Sorcerer

Belle PBP's page

929 posts. Alias of miteke.


Full Name

Belle

Race

| Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10)

Classes/Levels

| Active Conditions: None

Gender

Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft

Size

M

Age

Adult

Alignment

N/G

Deity

Daikitsu, Lady of Foxes - Agriculture, craftsmanship, kitsune, rice / Animal, Artifice, Community, Plant, Weather

Languages

Common, Elven, Tian, Celestial, Sylvan, Draconian, Terran, Inguan

Occupation

Scroll Crafter

Homepage URL

Google Docs

Strength 8
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 14

About Belle PBP

Resource Tracking:

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  • Loot:
  • Level 1 Spell uses (3/day):
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  • Belle lived in a community of Tienan Kitsune lumberjacks immigrants. Her adopted people, in typical Tian Xia fashion, were all about loyalty and service, and art. In service to these she became a white mage arcanist. She heals when called upon and fashions scrolls of healing. Her passion, however, is art. She crafts scrolls of bright artistry, as much a work of art as an implement of healing. She finds beauty in almost everything and has lived a very sheltered life. She has a difficult time imagining a world where brutality and evil exists. The thought troubles her and even worse, artists of undeniable talent have often told her that for her art to improve she needs to experience more of life. That the pain of loss could lead to more 'dimension' to her art. That what she produces lacks a certain level of passion. It is for that reason that she is considering leaving her enclave, and studio, to participate in something... dramatic and life changing.

    Main Stats:

    Belle N/G Female Elf Arcanist(White Mage)/1

    Str 8, -1 {10[race] -2[-2 points spent]}
    Dex 14, +2 {12[race] +2[2 points spent]}
    Con 12, +1 {8[race] +4[5 points spent]}
    Int 18, +4 {12[race] +6[10 points spent]}
    Wis 10, +0 {10[race] +0[0 points spent]}
    Cha 14, +2 {10[race] +4[5 points spent]}

    Init +4 {+2[dex] +2[fleet footed]};
    Senses Normal
    Speed 30 ft.
    Base Attack +0
    Languages Common, Elven, Tian, Celestial, Sylvan, Draconian, Terran

    Defense:

    HP 8 {+6[1d6] +1[con] +1[favored class]}
    AC 12, flat-footed 10, touch 12 {10 +2[dex]}
    CMD 11 {10 +0[BAB] -1[str] +2[dex]}

    Normal Fort +1 {+1[con] +0[arcanist]}
    - Current Additional Fort Bonuses
    - Potential Additional Fort Bonuses

    Normal Ref +2 {+2[dex] +0[arcanist]}
    - Current Additional Ref Bonuses
    - Potential Additional Ref Bonuses

    Normal Will +2 {+0[wis]] +2[arcanist]}
    - Current Additional Will Bonuses
    - Potential Additional Will Bonuses

    Special Saving Throw Bonuses:

  • Elven Immunities:
  • > Immune to Sleep
  • > +2 vs. Enchantment

  • Offense:

    Normal CMB -1 {+0[BAB] -1[str]}
    - Current Additional CMB Bonuses
    - Potential Additional CMB Bonuses

    Normal Attack
    -1/1d8-1 Longsword Attack [crit 19-20/x2; S] {+0[BAB] -1[str] / 1d8 -1[str]}
    [dice=To Hit Longsword]1d20-1[/dice]
    [dice=Damage Longsword]1d8-1[/dice]

    Ranged

  • +2/1d6-1 Shortbow [rng: 50 ft;crit x3; p] {+0[BAB] +2[dex]] / 1d6 -1[str]}
    [dice=To Hit Shortbow]1d20+2[/dice]
    [dice=Damage Shortbow]1d6-1[/dice]

  • Spells:

    Special
  • Concentration +5 {+1[arcanist], +4[int]}

    Spells Available per day:

  • Level 0: infinite
  • Level 1: 3 {2[arcanist] +1[stat]}

    Orisons DC 14 {10 +0[spell level] +4[stat]}

  • Acid Splash
  • Detect Magic: Detects all spells and magic items within 60 ft. 1 min/lvl
  • Prestidigitation
  • Read Magic: 1 page per minute. 10 min/lvl

