Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 4

Vatilda sees Malcolm tending to his own wounds. She stows her mace, and begins chanting.
She finishes by tapping Malcolm on the shoulder.

cure moderate: 2d8 + 5 ⇒ (3, 1) + 5 = 9


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

And that's what you get, you undead monsters!"

Karnog drops his hammer and draws his dagger, his only slashing weapon, and cuts at the zombie to his left (blue).

1d20 + 5 ⇒ (6) + 5 = 11 to hit, 1d4 + 2 ⇒ (4) + 2 = 6 damage


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

RTA: 1d20 + 4 ⇒ (14) + 4 = 18acid damage: 1d6 + 2 ⇒ (1) + 2 = 3 Kalim fires at Karnog's foe.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond laughs as he dances out of the way, flipping over sideways and bringing a sword down, then reversing and bringing the other up.

Attacks: 1d20 + 8 ⇒ (1) + 8 = 91d20 + 8 ⇒ (19) + 8 = 27
Confirm: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Damage: 1d6 + 1 ⇒ (3) + 1 = 4 x2=8


RD 4: Z3 - Zombie (blue)

the creature attacks Karnog with it's morning star,

att: 1d20 + 4 ⇒ (12) + 4 = 16;dam: 1d8 + 4 ⇒ (4) + 4 = 8

"Killlllllllllllllllllllllll"

As the creature misses the cleric.

Kalim splashes the creature with acid, further injuring it.

Karnog follows up with a likewise wild slash.


Evil GM

Desmond roll a dex check to see if you dropped the weapon with the Nat 1 roll.


Evil GM

RD 4 update:

Vatilda - healed 9 Hp on Malcolm
Grimm - hit destroying Z1, yellow, creature
Z3 (blue) - missed Karnog
Desmond -
Z2 - destroyed
Kalim - acid splash Z3 for 3 HP
Karnog - missed his dagger slash
Z1 (yellow) - destroyed after Grimm's RD 4 attack
Malcolm
Z4 (West


Evil GM

The second blade the scout is wielding hits it's purchase, destroying the last cyan zombie. Leaving a sole creature to wage battle.

Updated Rd 4 Map

Malcolm has his RD 4 action remaining.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Reflex: 1d20 + 9 ⇒ (16) + 9 = 25


Evil GM

There is only one zombie remaining.

RD 4 action remaining: Malcolm

RD 5:

Vatilda -
Grimm -
Z3 (blue) -
Desmond -
Z2 - destroyed
Kalim -
Karnog -
Z1 (yellow) - destroyed
Malcolm
Z4 (West) - destroyed

Everyone but Grimm can make a perception (sight) check.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Seeing the second last creature fall, Grimm (as was typical for him) attempts to take the glory.
Hold yer spells and go defensive, Me sword is hungry!

2 hand attack, PoF, PA, DF: 1d20 + 8 + 1 - 1 + 3 ⇒ (17) + 8 + 1 - 1 + 3 = 28
2 hand damage DF, PoF, PA: 2d6 + 6 + 3 + 1 + 3 ⇒ (4, 6) + 6 + 3 + 1 + 3 = 23

Bwahahaha!


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Perception: 1d20 + 9 ⇒ (1) + 9 = 10


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm sings a battle hymn for this last foe, (one he wrote himself after a reworked drinking song),We are the battle Ragers! Most Wildest are we.... SMASH! Ragin, Killin, Whorin' no matter where we be!

When it becomes apparent the remains are well and truly smashed and not going to rise and looks at everyone staring at the crazy dwarf wearing a Diadem on his head.
...What?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Dwarven culture certainly never ...disppoints."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 11 ⇒ (19) + 11 = 30 perception (+2 dealing with stonework/earth)

"The Warrior hardly speaks for all dwarven culture, that's for certain. Who is injured?"


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Karnog Kegmeister wrote:

1d20+11 perception (+2 dealing with stonework/earth)

"The Warrior hardly speaks for all dwarven culture, that's for certain. Who is injured?"

Hog sh!t Karnog. Don't pretend ye ain't

never drunk yeself stupid or slept with someone whose name ye don't remember! Gorum's a$$, WE invented brewing.
The dwarf speaks with a smile and their is no hostility in his tone, more one of someone speaking honestly when another attempts to play down a story.

The dwarf doesn't bother to mention his wounds but given the amount of blood fflowing down his arms it was clear he was pretty badly wounded.

He draws his Wand.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Malcolm was obviously badly hurt so he helps him as well.
CLW Malcolm: 1d8 + 1 ⇒ (3) + 1 = 4

CLW Malcom: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"I actually spent a bit of time among the dwarves when I was doing a job, and I have to agree with both of you. Humans hardly have as much fun drinking, but they have quite an interesting culture."


Evil GM

Karnog and Desmond each notice that the diadem that Grimm is wearing is not longer glowing.

The chamber itself is filled with coffins. The zombies have 9 morning stars and 12 tattered but functional studded leather armor among their gear. They carry no coin, gems or jewelry.

There is a western hall and side chamber and a downwards staircase in the south.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond pries two of the morningstars out of the dead hands and slides them into his belt. "Well, I suppose we can check the coffins now."


