Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

RD 1: Abbot

The two priest in the room react to this sudden suprise,

The shaken priest by the altar, will take a 5 ft step to R,4 then send healing surge for his undead,

channel negative energy: 2d6 ⇒ (4, 2) = 6

The priest between the altar and the congregation,

sends forth a wave of negative energy inflicting harm on every PC,

neg energy, Will DC 23, (17+ 6 for desecration): 5d6 ⇒ (5, 6, 2, 1, 5) = 19
*19 Hp of damage/8 if save made

Map after Priests act


Evil GM

Rd 2:

Initiative:

Desmond
Kalim
zombies
Acolytes
Malcolm
Vatilda
Grimm
Karnog
Abbot

RD 2 Map


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

will save: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 10 ⇒ (9) + 10 = 19 will

Destroy these blasphemous priests! Their faith is foul and profane!

Shaking out his lasso, Karnog throws it over the head of the shaken priest by the altar.

1d20 + 5 ⇒ (2) + 5 = 7 touch

7 rds divine favor, 8 rds SoF, 33/51 hp


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I couldn't make that save with a nat 20

Desmond gasps as his flesh begins to be cut open by the magic, but presses the attack on the priest he hit earlier.

Attacks: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (17) + 8 = 25
Damages: 1d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (3) + 1 = 4

"Could use a hand up here!"


Evil GM

A nat 20 would be an automatic save though.

Karnog you clearly understand that there are two evil clerics here, a powerful abbot and an under-priest. You know the one in R, 2 on the level below the altar is the leader. Looking at your companions, it's unlikely they could survive more than one, or maybe two, of those surges.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

1d20 + 2 ⇒ (6) + 2 = 8

Ah well


Evil GM

Desmond step up and hits the under-priest twice more but the vile demon follower simply snarls at the thief. "Your heart will fill the cauldron tonight."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond laughs. "I know a few ladies who'd tell you I have none!"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Plan was to grab the priest and yank him into the cauldron. That idea is rapidly expiring.

Those surges can't hurt you if you blick line of effect! Or grab their holy symbols!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Will: 1d20 + 6 ⇒ (10) + 6 = 16


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Will save: 1d20 + 10 ⇒ (15) + 10 = 25

AS rippling lines of blood open up on his flesh, Grimm realizes their error.
Gorum's spit! Where's that bastard?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Will: 1d20 + 6 ⇒ (4) + 6 = 10

"Abbpt, you are as false as all your kind! Your meager attempts to contact other dimensions pale in the darkness of the Void! BURN!"Ranged Touch Attack: 1d20 + 4 ⇒ (14) + 4 = 18Fire Damage: 4d6 ⇒ (5, 5, 1, 4) = 15


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Buffs: Divine Favor, +2 sacred Judgement to AC, +2 deflection SoF. Current AC: 23/T16/FF21

Grimm offers a prayer to Gorum, Alright ye f#*king whores, I'll pull ye outta the sh!t. GORUUUM! as he DOUBLE MOVES to S1, Taking multiple AOO's, hope the dice roller hates Baldwin!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 2, Bond 2/50 Rounds, Smite Evil (AC: 20)

Malcolm moves around the cauldron to R5, and calls upon the power of Abadar to Smite the enemy in R4.

BS Att: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
BS Dam: 1d10 + 5 + 5 + 2d6 ⇒ (1) + 5 + 5 + (1, 3) = 15


Evil GM

Everyone can see Grimm's diadam is glowing and the dwarf can feel his scalp become warm.


Evil GM

Kalim I assume you did the attack on the Abbot, is there a reflex save? Which spell did your use

Rd 2: update

Initiative:

Desmond - steps up and hit the underpriest for 4 Hp.
Kalim - range touch attack on the Abbot for 15 HP
zombies
Acolytes

Malcolm - will move to R,5 and hitting and smiting R,4, the under priest will fall to the ground dead.

Vatilda
Grimm
Karnog
Abbot

I'll update Grimm's action once I take the zombies and acolytes, then the AOOs.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Yay! My next char is a ranger!!


