP 34 ST 34 R 5 I EAC 19 KAC 21 I Fort +7 Ref +5 Will +5 I Int +7

About Codename "BalloonBoy"

Early Form Barathu Soldier Level 4 Bounty Hunter
LG Medium Aberration
Int +7; Perception+ Dark vision 60ft, 30ft fly speed Armor reduce to 25
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DEFENSE
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HP 34 ST 34 R 5
EAC 19 KAC 21
Fort +7 Ref +4 Will +5
Early Stage Adaptation:
• Upper limb refinements enable the barathu to add an additional amount of damage to melee attacks equal to its Strength modifier.
• A toughened dermal layer grants its a +1 racial bonus to AC. [Current]
• Developed lower limbs grant it a base speed of 15 feet.
• Molecular-level modifications grant it resistance 2 against a single energy type (acid, cold, electricity, fire, or sonic).
• Elongated limbs extend its reach to 10 feet.
Strange Anatomy +1 Fort
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OFFENSIVE
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Melee
[dice=Tactical Pike]1d20+4[/dice] 200 creds
[dice=Damage]1d8+3[/dice]
Range Sniper
Shobath Rifle, Tactical Range 70, Sniper Shot 500 440 creds Seeker Fusion 480, Sniper Scope 1350 (-2 Cover AC and range penalties)
[dice=Sniper Shot]1d20+8[/dice]
[dice=Damage]2d4+5[/dice]

[dice= Deadly Sniper Shot]1d20+6[/dice]
[dice=Damage]2d4+7[/dice]
Autotarget Rifle Range 60
Sniper’s aim: Reduce AC bonus from cover by 2
Bullet Barrage: +1 to damage for projectile, increase for every 4 levels.
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STATISTICS
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BAB +4
Str 10 Dex 16 Con 14 Int 12 Wis 12 Cha 10
Skills: Acrobatics +8, Perception +7, Medicine +6, Profession Bounty Hunter +6, Survival +5
Abilities- Theme Knowledge (Bounty Hunter)
Feats: Far Shot, Deadly Aim, Weapon Focus (Sniper Rifle), Improved initiative
Officer Ceremonial Plate 2275

Left Over Cred 245

Vitaritech Industries Inside Manufacturer Social Boon

Can turn in weapon for 1 adventure for 20% reduction in change to special style.

Turn in weapons found for 1 x in pact worlds 2 xs in non-pact, get +1 to weapons for every 8 xs.

All VitariTech weapons have a special disruption critical hit effect that disrupts magical healing. If the weapon already has a critical hit effect, you choose whether to apply the weapon’s normal critical hit effect or the disruption effect each time. A creature subjected to this
effect must succeed at a Fortitude saving throw or magic that restores Hit Points is only half as effective for the creature until it finishes an uninterrupted 8-hour rest, or is administered first aid with a successful Medicine check.

Invasion of Scoured Stars +3 (Rescued)
Claim to Salvation +1
Drowned Delight +1
Ashes of Discovery +1
The Commencement +1
Invasion of Scoured Stars +1(Played)
Dreaming of the Future +1
Star Sugar Heartlove! +1 +2 rep

EXP +10 Fame 19 Reputation Manifold Host 19

Boons-

Total Creds 5375