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm feels the top of his head and attempts to pull it off.
Someone wanna detect magic on this?


Evil GM

The wooden coffins are filled with tattered human bones. the skeletons, do not move, they wear green ceremonial robes, thread bare now but once fine in quality. You do find a small emerald ring in each coffin, along with two gold pieces covering their eyes.

A total of 16 rings each valued at 100 GPs and 32 GP. The most valuable individual item that you found is the diadem that Grimm is wearing on his head.

It will take you 30 minutes to do the search.


Evil GM

The diadem doesn't move when Grimm tugs at it. It feels like it is pinching your hair and scalp when you grab it.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Well done, all. I would prefer that we rest, if possible.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I was not injured by the zombies, Warrior Grimm. And I would greatly appreciate a quality ale about now. In fact, I believe I shall have at least a passable one."

Karnog pulls out his everfull mug and fills it with ale before quaffing it down.

"Say, that glowing crown thing, I noticed it has stopped. What's going on with that?"

Karnog grabs a morningstar as well, sliding it into his belt next to the dagger.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Ah I wonder, does it detect undead? When we got rid of them all it stopped glowing."


Evil GM

Does anyone have detect magic they can cast on and examine the diadem.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

It IS on his head but Grimm tries to DETECT MAGIC and Spellcraft the diadem.
(It IS in his possession)

Damn thing is stuck. See if it'll come off will ye?
Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16

Vatilda might not be online.
She knows Detect Magic and has Spellcraft, assuming she would cast it

Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond glances curiously at it, trying not to laugh.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

I highly doubt it, but is there anything a disable device check would do to help?


Evil GM

The diadem looks like a golden crown, it looks more feminine than masculine in nature, as Desmond tries to contain the laughter. It is perched on Grimm's head and barely moves as it is clearly anchored to his scalp. The smooth gold is of exquisite quality and it is cool to the touch.

I'll let Vatilda roll her spellcraft coupled with a detect magic on the diadem.

Desmond you can try a DD, and roleplay it out.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

If we are resting in this room, I suggest we block the two hallways with some of these wooden caskets.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Disable Device: 1d20 + 13 ⇒ (6) + 13 = 19

Desmond gets out his small tools, trying to separate the connection between the diadem and the skull, being careful not to nick Grimm as he does so.


Evil GM

Desmond when your trying to dislodge the diadem you cna't get under it, it is as if the dang thing is welded to the dwarf's scalp.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"It's either a really good adhesive or magic, I don't think I can do much about this."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"A magical crown which reacts to undead and cannot be removed? That doesn't sound too...wholesome."


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Can he control undead with it?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"So strange that blindly wearing magic items might be a poor idea. "


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm looks cranky.
Didn't put it on. Sure of it. Took it down, we saw the monsters and I stowed it in me bag. I dunno how the bloody thing got on me head. Cursed it is.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Vatilda walks around Grimm.. she inspects the crown with arcane sight.

spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19


Evil GM

Vatilda you know the diadem radiates two magical aura's, a strong necromancy and a faint divination.

Vatilda:
Your certain that the item is not cursed and it is a warning divination for the detection of undead. There is command undead aspect to the diadem which you suspect is activated by a magic word, or phrase, most likely something from this Frog-God's language.


Evil GM

You can prepare the room to sleep in but you figure there are three ways into this room and it's quite large and you'd be spread out in it's defense, thus there is a risk of being overrun by a larger group. On the other hand, the side tunnel that you approached from near the collapsed hallway is much easier to defend as there are two much narrower access points, so defense would be easier.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

After inspecting the crown, Vatilda relates her findings...
"Nothing to fear... it is not cursed. It is simply alerting you to the presence of undead in the area. It should also bestow a limited ability to dominate the motor functions of the undead. Maybe if you find a vendor who sells phrasebooks of the Frog God, you could stumble across the command word..."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"If it's not cursed, why won't it come off his noggin?"


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

"I suspect user error. Dwarves are as notorious as gremlins for fouling up magic."


Evil GM

Vatilda:
You suspect there is a command word need to remove it, sort of like a theft deterrent.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

"Some items which have been imbued with profane potency from the souls of the dead, hold echoes of sycophantic fear which have a incomprehensible compulsion to serve.
It does not want to fail the wearer, and it will stay on his head until it understands that it is the will of the wearer for it to be removed. Again... a command word or phrase which could be as simple as "get off my head" in the tongue of the Frog God might be all that is needed.
"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I...see...not cursed, but infused with profane energy and suffused with the will of the unquiet dead. Nicely done, Warrior. "

Karnog shakes his head slowly, before looking for a place to bed down securely.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm actually looks curious.
Well, sh!t at least it might be useful.
A weapon is a weapon. So it'll glow when undead are near? Mebbe we can look around this level ta find a clue ta the command word?


Evil GM

Can you all provide me the watch order?

Map of the defensible position that I mentioned.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Well I suppose light conditions don't really matter in here. We could do three watches of two, that way we have one person on each opening."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"That might work. It'd behoove us to move some of these caskets, make a barrier at the entrance way. "

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