Evil GM

AOO vs Grimm:

zombie: 1d20 + 5 ⇒ (18) + 5 = 23;damage: 1d6 + 5 ⇒ (3) + 5 = 8

The zombie strikes hard with his limbs sending a pain through the determined dwarf. the dwarf continues forward when the acolyte swings his morning star,

acoylte: 1d20 + 5 ⇒ (1) + 5 = 6;damage: 1d8 + 2 ⇒ (6) + 2 = 8

dex: 1d20 + 0 ⇒ (4) + 0 = 4

his weapon slips out of his hands as the dwarf rushes by.


Evil GM

RD 2: Zombies

The zombie in T,8 steps up 5 ft to S,8 and attacks Vatilda

zombie: 1d20 + 5 ⇒ (1) + 5 = 6;damage: 1d6 + 5 ⇒ (1) + 5 = 6

Zombie in P,4 attacks Des

zombie: 1d20 + 5 ⇒ (5) + 5 = 10;damage: 1d6 + 5 ⇒ (1) + 5 = 6

The remaining two zombies move forward.


Evil GM

Rd2: Acoytles

Two acoytles converge on Des with their morning star

acoylte: 1d20 + 5 ⇒ (10) + 5 = 15;damage: 1d8 + 2 ⇒ (2) + 2 = 4

acoylte: 1d20 + 5 ⇒ (4) + 5 = 9;damage: 1d8 + 2 ⇒ (2) + 2 = 4

Both miss.

I already had one (s4) drop his weapon.

the other one attacks Grimm

acoylte: 1d20 + 5 ⇒ (12) + 5 = 17;damage: 1d8 + 2 ⇒ (1) + 2 = 3

misses


Evil GM

Rd 2: update

Initiative:

Desmond - steps up and hit the underpriest for 4 Hp.
Kalim - range touch attack on the Abbot for 15 HP
zombies - move or attacked
Acolytes - moved attacked

Malcolm - will move to R,5 and hitting and smiting R,4, the under priest will fall to the ground dead.

Vatilda

Grimm - ran to S1

Karnog
Abbot

Updated Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog charges the acolyte in his line of sight. (P5)

1d20 + 10 ⇒ (18) + 10 = 28 warhammer; 1d8 + 5 ⇒ (6) + 5 = 11

Die! Grab that priest's symbol of power!


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Unaware of what is being said by the others, Vatilda takes a step back, and fires a dark bolt at the zombie beside her.

5'step to Q,8
eldritch bolt vs S,8: 1d20 + 5 ⇒ (8) + 5 = 13
force damage: 1d8 + 2 ⇒ (2) + 2 = 4


Evil GM

Vatilda's force attack hit hits zombie in S,8 thudding hard but the creature is still on it's feet.

Karnog charges the acolyte and crushes down with his warhammer rocking his world but he's still up.


Evil GM

RD 2: Abbot

The abbot sees the furious dwarf charge through his defenders and he withdraws as a full round action down the side norther corridor.

Updated Map


Evil GM

RD 3

Desmond -
Kalim -
Acolytes -

Malcolm -

Vatilda

Grimm -

Karnog
Abbot

RD 3 Map


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

What square is the abbot in T1?


Evil GM

The abbot before he withdrew was in R,2. The northern hall is located at O/N,-1. The person in T,1 is an acolyte.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Forgot the color guide, what are the purple ones again?


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ready to post. I am down in initiative but if you stay where you are when my turn comes up I'll flank with you Desmond


Evil GM

Yellow=zombie, red=abbot and under priest, purple=acolytes


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond gives a nod to Grimm, waiting for him to step over and distract the acolyte before bringing his swords down on his back.

Attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damages: 1d6 + 1 + 3d6 ⇒ (5) + 1 + (6, 1, 2) = 151d6 + 1 + 3d6 ⇒ (4) + 1 + (5, 5, 4) = 19


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim walks to Karnog and tries to stab the acolyte in front of him. Touch Attack: 1d20 + 5 ⇒ (2) + 5 = 7Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Evil GM

Desmond hits and kills the acolyte.