    Level 1 DC 15 {10 +1[spell level] +4[stat]}

  • Crafter's Fortune:
  • Vanish:

  • Skills:

    Skill Ranks 8 {(+2[arcanist] +4[int] +2[background]) * 1[arcanist level]

    Acrobatics +0 {+0 ranks, +2[dex], -2[metc]}
    Appraise +8 {+1 ranks, +4[int], +3[class]}
    Bluff +0 {+0 ranks, +2[cha], -2[metc]}
    Climb -3 {+0 ranks, -1[str], -2[metc]}
    Artistry (illus) +8 {+1 ranks, +4[int], +3[class]}
    Craft scrolls +8 {+1 ranks, +4[int], +3[class]}
    Diplomacy +0 {+0 ranks, +2[cha], -2[metc]}
    Disable Device N/A {+0 ranks, +2[dex]}
    Disguise +o {+0 ranks, +2[cha], -2[metc]}
    Escape Artist +0 {+0 ranks, +2[dex], -2[metc]}
    Fly +0 {+0 ranks, +2[dex], +3[class], -2[metc]}
    Handle Animal N/A {+0 ranks, +2[cha], -2[metc]}
    Heal +5 {+1 ranks, +0[wis], +3[class] +1[frontier healer]}
    Intimidate +0 {+0 ranks, +2[cha], -2[metc]}
    Knowledge
    - arcana +8 {+1 ranks, +4[int], +3[class]}
    - dungeoneering N/A {+0 ranks, +4[int], +3[class]}
    - engineering N/A {+0 ranks, +4[int], +3[class], -2[metc]}
    - geography N/A {+0 ranks, +4[int], +3[class]}
    - history N/A {+0 ranks, +4[int], +3[class]}
    - local N/A {+0 ranks, +4[int], +3[class]}
    - nature N/A {+0 ranks, +4[int], +3[class] +1[frontier healer]}
    - nobility N/A {+0 ranks, +4[int], +3[class]}
    - planes N/A {+0 ranks, +4[int], +3[class]}
    - religion N/A {+0 ranks, +4[int], +3[class]}
    Linguistics +8 {+1 ranks, +4[int], +3[class] - Terran}
    Perception +7 {+1 ranks, +0[wis]], +3[class], +1[sekr] +2[ksen]}
    Profession N/A {+0 ranks, +0[wis]], +3[class]}
    Ride +0 {+0 ranks, +2[dex], -2[metc]}
    Sense Motive -2 {+0 ranks, +0[wis], -2[metc]]}
    Sleight of Hand N/A {+0 ranks, +2[dex], -2[metc]}
    Spellcraft +8 {+1 ranks, +4[int], +3[class], (+2)[elmg]}
    Stealth +0 {+0 ranks, +2[dex], -2[metc]}
    Survival -2 {+0 ranks, +0[wis], -2[metc]}
    Swim -3 {+0 ranks, -1[str], -2[metc]}
    Use Magic Device +6 {+0 ranks, +2[cha], +3[class]}

    Notes:

  • [sekr] Perception is a class skill and +1
  • [ksen] Keen Senses (elven trait): +2 Perception
  • [elmg] Elven Magic: +2 spellcraft to identify magic items
  • [metc] Meticulous: -2 if untrained
  • [frontier healer]: heal is class skill, +1 to heal and kn nature. see campaign trait

  • Gear:

    1 Spell component pouch
    3 Chalk
    1 Ink and pen
    10 Paper
    1 Backpack, masterwork
    1 Mirror
    1 Art and scroll making goods (? gp worth)
    *scrolls all prepared with 18 int

    1 Mule carrying
    1 Explorer's Outfit (worn when it is cold)
    1 Bedroll
    1 Mess Kit
    1 Tent, small
    1 50 ft silk rope
    1 Grappling Hook
    2 Soap
    5 Trail Rations
    2 Water skin

    Traits:

