
Desmond Aeros |

Attack: 1d20 + 20 ⇒ (1) + 20 = 21
Reflex: 1d20 + 17 ⇒ (10) + 17 = 27
Desmond fumbles around and catches his shortsword on the wall next to him, but catches it. "S*@&!" He yells as he ducks the undead blow.
Desmond knows the battle is too hot, and he needs to defend his backliners, so he can't focus the main threats yet. He tumbles backwards and slashes up at the skeleton behind him.
Acrobatics: 1d20 + 24 ⇒ (12) + 24 = 36
Attack: 1d20 + 22 - 3 ⇒ (12) + 22 - 3 = 31
Damage: 1d6 + 9 + 6d6 ⇒ (4) + 9 + (1, 3, 6, 1, 6, 2) = 32
Acrobatics to E7, attack skelly at F7
Current AC is 32, is the attack lands its 38.

baldwin the merciful |

Grungsdi |

Grung smiles as the weapons clang off his armor
Music to me royal ears!
aoo Croaker: 1d20 + 25 - 4 ⇒ (4) + 25 - 4 = 25 for 1d10 + 12 + 8 ⇒ (10) + 12 + 8 = 30

Grungsdi |

Then he starts hacking away, as he tries to make his way towards the red leader. If he kills the one in front of him he will step into the vacated space
Croaker: 1d20 + 25 - 4 ⇒ (7) + 25 - 4 = 28 for 1d10 + 12 + 8 ⇒ (6) + 12 + 8 = 26
Croaker: 1d20 + 120 - 4 ⇒ (19) + 120 - 4 = 135 for 1d10 + 12 + 8 ⇒ (6) + 12 + 8 = 26
to confirm Croaker: 1d20 + 120 - 4 + 4 ⇒ (15) + 120 - 4 + 4 = 135 for 2d10 + 24 + 16 ⇒ (6, 6) + 24 + 16 = 52
Croaker: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25 for 1d10 + 12 + 8 ⇒ (4) + 12 + 8 = 24

baldwin the merciful |

Grung AOO: you hit for 20 points but the skellie is still up.
Initiative Order: RD 1 Update
Desmond - hit for 22 HP
Red enemy - scuffled postions and attacked
Felic -
Grung -you destroy the first skellie in the alley (g:5) and hit the one in H:5.
Kalim - casts suffocation on yellow leader, save failed in RD 1.
Karnog
Nym
yellow enemy
blue enemy
Kalim is drawn into his battle lust and loses his surroundings perspective.
fort save vs suffocation: 1d20 + 7 ⇒ (14) + 7 = 21

baldwin the merciful |

Nym Omriwin |

Ones in the Hungry Pit take another dmg: 4d6 ⇒ (1, 1, 6, 4) = 12
Do we still have stone skin from last battle? Does Blink work here?
Rest of Nym'S turn waiting on answers

baldwin the merciful |

Blink will not work for you here. You are alignment prohibited.
yes stone skin is still in effect. 10min/level. You've been here 20 minutes so far. Between battle, searching, and preparing to leave.

Karnog Kegmeister |

Karnog moves up next to Desmond, drawing his hammer and attacking the skeleton in front.
1d20 + 13 ⇒ (19) + 13 = 32 to hit, for 1d8 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13 bludgeoning & Fite damage.
"This is just slowing us down, we need to be away from this cursed place, fast as possible!"

Nym Omriwin |

Nym mumbles a few words and a pears to become a vibrating haze of himself, then follows Karnog into the fray. His shining rapier blinks appears in his hand. As he draws up next to Karnog he says
Nym cast Blur and moved f5 popping out his sword on the way
Acrobatics: 1d20 + 4 ⇒ (8) + 4 = 12 to avoid AOO from f6

Karnog Kegmeister |

"Seems likely. I wish I had my house monster smash him when I had the chance!"

