
baldwin the merciful |

RD 1: Abbot
The two priest in the room react to this sudden suprise,
The shaken priest by the altar, will take a 5 ft step to R,4 then send healing surge for his undead,
channel negative energy: 2d6 ⇒ (4, 2) = 6
The priest between the altar and the congregation,
sends forth a wave of negative energy inflicting harm on every PC,
neg energy, Will DC 23, (17+ 6 for desecration): 5d6 ⇒ (5, 6, 2, 1, 5) = 19
*19 Hp of damage/8 if save made

Karnog Kegmeister |

1d20 + 10 ⇒ (9) + 10 = 19 will
Destroy these blasphemous priests! Their faith is foul and profane!
Shaking out his lasso, Karnog throws it over the head of the shaken priest by the altar.
1d20 + 5 ⇒ (2) + 5 = 7 touch
7 rds divine favor, 8 rds SoF, 33/51 hp

Desmond Aeros |

I couldn't make that save with a nat 20
Desmond gasps as his flesh begins to be cut open by the magic, but presses the attack on the priest he hit earlier.
Attacks: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (17) + 8 = 25
Damages: 1d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (3) + 1 = 4
"Could use a hand up here!"

baldwin the merciful |

A nat 20 would be an automatic save though.
Karnog you clearly understand that there are two evil clerics here, a powerful abbot and an under-priest. You know the one in R, 2 on the level below the altar is the leader. Looking at your companions, it's unlikely they could survive more than one, or maybe two, of those surges.

Karnog Kegmeister |

Plan was to grab the priest and yank him into the cauldron. That idea is rapidly expiring.
Those surges can't hurt you if you blick line of effect! Or grab their holy symbols!

Grimm Sharpest |

Will save: 1d20 + 10 ⇒ (15) + 10 = 25
AS rippling lines of blood open up on his flesh, Grimm realizes their error.
Gorum's spit! Where's that bastard?

Kalim Gudlavaletti |

Will: 1d20 + 6 ⇒ (4) + 6 = 10
"Abbpt, you are as false as all your kind! Your meager attempts to contact other dimensions pale in the darkness of the Void! BURN!"Ranged Touch Attack: 1d20 + 4 ⇒ (14) + 4 = 18Fire Damage: 4d6 ⇒ (5, 5, 1, 4) = 15

Grimm Sharpest |

Buffs: Divine Favor, +2 sacred Judgement to AC, +2 deflection SoF. Current AC: 23/T16/FF21
Grimm offers a prayer to Gorum, Alright ye f#*king whores, I'll pull ye outta the sh!t. GORUUUM! as he DOUBLE MOVES to S1, Taking multiple AOO's, hope the dice roller hates Baldwin!

Malcolm Cavendish |

Round 2, Bond 2/50 Rounds, Smite Evil (AC: 20)
Malcolm moves around the cauldron to R5, and calls upon the power of Abadar to Smite the enemy in R4.
BS Att: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
BS Dam: 1d10 + 5 + 5 + 2d6 ⇒ (1) + 5 + 5 + (1, 3) = 15

baldwin the merciful |

Kalim I assume you did the attack on the Abbot, is there a reflex save? Which spell did your use
Rd 2: update
Initiative:
Desmond - steps up and hit the underpriest for 4 Hp.
Kalim - range touch attack on the Abbot for 15 HP
zombies
Acolytes
Malcolm - will move to R,5 and hitting and smiting R,4, the under priest will fall to the ground dead.
Vatilda
Grimm
Karnog
Abbot
I'll update Grimm's action once I take the zombies and acolytes, then the AOOs.

baldwin the merciful |

AOO vs Grimm:
zombie: 1d20 + 5 ⇒ (18) + 5 = 23;damage: 1d6 + 5 ⇒ (3) + 5 = 8
The zombie strikes hard with his limbs sending a pain through the determined dwarf. the dwarf continues forward when the acolyte swings his morning star,
acoylte: 1d20 + 5 ⇒ (1) + 5 = 6;damage: 1d8 + 2 ⇒ (6) + 2 = 8
dex: 1d20 + 0 ⇒ (4) + 0 = 4
his weapon slips out of his hands as the dwarf rushes by.

baldwin the merciful |

Rd2: Acoytles
Two acoytles converge on Des with their morning star
acoylte: 1d20 + 5 ⇒ (10) + 5 = 15;damage: 1d8 + 2 ⇒ (2) + 2 = 4
acoylte: 1d20 + 5 ⇒ (4) + 5 = 9;damage: 1d8 + 2 ⇒ (2) + 2 = 4
Both miss.
I already had one (s4) drop his weapon.
the other one attacks Grimm
acoylte: 1d20 + 5 ⇒ (12) + 5 = 17;damage: 1d8 + 2 ⇒ (1) + 2 = 3
misses

baldwin the merciful |

Rd 2: update
Initiative:
Desmond - steps up and hit the underpriest for 4 Hp.
Kalim - range touch attack on the Abbot for 15 HP
zombies - move or attacked
Acolytes - moved attacked
Malcolm - will move to R,5 and hitting and smiting R,4, the under priest will fall to the ground dead.
Vatilda
Grimm - ran to S1
Karnog
Abbot