Kalim misses.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Wanting to vent his rage on SOMETHING, GGrimm swings hard at the acolyte in T1,

2 hand PA,DF: 1d20 + 8 + 3 - 1 ⇒ (9) + 8 + 3 - 1 = 19
Damage: 2d6 + 6 + 3 + 3 ⇒ (3, 1) + 6 + 3 + 3 = 16

Then moves to O2 to provide support to Desmond.


Evil GM

RD 3: Acoylte

The acoylte in P, 5 attacks Karnog:

acoylte: 1d20 + 5 ⇒ (17) + 5 = 22;damage: 1d8 + 2 ⇒ (8) + 2 = 10

Striking the cleric hard. I think the 22 hits.

The one in(s4) reaches down to pickup his dropped his weapon, provoking an AOO from Malcolm, the then strikes at Malcolm (if he survives)

acoylte: 1d20 + 5 ⇒ (5) + 5 = 10;damage: 1d8 + 2 ⇒ (3) + 2 = 5
missing with his upward swing.

the other one in T,1 attacks Grimm

acoylte: 1d20 + 5 ⇒ (4) + 5 = 9;damage: 1d8 + 2 ⇒ (4) + 2 = 6

Missing.


Evil GM

RD 3: Zombies

The zombie in S,8 steps up 5 ft to R,8 and attacks Vatilda

zombie: 1d20 + 5 ⇒ (17) + 5 = 22;damage: 1d6 + 5 ⇒ (1) + 5 = 6

Zombie in P,4 attacks Des

zombie: 1d20 + 5 ⇒ (18) + 5 = 23;damage: 1d6 + 5 ⇒ (1) + 5 = 6

The Zombie in S,1 strikes at Grimm's legs from his lower position,

zombie: 1d20 + 5 ⇒ (9) + 5 = 14;damage: 1d6 + 5 ⇒ (6) + 5 = 11

The zombie in P,1 moves make to cover the northern hall O,-1.

Map after the acolytes and zombies actions


Evil GM

Grimm hits the acolyte in but he is still on his feet.

Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 3, Bond 3/50 Rounds

Malcolm takes his AoO as the Acolyte bends to pick something up.

BS Att: 1d20 + 11 ⇒ (17) + 11 = 28
BS Dam: 1d10 + 5 + 2d6 ⇒ (7) + 5 + (1, 3) = 16

assuming that kills the Acolyte, Malcolm will move to T2 and attack the other Acolyte.

BS Att: 1d20 + 11 ⇒ (1) + 11 = 12
BS Dam: 1d10 + 5 + 2d6 ⇒ (5) + 5 + (6, 2) = 18

If my AoO ddid not kill the first Acolyte then I will apply the second attack to him as well.


Evil GM

RD 3 update

Desmond - hit and killed and acolyte
Kalim - missed

Zombies - attacked
Acolytes - attacked

Malcolm -

Vatilda -

Grimm - killed acolyte

Karnog -
Abbot - gone


Evil GM

Malcolm kills the acolyte who was reaching for his weapon during the AOO.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 3

Vatilda steps back and blasts the zombie with a dark bolt of force.

eldritch: 1d20 + 5 ⇒ (10) + 5 = 15 vs Touch AC
1d8 + 2 ⇒ (8) + 2 = 10
5'step to P,7


Evil GM

The zombie crashes down destroyed from Vatilda's attack.


Evil GM

Karnog has an action remaining for RD 3


Evil GM

RD 3: Malcolm

Malcolm moves to near Grimm and attacks the zombie. Is it a slashing weapon in your hand?


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Yes...Bastard Sword.


Evil GM

Then the zombie is still upright after your attack.


Evil GM

Karnog has his action remaining in RD 3.

RD 4:

Desmond -
Kalim -

Zombies -
Acolytes -

Malcolm -

Vatilda -

Grimm -

Karnog -
Abbot - gone

RD 4 Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Sorry, boards were down & I didn't see this til now

Bringing his hammer back around, Karnog swings at the acolyte in front of him agaim.

1d20 + 8 ⇒ (15) + 8 = 23 to hit, 1d8 + 5 ⇒ (4) + 5 = 9 (+2 to hit if I can 5' step and flank with Malcolm)

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