baldwin the merciful |

Karnog moves up and smashes on of the skellies (F:6), chips of bones break off but the creature is still up.
Nym casts a spell and moves but takes an attack from the skellie that Karnog just whacked.
sword 1, haste: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22;damage: 1d6 ⇒ 2;plus str: 1d3 ⇒ 3
blur, 20 and below miss: 1d100 ⇒ 72

baldwin the merciful |

Initiative Order: RD 1 Update
Desmond - hit for 22 HP
Red enemy - scuffled postions and attacked
Felic -
Grung -you destroy the first skellie in the alley (g:5) and hit the one in H:5.
Kalim - casts suffocation on yellow leader, save failed in RD 1.
Karnog - moved up next to Des and hit skelly F:6 for 13 HP
Nym - cast blur and moved
yellow enemy
blue enemy

baldwin the merciful |

Felicitas you don't see anything strange this round in the midst of the battle. It's a big alley though. Give me anohter perception check next round.
RD 1: Yellow
The yellow leader gasps for breath.
fort: 1d20 + 7 ⇒ (15) + 7 = 22
His trues push forward to join the melee.
Grung take an AOO on either: G: 5 or G:7 sinc ehtey moved through threatened square.
Attack on Nym: G:5
sword 1: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 ⇒ 3;plus str: 1d3 ⇒ 1
blur miss: 1d100 ⇒ 56
Looks like this hit.
Attack on Grung: G: 7
sword 1, flank: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14;damage: 1d6 ⇒ 3;plus str: 1d3 ⇒ 2
Attack on Grung: H:7
sword 1: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 ⇒ 5;plus str: 1d3 ⇒ 2
Attack on Grung: H:6
sword 1: 1d20 + 10 ⇒ (9) + 10 = 19;damage: 1d6 ⇒ 1;plus str: 1d3 ⇒ 2
Grung thought you'd were missing all the attention you normally attract.

baldwin the merciful |

baldwin the merciful |

It's best if everyone give me quick list of active spells and abilities here. For instance Felic has stoneskin (tell me how many HP are remaining) and see invisibility up at least. Also give me current ACs.
This battle could turn ugly real fast and I don't want to hunt around for information.

Karnog Kegmeister |

Current natural HP: 105/112.
Bears Endurance up for ~2min 48 sec, Bears Endurance HP 131/137
Current AC: 26, T 11, FF 25
Stoneskin from Kalim: 110 hp remain
Spells Remaining:
6th: heal, major creation, wind walk
5th: fabricate, breath of life
4th: ~~empty~~
3rd: resist energy (communal), blindness/deafness, invisibility purge
2nd: bear's endurance, silence, weapon of awe, resist energy
1st: ant haul, remove fear, protection from evil, comprehend languages,
shield, shield of faith

Desmond Aeros |

Only active ability is inspire courage. AC fluctuates from round to round, I'll be sure to give updates.
Desmond grins at their bard. There's nothing like that to let him know there was a victory ahead. He jumps and rolls backward, standing up to give her a brief kiss on the cheek before suddenly springing back forwards to slice at the enemy in front of him.
Acrobatics: 1d20 + 24 ⇒ (13) + 24 = 37
Attack: 1d20 + 22 ⇒ (11) + 22 = 33
Damage: 1d6 + 12 + 6d6 ⇒ (1) + 12 + (1, 4, 6, 4, 2, 1) = 31
Basically just moving around so I activate by ability to get sneak attack by moving at least 10 feet. Acrobatics back and then forward.
Current AC is 32, is the attack lands its 38.