Karnog Kegmeister |

Karnog charges the acolyte in his line of sight. (P5)
1d20 + 10 ⇒ (18) + 10 = 28 warhammer; 1d8 + 5 ⇒ (6) + 5 = 11
Die! Grab that priest's symbol of power!

Vatilda Lateef |

Unaware of what is being said by the others, Vatilda takes a step back, and fires a dark bolt at the zombie beside her.
5'step to Q,8
eldritch bolt vs S,8: 1d20 + 5 ⇒ (8) + 5 = 13
force damage: 1d8 + 2 ⇒ (2) + 2 = 4

baldwin the merciful |

Desmond Aeros |

Desmond gives a nod to Grimm, waiting for him to step over and distract the acolyte before bringing his swords down on his back.
Attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damages: 1d6 + 1 + 3d6 ⇒ (5) + 1 + (6, 1, 2) = 151d6 + 1 + 3d6 ⇒ (4) + 1 + (5, 5, 4) = 19

Grimm Sharpest |

Wanting to vent his rage on SOMETHING, GGrimm swings hard at the acolyte in T1,
2 hand PA,DF: 1d20 + 8 + 3 - 1 ⇒ (9) + 8 + 3 - 1 = 19
Damage: 2d6 + 6 + 3 + 3 ⇒ (3, 1) + 6 + 3 + 3 = 16
Then moves to O2 to provide support to Desmond.

baldwin the merciful |

RD 3: Acoylte
The acoylte in P, 5 attacks Karnog:
acoylte: 1d20 + 5 ⇒ (17) + 5 = 22;damage: 1d8 + 2 ⇒ (8) + 2 = 10
Striking the cleric hard. I think the 22 hits.
The one in(s4) reaches down to pickup his dropped his weapon, provoking an AOO from Malcolm, the then strikes at Malcolm (if he survives)
acoylte: 1d20 + 5 ⇒ (5) + 5 = 10;damage: 1d8 + 2 ⇒ (3) + 2 = 5
missing with his upward swing.
the other one in T,1 attacks Grimm
acoylte: 1d20 + 5 ⇒ (4) + 5 = 9;damage: 1d8 + 2 ⇒ (4) + 2 = 6
Missing.

baldwin the merciful |

RD 3: Zombies
The zombie in S,8 steps up 5 ft to R,8 and attacks Vatilda
zombie: 1d20 + 5 ⇒ (17) + 5 = 22;damage: 1d6 + 5 ⇒ (1) + 5 = 6
Zombie in P,4 attacks Des
zombie: 1d20 + 5 ⇒ (18) + 5 = 23;damage: 1d6 + 5 ⇒ (1) + 5 = 6
The Zombie in S,1 strikes at Grimm's legs from his lower position,
zombie: 1d20 + 5 ⇒ (9) + 5 = 14;damage: 1d6 + 5 ⇒ (6) + 5 = 11
The zombie in P,1 moves make to cover the northern hall O,-1.

Malcolm Cavendish |

Round 3, Bond 3/50 Rounds
Malcolm takes his AoO as the Acolyte bends to pick something up.
BS Att: 1d20 + 11 ⇒ (17) + 11 = 28
BS Dam: 1d10 + 5 + 2d6 ⇒ (7) + 5 + (1, 3) = 16
assuming that kills the Acolyte, Malcolm will move to T2 and attack the other Acolyte.
BS Att: 1d20 + 11 ⇒ (1) + 11 = 12
BS Dam: 1d10 + 5 + 2d6 ⇒ (5) + 5 + (6, 2) = 18
If my AoO ddid not kill the first Acolyte then I will apply the second attack to him as well.

Vatilda Lateef |

Round 3
Vatilda steps back and blasts the zombie with a dark bolt of force.
eldritch: 1d20 + 5 ⇒ (10) + 5 = 15 vs Touch AC
1d8 + 2 ⇒ (8) + 2 = 10
5'step to P,7

baldwin the merciful |

Karnog Kegmeister |

Sorry, boards were down & I didn't see this til now
Bringing his hammer back around, Karnog swings at the acolyte in front of him agaim.
1d20 + 8 ⇒ (15) + 8 = 23 to hit, 1d8 + 5 ⇒ (4) + 5 = 9 (+2 to hit if I can 5' step and flank with Malcolm)