Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas lowers his blade, speaking through his gills. "We are friends of your lady, Bethany. We come with no ill intent in mind."

Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19


"No ill intent. I suppose. Look, you'd really rather talk to them. I can be a little unpleasant."
Diplomacy to assist: 1d20 - 1 ⇒ (18) - 1 = 17


Male Human Rogue6/Clr1 Current Map

Well that comes across about as well as

Chúng ta là bạn của phụ nữ của bạn . Chúng tôi đến với không có ý xấu trong tâm trí .

You will need to find another means to communicate.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Anyone got any spells that can help? Was thinking of using Prestidigitation to just form the word Beth or has someone got chalk to write with? Would Tongues work? Or I can try and perform at him?


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

I don't have anything I can think that would help here, Silas, unfortunately.


Male Human Rogue6/Clr1 Current Map

You will need to try and see what works, but his problem seems to be one of understanding not your speaking.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Tongues might work since you become understandable by everything. Or play charades with it.


Male Human Rogue6/Clr1 Current Map

As Silas does not have the spell, it is a 4th level spell for the cleric and not one she would likely have either.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

What can I use as a skill to try and communicate without words? Diplomacy, bluff or something else?


"I could attempt to summon a lantern archon or hound archon, but we would have to come up with a way for them to breathe underwater. However, they can speak with all creatures."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Can we not share water breathing?


Male Human Rogue6/Clr1 Current Map

You might try perform, but whatever you do you should do it quickly or he will attack.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

He is a pirate, Bluff and sense motive equals innuendo, thieves cant. Silas you should know that as a common between the two of you. I have another water breathing to cast.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Will go with bluff to get the message across then.

Silas sheathes his rapier and tries to convey they are friends. If he can he will throw in a reference to a sweetheart to bring to mind Bethany.

Bluff: 1d20 + 16 ⇒ (11) + 16 = 27


Male Human Rogue6/Clr1 Current Map

He seems to get something out of that. Bluff, exactly what are you trying to do Silas?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I am trying to use bits of thiefs cant, pirate signals to convey we are not enemies. If I know anything of ship identification from being in ports I will use those to point to Bethany. Once I've got him to a point of not attacking I will try and direct him to the surface to allow us to talk properly.


Male Human Rogue6/Clr1 Current Map

The ghostly captain relents, breaks off his assault, and attempts to tell the story of his tragic fate. He points to the dagger still lodged between his ribs and demands they take it to Bethany.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

If Uraisa can figure out what the back and forth from Silas and the ghost were discussing, she will take the dagger from the body and attempt to give it back to Bethany.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Is he talking - what does he say?


Male Human Rogue6/Clr1 Current Map

He is speaking. You can understand him, the problem is the other way around. His story:
The Great Betrayal
No matter how glorious Bonedeuce’s achievements, one commander continually proved his better. Jacob Razor, whose kin discovered the Coast in ages past, was a legendary pirate and formerly a member of Bloodbane’s own crew. Jacob gave up the skull-and-cross to serve Port Shaw after a lovely elven freebooter named Bethany Moonsliver stole his heart. Jacob left the service of the Pirate King and married his sylvan love, defecting to Port Shaw’s side in the bloody conflict. Razor’s skill as a seaman was beyond comprehension, his bravery in battle second to none, and his intimate knowledge of the Pirate King’s tactics aided him in his fight against Bloodbane’s armada. Bethany was a skilled captain in her own right and trained in the druidic traditions of her ancestors. The couple seemed invincible, single handedly turning the tide of war. Jacob Razor’s victories far outshone Gregory Bonedeuce’s, and scuttlebutt among the higher ups of Port Shaw hinted Jacob was first in line for commandant of Port Shaw’s Municipal Dragoons, once he defeated Bloodbane. Harthagoa was not about to allow the Razors to ruin his ambitions for Gregory Bonedeuce. The Krakenfiend concocted a simple plan. By this time, the Pirate King Garr Bloodbane, beleaguered and hard pressed, retained only his command ship, the Dark Lady, and one more seaworthy frigate, Devil’s Grasp. Garr holed up near an atoll not far from Beacon Island to lay low and rebuild his fleet.
Harthagoa informed Bonedeuce of the Pirate King’s hideaway, commanding the captain to inform Jacob Razor as well. Razor suggested his fast running man-o-war, Razor’s Edge, team up with Bonedeuce’s current command, the Pride, and quickly ambush Bloodbane before they missed their chance and he went to ground again. With no time to gather a fleet, the two captains engaged Garr in the bedlam of battle. By the end of it, Pride was crippled and Garr’s Dark Lady rested below the waves. Garr Bloodbane himself met death on Razor’s sword during a brief boarding action. But triumph turned to dark betrayal.
Jacob Razor, bloodied and barely able to swim after his brutal battle with the Pirate King aboard the sinking Dark Lady, staggered to the deck of the Pride. Even as Gregory Bonedeuce pulled his fellow captain from the waves, he rammed a dagger in Jacob’s ribs. Disbelief written on his face, Jacob Razor watched his heart’s blood stain the deck.
A lookout on Jacob’s ship spotted the calumny. Before the survivors among his crew could turn their ship about and avenge their beloved captain, a forest of barbed tentacles rose from the deep and dragged Razor’s Edge with all witnesses down to the crushing deeps. Gregory Bonedeuce shoved the dying Captain Razor over the side to float to the
ocean floor alongside his beloved ship, thus becoming the sole surviving captain of the last Pirate War.
Bonedeuce ordered the crippled Pride to run aground on Beacon Island, where he proceeded to hunt and murder his surviving crew. A week later, a passing patrol spotted the stranded Pride and rescued Bonedeuce. He told the tale of the battle upon his return, extolling the bravery of Jacob Razor, relating his fellow captain’s heroic fall to Garr’s battleaxe, and claiming to have brought the Pride to shore, single handed. Bonedeuce also took credit for Garr’s death himself, claiming he slew the pirate just before the powder main on the Razor’s Edge exploded and sank the ship with no survivors.
He also demands the PCs acquire his blood debt but appears
barred from explaining further.


