
GM Hands of Fate |

good morning all, sorry I was not on yesterday. Visionquest was crazy awesome and I came back to a pile of work issues.
I am in no position to go back through this entire campaign and combine the roleplaying into one thread. I have a full time job that I already take way too much time to run PBP games on, a side business, a home which needs many repairs and a family that doesn't get enough of my time as it is. Tony, if you want to take the initiative to do so, I am fine with that, but, from my point of view, it isn't helpful to me.
Mow, to get back into the game and see what is going on here.

GM Hands of Fate |

Will reroll Stealth and Perception Checks.
Please don't do that. That comes across to me like you didn't like the results of your previous rolls and were rerolling.
Drawing on the map....annoys the hell out of me...you don't need to show me exactly how your character moves. I'm not going to audit movement. I absolutely hate grid combat. I grew up with 1st ed. Half the time, we didn't even use miniatures and a map and played Theatre of the Mind.

Tony Tanner II |

I am in no position to go back through this entire campaign and combine the roleplaying into one thread. I have a full time job that I already take way too much time to run PBP games on, a side business, a home which needs many repairs and a family that doesn't get enough of my time as it is. Tony, if you want to take the initiative to do so, I am fine with that, but, from my point of view, it isn't helpful to me.
100% fair and understandable.
Please don't do that. That comes across to me like you didn't like the results of your previous rolls and were rerolling.
Sorry! Tony did roll pretty high on Stealth the first time...
...it's just with a more than thirty feet of movement and two hew rooms, I figured a new set of checks would be necessary?Drawing on the map....annoys the hell out of me...you don't need to show me exactly how your character moves. I'm not going to audit movement. I absolutely hate grid combat. I grew up with 1st ed. Half the time, we didn't even use miniatures and a map and played Theatre of the Mind.
Noted!

GM Hands of Fate |

I figured a new set of checks would be necessary?
I tend to go that a roll lasts for a scene. A scene may be a room if there is an encounter in it, or several rooms if they are empty. Also, I roll for finding traps, as you shouldn't know how well you did.
I'll let others chime in if they want to move up. If no answers by tomorrow, I'll go ahead with the carnage.

Tony Tanner II |

Also, I roll for finding traps, as you shouldn't know how well you did.
So, if Tony's, "Gonna look for traps!"
I'll just remind you of his modifier and wait for a result?And rolls last for a scene is understood.
I'll go ahead with the carnage.
D:

GM Hands of Fate |

So, if Tony's, "Gonna look for traps!"
I'll just remind you of his modifier and wait for a result?
Bingo. Describe how Tony is searching, and then just remind me of the bonus in an OOC tag. BUT, searching for traps as you are scouting ahead, and on doors and chests is written into the SOP, so in many cases I'll roll in the background without any prompt from you.
In case you have not seen the SOP, it's on the Campaign Info page

GM Hands of Fate |

Didn't the party have a bad experience with smelly stuff?
In this campaign, the party has a bad experience with everything...

GM Hands of Fate |

BTW, Tony. I roll initiative. Average Party Initiative vs Average opponent initiative. Whomever wins, that side goes first in any order.

GM Hands of Fate |

I forget, which is bad for me, high or low, when I roll the d100?
I usually say 1-20 fails, but there is nothing which calls it out explicitly. You could say "whenever you roll a 1 or 2 on the ones dice", but that would be weird ;)
Hobgoblin save DC 17: 1d20 + 2 ⇒ (5) + 2 = 7
Hobgoblin save DC 17: 1d20 + 2 ⇒ (11) + 2 = 13
Hobgoblin save DC 17: 1d20 + 2 ⇒ (7) + 2 = 9
Hobgoblin Lt save DC 17: 1d20 + 7 ⇒ (9) + 7 = 16
Hobgoblin Blinded for : 1d4 ⇒ 2 rounds
Hobgoblin Blinded for : 1d4 ⇒ 4 rounds
Hobgoblin Blinded for : 1d4 ⇒ 1 rounds
Hobgoblin Lt Blinded for : 1d4 ⇒ 3 rounds

GM Hands of Fate |

Tony's initiative...I'm just going by what is on the original Tony's sheet....aaaand I read that wrong....
Changed!

