Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond throws up his hands and goes silent. Despite all his prodding he knows that in an open battlefield Kalim would likely drop him in a second.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

undercommon:
"Is this someone we know? It seems strange that we should run into a friend of tour's in this plane?"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Undercommon:
"A new associate, perhaps? I hesitate to consider her a friend just yet. She provided food and information, at least, instead of violence or threats. If her intelligence proves true, and we can eliminate this orc, we will be on the way out of here and back home."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung aims a buttered roll at Desmond

1d20 + 18 ⇒ (8) + 18 = 26
Shaddap and eat!

What is wandering about with the orc?


Evil GM
Grungsdi wrote:

Grung aims a buttered roll at Desmond

1d20+18
Shaddap and eat!

What is wandering about with the orc?

I can totally see Grung throwing a buttered roll at Desmond.


Evil GM

The Keeper responds to Grung's question. "About a year ago a small band of Kytons found their way into this demiplane. Pilum was one of a pack of dreaded kyton that invaded the demesne. I managed to put down 5 of them but Pilum has been difficult. He has now allied with Hrourvex
to wrest control of the plane from me."

She pauses a bit then continues, "Despicably cruel and equally horrible to gaze upon, kytons are evil fiends who feed on the fear and suffering of mortals through painful supernatural means. Their monstrous appearances vary, but their stoic and amoral dispositions are universal, for no kyton cares anything for the plights typical of the creatures they prey upon. They are beings wholly dedicated to metamorphosis achieved through horrific trials of self-mutilation and the mystical power provided them by their sapping of mortal anguish. They thrive in the shadow planes and areas where light and darkness meet." She spreads her arms wide. "They thought this was the perfect place."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond eats his buttered roll in silence.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog nods towards Desmond and raises his mug once more.

"Lad, you have the right idea, for now. Enjoy the good and tasty things while you have the chance, surrounded by friends and allies. Keep this thought in mind next time you have the hankering to delve into the disease pits or gather carnal knowledge of the undead."

The dwarf tucks into the food and chuckles behind his beard at the rogue.


Evil GM

"You've may have heard of chain devils." She states. "They are a...um...variation of the kyton breed. The one that roams this plane is quite powerful." She warns. "Let this foo heal you and bring you comfort. You journey soon, but do you have any remaining questions."

She pauses, "While you finish this task, I'll research the knowledge of many tomes, to see what can be discovered about those Shrines of Powers."


Evil GM

"Do you have any remaining questions?"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"My lady, I am ignorant about much, and your land is counted part of my gaps. But like these Kytons invading here, the Void and its elder 'gods' surely will invade all planes. I am in your debt for your help here, but existence itself compells me to seek your eventual alliance against the Void."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Caster Level for Heroes' Feast?

Heroes' Feast:

1d20 + 4 ⇒ (14) + 4 = 18 kn:planes to know of weaknesses of Kytons

"Is the Kyton immune or resistant to certain kinds of attacks? I have lots of magic remaining, just a bit of healing burst power remaining, That, plus another protective blessing of Torag, and plenty of potions in reserve. Do they have any weaknesses, or this one in particular? "


Evil GM

Karnog you've heard of Kyton's before.

Knowledge:
Commonly referred to as chained devils but you know that is overall generalization. Creatures such as this enjoy pain and self mutilation and their restorative abilities tend to get stronger the more pain it can endure. You also know that a Kyton's gaze is unnerving to most mortal souls.

Felic do you want make a knowledge planes check?


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas quickly ponders what she knows.
KnowPlanes: 1d20 + 14 ⇒ (5) + 14 = 19


Evil GM

Felic read Karnog's spoiler plus what follows.

know:
You know that certain kytons have spell resistance and are resistant and immune to cold and can regenerate.


Evil GM

The party benefits for the heroes feast that the Keeper provides. She then walks the group down the wavy cobbled path that leads towards, she reminds you "find the orca and the kyton retrieve the weapon. then come back and I'll have some answers regarding the Shrines of Power. Follow the gem....follow the gem."

Sorry about the delay, I had to go out of town for a bit.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

What was the CL for the heroes feast? Temp HP is 1d8+(1/2 CL) of the caster.

Spoiler:
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.

"Aye, we will be back. I hope, for all our sakes, that your information proves correct. And thank you for the feast, I'm grateful for it."

Karnog checks his shield and hammer, looks over the party, and nods his braided head with a jingle of mail.

"I can align weapons, and have lots of healing remaining. I also have a whole lot of potions, so sound off if you need a resupply of anything."

See loot sheet linked in my name, sound off if you want any of the potions.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"It has been an honor, madam."


