Garrosh
Male half-orc bloodrager (urban bloodrager) 1/fighter 1/inquisitor (ravener hunter, sanctified slayer) of Ragathie (Pathfinder Player Companion: Blood of the Beast 4, Pathfinder Player Companion: Heroes of the Street 24, Pathfinder Player Companion: Occult Origins 23, Pathfinder RPG Advanced Class Guide 15, 99, Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +13
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 16 (+5 armor, +4 Dex, +1 natural; +2 deflection bonus vs. evil)
hp 64 (8 HD; 6d8+2d10+18)
Fort +14, Ref +9, Will +10; +1 trait bonus vs. aberrations; +2 resistance vs. evil
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 bastard sword +9/+4 (1d10+3/19-20) or
. . cold iron morningstar +8/+3 (1d8+2)
Ranged mwk composite longbow +9/+4 (1d8+6/×3)
Special Attacks bane (6 rounds/day), bloodrage (12 rounds/day), sneak attack +1d6, studied target +2 (2nd, move action)
Inquisitor Spell-Like Abilities (CL 6th; concentration +8)
. . At will—detect alignment, discern lies (6 rounds/day)
Inquisitor (Ravener Hunter, Sanctified Slayer) Spells Known (CL 6th; concentration +8)
. . 2nd (4/day)—invisibility, litany of duty, resist energy, see invisibility
. . 1st (5/day)—bless, cure light wounds, divine favor, fallback strategy
. . 0 (at will)—acid splash, brand[APG] (DC 12), create water, detect magic, disrupt undead, guidance
. . Mystery Battle
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 12, Wis 14, Cha 8
Base Atk +6; CMB +8; CMD 22
Feats Deadly Aim, Demon Hunter[ISWG], Extra Rage, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Survival)
Traits fate's favored, foe of the strange
Skills Acrobatics +14 (+18 to jump), Climb +5, Craft (bows) +5, Craft (weapons) +3, Diplomacy +4, Handle Animal +5, Heal +8, Intimidate +15, Knowledge (dungeoneering) +8, Knowledge (engineering) +7, Knowledge (history) +2, Knowledge (planes) +6 (+8 to know the powers and abilities of demons), Knowledge (religion) +10, Linguistics +9, Perception +13, Sense Motive +14, Spellcraft +5, Survival +12, Swim +5; Racial Modifiers +2 Intimidate
Languages Abyssal, Aklo, Common, Necril, Orc, Skald, Sylvan, Undercommon
SQ atavistic avatar, controlled bloodrage, demon hunter, fast movement, monster lore +4, orc blood, revelation (war sight), slayer talent (battle), solo tactics, stern gaze +3, track +3
Combat Gear durable arrow (10), healer's kit; Other Gear +1 chain shirt, heavy wooden shield, +1 bastard sword, arrows (60), cold iron morningstar, mwk composite longbow (+2 Str), amulet of natural armor +1, bag of holding i, cloak of resistance +1, bandolier[UE], bedroll, blanket[APG], iron holy symbol of Sword crossed with wing[UE], masterwork backpack[APG], old broadwsord (unusable until repaired), spell component pouch, trail rations (5), very old journal (belonged to grond), waterskin, weaponsmithing tools, 2 gp, 4 sp
--------------------
Special Abilities
--------------------
Atavistic Avatar (Su) When raging, you count as both a spiritualist and a phantom.
Bane (+2 / 2d6, 6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Bloodrage (12 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Demon Hunter +2 to recognize worshippers of deities with the Demon subdomain.
Demon Hunter Gain Knowledge and combat bonuses vs. demons
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknesses of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Tattoo +1 to all saves.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +3 Add the listed bonus to Survival checks made to track.
War Sight (Su) Take your choice of 2 initiative rolls.
========== TEAMWORK FEATS: ==========
Friendly Fire Maneuvers (Combat, Teamwork)
You and your teammates can anticipate one another’s ranged attacks and stay out of each others’ way.
Prerequisite(s): Point-Blank Shot, Precise Shot.
Benefit(s): Allies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if those allies grant you soft cover against that foe’s attacks. If an ally who also has this feat casts a spell that targets the area you are in as it allows a Reflex saving throw to avoid the effect (such as fireball), you gain a +4 dodge bonus on that saving throw.