brvheart wrote:

The ghostly captain relents, breaks off his assault, and attempts to tell the story of his tragic fate. He points to the dagger still lodged between his ribs and demands they take it to Bethany.

Brunner looks at the pirate, then Silas and Uraisa "We can take that dagger to his beloved right?"


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas nods solemnly. "It will be a pleasure to bring Bonedeuce to justice."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu grunts and nods.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

By all that is holy, we will have vengeance apon him - his head will roll, As the hand of FALKENJAGGER, I swear it!!!! I never did like him anyway.


Male Human Rogue6/Clr1 Current Map

Upon agreement, Capt Razor shows you his final resting place.


Leialoha nods agreement and goes with the others to his resting place.


Male Human Rogue6/Clr1 Current Map

Jacob’s chainmail, dagger, and scimitar lie with his barnacled bones. From between two of his ribs juts an ivory handled masterwork dagger, with “G.B.” carved into the pommel.


Brunner looks at the armor and weapons, are they in good condition or has the salt water ruined them.

perception: 1d20 + 9 ⇒ (13) + 9 = 22


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa gestured to the others, pointing to the surface, asking if they were ready to head back up or wanted to explore anything further.


Male Human Rogue6/Clr1 Current Map

All are in pristine condition. The passage continues ahead.


Laialoha detects magic on everything before continuing.
Spellcraft (chainmail): 1d20 + 17 ⇒ (10) + 17 = 27
Spellcraft (dagger): 1d20 + 17 ⇒ (1) + 17 = 18
Spellcraft (scimitar): 1d20 + 17 ⇒ (16) + 17 = 33
Spellcraft (ivory handled dagger): 1d20 + 17 ⇒ (12) + 17 = 29


Male Human Rogue6/Clr1 Current Map

elven chainmail
failed on dagger
+2 speed scimitar
ivory dagger is just masterwork.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Cast detect magic and spell check
SpellCraft: 1d20 + 12 ⇒ (20) + 12 = 32


Male Human Rogue6/Clr1 Current Map

The dagger is a +3 defending dagger.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu helps collect the remains and to make sure the ship is clear of remains and treasure.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Know Engineering, in case of smuggler holds etc: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas nods to Uraisa and points towards the tunnel. He kneels and takes Bonedeuce's dagger. Standing he indicates the other items to the rest of the party.


Leialoha helps Oro-Tu take a last look around before departing, knowing that the items will be more use to the rest of the group.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26


Male Human Rogue6/Clr1 Current Map

The tunnel is lightless and proceeds about 200' upwards.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa falls into her usual spot in line, and starts using her heightened senses to scan for trouble.

Perception 1d20 + 22 ⇒ (6) + 22 = 28


Male Human Rogue6/Clr1 Current Map

This cave is as dark as the passage leading here and almost as
damp. The hidden grotto sits above sea level.


Leialoha casts a light cantrip and letting the warriors take the lead, follows up the tunnel toward the hidden grotto.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa takes her usual spot second in line as they head toward the hidden tunnel.


Male Human Rogue6/Clr1 Current Map

The grotto is full of sharks!
roll init


Init: 1d20 + 3 ⇒ (18) + 3 = 21


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Init. 1d20 + 6 ⇒ (1) + 6 = 7


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

init: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Male Human Rogue6/Clr1 Current Map

init Aurora: 1d20 + 2 ⇒ (1) + 2 = 3
init sharks: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human Rogue6/Clr1 Current Map

Init Order Round One
Leialoha
sharks
Silas
Uraisa
Oro-Tu
Aurora


Leialoha narrows his eye at the sight of the sharks, "Where there are sharks, there must be Dajobas. Hold a moment." The wizard pulls a rod out of his belt and sends a ball of electricity flying toward the group of sharks where it bursts in blast catching as many as he can.
Using maximize metamagic rod to cast an empowered fireball and using versatile evocation to change it to electricity. 94 hp of electricity damage. DC 21 Reflex save for half (47 hp).

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