Evil GM

Karnog it was 14th CL, so it is +7 HP.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d8 + 7 ⇒ (4) + 7 = 11 Temp HP to everyone who ate at the feast, plus some other bonuses. Check the spoiler tab above for specifics


Evil GM

Who is carrying the gem?

The group begins to walk along the cobblestones which eventually fade away to a soft spongy trail. The giant moon shines above but it's greys glow. Eventually you arrive a fork in the road.

Which way are you heading?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Karnog seems right


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog swings the gem towards each fork, hoping it will grow warm as indicated when pointed toward their goal.

"It goes without saying, but be ready for a fight. Any long term magic, or other preparations, make them now. There's no telling what's really out here, or if our host spoke the truth. Be on your guard."

Taking his own advice, Karnog casts barkskin on himself, using his rod if extend to make it last even longer.

+5 Natural Armor for the next 260 min.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond draws his weapons; about all the preparation he can make.


Evil GM

Karnog holds the stone out towards both paths, and it grows slightly warmer when pointing at one of the trails. That path looks as if it turns towards the heart of the twisted dark forest.

I'll assume that you proceed in the direction the warm stone reveals.

The stone continues to stay warm. You eventually come to tri-fork in the road. There is one of those stone fox statues and it is pointing towards the direction you came from. Using the stone for guidance, the middle path grows a bit warmer.

The group continues on...

I need perception rolls.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

perception: 1d20 + 4 ⇒ (16) + 4 = 20


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 20 ⇒ (15) + 20 = 35 perception


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 14 ⇒ (12) + 14 = 26


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Perc: 1d20 + 19 ⇒ (20) + 19 = 39


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Perception: 1d20 + 18 ⇒ (18) + 18 = 36 +6 vs traps


Evil GM

Nobody sees anything with rolls like that. Nada. Ha

The stone shines warmly in Karnog's hand. There are stange sounds coming from just over the next rolling mound...you estimate 100 or so yards away. Due to the terrain and darkness, you can not see what is causing the noise.

What are you going to do and give me a marching order. The trail is 10 feet wide and then falls off into dark thickets and a mucky forest.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Grungsdi & Karnog up front?

Kalim and Nym in the middle.

Desmond & Felicitas taking up the rear?

2x2, with about 10-15' between the pairs?

Just a suggestion, feel free to move around as desired.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung is right next to Karnog


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:


The group continues on...

I need perception rolls.

perc: 1d20 + 10 ⇒ (6) + 10 = 16


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Does the stone light up or just grow warm?


Evil GM
Nym Omriwin wrote:
Does the stone light up or just grow warm?

So far, the stone just grows warmer or cooler.


Evil GM

Moving forward in rows of twos the path begins to get more spongy, and your movement slows as the terrain becomes difficult to traverse. Right now, no 5 ft steps. The lanky old trees look as if they form a canopy of leafless, dead wood over head.

"Ow..ow...OWWWWWWWWWWWWWWWWWWWW," The air erupts in howling. It sounds as if you are surrounded by a back of hungry wolves but you don't actually see any wolves.

Can anyone see invisibility or have truesight?


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas quickly casts see invisibilty.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

As does Kalim.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grungsdi casts See Karnog


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Good man, King Grungsdi, we'll show em!

"What do ye see, lads? I can use my invisibility purge spell, but it's the only one I've got! Do we need it now?"


Evil GM

There are sucking sounds coming form all around you, they eminent the ground and much all around you. Every so often there is a distinctive *plopping* sound as a gas bulb raises to the surface. It smells like sulfur.

I need fort saves DC18 for everyone but Aurura:
If you fail the save you begin to giggle uncontrollable for 1d3 rds, as you think your colleagues are passing gas.

Failure: -4 concentration checks, -2 att/damage, 20% chance of spell failure. Loses all stealth since there is too much laughter.


Evil GM

Karnog the gem has warmed up a few degrees.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

fort: 1d20 + 7 ⇒ (19) + 7 = 26


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 fort. -2 if that is not count as poison.


Evil GM

Felic, Nym, Des, and karnog I need fort saves.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

fort: 1d20 + 9 ⇒ (17) + 9 = 26

+2 if enchantment

SR if spell


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Fort: 1d20 + 8 ⇒ (6) + 8 = 14

Duration: 1d3 ⇒ 2

As the others shake off the effects, Desmond starts laughing uncontrollably and pointing at them.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 14 ⇒ (10) + 14 = 24 Fort, +2 racial vs posion, disease, Spell or SLA, +4 morale vs poison

Everyone gets the +4 Morale vs poison and fear from Heroes Feast, remember, as well as +1 morale on attack rolls and Will saves in general, and 11 temp HP.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Stop farting around Desmond!

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