Garrosh Saurfang |

Make way for Garrosh, the Diplomat!

GM Hands of Fate |

Prot. Evil is still up but will drop shortly....lets say after this encounter. Any spell you cast that has a duration of rounds is gone, minutes will drop after this encounter, 10s of minutes or hours, you're good.
Are you attempting Diplomacy or Intimidate?

Garrosh Saurfang |

T'was Intimidate, but I don't think I can roll since I double moved..?

GM Hands of Fate |

right, so it's just words....especially since they don't understand your words...

GM Hands of Fate |

If you are making a purely OOC post, please post it here and not in the IC thread.

Tony Tanner II |

Seir steps up to the hobgoblins and attacks twice in one fluid motion.
[dice=Scimitar flurry of blows]1d20+10; 1d20+10; 1d6+1d4+1; 1d6+1d4+1
Attacking the hob on directly to my right, extra d4 is fire damage from sun metal (4 rds. left).
I was going to attack that goblin and possibly tumble past it.
But will wait for results first.
GM Hands of Fate |

If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save.

Belle PBP |

Alchemist Fire wrote:If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save.
But it also says, under environment:
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
So, if I'm not trying to extinguish the flames before I take damage, is it different? Or is it different because it is alchemist fire instead or normal fire? I'm betting that it is because it is alchemicial fire and I looked in the wrong place.
But in either case I take the additional damage and was willing to accept the damage rather than stand there in the cross hairs of another bomb. It also seems that this effect only lasts one round where I had thought the fun would just keep going and going until I extinguished it. Very glad THAT was not the case!

GM Hands of Fate |

Great, conflicting rules! That NEVER happens!
For alchemist fire, I've always played that it burns for 2 rounds and then goes out. It doesn't catch your clothes on fire. Unless you subsequently get doused with oil ;)

Belle PBP |

Belle has a scroll of hold portal, though it is only level 1, but it may buy SOME time.

GM Hands of Fate |

Does Gilda have stone shape prepared? 'cause if we could seal that door once we close it, could give us some breathing room...
Gilda only just made L3, and has not had a chance to rest and pray for her new, 2nd level spells.

GM Hands of Fate |

I would say it would be held in whatever position it was in when you cast the spell....cast it on an open door and it is held open. If you want it held closed, you would need to close it.

GM Hands of Fate |

After 4 weeks of no posts, let alone logins from Brodin/Gavmania, I'm just going to GMPC him. I hope he's OK.

Garrosh Saurfang |

I was under the impression Gavmania was a regular one here at the Paizo forums - let us hope all is well.

Tony Tanner II |

Tony's probably gonna use his next turn to do what he can to seal that door (help would be nice) 'cause that hallway's cramped quarters will probably not be good for him...
...but if Brodin could get back and Seir and/or Raynaud and/or Garrosh can get in front of the dwarf...

GM Hands of Fate |

Belle, what is the DC of your web?
And as for planning, best to say it in character, as only so much can be said in 6 seconds.
Yeah Gav is an regular here, which makes me a little unsettled at his absence. But yeah, I'm going to hold out and see if he reappears (Same with the original Tony_, but this is a risk of PBP. Even the best players have real life intervene in unexpected ways.

GM Hands of Fate |

I will be on vacation next week. While I will have access to WiFi, I most likely won't advance the stories. But, feel free to talk and ask questions, in or out of character. Roleplaying, I can probably do, but spending a couple hours a day on all the games I am running, might not fly with the fam.

Belle PBP |

I have the DCs for all my spells under the Spells spoiler on my character sheet, though I try to include them in my post so you don't have to go and look. But it seems I forgot this time :( DC 19 reflex is the target.

Garrosh Saurfang |

I will be on vacation next week. While I will have access to WiFi, I most likely won't advance the stories. But, feel free to talk and ask questions, in or out of character. Roleplaying, I can probably do, but spending a couple hours a day on all the games I am running, might not fly with the fam.
Enjoy the vacations!
I managed to scrounge the next four days to travel with the wife and the girls - damn, I'm looking forward to it. Will probably look into the games in the evening, but any posting is doubtful until next Tuesday.