Nym Omriwin |

Current hp 91
Current stone skin 81
Current AC 21
Blur 20% miss chance
SR 19
Bonus from song (not sure what bonus it is)
Current STR 6 (down from 10)

Grungsdi |

Grung turns and bends over and takes all the hits right on his rump, enjoying the clangs
:)
Grung will, naturally swing at the first one to move past him.
Croaker: 1d20 + 25 - 4 + 3 ⇒ (6) + 25 - 4 + 3 = 30 for 1d10 + 12 + 8 + 3 ⇒ (3) + 12 + 8 + 3 = 26

baldwin the merciful |

Desmond springs back bardward gets frisky with Felicitas, then springs to where he began. Then he destroys the undead skeleton in front of him (F:7).
RD 2: Red enemy.
F: 6 attacks Karnog
A whirl wind of short blades spin and strike a thte unholy cleric.
sword 1, haste: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30;damage: 1d6 ⇒ 3;plus str: 1d3 ⇒ 2
sword 2, haste: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17;damage: 1d6 ⇒ 5;plus str: 1d3 ⇒ 1
G:5: attacks Nym
Two blades thrust for a vital organ.
sword 1, haste: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26;damage: 1d6 ⇒ 6;plus str: 1d3 ⇒ 1
sword 2, haste: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16;damage: 1d6 ⇒ 2;plus str: 1d3 ⇒ 3
H: 5 attacks Grumpy
The blades clank harmlessly off the King's royal arse.
sword 1, haste: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31;damage: 1d6 ⇒ 2;plus str: 1d3 ⇒ 3
sword 2, haste: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13;damage: 1d6 ⇒ 3;plus str: 1d3 ⇒ 1
Red Leader: @ Desmond
Three greenish blue orbs strike Desmond with precision.
magic missles: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9

baldwin the merciful |

blur miss on Nym: 1d100 ⇒ 22
RD 2: update
Desmond - destroyed F:7 skelly
Red enemy - leader hit Desmond with MM for 9 Hp,
- one hit on Nym his stone skin soaked the damage but his strength is zapped.
- one hit on Karnog, the stone skin soaks up the HP but his str is damaged by 2
Felic -
Grung -
Kalim -
Mindflayer
Karnog -
Nym -
LORD NAPHRATHOTH
yellow enemy
blue enemy

Grungsdi |

Grung continues to try to chop his way to the Red
Croaker: 1d20 + 25 - 4 + 4 ⇒ (15) + 25 - 4 + 4 = 40 for 1d10 + 12 + 8 + 4 ⇒ (5) + 12 + 8 + 4 = 29
Croaker: 1d20 + 20 - 4 + 4 ⇒ (10) + 20 - 4 + 4 = 30 for 1d10 + 12 + 8 + 4 ⇒ (8) + 12 + 8 + 4 = 32
Croaker: 1d20 + 16 - 4 + 4 ⇒ (13) + 16 - 4 + 4 = 29 for 1d10 + 12 + 8 + 4 ⇒ (3) + 12 + 8 + 4 = 27

baldwin the merciful |

Grung chops down two more of the skellies as he desparately tries to get to the leader (red)

Kalim Gudlavaletti |

Currently
Hp 26
AC 23
Haste
Stones kin 130
Inspire Courage +3
...eeep!
Kalim activates his ring of force shield AC 25 now and quaffs a cure moderate potion. potion: 2d8 + 6 ⇒ (8, 4) + 6 = 18

baldwin the merciful |

The red leader yells out that you'll be great fun in the slave pits...and pleasure den as he winks at Felicitas...great fun and money to be made.
As he finishes his statement there is a pulsating mental blast from second story of a building.
Everyone needs to make a DC18 Will save or be stunned for rds: 3d4 ⇒ (2, 1, 3) = 6
Updated map with mental blast template
A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.

baldwin the merciful |

RD 2: update
Desmond - destroyed F:7 skelly
Red enemy - leader hit Desmond with MM for 9 Hp,
- one hit on Nym his stone skin soaked the damage but his strength is zapped.
- one hit on Karnog, the stone skin soaks up the HP but his str is damaged by 2
Felic - haste
Grung - destroys one two skellies
Kalim - cure potion
Mindflayer - mind blast area
Karnog -
Nym -
LORD NAPHRATHOTH
yellow enemy
blue enemy

Karnog Kegmeister |

1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39 will
Karnog shrugs off the brain suckers mental power.

Grungsdi |
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1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Bah ya call that a stun? I have laid farts that are more powerful!