    Racial Traits
  • Low-Light Vision
  • Elven Immunities: Immune sleep, +2 ST enchantments
  • Elven Magic: +2 vs. SR, +2 Spellcraft ID mgc items
  • Keen Senses: +2 Perception (lost to fleet footed, gained from drawback)
  • Fleet Footed
  • Weapon Familiarities (lost to fleet footed)

    Starting Traits

  • Seeker: Perception class skill and +1
  • Frontier Healer (campaign): You make your way in life by putting people back together after the rigors of the world take their toll—brewing herbal remedies, setting broken bones, and treating diseases. You gain a +1 trait bonus on all Heal and Knowledge (nature) checks, and one of these skills is always a class skill for you. Any time you restore hit points using the Heal skill or a cure spell (but not with channeled energy, lay on hands, or a magic device such as a potion or wand), you restore 1 additional hit point, plus 1 for every 2 class levels you have beyond 1st.

    Drawbacks

  • Meticulous

  • Class Abilities:

    Arcanist

  • Arcane Reservoir 4 {3 + 0[1/2 lvl] +1[Fav Cl]) start; 4 {3 + 1[lvl]) max
  • Use 1 point from reservoir for +1 CL or DC (+2 from potent magic)
  • Consume a spell to add 1 to reservoir per spell level.

    White Mage
    A white mage is an arcanist touched by a divine power and gifted with the ability to heal others.

  • Spontaneous Healing (Su): At 1st level, a white mage can expend 1 point from her arcane reservoir to use one of her spell slots to cast a cure spell (any spell with “cure” in its name) from the cleric spell list as if it were on her spell list and prepared. The spell must be of a level the arcanist can cast. At 10th level, the white mage can expend 5 points from her arcane reservoir and a spell slot of at least 5th level to cast breath of life. This ability replaces the arcanist exploits gained at 1st and 9th levels.
  • Greater Exploit: At 11th level, a white mage can select the following greater exploit.
  • - Fast Healing (Su): A white mage can spend 1 point from her arcane reservoir and expend a spell slot of at least 2nd level to grant her allies the fast healing ability. Allies within 30 feet gain fast healing (Bestiary 300) equal to 1/2 the level of the spell slot sacrificed. This effect lasts for a number of rounds equal to the arcanist’s Charisma modifier (minimum 1).

    Exploits

  • 1) Lost to Archtype

    Planned Expoits
    3) Potent Magic
    5) Quick Study
    7) Dimensional Slide
    9) Lost to archtype
    11) Fast Healing

  • Feats:

  • 1) Scribe Scroll
  • 1E) Run (from fleet footed)

    Planned Feats

  • 3 Spell Focus: Conjuration


  • .
    .
    .
    .
    Writing sample:

    A comely elven maid, dressed in a simple tunic, her blond hair piled on top fastened by a pair of pins in Tian Xia fashion, bends over a scroll, paintbrush moving slowly, brow furrowed in concentration as she adds some detail to the illustration in the margin. A fidgety human man waits quietly to the side. Unable to contain himself any longer he speaks out, "Belle, we NEED those scrolls NOW. There was an accident and there are..."

    His question is interrupted by a single finger from the hand not currently busy with the illustration, while the furrow in her brow grows more deep. Slowly and with distraction she informs the man, "Benjamin, the ART is as important as the function. You must know that by now."

    "But Belle," Akane replies, "we're just going to use the scroll as soon as it is finished and the writing will vanish. What's the point?"

    Pausing from her work she directs her blue eyes towards the swarthy anxious man. "What is the point of ice sculpting. Why did the gods put such beauty in a sunset or cloud. The value or art cannot be measured in the amount of time it is enjoyed." Though willing to interrupt her work to deliver an education, she still fails to provide the man with the object he desires.

    "Are you done with that. Or could you at least give me the strolls you have finished?"

    *sigh* "What happened this time? Oh, never mind. I'm sure its the same old story, 'The lord treats the Kitsune like animals.' You do know he treats me little better. With my western coloring I no more fit in than your folk do. All of their people have a difficult time with anyone who is different."

    "It would seem that you will leave me no peace until I do. Over there, in that vase. You will find the half dozen or so I've completed."