Belle PBP |

@Hand
I see that only 4 of the hobs are marked as stuck, but from the rolls I believe all of them should be. My normal DC for a second level spell is 17, but by Web on my sheet you will see a +2 DC (because of greater spell focus in conjuration) making it a DC 19. Since two of the rolls were a 17 and 18 I figure you probably did not notice the +2 DC by the Web spell.
@group
We headed down the stairs, then? We cleared out 8 hobgoblins from the southern passage and it might be clearer. And it might have an exit as it is not as deep. We could also torch the northern hobgobs and try to return the way we came after burning them all for about 5 points of damage by setting the webs on fire. Something to talk about while Hand is off vacationing. Do we want to delve or escape?

Tony Tanner II |

We headed down the stairs, then? We cleared out 8 hobgoblins from the southern passage and it might be clearer. And it might have an exit as it is not as deep. We could also torch the northern hobgobs and try to return the way we came after burning them all for about 5 points of damage by setting the webs on fire. Something to talk about while Hand is off vacationing. Do we want to delve or escape?
I don't think we 'cleared' out 8. We've put down four but the ones that Belle blinded are still out there. That's why I'm saying we need that door closed; four behind us and six in front, would be bad.
We can use the narrow space and fire to grind these guys down and keep going.

Belle PBP |

I don't know what happened to the ones she blasted. They also took a bunch of damage and are pretty weak.
Where are you suggesting we go? Down the stairs? I'm sure there are more down there including that pesky alchemist.
By the way, Belle is is down to 1 2nd level spell and 3 1st level spells, plus some scrolls and wands. She's not built for extended firefights. Always a concern for me. I really need to pick up a wand of magic missiles or something.

GM Hands of Fate |

@Hand
I see that only 4 of the hobs are marked as stuck, but from the rolls I believe all of them should be. My normal DC for a second level spell is 17, but by Web on my sheet you will see a +2 DC (because of greater spell focus in conjuration) making it a DC 19. Since two of the rolls were a 17 and 18 I figure you probably did not notice the +2 DC by the Web spell.
I was going with a DC 17 until I heard back from you. If you don't post a DC, I am not going to scour your character sheet for it. I do not have an idetic memory, and it is much easier and quicker for me to ask you, the subject matter expert on your character, what the DC is, instead of trying to figure it out or find it.
This is one of the big reasons I hate Pathfinder....You don't have one DC for your spells...you have one for each level, and then some spells get bonuses and some spells get penalties and then you get situational bonuses and penalties and.... it's effing exhausting...

Belle PBP |

Of course I'll do what I can to make your life easier and if you want to avoid having to look at the character sheet. I'll do my best to put everything you need in the post or the tag line. I'm usually pretty good about keeping things updated/available.
Just to be clear I was not saying that I expect you to go to the sheet or know all my characters stats by memory. I was just saying that if I messed up and forgot to include the DC I try to make it easy for you to look it up on my sheet if you want to.

GM Hands of Fate |

Not a problem, that's why I asked. I'm very tired, and am not waking up well, and probably very grumpy.

GM Hands of Fate |

I can still see a goblin right next to me - is it dead?
mea culpa for not gorifying the map....it has been removed.
If no, Garrosh steps back and attacks him. If yes, he moves to check out the next corridor (I have updated his position in Roll20), peeking around the corner.
That would be next round ;)

Tony Tanner II |

I don't know what happened to the ones she blasted. They also took a bunch of damage and are pretty weak.
From what I remember of the map, they were blinded, then retreated back down their passage. The DM didn't describe any as dying and there's no bodies on the map.
Also, a wounded hobgoblin still deals 100% of damage.Where are you suggesting we go? Down the stairs? I'm sure there are more down there including that pesky alchemist.
If Belle will seal that door with her Knock spell and we can wrap up these guys in the tunnel, we can retreat or advance at her leisure. I bet with the high ground, Brodin could flurry and waste that alchemist.
I think if we can seal the door AND grind these new guys down, we can keep going.