=====================================
Backbone for Garrosh's background:
In his early years, Garrosh was raised among orcs
He belonged to a fringe tribe in Ustalav's Northeastern Border
His father Grond was a warrior and a hunter of prominence in the tribe - The Gashers
He held enough sway to keep the half-breed around as long as he managed to survive
So his growth was brutal, all about survival and being the strongest
His father's support was not much - he had to manage mostly on his own
But he was always there, grunting a nod of approval, and taking care of Garrosh's wounds back at their tent
He never spoke about his mother
The Gashers were mostly nomadic, having moved away from raiding human caravans or settlements by the influence of Grond
They did not hesitate in warring with other tribes if needed for survival
His father was a worshipper of Ragathiel, something uncommon in orcish 'society'
Something which had been in their family and blood for generations
Not everyone in the tribe saw this with good eyes, but they accepted his prowess and commanding stance
Even if not the tribe leader, he was a leader in the tribe and many admired him
Garrosh grew strong and stern much like his father
He knew Grond was constantly looking for a sign of Ragathiel's blessing on him
But it never shone through, even if he wanted it badly
It did not matter to Grond - he was proud of how his son was growing up
At 8 he had the skills to survive and scrounge alone in the wild
At 10 he could hunt and kill beasts for food
And at 12, early for an half-orc, he could wield most weapons with deadly precision
It made Grond proud, and others envious...
There was a hunt, and he struck the killing blow on a mountain bear
There was praise from all, except from Grazznark, the chief's son
Two days later on the next hunting outing, he and betrayed Garrosh and tried to kill him
Four attacked the cornered half-orc - Grazznark leading his three brutish followers
He did what he did best - fought to survive! With bite, claw and fist.
He was faster than them, and the betrayal fueled him, fueled his eagerness to stomp them down!
He killed them - all but the chief's son, who ran away and back to his father
He spewed the lies in any way he wanted it
The chief demanded retribution - repayment for the attack on his son
It was said Grond had plotted it - that he wanted the chieftain's mantle to himself.
Garrosh would kill the boy to help his father
The bloody half-orc said nothing, simply standing there bloodied and wounded
He did not have to say anything - his father knew him and stepped forth
Garrosh knew what would happen - Grond would repay the debt. He would fight the fathers of the dead orcs
And the chieftain
Garrosh roared and cursed. Begged his father not to accept the cowardice in his stead. Offered to fight his own battles
But he would not be deterred
One after the other they came at him, furious and seeking revenge
One after the other he put them down
To face the chieftain bloodied, wounded and weak
Some voices were lifted, so that the final bout would be delayed, but none had strength enough to prevail
Grond fought hard, a powerful orc that he was, but he was tired and wounded. Poisoned...?
Hakak, the Mighty beat him, and kept on beating, leaving him alive, but broken
Garrosh took him in - it was his turn to tend the wounds of his father
He was never able to walk or talk again, barely able to sit up in his bed made of furs. The wounds were too many
Over time his massive frame dwindled away into almost nothing more than a shell, feverish and delirious most of the time
The tribe continued its nomadic lifestyle
Garrosh alone took care of his father - weakness was not valued by The Gashers, even by those that previously followed Grond
He cared for him alone - cleaned him, fed him, read to him, prayed for him (to a God who never answered), and transported him whenever the tribe moved
He could see it though, in his father's eyes, the sadness, the abandonment
"No more....." - were the only sane words he ever managed to whisper
It was a particularly harsh winter
Garrosh did his best to keep his father warm, a strong fire burning within their hut, as strong as possible
His father moaned and suffered - no signs of improvement or recovery after two years
He saw tears running down his face and held him tight - "No more..." - he whispered in Grond's ear
His father nodded and smiled. Weakly he pointed to the corner where his gear was
Garrosh brought it all to him
His father gave him the holy symbol of Ragathiel
Gave him whatever meager gold he had amassed
Gave him a journal he never knew existed
Then gave him his blade - a beautiful Bastard Sword, forged by himself
And held his hand
Garrosh nodded, opened his father's wrists with a clean swipe of the amazingly sharp blade
And held him until he drifted away, finally free
He set the blade over him, and wrapped his hands around it
Instead he grabbed his father's first Bastard Sword from the corner, the old weapon barely holding its edge
He gathered some rations, winter clothing, and his gear
He pulled the hut down in the the dead of night
Soaked it in grog, and set fire to it, moving off into the darkness
He found a vantage point and waited
He knew the fire would draw them - and it did
From afar he saw Hakak, the Mighty
From afar he shot a single arrow
From afar he roared his warcry for all to see, when it pierced perfectly through his eye socket
For all to KNOW - his father was avenged!
And then he grabbed his horse and ran away for his life