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Kalkan Toprak's page

129 posts. Organized Play character for EwokBanshee.


Full Name

Kalkan Toprak

Race

| Speed 30ft | Fort +3; Ref +5; Will +2| Init: +3 | Perc: +5, SM: +1

Classes/Levels

BOT ME:
[dice=Cortex@]1d20+5[/dice] [dice=dmg@EAC]1d8[/dice]

Gender

Kalkan Toprak Male NG Shirren Priest Mechanic 1 | SP 0/7 HP 6/12 | RP 3/4 | EAC 14; KAC 16 |

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 13
Charisma 8

About Kalkan Toprak

Name
Kalkan Toprak
NG Medium humanoid (Shirren)
Init +3; Senses Perc +5, SM +1

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Defense
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EAC 14, KAC 16
SP 7 HP 12 RP 4
Fort +3, Ref +5, Will +2

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Offense
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Speed 30 ft.
Melee

Ranged
Azimuth Laser Rifle +4 (1d8 F; critical Burn 1d6)

Pulsecaster Rifle +4 (1d6 E; Nonlethal)

Space 5 ft.; Reach 5 ft.
Special Attacks

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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 13, Cha 8

Skills:

Acrobatics +2
Athletics -1
Bluff -1
Computers +7 (1 ranks)
Culture +8 (1 ranks)
Diplomacy +1
Disguise -1
Engineering +7 (1 ranks)
Intimidate -1
Medicine
Perception +5 (1 ranks)
Physical Science
Piloting +7 (1 ranks)
Profession (Chaplain) +10 (1 ranks)
Sense Motive +1
Stealth +2
Survival +1

Starship Version of Skills
Computers +6 (1 ranks)
Diplomacy +1
Engineering +6 (1 ranks)
Intimidate -1
Piloting +7 (1 ranks)

Feats
M-Skill Focus( Culture)
M-Proficiency (Long Arms, Heavy Armor)
1-Weapon Focus (Long Arms)

Languages
Common, Shirren, Verces, Akitonian, Aklo, Brethedan

Racial:

Blindsense
Shirrens’ sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—out to 30 feet. A shirren ignores the Stealth bonuses from any form of visual camouflage, invisibility, and the like when attempting a Perception check opposed by a creature’s Stealth check. Even on a successful Perception check, any foe that can’t be seen still has total concealment (50% miss chance) against a shirren, and the shirren still has the normal miss chance when attacking foes that have concealment. A shirren is still flat-footed against attacks from creatures it can’t see.

Communalism
Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.

Cultural Fascination
Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.

Limited Telepathy
Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.

Combat Gear
Azimuth Laser Rifle, Pulsecaster Rifle, Kasatha Microcord I, Serum of Healing I

Other Gear
Chaplain Kit, credstick (468 credits), Industrial Backpack, Battery (20 charges), Ring of Resistance I, [Field Rations (1 week), Hygiene Kit, Cable Line, Titanium (100 ft), Society Subdermal Graft, Medkit - Basic, MK I (Dexterity), flashlight]

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Special Abilities:

Combat Tracking-As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.

Bypass-You gain a +1 insight bonus to Computers and Engineering skill checks.

Memory Module-Once per day, as a reaction while not in combat, you can reroll a failed skill check to recall knowledge.


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Boons:

Personal:
Faction: Acquisitives
Starship:
Social:
Slotless:

Purveyor of Fortunes

Prerequisites: Acquisitives Tier 1

After a scenario for which you achieved the primary success condition and participated in the Starfinder Society Retail Incentive Program by contributing at least $10, then you earn 1 additional Fame and 1 additional Reputation with the Acquisitives Faction.

Promotional Reroll (Goblin IPA): You can reroll a single d20 roll you make during the course of the scenario. Add +1 for my Nova.

Description:

History:

Kalkan Toprak, as he is known to his speech companions, or Inanckalkan-Uzununutulmus Anavatan-Topraklarinigeridebiraktik, to those who know his soul name, grew up on Verces. Growing up on Verces, Kalkan has an open mind toward those who are different. Quickly becoming a member of the Augmented, Kalkan has modified his own mind with a computer of his own design. He has a Pure One wife and a God Vessel Host at home, tending to the farm. His Host, Inko, currently carries his and Beka's child. He holds a deep faith towards Hylax, the Forever Queen. She has protected him in his time in Verces' Stewards and will protect him in the Starfinder Society.